1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_OWNER_H_
6 #define UI_COMPOSITOR_LAYER_OWNER_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/compositor/compositor_export.h"
11 #include "ui/compositor/layer.h"
14 class LayerOwnerDelegate
;
16 class COMPOSITOR_EXPORT LayerOwner
{
19 virtual ~LayerOwner();
21 void SetLayer(Layer
* layer
);
23 // Releases the owning reference to its layer, and returns it.
24 // This is used when you need to animate the presentation of the owner just
25 // prior to destroying it. The Owner can be destroyed soon after calling this
26 // function, and the caller is then responsible for disposing of the layer
27 // once any animation completes. Note that layer() will remain valid until the
28 // end of ~LayerOwner().
29 scoped_ptr
<Layer
> AcquireLayer();
31 // Asks the owner to recreate the layer, returning the old Layer. NULL is
32 // returned if there is no existing layer, or recreate is not supported.
34 // This does not recurse. Existing children of the layer are moved to the new
36 scoped_ptr
<Layer
> RecreateLayer();
38 ui::Layer
* layer() { return layer_
; }
39 const ui::Layer
* layer() const { return layer_
; }
41 void set_layer_owner_delegate(LayerOwnerDelegate
* delegate
) {
42 layer_owner_delegate_
= delegate
;
48 bool OwnsLayer() const;
51 // The LayerOwner owns its layer unless ownership is relinquished via a call
52 // to AcquireLayer(). After that moment |layer_| will still be valid but
53 // |layer_owner_| will be NULL. The reason for releasing ownership is that
54 // the client may wish to animate the layer beyond the lifetime of the owner,
55 // e.g. fading it out when it is destroyed.
56 scoped_ptr
<Layer
> layer_owner_
;
59 LayerOwnerDelegate
* layer_owner_delegate_
;
61 DISALLOW_COPY_AND_ASSIGN(LayerOwner
);
66 #endif // UI_COMPOSITOR_LAYER_OWNER_H_