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[chromium-blink-merge.git] / net / spdy / spdy_priority_tree_test.cc
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/spdy/spdy_priority_tree.h"
7 #include "base/basictypes.h"
8 #include "testing/gmock/include/gmock/gmock.h"
9 #include "testing/gtest/include/gtest/gtest.h"
11 namespace net {
13 namespace test {
15 template <typename NodeId>
16 class SpdyPriorityTreePeer {
17 public:
18 explicit SpdyPriorityTreePeer(SpdyPriorityTree<NodeId>* tree) : tree_(tree) {}
20 void PropagateNodeState(NodeId node) {
21 tree_->PropagateNodeState(node);
24 private:
25 SpdyPriorityTree<NodeId>* tree_;
28 TEST(SpdyPriorityTreeTest, AddAndRemoveNodes) {
29 SpdyPriorityTree<uint32> tree;
30 EXPECT_EQ(1, tree.num_nodes());
31 EXPECT_TRUE(tree.NodeExists(0));
32 EXPECT_FALSE(tree.NodeExists(1));
34 EXPECT_TRUE(tree.AddNode(1, 0, 100, false));
35 EXPECT_EQ(2, tree.num_nodes());
36 ASSERT_TRUE(tree.NodeExists(1));
37 EXPECT_EQ(100, tree.GetWeight(1));
38 EXPECT_FALSE(tree.NodeExists(5));
39 EXPECT_THAT(tree.GetChildren(0),
40 ::testing::Pointee(::testing::ElementsAre(1)));
42 EXPECT_TRUE(tree.AddNode(5, 0, 50, false));
43 // Should not be able to add a node with an id that already exists.
44 EXPECT_FALSE(tree.AddNode(5, 1, 50, false));
45 EXPECT_EQ(3, tree.num_nodes());
46 EXPECT_TRUE(tree.NodeExists(1));
47 ASSERT_TRUE(tree.NodeExists(5));
48 EXPECT_EQ(50, tree.GetWeight(5));
49 EXPECT_FALSE(tree.NodeExists(13));
51 EXPECT_TRUE(tree.AddNode(13, 5, 130, true));
52 EXPECT_EQ(4, tree.num_nodes());
53 EXPECT_TRUE(tree.NodeExists(1));
54 EXPECT_TRUE(tree.NodeExists(5));
55 ASSERT_TRUE(tree.NodeExists(13));
56 EXPECT_EQ(130, tree.GetWeight(13));
57 EXPECT_EQ(5u, tree.GetParent(13));
59 EXPECT_TRUE(tree.RemoveNode(5));
60 // Cannot remove a node that has already been removed.
61 EXPECT_FALSE(tree.RemoveNode(5));
62 EXPECT_EQ(3, tree.num_nodes());
63 EXPECT_TRUE(tree.NodeExists(1));
64 EXPECT_FALSE(tree.NodeExists(5));
65 EXPECT_TRUE(tree.NodeExists(13));
66 EXPECT_EQ(0u, tree.GetParent(13));
68 // The parent node 19 doesn't exist, so this should fail:
69 EXPECT_FALSE(tree.AddNode(7, 19, 70, false));
70 // This should succeed, creating node 7:
71 EXPECT_TRUE(tree.AddNode(7, 13, 70, false));
72 // Now node 7 already exists, so this should fail:
73 EXPECT_FALSE(tree.AddNode(7, 1, 70, false));
74 // Try adding a second child to node 13:
75 EXPECT_TRUE(tree.AddNode(17, 13, 170, false));
77 // TODO(birenroy): Add a separate test that verifies weight invariants when
78 // SetWeight is called.
79 EXPECT_TRUE(tree.SetWeight(17, 150));
80 EXPECT_EQ(150, tree.GetWeight(17));
82 ASSERT_TRUE(tree.ValidateInvariantsForTests());
85 TEST(SpdyPriorityTreeTest, SetParent) {
86 SpdyPriorityTree<uint32> tree;
87 tree.AddNode(1, 0, 100, false);
88 tree.AddNode(2, 1, 20, false);
89 tree.AddNode(3, 2, 30, false);
90 tree.AddNode(5, 3, 50, false);
91 tree.AddNode(7, 5, 70, false);
92 tree.AddNode(9, 7, 90, false);
93 tree.AddNode(11, 0, 200, false);
94 tree.AddNode(13, 11, 130, false);
95 // We can't set the parent of a nonexistent node, or set the parent of an
96 // existing node to a nonexistent node.
97 EXPECT_FALSE(tree.SetParent(99, 13, false));
98 EXPECT_FALSE(tree.SetParent(5, 99, false));
99 // We should be able to add multiple children to nodes.
100 EXPECT_TRUE(tree.SetParent(13, 7, false));
101 EXPECT_TRUE(tree.SetParent(3, 11, false));
102 // We should adjust the tree if a new dependency would create a cycle.
103 EXPECT_TRUE(tree.SetParent(11, 13, false));
104 EXPECT_TRUE(tree.SetParent(1, 9, false));
105 EXPECT_TRUE(tree.SetParent(3, 9, false));
106 // Test dependency changes.
107 EXPECT_TRUE(tree.HasChild(5, 7));
108 EXPECT_TRUE(tree.SetParent(7, 13, false));
109 EXPECT_EQ(13u, tree.GetParent(7));
110 EXPECT_TRUE(tree.HasChild(13, 7));
112 EXPECT_TRUE(tree.SetParent(1, 9, false));
113 EXPECT_EQ(9u, tree.GetParent(1));
114 EXPECT_TRUE(tree.HasChild(9, 1));
115 // Setting the parent of a node to its same parent should be a no-op.
116 EXPECT_EQ(1u, tree.GetParent(2));
117 EXPECT_TRUE(tree.HasChild(1, 2));
118 EXPECT_TRUE(tree.SetParent(2, 1, true));
119 EXPECT_EQ(1u, tree.GetParent(2));
120 EXPECT_TRUE(tree.HasChild(1, 2));
122 ASSERT_TRUE(tree.ValidateInvariantsForTests());
125 TEST(SpdyPriorityTreeTest, BlockAndUnblock) {
126 /* Create the tree.
130 1 2 3
131 /| | \
132 4 5 6 7
133 /| |\ \ |\
134 8 91011121314
136 15 16
139 SpdyPriorityTree<uint32> tree;
140 SpdyPriorityTreePeer<uint32> tree_peer(&tree);
141 tree.AddNode(1, 0, 100, false);
142 tree.AddNode(2, 0, 100, false);
143 tree.AddNode(3, 0, 100, false);
144 tree.AddNode(4, 1, 100, false);
145 tree.AddNode(5, 1, 100, false);
146 tree.AddNode(8, 4, 100, false);
147 tree.AddNode(9, 4, 100, false);
148 tree.AddNode(10, 5, 100, false);
149 tree.AddNode(11, 5, 100, false);
150 tree.AddNode(15, 8, 100, false);
151 tree.AddNode(16, 8, 100, false);
152 tree.AddNode(12, 2, 100, false);
153 tree.AddNode(6, 2, 100, true);
154 tree.AddNode(7, 0, 100, false);
155 tree.AddNode(13, 7, 100, true);
156 tree.AddNode(14, 7, 100, false);
157 tree.SetParent(7, 3, false);
158 EXPECT_EQ(0u, tree.GetParent(1));
159 EXPECT_EQ(0u, tree.GetParent(2));
160 EXPECT_EQ(0u, tree.GetParent(3));
161 EXPECT_EQ(1u, tree.GetParent(4));
162 EXPECT_EQ(1u, tree.GetParent(5));
163 EXPECT_EQ(2u, tree.GetParent(6));
164 EXPECT_EQ(3u, tree.GetParent(7));
165 EXPECT_EQ(4u, tree.GetParent(8));
166 EXPECT_EQ(4u, tree.GetParent(9));
167 EXPECT_EQ(5u, tree.GetParent(10));
168 EXPECT_EQ(5u, tree.GetParent(11));
169 EXPECT_EQ(6u, tree.GetParent(12));
170 EXPECT_EQ(7u, tree.GetParent(13));
171 EXPECT_EQ(7u, tree.GetParent(14));
172 EXPECT_EQ(8u, tree.GetParent(15));
173 EXPECT_EQ(8u, tree.GetParent(16));
174 ASSERT_TRUE(tree.ValidateInvariantsForTests());
176 EXPECT_EQ(tree.FindNode(0)->total_child_weights,
177 tree.FindNode(1)->weight +
178 tree.FindNode(2)->weight +
179 tree.FindNode(3)->weight);
180 EXPECT_EQ(tree.FindNode(3)->total_child_weights,
181 tree.FindNode(7)->weight);
182 EXPECT_EQ(tree.FindNode(7)->total_child_weights,
183 tree.FindNode(13)->weight + tree.FindNode(14)->weight);
184 EXPECT_EQ(tree.FindNode(13)->total_child_weights, 0);
185 EXPECT_EQ(tree.FindNode(14)->total_child_weights, 0);
187 // Set all nodes ready to write.
188 EXPECT_TRUE(tree.SetReady(1, true));
189 EXPECT_TRUE(tree.SetReady(2, true));
190 EXPECT_TRUE(tree.SetReady(3, true));
191 EXPECT_TRUE(tree.SetReady(4, true));
192 EXPECT_TRUE(tree.SetReady(5, true));
193 EXPECT_TRUE(tree.SetReady(6, true));
194 EXPECT_TRUE(tree.SetReady(7, true));
195 EXPECT_TRUE(tree.SetReady(8, true));
196 EXPECT_TRUE(tree.SetReady(9, true));
197 EXPECT_TRUE(tree.SetReady(10, true));
198 EXPECT_TRUE(tree.SetReady(11, true));
199 EXPECT_TRUE(tree.SetReady(12, true));
200 EXPECT_TRUE(tree.SetReady(13, true));
201 EXPECT_TRUE(tree.SetReady(14, true));
202 EXPECT_TRUE(tree.SetReady(15, true));
203 EXPECT_TRUE(tree.SetReady(16, true));
205 // Number of readable child weights should not change because
206 // 7 has unblocked children.
207 tree.SetBlocked(7, true);
208 tree_peer.PropagateNodeState(kRootNodeId);
209 EXPECT_EQ(tree.FindNode(3)->total_child_weights,
210 tree.FindNode(3)->total_writeable_child_weights);
212 // Readable children for 7 should decrement.
213 // Number of readable child weights for 3 still should not change.
214 tree.SetBlocked(13, true);
215 tree_peer.PropagateNodeState(kRootNodeId);
216 EXPECT_EQ(tree.FindNode(3)->total_child_weights,
217 tree.FindNode(3)->total_writeable_child_weights);
218 EXPECT_EQ(tree.FindNode(14)->weight,
219 tree.FindNode(7)->total_writeable_child_weights);
221 // Once 14 becomes blocked, readable children for 7 and 3 should both be
222 // decremented. Total readable weights at the root should still be the same
223 // because 3 is still writeable.
224 tree.SetBlocked(14, true);
225 tree_peer.PropagateNodeState(kRootNodeId);
226 EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights);
227 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
228 EXPECT_EQ(tree.FindNode(0)->total_child_weights,
229 tree.FindNode(1)->weight +
230 tree.FindNode(2)->weight +
231 tree.FindNode(3)->weight);
233 // And now the root should be decremented as well.
234 tree.SetBlocked(3, true);
235 tree_peer.PropagateNodeState(kRootNodeId);
236 EXPECT_EQ(tree.FindNode(1)->weight + tree.FindNode(2)->weight,
237 tree.FindNode(0)->total_writeable_child_weights);
239 // Unblocking 7 should propagate all the way up to the root.
240 tree.SetBlocked(7, false);
241 tree_peer.PropagateNodeState(kRootNodeId);
242 EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights,
243 tree.FindNode(1)->weight +
244 tree.FindNode(2)->weight +
245 tree.FindNode(3)->weight);
246 EXPECT_EQ(tree.FindNode(3)->total_writeable_child_weights,
247 tree.FindNode(7)->weight);
248 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
250 // Ditto for reblocking 7.
251 tree.SetBlocked(7, true);
252 tree_peer.PropagateNodeState(kRootNodeId);
253 EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights,
254 tree.FindNode(1)->weight + tree.FindNode(2)->weight);
255 EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights);
256 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
257 ASSERT_TRUE(tree.ValidateInvariantsForTests());
260 TEST(SpdyPriorityTreeTest, GetPriorityList) {
261 typedef uint32 SpdyStreamId;
262 typedef std::pair<SpdyStreamId, float> PriorityNode;
263 typedef std::vector<PriorityNode> PriorityList;
265 PriorityList expected_list;
266 PriorityList priority_list;
268 /* Create the tree.
272 1 2 3
273 /| |\
274 4 5 6 7
279 SpdyPriorityTree<uint32> tree;
280 tree.AddNode(1, 0, 10, false);
281 tree.AddNode(2, 0, 20, false);
282 tree.AddNode(3, 0, 30, false);
283 tree.AddNode(4, 1, 10, false);
284 tree.AddNode(5, 1, 90, false);
285 tree.AddNode(6, 2, 10, false);
286 tree.AddNode(7, 2, 10, false);
287 tree.AddNode(8, 4, 256, false);
289 // Set all nodes ready to write.
290 EXPECT_TRUE(tree.SetReady(1, true));
291 EXPECT_TRUE(tree.SetReady(2, true));
292 EXPECT_TRUE(tree.SetReady(3, true));
293 EXPECT_TRUE(tree.SetReady(4, true));
294 EXPECT_TRUE(tree.SetReady(5, true));
295 EXPECT_TRUE(tree.SetReady(6, true));
296 EXPECT_TRUE(tree.SetReady(7, true));
297 EXPECT_TRUE(tree.SetReady(8, true));
299 expected_list.push_back(PriorityNode(3, 1.0/2.0));
300 expected_list.push_back(PriorityNode(2, 1.0/3.0));
301 expected_list.push_back(PriorityNode(1, 1.0/6.0));
302 priority_list = tree.GetPriorityList();
303 EXPECT_EQ(expected_list, priority_list);
305 // Check that the list updates as expected when a node gets blocked.
306 EXPECT_TRUE(tree.SetReady(1, false));
307 expected_list.clear();
308 expected_list.push_back(PriorityNode(3, 1.0/2.0));
309 expected_list.push_back(PriorityNode(2, 1.0/3.0));
310 expected_list.push_back(PriorityNode(5, 0.9*1.0/6.0));
311 expected_list.push_back(PriorityNode(4, 0.1*1.0/6.0));
312 priority_list = tree.GetPriorityList();
313 EXPECT_EQ(expected_list, priority_list);
315 // Block multiple levels of nodes.
316 EXPECT_TRUE(tree.SetReady(4, false));
317 EXPECT_TRUE(tree.SetReady(5, false));
318 expected_list.clear();
319 expected_list.push_back(PriorityNode(3, 1.0/2.0));
320 expected_list.push_back(PriorityNode(2, 1.0/3.0));
321 expected_list.push_back(PriorityNode(8, 1.0/6.0));
322 priority_list = tree.GetPriorityList();
323 EXPECT_EQ(expected_list, priority_list);
325 // Remove a node from the tree to make sure priorities
326 // get redistributed accordingly.
327 EXPECT_TRUE(tree.RemoveNode(1));
328 expected_list.clear();
329 expected_list.push_back(PriorityNode(3, 30.0/51.0));
330 expected_list.push_back(PriorityNode(2, 20.0/51.0));
331 expected_list.push_back(PriorityNode(8, 1.0/51.0));
332 priority_list = tree.GetPriorityList();
333 EXPECT_EQ(expected_list, priority_list);
335 // Block an entire subtree.
336 EXPECT_TRUE(tree.SetReady(8, false));
337 expected_list.clear();
338 expected_list.push_back(PriorityNode(3, 0.6));
339 expected_list.push_back(PriorityNode(2, 0.4));
340 priority_list = tree.GetPriorityList();
341 EXPECT_EQ(expected_list, priority_list);
343 // Unblock previously blocked nodes.
344 EXPECT_TRUE(tree.SetReady(4, true));
345 EXPECT_TRUE(tree.SetReady(5, true));
346 expected_list.clear();
347 expected_list.push_back(PriorityNode(3, 1.0/2.0));
348 expected_list.push_back(PriorityNode(2, 1.0/3.0));
349 expected_list.push_back(PriorityNode(5, 9.0/60.0));
350 expected_list.push_back(PriorityNode(4, 1.0/60.0));
351 priority_list = tree.GetPriorityList();
352 EXPECT_EQ(expected_list, priority_list);
354 // Blocked nodes in multiple subtrees.
355 EXPECT_TRUE(tree.SetReady(2, false));
356 EXPECT_TRUE(tree.SetReady(6, false));
357 EXPECT_TRUE(tree.SetReady(7, false));
358 expected_list.clear();
359 expected_list.push_back(PriorityNode(3, 3.0/4.0));
360 expected_list.push_back(PriorityNode(5, 9.0/40.0));
361 expected_list.push_back(PriorityNode(4, 1.0/40.0));
362 priority_list = tree.GetPriorityList();
363 EXPECT_EQ(expected_list, priority_list);
366 TEST(SpdyPriorityTreeTest, CalculateRoundedWeights) {
367 typedef uint32 SpdyStreamId;
368 typedef std::pair<SpdyStreamId, float> PriorityNode;
369 typedef std::vector<PriorityNode> PriorityList;
371 PriorityList expected_list;
372 PriorityList priority_list;
374 /* Create the tree.
379 //|\ |\
380 83 4 5 6 7
382 SpdyPriorityTree<uint32> tree;
383 tree.AddNode(3, 0, 100, false);
384 tree.AddNode(4, 0, 100, false);
385 tree.AddNode(5, 0, 100, false);
386 tree.AddNode(1, 0, 10, true);
387 tree.AddNode(2, 0, 5, false);
388 tree.AddNode(6, 2, 1, false);
389 tree.AddNode(7, 2, 1, false);
390 tree.AddNode(8, 1, 1, false);
392 // Remove higher-level nodes.
393 tree.RemoveNode(1);
394 tree.RemoveNode(2);
396 // 3.3 rounded down = 3.
397 EXPECT_EQ(3, tree.GetWeight(3));
398 EXPECT_EQ(3, tree.GetWeight(4));
399 EXPECT_EQ(3, tree.GetWeight(5));
400 // 2.5 rounded up = 3.
401 EXPECT_EQ(3, tree.GetWeight(6));
402 EXPECT_EQ(3, tree.GetWeight(7));
403 // 0 is not a valid weight, so round up to 1.
404 EXPECT_EQ(1, tree.GetWeight(8));
406 } // namespace test
407 } // namespace gfe_spdy