Mac VideoCapture: return empty GetModel() for non-USB non-built-in cameras.
[chromium-blink-merge.git] / ash / shelf / shelf_view.cc
blob972afa759449a8b783c2a1420a1f1416d414c14e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
7 #include <algorithm>
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_resources.h"
36 #include "grit/ash_strings.h"
37 #include "ui/accessibility/ax_view_state.h"
38 #include "ui/aura/client/screen_position_client.h"
39 #include "ui/aura/window.h"
40 #include "ui/aura/window_event_dispatcher.h"
41 #include "ui/base/l10n/l10n_util.h"
42 #include "ui/base/models/simple_menu_model.h"
43 #include "ui/base/resource/resource_bundle.h"
44 #include "ui/compositor/layer.h"
45 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
59 using gfx::Animation;
60 using views::View;
62 namespace ash {
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset = 8;
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance = 8;
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing = 2;
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing =
80 kHorizontalIconSpacing + kDefaultLeadingInset;
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion = 0.67f;
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName = 0;
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor =
95 SkColorSetRGB(193, 211, 236);
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength = 350;
103 // The distance of the cursor from the outer rim of the shelf before it
104 // separates.
105 const int kRipOffDistance = 48;
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale = 1.5f;
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity = 0.5f;
113 namespace {
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler {
117 public:
118 BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
119 : old_duration_(bounds_animator->GetAnimationDuration()),
120 bounds_animator_(bounds_animator) {
121 bounds_animator_->SetAnimationDuration(1);
124 ~BoundsAnimatorDisabler() {
125 bounds_animator_->SetAnimationDuration(old_duration_);
128 private:
129 // The previous animation duration.
130 int old_duration_;
131 // The bounds animator which gets used.
132 views::BoundsAnimator* bounds_animator_;
134 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
138 // our requirements.
139 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
140 public:
141 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
143 // views::MenuModelAdapter:
144 virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE;
145 virtual bool IsCommandEnabled(int id) const OVERRIDE;
146 virtual void GetHorizontalIconMargins(int id,
147 int icon_size,
148 int* left_margin,
149 int* right_margin) const OVERRIDE;
150 virtual bool GetForegroundColor(int command_id,
151 bool is_hovered,
152 SkColor* override_color) const OVERRIDE;
153 virtual bool GetBackgroundColor(int command_id,
154 bool is_hovered,
155 SkColor* override_color) const OVERRIDE;
156 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
157 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
159 private:
160 ShelfMenuModel* menu_model_;
162 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
165 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
166 : MenuModelAdapter(menu_model),
167 menu_model_(menu_model) {
170 const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList(
171 int command_id) const {
172 if (command_id != kCommandIdOfMenuName)
173 return MenuModelAdapter::GetLabelFontList(command_id);
175 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
176 return &rb.GetFontList(ui::ResourceBundle::BoldFont);
179 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
180 return id != kCommandIdOfMenuName;
183 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
184 bool is_hovered,
185 SkColor* override_color) const {
186 if (command_id != kCommandIdOfMenuName)
187 return false;
189 *override_color = kCaptionItemForegroundColor;
190 return true;
193 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
194 bool is_hovered,
195 SkColor* override_color) const {
196 if (!menu_model_->IsCommandActive(command_id))
197 return false;
199 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
200 kActiveListItemBackgroundColor;
201 return true;
204 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
205 int icon_size,
206 int* left_margin,
207 int* right_margin) const {
208 *left_margin = kHorizontalIconSpacing;
209 *right_margin = (command_id != kCommandIdOfMenuName) ?
210 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
213 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
214 return kMaximumAppMenuItemLength;
217 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
218 return false;
221 // Custom FocusSearch used to navigate the shelf in the order items are in
222 // the ViewModel.
223 class ShelfFocusSearch : public views::FocusSearch {
224 public:
225 explicit ShelfFocusSearch(views::ViewModel* view_model)
226 : FocusSearch(NULL, true, true),
227 view_model_(view_model) {}
228 virtual ~ShelfFocusSearch() {}
230 // views::FocusSearch overrides:
231 virtual View* FindNextFocusableView(
232 View* starting_view,
233 bool reverse,
234 Direction direction,
235 bool check_starting_view,
236 views::FocusTraversable** focus_traversable,
237 View** focus_traversable_view) OVERRIDE {
238 int index = view_model_->GetIndexOfView(starting_view);
239 if (index == -1)
240 return view_model_->view_at(0);
242 if (reverse) {
243 --index;
244 if (index < 0)
245 index = view_model_->view_size() - 1;
246 } else {
247 ++index;
248 if (index >= view_model_->view_size())
249 index = 0;
251 return view_model_->view_at(index);
254 private:
255 views::ViewModel* view_model_;
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate : public gfx::AnimationDelegate {
263 public:
264 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
265 virtual ~FadeInAnimationDelegate() {}
267 // AnimationDelegate overrides:
268 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
269 view_->layer()->SetOpacity(animation->GetCurrentValue());
270 view_->layer()->ScheduleDraw();
272 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
273 view_->layer()->SetOpacity(1.0f);
274 view_->layer()->ScheduleDraw();
276 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
277 view_->layer()->SetOpacity(1.0f);
278 view_->layer()->ScheduleDraw();
281 private:
282 views::View* view_;
284 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
287 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
288 switch (item.status) {
289 case STATUS_CLOSED:
290 button->ClearState(ShelfButton::STATE_ACTIVE);
291 button->ClearState(ShelfButton::STATE_RUNNING);
292 button->ClearState(ShelfButton::STATE_ATTENTION);
293 break;
294 case STATUS_RUNNING:
295 button->ClearState(ShelfButton::STATE_ACTIVE);
296 button->AddState(ShelfButton::STATE_RUNNING);
297 button->ClearState(ShelfButton::STATE_ATTENTION);
298 break;
299 case STATUS_ACTIVE:
300 button->AddState(ShelfButton::STATE_ACTIVE);
301 button->ClearState(ShelfButton::STATE_RUNNING);
302 button->ClearState(ShelfButton::STATE_ATTENTION);
303 break;
304 case STATUS_ATTENTION:
305 button->ClearState(ShelfButton::STATE_ACTIVE);
306 button->ClearState(ShelfButton::STATE_RUNNING);
307 button->AddState(ShelfButton::STATE_ATTENTION);
308 break;
312 } // namespace
314 // AnimationDelegate used when deleting an item. This steadily decreased the
315 // opacity of the layer as the animation progress.
316 class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
317 public:
318 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
319 : shelf_view_(host),
320 view_(view) {}
321 virtual ~FadeOutAnimationDelegate() {}
323 // AnimationDelegate overrides:
324 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
325 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
326 view_->layer()->ScheduleDraw();
328 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
329 shelf_view_->OnFadeOutAnimationEnded();
331 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
334 private:
335 ShelfView* shelf_view_;
336 scoped_ptr<views::View> view_;
338 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
341 // AnimationDelegate used to trigger fading an element in. When an item is
342 // inserted this delegate is attached to the animation that expands the size of
343 // the item. When done it kicks off another animation to fade the item in.
344 class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
345 public:
346 StartFadeAnimationDelegate(ShelfView* host,
347 views::View* view)
348 : shelf_view_(host),
349 view_(view) {}
350 virtual ~StartFadeAnimationDelegate() {}
352 // AnimationDelegate overrides:
353 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
354 shelf_view_->FadeIn(view_);
356 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
357 view_->layer()->SetOpacity(1.0f);
360 private:
361 ShelfView* shelf_view_;
362 views::View* view_;
364 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
367 ShelfView::ShelfView(ShelfModel* model,
368 ShelfDelegate* delegate,
369 ShelfLayoutManager* manager)
370 : model_(model),
371 delegate_(delegate),
372 view_model_(new views::ViewModel),
373 first_visible_index_(0),
374 last_visible_index_(-1),
375 overflow_button_(NULL),
376 owner_overflow_bubble_(NULL),
377 drag_pointer_(NONE),
378 drag_view_(NULL),
379 start_drag_index_(-1),
380 context_menu_id_(0),
381 leading_inset_(kDefaultLeadingInset),
382 cancelling_drag_model_changed_(false),
383 last_hidden_index_(0),
384 closing_event_time_(base::TimeDelta()),
385 got_deleted_(NULL),
386 drag_and_drop_item_pinned_(false),
387 drag_and_drop_shelf_id_(0),
388 dragged_off_shelf_(false),
389 snap_back_from_rip_off_view_(NULL),
390 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
391 layout_manager_(manager),
392 overflow_mode_(false),
393 main_shelf_(NULL),
394 dragged_off_from_overflow_to_shelf_(false) {
395 DCHECK(model_);
396 bounds_animator_.reset(new views::BoundsAnimator(this));
397 bounds_animator_->AddObserver(this);
398 set_context_menu_controller(this);
399 focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
400 tooltip_.reset(new ShelfTooltipManager(manager, this));
403 ShelfView::~ShelfView() {
404 bounds_animator_->RemoveObserver(this);
405 model_->RemoveObserver(this);
406 // If we are inside the MenuRunner, we need to know if we were getting
407 // deleted while it was running.
408 if (got_deleted_)
409 *got_deleted_ = true;
412 void ShelfView::Init() {
413 model_->AddObserver(this);
415 const ShelfItems& items(model_->items());
416 for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
417 views::View* child = CreateViewForItem(*i);
418 child->SetPaintToLayer(true);
419 view_model_->Add(child, static_cast<int>(i - items.begin()));
420 AddChildView(child);
422 overflow_button_ = new OverflowButton(this);
423 overflow_button_->set_context_menu_controller(this);
424 ConfigureChildView(overflow_button_);
425 AddChildView(overflow_button_);
427 // We'll layout when our bounds change.
430 void ShelfView::OnShelfAlignmentChanged() {
431 overflow_button_->OnShelfAlignmentChanged();
432 LayoutToIdealBounds();
433 for (int i=0; i < view_model_->view_size(); ++i) {
434 if (i >= first_visible_index_ && i <= last_visible_index_)
435 view_model_->view_at(i)->Layout();
437 tooltip_->Close();
438 if (overflow_bubble_)
439 overflow_bubble_->Hide();
442 void ShelfView::SchedulePaintForAllButtons() {
443 for (int i = 0; i < view_model_->view_size(); ++i) {
444 if (i >= first_visible_index_ && i <= last_visible_index_)
445 view_model_->view_at(i)->SchedulePaint();
447 if (overflow_button_ && overflow_button_->visible())
448 overflow_button_->SchedulePaint();
451 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
452 int index = model_->ItemIndexByID(id);
453 if (index == -1)
454 return gfx::Rect();
455 // Map all items from overflow area to the overflow button. Note that the
456 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
457 // list of invisible panel items. However, these items are currently nowhere
458 // represented and get dropped instead - see (crbug.com/378907). As such there
459 // is no way to address them or place them. We therefore move them over the
460 // overflow button.
461 if (index > last_visible_index_ && index < model_->FirstPanelIndex())
462 index = last_visible_index_ + 1;
463 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
464 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
465 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
466 gfx::Rect icon_bounds = button->GetIconBounds();
467 return gfx::Rect(GetMirroredXWithWidthInView(
468 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
469 ideal_bounds.y() + icon_bounds.y(),
470 icon_bounds.width(),
471 icon_bounds.height());
474 void ShelfView::UpdatePanelIconPosition(ShelfID id,
475 const gfx::Point& midpoint) {
476 int current_index = model_->ItemIndexByID(id);
477 int first_panel_index = model_->FirstPanelIndex();
478 if (current_index < first_panel_index)
479 return;
481 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
482 midpoint.y());
483 int target_index = current_index;
484 while (target_index > first_panel_index &&
485 layout_manager_->PrimaryAxisValue(
486 view_model_->ideal_bounds(target_index).x(),
487 view_model_->ideal_bounds(target_index).y()) >
488 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
489 midpoint_in_view.y())) {
490 --target_index;
492 while (target_index < view_model_->view_size() - 1 &&
493 layout_manager_->PrimaryAxisValue(
494 view_model_->ideal_bounds(target_index).right(),
495 view_model_->ideal_bounds(target_index).bottom()) <
496 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
497 midpoint_in_view.y())) {
498 ++target_index;
500 if (current_index != target_index)
501 model_->Move(current_index, target_index);
504 bool ShelfView::IsShowingMenu() const {
505 return (launcher_menu_runner_.get() &&
506 launcher_menu_runner_->IsRunning());
509 bool ShelfView::IsShowingOverflowBubble() const {
510 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
513 views::View* ShelfView::GetAppListButtonView() const {
514 for (int i = 0; i < model_->item_count(); ++i) {
515 if (model_->items()[i].type == TYPE_APP_LIST)
516 return view_model_->view_at(i);
519 NOTREACHED() << "Applist button not found";
520 return NULL;
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
526 views::FocusSearch* ShelfView::GetFocusSearch() {
527 return focus_search_.get();
530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
531 return parent()->GetFocusTraversable();
534 View* ShelfView::GetFocusTraversableParentView() {
535 return this;
538 void ShelfView::CreateDragIconProxy(
539 const gfx::Point& location_in_screen_coordinates,
540 const gfx::ImageSkia& icon,
541 views::View* replaced_view,
542 const gfx::Vector2d& cursor_offset_from_center,
543 float scale_factor) {
544 drag_replaced_view_ = replaced_view;
545 drag_image_.reset(new ash::DragImageView(
546 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
547 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
548 drag_image_->SetImage(icon);
549 gfx::Size size = drag_image_->GetPreferredSize();
550 size.set_width(size.width() * scale_factor);
551 size.set_height(size.height() * scale_factor);
552 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
553 cursor_offset_from_center;
554 gfx::Rect drag_image_bounds(
555 location_in_screen_coordinates - drag_image_offset_,
556 size);
557 drag_image_->SetBoundsInScreen(drag_image_bounds);
558 drag_image_->SetWidgetVisible(true);
561 void ShelfView::UpdateDragIconProxy(
562 const gfx::Point& location_in_screen_coordinates) {
563 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
564 // crbug.com/34722, while the app list item is still being dragged around.
565 if (drag_image_) {
566 drag_image_->SetScreenPosition(
567 location_in_screen_coordinates - drag_image_offset_);
571 void ShelfView::DestroyDragIconProxy() {
572 drag_image_.reset();
573 drag_image_offset_ = gfx::Vector2d(0, 0);
576 bool ShelfView::StartDrag(const std::string& app_id,
577 const gfx::Point& location_in_screen_coordinates) {
578 // Bail if an operation is already going on - or the cursor is not inside.
579 // This could happen if mouse / touch operations overlap.
580 if (drag_and_drop_shelf_id_ ||
581 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
582 return false;
584 // If the AppsGridView (which was dispatching this event) was opened by our
585 // button, ShelfView dragging operations are locked and we have to unlock.
586 CancelDrag(-1);
587 drag_and_drop_item_pinned_ = false;
588 drag_and_drop_app_id_ = app_id;
589 drag_and_drop_shelf_id_ =
590 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
591 // Check if the application is known and pinned - if not, we have to pin it so
592 // that we can re-arrange the shelf order accordingly. Note that items have
593 // to be pinned to give them the same (order) possibilities as a shortcut.
594 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
595 // returns true. At this time, we don't need to pin the item.
596 if (!IsShowingOverflowBubble() &&
597 (!drag_and_drop_shelf_id_ ||
598 !delegate_->IsAppPinned(app_id))) {
599 delegate_->PinAppWithID(app_id);
600 drag_and_drop_shelf_id_ =
601 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
602 if (!drag_and_drop_shelf_id_)
603 return false;
604 drag_and_drop_item_pinned_ = true;
606 views::View* drag_and_drop_view = view_model_->view_at(
607 model_->ItemIndexByID(drag_and_drop_shelf_id_));
608 DCHECK(drag_and_drop_view);
610 // Since there is already an icon presented by the caller, we hide this item
611 // for now. That has to be done by reducing the size since the visibility will
612 // change once a regrouping animation is performed.
613 pre_drag_and_drop_size_ = drag_and_drop_view->size();
614 drag_and_drop_view->SetSize(gfx::Size());
616 // First we have to center the mouse cursor over the item.
617 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
618 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
619 gfx::Point point_in_root = location_in_screen_coordinates;
620 ash::wm::ConvertPointFromScreen(
621 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
622 &point_in_root);
623 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0);
624 PointerPressedOnButton(drag_and_drop_view,
625 ShelfButtonHost::DRAG_AND_DROP,
626 event);
628 // Drag the item where it really belongs.
629 Drag(location_in_screen_coordinates);
630 return true;
633 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
634 if (!drag_and_drop_shelf_id_ ||
635 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
636 return false;
638 gfx::Point pt = location_in_screen_coordinates;
639 views::View* drag_and_drop_view = view_model_->view_at(
640 model_->ItemIndexByID(drag_and_drop_shelf_id_));
641 ConvertPointFromScreen(drag_and_drop_view, &pt);
642 gfx::Point point_in_root = location_in_screen_coordinates;
643 ash::wm::ConvertPointFromScreen(
644 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
645 &point_in_root);
646 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0);
647 PointerDraggedOnButton(drag_and_drop_view,
648 ShelfButtonHost::DRAG_AND_DROP,
649 event);
650 return true;
653 void ShelfView::EndDrag(bool cancel) {
654 if (!drag_and_drop_shelf_id_)
655 return;
657 views::View* drag_and_drop_view = view_model_->view_at(
658 model_->ItemIndexByID(drag_and_drop_shelf_id_));
659 PointerReleasedOnButton(
660 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
662 // Either destroy the temporarily created item - or - make the item visible.
663 if (drag_and_drop_item_pinned_ && cancel)
664 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
665 else if (drag_and_drop_view) {
666 if (cancel) {
667 // When a hosted drag gets canceled, the item can remain in the same slot
668 // and it might have moved within the bounds. In that case the item need
669 // to animate back to its correct location.
670 AnimateToIdealBounds();
671 } else {
672 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
676 drag_and_drop_shelf_id_ = 0;
679 void ShelfView::LayoutToIdealBounds() {
680 if (bounds_animator_->IsAnimating()) {
681 AnimateToIdealBounds();
682 return;
685 IdealBounds ideal_bounds;
686 CalculateIdealBounds(&ideal_bounds);
687 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
688 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
691 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
692 // The overflow button is not shown in overflow mode.
693 overflow_button_->SetVisible(false);
694 DCHECK_LT(last_visible_index_, view_model_->view_size());
695 for (int i = 0; i < view_model_->view_size(); ++i) {
696 bool visible = i >= first_visible_index_ &&
697 i <= last_visible_index_;
698 // To track the dragging of |drag_view_| continuously, its visibility
699 // should be always true regardless of its position.
700 if (dragged_off_from_overflow_to_shelf_ &&
701 view_model_->view_at(i) == drag_view_)
702 view_model_->view_at(i)->SetVisible(true);
703 else
704 view_model_->view_at(i)->SetVisible(visible);
708 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) const {
709 int available_size = layout_manager_->PrimaryAxisValue(width(), height());
710 DCHECK(model_->item_count() == view_model_->view_size());
711 if (!available_size)
712 return;
714 int first_panel_index = model_->FirstPanelIndex();
715 int last_button_index = first_panel_index - 1;
717 int x = 0;
718 int y = 0;
719 int button_size = kShelfButtonSize;
720 int button_spacing = kShelfButtonSpacing;
722 int w = layout_manager_->PrimaryAxisValue(button_size, width());
723 int h = layout_manager_->PrimaryAxisValue(height(), button_size);
724 for (int i = 0; i < view_model_->view_size(); ++i) {
725 if (i < first_visible_index_) {
726 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
727 continue;
730 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
731 if (i != last_button_index) {
732 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
733 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
737 if (is_overflow_mode()) {
738 const_cast<ShelfView*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
739 return;
742 // Right aligned icons.
743 int end_position = available_size - button_spacing;
744 x = layout_manager_->PrimaryAxisValue(end_position, 0);
745 y = layout_manager_->PrimaryAxisValue(0, end_position);
746 for (int i = view_model_->view_size() - 1;
747 i >= first_panel_index; --i) {
748 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
749 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
750 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
751 end_position = layout_manager_->PrimaryAxisValue(x, y);
754 // Icons on the left / top are guaranteed up to kLeftIconProportion of
755 // the available space.
756 int last_icon_position = layout_manager_->PrimaryAxisValue(
757 view_model_->ideal_bounds(last_button_index).right(),
758 view_model_->ideal_bounds(last_button_index).bottom()) + button_size;
759 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
760 if (last_icon_position < reserved_icon_space)
761 end_position = last_icon_position;
762 else
763 end_position = std::max(end_position, reserved_icon_space);
765 bounds->overflow_bounds.set_size(
766 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
767 layout_manager_->PrimaryAxisValue(height(), h)));
769 last_visible_index_ = DetermineLastVisibleIndex(
770 end_position - button_size);
771 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
772 bool show_overflow = last_visible_index_ < last_button_index ||
773 last_hidden_index_ >= first_panel_index;
775 // Create Space for the overflow button
776 if (show_overflow &&
777 last_visible_index_ > 0 && last_visible_index_ < last_button_index)
778 --last_visible_index_;
779 for (int i = 0; i < view_model_->view_size(); ++i) {
780 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
781 // To receive drag event continuously from |drag_view_| during the dragging
782 // off from the shelf, don't make |drag_view_| invisible. It will be
783 // eventually invisible and removed from the |view_model_| by
784 // FinalizeRipOffDrag().
785 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
786 continue;
787 view_model_->view_at(i)->SetVisible(visible);
790 overflow_button_->SetVisible(show_overflow);
791 if (show_overflow) {
792 DCHECK_NE(0, view_model_->view_size());
793 if (last_visible_index_ == -1) {
794 x = 0;
795 y = 0;
796 } else {
797 x = layout_manager_->PrimaryAxisValue(
798 view_model_->ideal_bounds(last_visible_index_).right(),
799 view_model_->ideal_bounds(last_visible_index_).x());
800 y = layout_manager_->PrimaryAxisValue(
801 view_model_->ideal_bounds(last_visible_index_).y(),
802 view_model_->ideal_bounds(last_visible_index_).bottom());
804 // Set all hidden panel icon positions to be on the overflow button.
805 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
806 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
808 // Add more space between last visible item and overflow button.
809 // Without this, two buttons look too close compared with other items.
810 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
811 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
813 bounds->overflow_bounds.set_x(x);
814 bounds->overflow_bounds.set_y(y);
815 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
816 UpdateOverflowRange(overflow_bubble_->shelf_view());
817 } else {
818 if (overflow_bubble_)
819 overflow_bubble_->Hide();
823 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
824 int index = model_->FirstPanelIndex() - 1;
825 while (index >= 0 &&
826 layout_manager_->PrimaryAxisValue(
827 view_model_->ideal_bounds(index).right(),
828 view_model_->ideal_bounds(index).bottom()) > max_value) {
829 index--;
831 return index;
834 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
835 int index = model_->FirstPanelIndex();
836 while (index < view_model_->view_size() &&
837 layout_manager_->PrimaryAxisValue(
838 view_model_->ideal_bounds(index).right(),
839 view_model_->ideal_bounds(index).bottom()) < min_value) {
840 ++index;
842 return index;
845 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
846 observers_.AddObserver(observer);
849 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
850 observers_.RemoveObserver(observer);
853 void ShelfView::AnimateToIdealBounds() {
854 IdealBounds ideal_bounds;
855 CalculateIdealBounds(&ideal_bounds);
856 for (int i = 0; i < view_model_->view_size(); ++i) {
857 View* view = view_model_->view_at(i);
858 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
859 // Now that the item animation starts, we have to make sure that the
860 // padding of the first gets properly transferred to the new first item.
861 if (i && view->border())
862 view->SetBorder(views::Border::NullBorder());
864 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
867 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
868 views::View* view = NULL;
869 switch (item.type) {
870 case TYPE_BROWSER_SHORTCUT:
871 case TYPE_APP_SHORTCUT:
872 case TYPE_WINDOWED_APP:
873 case TYPE_PLATFORM_APP:
874 case TYPE_DIALOG:
875 case TYPE_APP_PANEL: {
876 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
877 button->SetImage(item.image);
878 ReflectItemStatus(item, button);
879 view = button;
880 break;
883 case TYPE_APP_LIST: {
884 view = new AppListButton(this, this, layout_manager_->shelf_widget());
885 break;
888 default:
889 break;
891 view->set_context_menu_controller(this);
893 DCHECK(view);
894 ConfigureChildView(view);
895 return view;
898 void ShelfView::FadeIn(views::View* view) {
899 view->SetVisible(true);
900 view->layer()->SetOpacity(0);
901 AnimateToIdealBounds();
902 bounds_animator_->SetAnimationDelegate(
903 view,
904 scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view)));
907 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
908 DCHECK(!dragging());
909 DCHECK(drag_view_);
910 drag_pointer_ = pointer;
911 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
913 if (start_drag_index_== -1) {
914 CancelDrag(-1);
915 return;
918 // If the item is no longer draggable, bail out.
919 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
920 model_->items()[start_drag_index_].id);
921 if (!item_delegate->IsDraggable()) {
922 CancelDrag(-1);
923 return;
926 // Move the view to the front so that it appears on top of other views.
927 ReorderChildView(drag_view_, -1);
928 bounds_animator_->StopAnimatingView(drag_view_);
931 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
932 // Due to a syncing operation the application might have been removed.
933 // Bail if it is gone.
934 int current_index = view_model_->GetIndexOfView(drag_view_);
935 DCHECK_NE(-1, current_index);
937 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
938 model_->items()[current_index].id);
939 if (!item_delegate->IsDraggable()) {
940 CancelDrag(-1);
941 return;
944 // If this is not a drag and drop host operation and not the app list item,
945 // check if the item got ripped off the shelf - if it did we are done.
946 if (!drag_and_drop_shelf_id_ &&
947 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
948 if (HandleRipOffDrag(event))
949 return;
950 // The rip off handler could have changed the location of the item.
951 current_index = view_model_->GetIndexOfView(drag_view_);
954 // TODO: I don't think this works correctly with RTL.
955 gfx::Point drag_point(event.location());
956 ConvertPointToTarget(drag_view_, this, &drag_point);
958 // Constrain the location to the range of valid indices for the type.
959 std::pair<int, int> indices(GetDragRange(current_index));
960 int first_drag_index = indices.first;
961 int last_drag_index = indices.second;
962 // If the last index isn't valid, we're overflowing. Constrain to the app list
963 // (which is the last visible item).
964 if (first_drag_index < model_->FirstPanelIndex() &&
965 last_drag_index > last_visible_index_)
966 last_drag_index = last_visible_index_;
967 int x = 0, y = 0;
968 if (layout_manager_->IsHorizontalAlignment()) {
969 x = std::max(view_model_->ideal_bounds(indices.first).x(),
970 drag_point.x() - drag_origin_.x());
971 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
972 view_model_->ideal_bounds(current_index).width(),
974 if (drag_view_->x() == x)
975 return;
976 drag_view_->SetX(x);
977 } else {
978 y = std::max(view_model_->ideal_bounds(indices.first).y(),
979 drag_point.y() - drag_origin_.y());
980 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
981 view_model_->ideal_bounds(current_index).height(),
983 if (drag_view_->y() == y)
984 return;
985 drag_view_->SetY(y);
988 int target_index =
989 views::ViewModelUtils::DetermineMoveIndex(
990 *view_model_, drag_view_,
991 layout_manager_->IsHorizontalAlignment() ?
992 views::ViewModelUtils::HORIZONTAL :
993 views::ViewModelUtils::VERTICAL,
994 x, y);
995 target_index =
996 std::min(indices.second, std::max(target_index, indices.first));
997 if (target_index == current_index)
998 return;
1000 // Change the model, the ShelfItemMoved() callback will handle the
1001 // |view_model_| update.
1002 model_->Move(current_index, target_index);
1003 bounds_animator_->StopAnimatingView(drag_view_);
1006 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1007 int current_index = view_model_->GetIndexOfView(drag_view_);
1008 DCHECK_NE(-1, current_index);
1009 std::string dragged_app_id =
1010 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1012 gfx::Point screen_location = event.root_location();
1013 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1014 &screen_location);
1016 // To avoid ugly forwards and backwards flipping we use different constants
1017 // for ripping off / re-inserting the items.
1018 if (dragged_off_shelf_) {
1019 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1020 // the item back into the shelf.
1021 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1022 if (dragged_off_from_overflow_to_shelf_) {
1023 // During the dragging an item from Shelf to Overflow, it can enter here
1024 // directly because both are located very closly.
1025 main_shelf_->EndDrag(true);
1026 // Stops the animation of |drag_view_| and sets its bounds explicitly
1027 // becase ContinueDrag() stops its animation. Without this, unexpected
1028 // bounds will be set.
1029 bounds_animator_->StopAnimatingView(drag_view_);
1030 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1031 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1032 dragged_off_from_overflow_to_shelf_ = false;
1034 // Destroy our proxy view item.
1035 DestroyDragIconProxy();
1036 // Re-insert the item and return simply false since the caller will handle
1037 // the move as in any normal case.
1038 dragged_off_shelf_ = false;
1039 drag_view_->layer()->SetOpacity(1.0f);
1040 // The size of Overflow bubble should be updated immediately when an item
1041 // is re-inserted.
1042 if (is_overflow_mode())
1043 PreferredSizeChanged();
1044 return false;
1045 } else if (is_overflow_mode() &&
1046 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1047 screen_location)) {
1048 if (!dragged_off_from_overflow_to_shelf_) {
1049 dragged_off_from_overflow_to_shelf_ = true;
1050 drag_image_->SetOpacity(1.0f);
1051 main_shelf_->StartDrag(dragged_app_id, screen_location);
1052 } else {
1053 main_shelf_->Drag(screen_location);
1055 } else if (dragged_off_from_overflow_to_shelf_) {
1056 // Makes the |drag_image_| partially disappear again.
1057 dragged_off_from_overflow_to_shelf_ = false;
1058 drag_image_->SetOpacity(kDraggedImageOpacity);
1059 main_shelf_->EndDrag(true);
1060 bounds_animator_->StopAnimatingView(drag_view_);
1061 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1062 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1064 // Move our proxy view item.
1065 UpdateDragIconProxy(screen_location);
1066 return true;
1068 // Check if we are too far away from the shelf to enter the ripped off state.
1069 // Determine the distance to the shelf.
1070 int delta = CalculateShelfDistance(screen_location);
1071 if (delta > kRipOffDistance) {
1072 // Create a proxy view item which can be moved anywhere.
1073 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1074 CreateDragIconProxy(event.root_location(),
1075 button->GetImage(),
1076 drag_view_,
1077 gfx::Vector2d(0, 0),
1078 kDragAndDropProxyScale);
1079 drag_view_->layer()->SetOpacity(0.0f);
1080 dragged_off_shelf_ = true;
1081 if (RemovableByRipOff(current_index) == REMOVABLE) {
1082 // Move the item to the front of the first panel item and hide it.
1083 // ShelfItemMoved() callback will handle the |view_model_| update and
1084 // call AnimateToIdealBounds().
1085 if (current_index != model_->FirstPanelIndex() - 1) {
1086 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1087 StartFadeInLastVisibleItem();
1088 } else if (is_overflow_mode()) {
1089 // Overflow bubble should be shrunk when an item is ripped off.
1090 PreferredSizeChanged();
1092 // Make the item partially disappear to show that it will get removed if
1093 // dropped.
1094 drag_image_->SetOpacity(kDraggedImageOpacity);
1096 return true;
1098 return false;
1101 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1102 if (!dragged_off_shelf_)
1103 return;
1104 // Make sure we do not come in here again.
1105 dragged_off_shelf_ = false;
1107 // Coming here we should always have a |drag_view_|.
1108 DCHECK(drag_view_);
1109 int current_index = view_model_->GetIndexOfView(drag_view_);
1110 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1111 // operation must have removed it. In that case we shouldn't change the model
1112 // and only delete the proxy image.
1113 if (current_index == -1) {
1114 DestroyDragIconProxy();
1115 return;
1118 // Set to true when the animation should snap back to where it was before.
1119 bool snap_back = false;
1120 // Items which cannot be dragged off will be handled as a cancel.
1121 if (!cancel) {
1122 if (dragged_off_from_overflow_to_shelf_) {
1123 dragged_off_from_overflow_to_shelf_ = false;
1124 main_shelf_->EndDrag(false);
1125 drag_view_->layer()->SetOpacity(1.0f);
1126 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1127 // Make sure we do not try to remove un-removable items like items which
1128 // were not pinned or have to be always there.
1129 cancel = true;
1130 snap_back = true;
1131 } else {
1132 // Make sure the item stays invisible upon removal.
1133 drag_view_->SetVisible(false);
1134 std::string app_id =
1135 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1136 delegate_->UnpinAppWithID(app_id);
1139 if (cancel || snap_back) {
1140 if (dragged_off_from_overflow_to_shelf_) {
1141 dragged_off_from_overflow_to_shelf_ = false;
1142 // Main shelf handles revert of dragged item.
1143 main_shelf_->EndDrag(true);
1144 drag_view_->layer()->SetOpacity(1.0f);
1145 } else if (!cancelling_drag_model_changed_) {
1146 // Only do something if the change did not come through a model change.
1147 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1148 gfx::Point relative_to = GetBoundsInScreen().origin();
1149 gfx::Rect target(
1150 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1151 drag_bounds.size());
1152 drag_view_->SetBoundsRect(target);
1153 // Hide the status from the active item since we snap it back now. Upon
1154 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1155 // is set.
1156 snap_back_from_rip_off_view_ = drag_view_;
1157 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1158 button->AddState(ShelfButton::STATE_HIDDEN);
1159 // When a canceling drag model is happening, the view model is diverged
1160 // from the menu model and movements / animations should not be done.
1161 model_->Move(current_index, start_drag_index_);
1162 AnimateToIdealBounds();
1164 drag_view_->layer()->SetOpacity(1.0f);
1166 DestroyDragIconProxy();
1169 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
1170 DCHECK(index >= 0 && index < model_->item_count());
1171 ShelfItemType type = model_->items()[index].type;
1172 if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin())
1173 return NOT_REMOVABLE;
1175 std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1176 // Note: Only pinned app shortcuts can be removed!
1177 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1178 REMOVABLE : DRAGGABLE;
1181 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1182 switch (typea) {
1183 case TYPE_APP_SHORTCUT:
1184 case TYPE_BROWSER_SHORTCUT:
1185 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1186 case TYPE_APP_LIST:
1187 case TYPE_PLATFORM_APP:
1188 case TYPE_WINDOWED_APP:
1189 case TYPE_APP_PANEL:
1190 case TYPE_DIALOG:
1191 return typeb == typea;
1192 case TYPE_UNDEFINED:
1193 NOTREACHED() << "ShelfItemType must be set.";
1194 return false;
1196 NOTREACHED();
1197 return false;
1200 std::pair<int, int> ShelfView::GetDragRange(int index) {
1201 int min_index = -1;
1202 int max_index = -1;
1203 ShelfItemType type = model_->items()[index].type;
1204 for (int i = 0; i < model_->item_count(); ++i) {
1205 if (SameDragType(model_->items()[i].type, type)) {
1206 if (min_index == -1)
1207 min_index = i;
1208 max_index = i;
1211 return std::pair<int, int>(min_index, max_index);
1214 void ShelfView::ConfigureChildView(views::View* view) {
1215 view->SetPaintToLayer(true);
1216 view->layer()->SetFillsBoundsOpaquely(false);
1219 void ShelfView::ToggleOverflowBubble() {
1220 if (IsShowingOverflowBubble()) {
1221 overflow_bubble_->Hide();
1222 return;
1225 if (!overflow_bubble_)
1226 overflow_bubble_.reset(new OverflowBubble());
1228 ShelfView* overflow_view =
1229 new ShelfView(model_, delegate_, layout_manager_);
1230 overflow_view->overflow_mode_ = true;
1231 overflow_view->Init();
1232 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1233 overflow_view->OnShelfAlignmentChanged();
1234 overflow_view->main_shelf_ = this;
1235 UpdateOverflowRange(overflow_view);
1237 overflow_bubble_->Show(overflow_button_, overflow_view);
1239 Shell::GetInstance()->UpdateShelfVisibility();
1242 void ShelfView::OnFadeOutAnimationEnded() {
1243 AnimateToIdealBounds();
1244 StartFadeInLastVisibleItem();
1247 void ShelfView::StartFadeInLastVisibleItem() {
1248 // If overflow button is visible and there is a valid new last item, fading
1249 // the new last item in after sliding animation is finished.
1250 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1251 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1252 last_visible_view->layer()->SetOpacity(0);
1253 bounds_animator_->SetAnimationDelegate(
1254 last_visible_view,
1255 scoped_ptr<gfx::AnimationDelegate>(
1256 new StartFadeAnimationDelegate(this, last_visible_view)));
1260 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
1261 const int first_overflow_index = last_visible_index_ + 1;
1262 const int last_overflow_index = last_hidden_index_;
1263 DCHECK_LE(first_overflow_index, last_overflow_index);
1264 DCHECK_LT(last_overflow_index, view_model_->view_size());
1266 overflow_view->first_visible_index_ = first_overflow_index;
1267 overflow_view->last_visible_index_ = last_overflow_index;
1270 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1271 gfx::Rect active_bounds;
1273 for (int i = 0; i < child_count(); ++i) {
1274 views::View* child = child_at(i);
1275 if (child == overflow_button_)
1276 continue;
1277 if (!ShouldShowTooltipForView(child))
1278 continue;
1280 gfx::Rect child_bounds = child->GetMirroredBounds();
1281 active_bounds.Union(child_bounds);
1284 return !active_bounds.Contains(cursor_location);
1287 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1288 gfx::Size preferred_size = GetPreferredSize();
1289 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1290 ConvertPointToScreen(this, &origin);
1291 return gfx::Rect(origin, preferred_size);
1294 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1295 gfx::Size preferred_size;
1296 if (is_overflow_mode()) {
1297 DCHECK(owner_overflow_bubble_);
1298 gfx::Rect bubble_bounds =
1299 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1300 preferred_size = bubble_bounds.size();
1301 } else {
1302 const int last_button_index = view_model_->view_size() - 1;
1303 gfx::Rect last_button_bounds =
1304 view_model_->view_at(last_button_index)->bounds();
1305 if (overflow_button_->visible() &&
1306 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1307 // When overflow button is visible and shelf has no panel items,
1308 // last_button_bounds should be overflow button's bounds.
1309 last_button_bounds = overflow_button_->bounds();
1312 if (layout_manager_->IsHorizontalAlignment()) {
1313 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1314 kShelfSize);
1315 } else {
1316 preferred_size = gfx::Size(kShelfSize,
1317 last_button_bounds.bottom() + leading_inset_);
1320 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1322 // In overflow mode, we should use OverflowBubbleView as a source for
1323 // converting |origin| to screen coordinates. When a scroll operation is
1324 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1325 // be changed.
1326 if (is_overflow_mode())
1327 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1328 else
1329 ConvertPointToScreen(this, &origin);
1331 return gfx::Rect(origin, preferred_size);
1334 int ShelfView::CancelDrag(int modified_index) {
1335 FinalizeRipOffDrag(true);
1336 if (!drag_view_)
1337 return modified_index;
1338 bool was_dragging = dragging();
1339 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1340 drag_pointer_ = NONE;
1341 drag_view_ = NULL;
1342 if (drag_view_index == modified_index) {
1343 // The view that was being dragged is being modified. Don't do anything.
1344 return modified_index;
1346 if (!was_dragging)
1347 return modified_index;
1349 // Restore previous position, tracking the position of the modified view.
1350 bool at_end = modified_index == view_model_->view_size();
1351 views::View* modified_view =
1352 (modified_index >= 0 && !at_end) ?
1353 view_model_->view_at(modified_index) : NULL;
1354 model_->Move(drag_view_index, start_drag_index_);
1356 // If the modified view will be at the end of the list, return the new end of
1357 // the list.
1358 if (at_end)
1359 return view_model_->view_size();
1360 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1363 gfx::Size ShelfView::GetPreferredSize() const {
1364 IdealBounds ideal_bounds;
1365 CalculateIdealBounds(&ideal_bounds);
1367 int last_button_index = is_overflow_mode() ?
1368 last_visible_index_ : view_model_->view_size() - 1;
1370 // When an item is dragged off from the overflow bubble, it is moved to last
1371 // position and and changed to invisible. Overflow bubble size should be
1372 // shrunk to fit only for visible items.
1373 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1374 // items in the shelf.
1375 if (is_overflow_mode() &&
1376 dragged_off_shelf_ &&
1377 !dragged_off_from_overflow_to_shelf_ &&
1378 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1379 last_button_index--;
1381 const gfx::Rect last_button_bounds =
1382 last_button_index >= first_visible_index_ ?
1383 view_model_->ideal_bounds(last_button_index) :
1384 gfx::Rect(gfx::Size(kShelfSize, kShelfSize));
1386 if (layout_manager_->IsHorizontalAlignment()) {
1387 return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize);
1390 return gfx::Size(kShelfSize,
1391 last_button_bounds.bottom() + leading_inset_);
1394 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1395 // This bounds change is produced by the shelf movement and all content has
1396 // to follow. Using an animation at that time would produce a time lag since
1397 // the animation of the BoundsAnimator has itself a delay before it arrives
1398 // at the required location. As such we tell the animator to go there
1399 // immediately.
1400 BoundsAnimatorDisabler disabler(bounds_animator_.get());
1401 LayoutToIdealBounds();
1402 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1403 OnShelfIconPositionsChanged());
1405 if (IsShowingOverflowBubble())
1406 overflow_bubble_->Hide();
1409 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1410 return this;
1413 void ShelfView::GetAccessibleState(ui::AXViewState* state) {
1414 state->role = ui::AX_ROLE_TOOLBAR;
1415 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1418 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1419 if (gesture_handler_.ProcessGestureEvent(*event))
1420 event->StopPropagation();
1423 void ShelfView::ShelfItemAdded(int model_index) {
1425 base::AutoReset<bool> cancelling_drag(
1426 &cancelling_drag_model_changed_, true);
1427 model_index = CancelDrag(model_index);
1429 views::View* view = CreateViewForItem(model_->items()[model_index]);
1430 AddChildView(view);
1431 // Hide the view, it'll be made visible when the animation is done. Using
1432 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1433 // the view's visibility.
1434 view->layer()->SetOpacity(0);
1435 view_model_->Add(view, model_index);
1437 // Give the button its ideal bounds. That way if we end up animating the
1438 // button before this animation completes it doesn't appear at some random
1439 // spot (because it was in the middle of animating from 0,0 0x0 to its
1440 // target).
1441 IdealBounds ideal_bounds;
1442 CalculateIdealBounds(&ideal_bounds);
1443 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1445 // The first animation moves all the views to their target position. |view|
1446 // is hidden, so it visually appears as though we are providing space for
1447 // it. When done we'll fade the view in.
1448 AnimateToIdealBounds();
1449 if (model_index <= last_visible_index_ ||
1450 model_index >= model_->FirstPanelIndex()) {
1451 bounds_animator_->SetAnimationDelegate(
1452 view,
1453 scoped_ptr<gfx::AnimationDelegate>(
1454 new StartFadeAnimationDelegate(this, view)));
1455 } else {
1456 // Undo the hiding if animation does not run.
1457 view->layer()->SetOpacity(1.0f);
1461 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1462 if (id == context_menu_id_)
1463 launcher_menu_runner_.reset();
1465 base::AutoReset<bool> cancelling_drag(
1466 &cancelling_drag_model_changed_, true);
1467 model_index = CancelDrag(model_index);
1469 views::View* view = view_model_->view_at(model_index);
1470 view_model_->Remove(model_index);
1472 // When the overflow bubble is visible, the overflow range needs to be set
1473 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1474 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1475 // since the overflow bubble is not yet synced with the ShelfModel this
1476 // could cause a crash.
1477 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1478 last_hidden_index_ = std::min(last_hidden_index_,
1479 view_model_->view_size() - 1);
1480 UpdateOverflowRange(overflow_bubble_->shelf_view());
1483 if (view->visible()) {
1484 // The first animation fades out the view. When done we'll animate the rest
1485 // of the views to their target location.
1486 bounds_animator_->AnimateViewTo(view, view->bounds());
1487 bounds_animator_->SetAnimationDelegate(
1488 view,
1489 scoped_ptr<gfx::AnimationDelegate>(
1490 new FadeOutAnimationDelegate(this, view)));
1491 } else {
1492 // We don't need to show a fade out animation for invisible |view|. When an
1493 // item is ripped out from the shelf, its |view| is already invisible.
1494 AnimateToIdealBounds();
1497 // Close the tooltip because it isn't needed any longer and its anchor view
1498 // will be deleted soon.
1499 if (tooltip_->GetCurrentAnchorView() == view)
1500 tooltip_->Close();
1503 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1504 const ShelfItem& item(model_->items()[model_index]);
1505 if (old_item.type != item.type) {
1506 // Type changed, swap the views.
1507 model_index = CancelDrag(model_index);
1508 scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1509 bounds_animator_->StopAnimatingView(old_view.get());
1510 // Removing and re-inserting a view in our view model will strip the ideal
1511 // bounds from the item. To avoid recalculation of everything the bounds
1512 // get remembered and restored after the insertion to the previous value.
1513 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1514 view_model_->Remove(model_index);
1515 views::View* new_view = CreateViewForItem(item);
1516 AddChildView(new_view);
1517 view_model_->Add(new_view, model_index);
1518 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1519 new_view->SetBoundsRect(old_view->bounds());
1520 return;
1523 views::View* view = view_model_->view_at(model_index);
1524 switch (item.type) {
1525 case TYPE_BROWSER_SHORTCUT:
1526 // Fallthrough for the new Shelf since it needs to show the activation
1527 // change as well.
1528 case TYPE_APP_SHORTCUT:
1529 case TYPE_WINDOWED_APP:
1530 case TYPE_PLATFORM_APP:
1531 case TYPE_DIALOG:
1532 case TYPE_APP_PANEL: {
1533 ShelfButton* button = static_cast<ShelfButton*>(view);
1534 ReflectItemStatus(item, button);
1535 // The browser shortcut is currently not a "real" item and as such the
1536 // the image is bogous as well. We therefore keep the image as is for it.
1537 if (item.type != TYPE_BROWSER_SHORTCUT)
1538 button->SetImage(item.image);
1539 button->SchedulePaint();
1540 break;
1543 default:
1544 break;
1548 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1549 view_model_->Move(start_index, target_index);
1550 // When cancelling a drag due to a shelf item being added, the currently
1551 // dragged item is moved back to its initial position. AnimateToIdealBounds
1552 // will be called again when the new item is added to the |view_model_| but
1553 // at this time the |view_model_| is inconsistent with the |model_|.
1554 if (!cancelling_drag_model_changed_)
1555 AnimateToIdealBounds();
1558 void ShelfView::ShelfStatusChanged() {
1559 // Nothing to do here.
1562 void ShelfView::PointerPressedOnButton(views::View* view,
1563 Pointer pointer,
1564 const ui::LocatedEvent& event) {
1565 if (drag_view_)
1566 return;
1568 int index = view_model_->GetIndexOfView(view);
1569 if (index == -1)
1570 return;
1572 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1573 model_->items()[index].id);
1574 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1575 return; // View is being deleted or not draggable, ignore request.
1577 drag_view_ = view;
1578 drag_origin_ = gfx::Point(event.x(), event.y());
1579 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1580 layout_manager_->SelectValueForShelfAlignment(
1581 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1582 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1583 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1584 -1),
1585 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1588 void ShelfView::PointerDraggedOnButton(views::View* view,
1589 Pointer pointer,
1590 const ui::LocatedEvent& event) {
1591 // To prepare all drag types (moving an item in the shelf and dragging off),
1592 // we should check the x-axis and y-axis offset.
1593 if (!dragging() && drag_view_ &&
1594 ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
1595 (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
1596 PrepareForDrag(pointer, event);
1598 if (drag_pointer_ == pointer)
1599 ContinueDrag(event);
1602 void ShelfView::PointerReleasedOnButton(views::View* view,
1603 Pointer pointer,
1604 bool canceled) {
1605 if (canceled) {
1606 CancelDrag(-1);
1607 } else if (drag_pointer_ == pointer) {
1608 FinalizeRipOffDrag(false);
1609 drag_pointer_ = NONE;
1610 AnimateToIdealBounds();
1612 // If the drag pointer is NONE, no drag operation is going on and the
1613 // drag_view can be released.
1614 if (drag_pointer_ == NONE)
1615 drag_view_ = NULL;
1618 void ShelfView::MouseMovedOverButton(views::View* view) {
1619 if (!ShouldShowTooltipForView(view))
1620 return;
1622 if (!tooltip_->IsVisible())
1623 tooltip_->ResetTimer();
1626 void ShelfView::MouseEnteredButton(views::View* view) {
1627 if (!ShouldShowTooltipForView(view))
1628 return;
1630 if (tooltip_->IsVisible()) {
1631 tooltip_->ShowImmediately(view, GetAccessibleName(view));
1632 } else {
1633 tooltip_->ShowDelayed(view, GetAccessibleName(view));
1637 void ShelfView::MouseExitedButton(views::View* view) {
1638 if (!tooltip_->IsVisible())
1639 tooltip_->StopTimer();
1642 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1643 int view_index = view_model_->GetIndexOfView(view);
1644 // May be -1 while in the process of animating closed.
1645 if (view_index == -1)
1646 return base::string16();
1648 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1649 model_->items()[view_index].id);
1650 return item_delegate->GetTitle();
1653 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1654 // Do not handle mouse release during drag.
1655 if (dragging())
1656 return;
1658 if (sender == overflow_button_) {
1659 ToggleOverflowBubble();
1660 return;
1663 int view_index = view_model_->GetIndexOfView(sender);
1664 // May be -1 while in the process of animating closed.
1665 if (view_index == -1)
1666 return;
1668 // If the previous menu was closed by the same event as this one, we ignore
1669 // the call.
1670 if (!IsUsableEvent(event))
1671 return;
1674 ScopedTargetRootWindow scoped_target(
1675 sender->GetWidget()->GetNativeView()->GetRootWindow());
1676 // Slow down activation animations if shift key is pressed.
1677 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1678 if (event.IsShiftDown()) {
1679 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1680 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1683 // Collect usage statistics before we decide what to do with the click.
1684 switch (model_->items()[view_index].type) {
1685 case TYPE_APP_SHORTCUT:
1686 case TYPE_WINDOWED_APP:
1687 case TYPE_PLATFORM_APP:
1688 case TYPE_BROWSER_SHORTCUT:
1689 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1690 UMA_LAUNCHER_CLICK_ON_APP);
1691 break;
1693 case TYPE_APP_LIST:
1694 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1695 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1696 break;
1698 case TYPE_APP_PANEL:
1699 case TYPE_DIALOG:
1700 break;
1702 case TYPE_UNDEFINED:
1703 NOTREACHED() << "ShelfItemType must be set.";
1704 break;
1707 ShelfItemDelegate* item_delegate =
1708 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1709 if (!item_delegate->ItemSelected(event))
1710 ShowListMenuForView(model_->items()[view_index], sender, event);
1714 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1715 views::View* source,
1716 const ui::Event& event) {
1717 ShelfItemDelegate* item_delegate =
1718 item_manager_->GetShelfItemDelegate(item.id);
1719 list_menu_model_.reset(item_delegate->CreateApplicationMenu(event.flags()));
1721 // Make sure we have a menu and it has at least two items in addition to the
1722 // application title and the 3 spacing separators.
1723 if (!list_menu_model_.get() || list_menu_model_->GetItemCount() <= 5)
1724 return false;
1726 ShowMenu(list_menu_model_.get(),
1727 source,
1728 gfx::Point(),
1729 false,
1730 ui::GetMenuSourceTypeForEvent(event));
1731 return true;
1734 void ShelfView::ShowContextMenuForView(views::View* source,
1735 const gfx::Point& point,
1736 ui::MenuSourceType source_type) {
1737 int view_index = view_model_->GetIndexOfView(source);
1738 if (view_index == -1) {
1739 Shell::GetInstance()->ShowContextMenu(point, source_type);
1740 return;
1743 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1744 model_->items()[view_index].id);
1745 context_menu_model_.reset(item_delegate->CreateContextMenu(
1746 source->GetWidget()->GetNativeView()->GetRootWindow()));
1747 if (!context_menu_model_)
1748 return;
1750 base::AutoReset<ShelfID> reseter(
1751 &context_menu_id_,
1752 view_index == -1 ? 0 : model_->items()[view_index].id);
1754 ShowMenu(context_menu_model_.get(),
1755 source,
1756 point,
1757 true,
1758 source_type);
1761 void ShelfView::ShowMenu(ui::MenuModel* menu_model,
1762 views::View* source,
1763 const gfx::Point& click_point,
1764 bool context_menu,
1765 ui::MenuSourceType source_type) {
1766 closing_event_time_ = base::TimeDelta();
1767 launcher_menu_runner_.reset(new views::MenuRunner(menu_model));
1769 ScopedTargetRootWindow scoped_target(
1770 source->GetWidget()->GetNativeView()->GetRootWindow());
1772 // Determine the menu alignment dependent on the shelf.
1773 views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
1774 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1776 ShelfWidget* shelf = RootWindowController::ForShelf(
1777 GetWidget()->GetNativeView())->shelf();
1778 if (!context_menu) {
1779 // Application lists use a bubble.
1780 ShelfAlignment align = shelf->GetAlignment();
1781 anchor_point = source->GetBoundsInScreen();
1783 // It is possible to invoke the menu while it is sliding into view. To cover
1784 // that case, the screen coordinates are offsetted by the animation delta.
1785 gfx::Vector2d offset =
1786 source->GetWidget()->GetNativeWindow()->bounds().origin() -
1787 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1788 anchor_point.set_x(anchor_point.x() - offset.x());
1789 anchor_point.set_y(anchor_point.y() - offset.y());
1791 // Shelf items can have an asymmetrical border for spacing reasons.
1792 // Adjust anchor location for this.
1793 if (source->border())
1794 anchor_point.Inset(source->border()->GetInsets());
1796 switch (align) {
1797 case SHELF_ALIGNMENT_BOTTOM:
1798 menu_alignment = views::MENU_ANCHOR_BUBBLE_ABOVE;
1799 break;
1800 case SHELF_ALIGNMENT_LEFT:
1801 menu_alignment = views::MENU_ANCHOR_BUBBLE_RIGHT;
1802 break;
1803 case SHELF_ALIGNMENT_RIGHT:
1804 menu_alignment = views::MENU_ANCHOR_BUBBLE_LEFT;
1805 break;
1806 case SHELF_ALIGNMENT_TOP:
1807 menu_alignment = views::MENU_ANCHOR_BUBBLE_BELOW;
1808 break;
1811 // If this gets deleted while we are in the menu, the shelf will be gone
1812 // as well.
1813 bool got_deleted = false;
1814 got_deleted_ = &got_deleted;
1816 shelf->ForceUndimming(true);
1817 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1818 // code.
1819 if (launcher_menu_runner_->RunMenuAt(
1820 source->GetWidget(),
1821 NULL,
1822 anchor_point,
1823 menu_alignment,
1824 source_type,
1825 context_menu ? views::MenuRunner::CONTEXT_MENU : 0) ==
1826 views::MenuRunner::MENU_DELETED) {
1827 if (!got_deleted) {
1828 got_deleted_ = NULL;
1829 shelf->ForceUndimming(false);
1831 return;
1833 got_deleted_ = NULL;
1834 shelf->ForceUndimming(false);
1836 // If it is a context menu and we are showing overflow bubble
1837 // we want to hide overflow bubble.
1838 if (owner_overflow_bubble_)
1839 owner_overflow_bubble_->HideBubbleAndRefreshButton();
1841 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1842 // here.
1843 if (launcher_menu_runner_)
1844 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1845 Shell::GetInstance()->UpdateShelfVisibility();
1848 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1849 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1850 OnShelfIconPositionsChanged());
1851 PreferredSizeChanged();
1854 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1855 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1856 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1857 // Coming here the animation of the ShelfButton is finished and the
1858 // previously hidden status can be shown again. Since the button itself
1859 // might have gone away or changed locations we check that the button
1860 // is still in the shelf and show its status again.
1861 for (int index = 0; index < view_model_->view_size(); index++) {
1862 views::View* view = view_model_->view_at(index);
1863 if (view == snap_back_from_rip_off_view_) {
1864 ShelfButton* button = static_cast<ShelfButton*>(view);
1865 button->ClearState(ShelfButton::STATE_HIDDEN);
1866 break;
1869 snap_back_from_rip_off_view_ = NULL;
1874 bool ShelfView::IsUsableEvent(const ui::Event& event) {
1875 if (closing_event_time_ == base::TimeDelta())
1876 return true;
1878 base::TimeDelta delta =
1879 base::TimeDelta(event.time_stamp() - closing_event_time_);
1880 closing_event_time_ = base::TimeDelta();
1881 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1882 // takes that long. Need to come up with a better way of doing this.
1883 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
1886 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
1887 int view_index = view_model_->GetIndexOfView(view);
1888 if (view_index == -1)
1889 return NULL;
1890 return &(model_->items()[view_index]);
1893 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
1894 if (view == GetAppListButtonView() &&
1895 Shell::GetInstance()->GetAppListWindow())
1896 return false;
1897 const ShelfItem* item = ShelfItemForView(view);
1898 if (!item)
1899 return true;
1900 ShelfItemDelegate* item_delegate =
1901 item_manager_->GetShelfItemDelegate(item->id);
1902 return item_delegate->ShouldShowTooltip();
1905 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
1906 ShelfWidget* shelf = RootWindowController::ForShelf(
1907 GetWidget()->GetNativeView())->shelf();
1908 ShelfAlignment align = shelf->GetAlignment();
1909 const gfx::Rect bounds = GetBoundsInScreen();
1910 int distance = 0;
1911 switch (align) {
1912 case SHELF_ALIGNMENT_BOTTOM:
1913 distance = bounds.y() - coordinate.y();
1914 break;
1915 case SHELF_ALIGNMENT_LEFT:
1916 distance = coordinate.x() - bounds.right();
1917 break;
1918 case SHELF_ALIGNMENT_RIGHT:
1919 distance = bounds.x() - coordinate.x();
1920 break;
1921 case SHELF_ALIGNMENT_TOP:
1922 distance = coordinate.y() - bounds.bottom();
1923 break;
1925 return distance > 0 ? distance : 0;
1928 } // namespace ash