1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_
8 #include "base/callback.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/synchronization/lock.h"
11 #include "cc/base/cc_export.h"
12 #include "gpu/command_buffer/common/capabilities.h"
22 namespace gles2
{ class GLES2Interface
; }
26 struct ManagedMemoryPolicy
;
28 class ContextProvider
: public base::RefCountedThreadSafe
<ContextProvider
> {
30 class ScopedContextLock
{
32 explicit ScopedContextLock(ContextProvider
* context_provider
)
33 : context_provider_(context_provider
),
34 context_lock_(*context_provider_
->GetLock()) {
35 // Allow current thread to bind to |context_provider|.
36 context_provider_
->DetachFromThread();
38 ~ScopedContextLock() {
39 // Allow a different thread to bind to |context_provider|.
40 context_provider_
->DetachFromThread();
43 gpu::gles2::GLES2Interface
* ContextGL() {
44 return context_provider_
->ContextGL();
48 ContextProvider
* const context_provider_
;
49 base::AutoLock context_lock_
;
51 // Bind the 3d context to the current thread. This should be called before
52 // accessing the contexts. Calling it more than once should have no effect.
53 // Once this function has been called, the class should only be accessed
54 // from the same thread.
55 virtual bool BindToCurrentThread() = 0;
56 virtual void DetachFromThread() {}
58 virtual gpu::gles2::GLES2Interface
* ContextGL() = 0;
59 virtual gpu::ContextSupport
* ContextSupport() = 0;
60 virtual class GrContext
* GrContext() = 0;
63 gpu::Capabilities gpu
;
64 size_t max_transfer_buffer_usage_bytes
;
66 CC_EXPORT
Capabilities();
69 // Invalidates the cached OpenGL state in GrContext.
70 // See skia GrContext::resetContext for details.
71 virtual void InvalidateGrContext(uint32_t state
) = 0;
73 // Sets up a lock so this context can be used from multiple threads.
74 virtual void SetupLock() = 0;
76 // Returns the lock that should be held if using this context from multiple
78 virtual base::Lock
* GetLock() = 0;
80 // Returns the capabilities of the currently bound 3d context.
81 virtual Capabilities
ContextCapabilities() = 0;
83 // Ask the provider to check if the contexts are valid or lost. If they are,
84 // this should invalidate the provider so that it can be replaced with a new
86 virtual void VerifyContexts() = 0;
88 // Delete all cached gpu resources.
89 virtual void DeleteCachedResources() = 0;
91 // A method to be called from the main thread that should return true if
92 // the context inside the provider is no longer valid.
93 virtual bool DestroyedOnMainThread() = 0;
95 // Sets a callback to be called when the context is lost. This should be
96 // called from the same thread that the context is bound to. To avoid races,
97 // it should be called before BindToCurrentThread(), or VerifyContexts()
98 // should be called after setting the callback.
99 typedef base::Closure LostContextCallback
;
100 virtual void SetLostContextCallback(
101 const LostContextCallback
& lost_context_callback
) = 0;
103 // Sets a callback to be called when the memory policy changes. This should be
104 // called from the same thread that the context is bound to.
105 typedef base::Callback
<void(const ManagedMemoryPolicy
& policy
)>
106 MemoryPolicyChangedCallback
;
107 virtual void SetMemoryPolicyChangedCallback(
108 const MemoryPolicyChangedCallback
& memory_policy_changed_callback
) = 0;
111 friend class base::RefCountedThreadSafe
<ContextProvider
>;
112 virtual ~ContextProvider() {}
117 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_