IndexedDBFactory now ForceCloses databases.
[chromium-blink-merge.git] / content / browser / renderer_host / input / touch_event_queue.h
blobaa211af8a649e6dfd5f233b55d17e203c99618d4
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
8 #include <deque>
9 #include <map>
11 #include "base/basictypes.h"
12 #include "content/common/content_export.h"
13 #include "content/port/browser/event_with_latency_info.h"
14 #include "content/port/common/input_event_ack_state.h"
15 #include "third_party/WebKit/public/web/WebInputEvent.h"
17 namespace content {
19 class CoalescedWebTouchEvent;
21 // Interface with which TouchEventQueue can forward touch events, and dispatch
22 // touch event responses.
23 class CONTENT_EXPORT TouchEventQueueClient {
24 public:
25 virtual ~TouchEventQueueClient() {}
27 virtual void SendTouchEventImmediately(
28 const TouchEventWithLatencyInfo& event) = 0;
30 virtual void OnTouchEventAck(
31 const TouchEventWithLatencyInfo& event,
32 InputEventAckState ack_result) = 0;
35 // A queue for throttling and coalescing touch-events.
36 class CONTENT_EXPORT TouchEventQueue {
37 public:
39 // The |client| must outlive the TouchEventQueue.
40 explicit TouchEventQueue(TouchEventQueueClient* client);
41 ~TouchEventQueue();
43 // Adds an event to the queue. The event may be coalesced with previously
44 // queued events (e.g. consecutive touch-move events can be coalesced into a
45 // single touch-move event). The event may also be immediately forwarded to
46 // the renderer (e.g. when there are no other queued touch event).
47 void QueueEvent(const TouchEventWithLatencyInfo& event);
49 // Notifies the queue that a touch-event has been processed by the renderer.
50 // At this point, the queue may send one or more gesture events and/or
51 // additional queued touch-events to the renderer.
52 void ProcessTouchAck(InputEventAckState ack_result,
53 const ui::LatencyInfo& latency_info);
55 // When GestureScrollBegin is received, we send a touch cancel to renderer,
56 // route all the following touch events directly to client, and ignore the
57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
58 // resume the normal flow of sending touch events to the renderer.
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
61 // Notifies the queue whether the renderer has at least one touch handler.
62 void OnHasTouchEventHandlers(bool has_handlers);
64 // Returns whether the currently pending touch event (waiting ACK) is for
65 // a touch start event.
66 bool IsPendingAckTouchStart() const;
68 // Sets whether a delayed touch ack will cancel and flush the current
69 // touch sequence.
70 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms);
72 bool empty() const WARN_UNUSED_RESULT {
73 return touch_queue_.empty();
76 size_t size() const {
77 return touch_queue_.size();
80 bool ack_timeout_enabled() const {
81 return ack_timeout_enabled_;
84 bool has_handlers() const {
85 return has_handlers_;
88 private:
89 class TouchTimeoutHandler;
90 friend class TouchTimeoutHandler;
91 friend class TouchEventQueueTest;
93 bool HasTimeoutEvent() const;
94 bool IsTimeoutRunningForTesting() const;
95 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
97 // Empties the queue of touch events. This may result in any number of gesture
98 // events being sent to the renderer.
99 void FlushQueue();
101 // Walks the queue, checking each event for |ShouldForwardToRenderer()|.
102 // If true, forwards the touch event and stops processing further events.
103 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
104 void TryForwardNextEventToRenderer();
106 // Pops the touch-event from the top of the queue and sends it to the
107 // TouchEventQueueClient. This reduces the size of the queue by one.
108 void PopTouchEventToClient(InputEventAckState ack_result,
109 const ui::LatencyInfo& renderer_latency_info);
111 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const;
112 void ForwardToRenderer(const TouchEventWithLatencyInfo& event);
113 void UpdateTouchAckStates(const blink::WebTouchEvent& event,
114 InputEventAckState ack_result);
117 // Handles touch event forwarding and ack'ed event dispatch.
118 TouchEventQueueClient* client_;
120 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue;
121 TouchQueue touch_queue_;
123 // Maintain the ACK status for each touch point.
124 typedef std::map<int, InputEventAckState> TouchPointAckStates;
125 TouchPointAckStates touch_ack_states_;
127 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
128 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
129 // is being dispatched.
130 CoalescedWebTouchEvent* dispatching_touch_ack_;
132 // Used to prevent touch timeout scheduling if we receive a synchronous
133 // ack after forwarding a touch event to the client.
134 bool dispatching_touch_;
136 // Whether there are any registered touch handlers. Defaults to false.
137 bool has_handlers_;
139 // Don't send touch events to the renderer while scrolling.
140 bool scroll_in_progress_;
142 // Whether an event in the current (multi)touch sequence was consumed by the
143 // renderer. The touch timeout will never be activated when this is true.
144 bool renderer_is_consuming_touch_gesture_;
146 // Optional handler for timed-out touch event acks, disabled by default.
147 bool ack_timeout_enabled_;
148 scoped_ptr<TouchTimeoutHandler> timeout_handler_;
150 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
153 } // namespace content
155 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_