IndexedDBFactory now ForceCloses databases.
[chromium-blink-merge.git] / content / renderer / gpu / compositor_output_surface.cc
blobd44bf6ec638f7aaeb57af18f436a455779d388b9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/gpu/compositor_output_surface.h"
7 #include "base/command_line.h"
8 #include "base/message_loop/message_loop_proxy.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/managed_memory_policy.h"
12 #include "cc/output/output_surface_client.h"
13 #include "content/common/gpu/client/command_buffer_proxy_impl.h"
14 #include "content/common/gpu/client/context_provider_command_buffer.h"
15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
16 #include "content/common/view_messages.h"
17 #include "content/public/common/content_switches.h"
18 #include "content/renderer/render_thread_impl.h"
19 #include "gpu/command_buffer/client/gles2_interface.h"
20 #include "ipc/ipc_forwarding_message_filter.h"
21 #include "ipc/ipc_sync_channel.h"
23 namespace {
24 // There are several compositor surfaces in a process, but they share the same
25 // compositor thread, so we use a simple int here to track prefer-smoothness.
26 int g_prefer_smoothness_count = 0;
27 } // namespace
29 namespace content {
31 //------------------------------------------------------------------------------
33 // static
34 IPC::ForwardingMessageFilter* CompositorOutputSurface::CreateFilter(
35 base::TaskRunner* target_task_runner)
37 uint32 messages_to_filter[] = {
38 ViewMsg_UpdateVSyncParameters::ID,
39 ViewMsg_SwapCompositorFrameAck::ID,
40 ViewMsg_ReclaimCompositorResources::ID,
41 #if defined(OS_ANDROID)
42 ViewMsg_BeginFrame::ID
43 #endif
46 return new IPC::ForwardingMessageFilter(
47 messages_to_filter, arraysize(messages_to_filter),
48 target_task_runner);
51 CompositorOutputSurface::CompositorOutputSurface(
52 int32 routing_id,
53 uint32 output_surface_id,
54 const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
55 scoped_ptr<cc::SoftwareOutputDevice> software_device,
56 bool use_swap_compositor_frame_message)
57 : OutputSurface(context_provider, software_device.Pass()),
58 output_surface_id_(output_surface_id),
59 use_swap_compositor_frame_message_(use_swap_compositor_frame_message),
60 output_surface_filter_(
61 RenderThreadImpl::current()->compositor_output_surface_filter()),
62 routing_id_(routing_id),
63 prefers_smoothness_(false),
64 #if defined(OS_WIN)
65 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
66 main_thread_handle_(base::PlatformThreadHandle())
67 #else
68 main_thread_handle_(base::PlatformThread::CurrentHandle())
69 #endif
71 DCHECK(output_surface_filter_.get());
72 DetachFromThread();
73 message_sender_ = RenderThreadImpl::current()->sync_message_filter();
74 DCHECK(message_sender_.get());
75 if (OutputSurface::software_device())
76 capabilities_.max_frames_pending = 1;
79 CompositorOutputSurface::~CompositorOutputSurface() {
80 DCHECK(CalledOnValidThread());
81 SetNeedsBeginImplFrame(false);
82 if (!HasClient())
83 return;
84 UpdateSmoothnessTakesPriority(false);
85 if (output_surface_proxy_.get())
86 output_surface_proxy_->ClearOutputSurface();
87 output_surface_filter_->RemoveRoute(routing_id_);
90 bool CompositorOutputSurface::BindToClient(
91 cc::OutputSurfaceClient* client) {
92 DCHECK(CalledOnValidThread());
94 if (!cc::OutputSurface::BindToClient(client))
95 return false;
97 output_surface_proxy_ = new CompositorOutputSurfaceProxy(this);
98 output_surface_filter_->AddRoute(
99 routing_id_,
100 base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived,
101 output_surface_proxy_));
103 if (!context_provider()) {
104 // Without a GPU context, the memory policy otherwise wouldn't be set.
105 client->SetMemoryPolicy(cc::ManagedMemoryPolicy(
106 64 * 1024 * 1024,
107 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE,
108 cc::ManagedMemoryPolicy::kDefaultNumResourcesLimit));
111 return true;
114 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame* frame) {
115 if (use_swap_compositor_frame_message_) {
116 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_,
117 output_surface_id_,
118 *frame));
119 DidSwapBuffers();
120 return;
123 if (frame->gl_frame_data) {
124 ContextProviderCommandBuffer* provider_command_buffer =
125 static_cast<ContextProviderCommandBuffer*>(context_provider_.get());
126 CommandBufferProxyImpl* command_buffer_proxy =
127 provider_command_buffer->GetCommandBufferProxy();
128 DCHECK(command_buffer_proxy);
129 context_provider_->ContextGL()->ShallowFlushCHROMIUM();
130 command_buffer_proxy->SetLatencyInfo(frame->metadata.latency_info);
133 OutputSurface::SwapBuffers(frame);
136 void CompositorOutputSurface::OnMessageReceived(const IPC::Message& message) {
137 DCHECK(CalledOnValidThread());
138 if (!HasClient())
139 return;
140 IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface, message)
141 IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters, OnUpdateVSyncParameters);
142 IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck, OnSwapAck);
143 IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources, OnReclaimResources);
144 #if defined(OS_ANDROID)
145 IPC_MESSAGE_HANDLER(ViewMsg_BeginFrame, OnBeginImplFrame);
146 #endif
147 IPC_END_MESSAGE_MAP()
150 void CompositorOutputSurface::OnUpdateVSyncParameters(
151 base::TimeTicks timebase, base::TimeDelta interval) {
152 DCHECK(CalledOnValidThread());
153 OnVSyncParametersChanged(timebase, interval);
156 #if defined(OS_ANDROID)
157 void CompositorOutputSurface::SetNeedsBeginImplFrame(bool enable) {
158 DCHECK(CalledOnValidThread());
159 if (needs_begin_impl_frame_ != enable)
160 Send(new ViewHostMsg_SetNeedsBeginFrame(routing_id_, enable));
161 OutputSurface::SetNeedsBeginImplFrame(enable);
164 void CompositorOutputSurface::OnBeginImplFrame(const cc::BeginFrameArgs& args) {
165 DCHECK(CalledOnValidThread());
166 BeginImplFrame(args);
168 #endif // defined(OS_ANDROID)
170 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id,
171 const cc::CompositorFrameAck& ack) {
172 // Ignore message if it's a stale one coming from a different output surface
173 // (e.g. after a lost context).
174 if (output_surface_id != output_surface_id_)
175 return;
176 ReclaimResources(&ack);
177 OnSwapBuffersComplete();
180 void CompositorOutputSurface::OnReclaimResources(
181 uint32 output_surface_id,
182 const cc::CompositorFrameAck& ack) {
183 // Ignore message if it's a stale one coming from a different output surface
184 // (e.g. after a lost context).
185 if (output_surface_id != output_surface_id_)
186 return;
187 ReclaimResources(&ack);
190 bool CompositorOutputSurface::Send(IPC::Message* message) {
191 return message_sender_->Send(message);
194 namespace {
195 #if defined(OS_ANDROID)
196 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {
197 base::PlatformThread::SetThreadPriority(
198 handle, base::kThreadPriority_Background);
200 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {
201 base::PlatformThread::SetThreadPriority(
202 handle, base::kThreadPriority_Normal);
204 #else
205 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {}
206 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {}
207 #endif
210 void CompositorOutputSurface::UpdateSmoothnessTakesPriority(
211 bool prefers_smoothness) {
212 #ifndef NDEBUG
213 // If we use different compositor threads, we need to
214 // use an atomic int to track prefer smoothness count.
215 base::PlatformThreadId g_last_thread = base::PlatformThread::CurrentId();
216 DCHECK_EQ(g_last_thread, base::PlatformThread::CurrentId());
217 #endif
218 if (prefers_smoothness_ == prefers_smoothness)
219 return;
220 // If this is the first surface to start preferring smoothness,
221 // Throttle the main thread's priority.
222 if (prefers_smoothness_ == false &&
223 ++g_prefer_smoothness_count == 1) {
224 SetThreadPriorityToIdle(main_thread_handle_);
226 // If this is the last surface to stop preferring smoothness,
227 // Reset the main thread's priority to the default.
228 if (prefers_smoothness_ == true &&
229 --g_prefer_smoothness_count == 0) {
230 SetThreadPriorityToDefault(main_thread_handle_);
232 prefers_smoothness_ = prefers_smoothness;
235 } // namespace content