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[chromium-blink-merge.git] / gpu / GLES2 / gl2chromium_autogen.h
blobc425c523f58a48db7b90aca666f415e5b60dd662
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 // This file contains Chromium-specific GLES2 declarations.
13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
17 #define glAttachShader GLES2_GET_FUN(AttachShader)
18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
19 #define glBindBuffer GLES2_GET_FUN(BindBuffer)
20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase)
21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange)
22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
24 #define glBindSampler GLES2_GET_FUN(BindSampler)
25 #define glBindTexture GLES2_GET_FUN(BindTexture)
26 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback)
27 #define glBlendColor GLES2_GET_FUN(BlendColor)
28 #define glBlendEquation GLES2_GET_FUN(BlendEquation)
29 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
30 #define glBlendFunc GLES2_GET_FUN(BlendFunc)
31 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
32 #define glBufferData GLES2_GET_FUN(BufferData)
33 #define glBufferSubData GLES2_GET_FUN(BufferSubData)
34 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
35 #define glClear GLES2_GET_FUN(Clear)
36 #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi)
37 #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv)
38 #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv)
39 #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv)
40 #define glClearColor GLES2_GET_FUN(ClearColor)
41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf)
42 #define glClearStencil GLES2_GET_FUN(ClearStencil)
43 #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync)
44 #define glColorMask GLES2_GET_FUN(ColorMask)
45 #define glCompileShader GLES2_GET_FUN(CompileShader)
46 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
47 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
48 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData)
49 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
50 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
51 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D)
52 #define glCreateProgram GLES2_GET_FUN(CreateProgram)
53 #define glCreateShader GLES2_GET_FUN(CreateShader)
54 #define glCullFace GLES2_GET_FUN(CullFace)
55 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
56 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
57 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
58 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
59 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers)
60 #define glDeleteSync GLES2_GET_FUN(DeleteSync)
61 #define glDeleteShader GLES2_GET_FUN(DeleteShader)
62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks)
64 #define glDepthFunc GLES2_GET_FUN(DepthFunc)
65 #define glDepthMask GLES2_GET_FUN(DepthMask)
66 #define glDepthRangef GLES2_GET_FUN(DepthRangef)
67 #define glDetachShader GLES2_GET_FUN(DetachShader)
68 #define glDisable GLES2_GET_FUN(Disable)
69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
70 #define glDrawArrays GLES2_GET_FUN(DrawArrays)
71 #define glDrawElements GLES2_GET_FUN(DrawElements)
72 #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements)
73 #define glEnable GLES2_GET_FUN(Enable)
74 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
75 #define glFenceSync GLES2_GET_FUN(FenceSync)
76 #define glFinish GLES2_GET_FUN(Finish)
77 #define glFlush GLES2_GET_FUN(Flush)
78 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
79 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
80 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer)
81 #define glFrontFace GLES2_GET_FUN(FrontFace)
82 #define glGenBuffers GLES2_GET_FUN(GenBuffers)
83 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
84 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
85 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
86 #define glGenSamplers GLES2_GET_FUN(GenSamplers)
87 #define glGenTextures GLES2_GET_FUN(GenTextures)
88 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks)
89 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
90 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
91 #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv)
92 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName)
93 #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv)
94 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
95 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
96 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
97 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
98 #define glGetError GLES2_GET_FUN(GetError)
99 #define glGetFloatv GLES2_GET_FUN(GetFloatv)
100 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation)
101 #define glGetFramebufferAttachmentParameteriv \
102 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
103 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
104 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ)
105 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
106 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
107 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
108 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv)
109 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv)
110 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
111 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
112 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
113 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
114 #define glGetString GLES2_GET_FUN(GetString)
115 #define glGetSynciv GLES2_GET_FUN(GetSynciv)
116 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
117 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
118 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying)
119 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex)
120 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
121 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
122 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices)
123 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
124 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
125 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
126 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
127 #define glHint GLES2_GET_FUN(Hint)
128 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer)
129 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer)
130 #define glIsBuffer GLES2_GET_FUN(IsBuffer)
131 #define glIsEnabled GLES2_GET_FUN(IsEnabled)
132 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
133 #define glIsProgram GLES2_GET_FUN(IsProgram)
134 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
135 #define glIsSampler GLES2_GET_FUN(IsSampler)
136 #define glIsShader GLES2_GET_FUN(IsShader)
137 #define glIsSync GLES2_GET_FUN(IsSync)
138 #define glIsTexture GLES2_GET_FUN(IsTexture)
139 #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback)
140 #define glLineWidth GLES2_GET_FUN(LineWidth)
141 #define glLinkProgram GLES2_GET_FUN(LinkProgram)
142 #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback)
143 #define glPixelStorei GLES2_GET_FUN(PixelStorei)
144 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
145 #define glReadBuffer GLES2_GET_FUN(ReadBuffer)
146 #define glReadPixels GLES2_GET_FUN(ReadPixels)
147 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
148 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
149 #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback)
150 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
151 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf)
152 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv)
153 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri)
154 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv)
155 #define glScissor GLES2_GET_FUN(Scissor)
156 #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
157 #define glShaderSource GLES2_GET_FUN(ShaderSource)
158 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM)
159 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
160 #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM)
161 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
162 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
163 #define glStencilMask GLES2_GET_FUN(StencilMask)
164 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
165 #define glStencilOp GLES2_GET_FUN(StencilOp)
166 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
167 #define glTexImage2D GLES2_GET_FUN(TexImage2D)
168 #define glTexImage3D GLES2_GET_FUN(TexImage3D)
169 #define glTexParameterf GLES2_GET_FUN(TexParameterf)
170 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
171 #define glTexParameteri GLES2_GET_FUN(TexParameteri)
172 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
173 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D)
174 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
175 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D)
176 #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings)
177 #define glUniform1f GLES2_GET_FUN(Uniform1f)
178 #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
179 #define glUniform1i GLES2_GET_FUN(Uniform1i)
180 #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
181 #define glUniform1ui GLES2_GET_FUN(Uniform1ui)
182 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv)
183 #define glUniform2f GLES2_GET_FUN(Uniform2f)
184 #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
185 #define glUniform2i GLES2_GET_FUN(Uniform2i)
186 #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
187 #define glUniform2ui GLES2_GET_FUN(Uniform2ui)
188 #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv)
189 #define glUniform3f GLES2_GET_FUN(Uniform3f)
190 #define glUniform3fv GLES2_GET_FUN(Uniform3fv)
191 #define glUniform3i GLES2_GET_FUN(Uniform3i)
192 #define glUniform3iv GLES2_GET_FUN(Uniform3iv)
193 #define glUniform3ui GLES2_GET_FUN(Uniform3ui)
194 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv)
195 #define glUniform4f GLES2_GET_FUN(Uniform4f)
196 #define glUniform4fv GLES2_GET_FUN(Uniform4fv)
197 #define glUniform4i GLES2_GET_FUN(Uniform4i)
198 #define glUniform4iv GLES2_GET_FUN(Uniform4iv)
199 #define glUniform4ui GLES2_GET_FUN(Uniform4ui)
200 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv)
201 #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding)
202 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
203 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv)
204 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv)
205 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
206 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv)
207 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv)
208 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
209 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv)
210 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv)
211 #define glUseProgram GLES2_GET_FUN(UseProgram)
212 #define glValidateProgram GLES2_GET_FUN(ValidateProgram)
213 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
214 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
215 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
216 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
217 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
218 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
219 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
220 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
221 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i)
222 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv)
223 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui)
224 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv)
225 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer)
226 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
227 #define glViewport GLES2_GET_FUN(Viewport)
228 #define glWaitSync GLES2_GET_FUN(WaitSync)
229 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM)
230 #define glRenderbufferStorageMultisampleCHROMIUM \
231 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM)
232 #define glRenderbufferStorageMultisampleEXT \
233 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT)
234 #define glFramebufferTexture2DMultisampleEXT \
235 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT)
236 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT)
237 #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT)
238 #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT)
239 #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT)
240 #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT)
241 #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback)
242 #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT)
243 #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback)
244 #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT)
245 #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT)
246 #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT)
247 #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT)
248 #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT)
249 #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES)
250 #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES)
251 #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES)
252 #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
253 #define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
254 #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM)
255 #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
256 #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
257 #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
258 #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
259 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
260 #define glMapBufferRange GLES2_GET_FUN(MapBufferRange)
261 #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer)
262 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
263 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
264 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
265 #define glGetRequestableExtensionsCHROMIUM \
266 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM)
267 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
268 #define glRateLimitOffscreenContextCHROMIUM \
269 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM)
270 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM)
271 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM)
272 #define glGetTransformFeedbackVaryingsCHROMIUM \
273 GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM)
274 #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM)
275 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM)
276 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM)
277 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM)
278 #define glCreateGpuMemoryBufferImageCHROMIUM \
279 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM)
280 #define glGetTranslatedShaderSourceANGLE \
281 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
282 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
283 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM)
284 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM)
285 #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM)
286 #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE)
287 #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE)
288 #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE)
289 #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM)
290 #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM)
291 #define glProduceTextureDirectCHROMIUM \
292 GLES2_GET_FUN(ProduceTextureDirectCHROMIUM)
293 #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM)
294 #define glCreateAndConsumeTextureCHROMIUM \
295 GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM)
296 #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM)
297 #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM)
298 #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM)
299 #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM)
300 #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM)
301 #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM)
302 #define glPopulateSubscribedValuesCHROMIUM \
303 GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM)
304 #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM)
305 #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
306 #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
307 #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
308 #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM)
309 #define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM)
310 #define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM)
311 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM)
312 #define glWaitAllAsyncTexImage2DCHROMIUM \
313 GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM)
314 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT)
315 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM)
316 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM)
317 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM)
318 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT)
319 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM)
320 #define glScheduleOverlayPlaneCHROMIUM \
321 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
322 #define glSwapInterval GLES2_GET_FUN(SwapInterval)
323 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
324 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
325 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
327 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_