1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_test_helpers.h"
7 #include "content/browser/gamepad/gamepad_service.h"
11 MockGamepadDataFetcher::MockGamepadDataFetcher(
12 const blink::WebGamepads
& test_data
)
13 : test_data_(test_data
),
14 read_data_(false, false) {
17 MockGamepadDataFetcher::~MockGamepadDataFetcher() {
20 void MockGamepadDataFetcher::GetGamepadData(blink::WebGamepads
* pads
,
21 bool devices_changed_hint
) {
23 base::AutoLock
lock(lock_
);
29 void MockGamepadDataFetcher::WaitForDataRead() {
30 return read_data_
.Wait();
33 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() {
34 // The provider will read the data on the background thread (setting the
35 // event) and *then* will issue the callback on the client thread. Waiting for
36 // it to read twice is a simple way to ensure that it was able to issue
37 // callbacks for the first read (if it issued one).
42 void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads
& new_data
) {
43 base::AutoLock
lock(lock_
);
44 test_data_
= new_data
;
47 GamepadTestHelper::GamepadTestHelper() {
50 GamepadTestHelper::~GamepadTestHelper() {
53 GamepadServiceTestConstructor::GamepadServiceTestConstructor(
54 const blink::WebGamepads
& test_data
) {
55 data_fetcher_
= new MockGamepadDataFetcher(test_data
);
57 new GamepadService(scoped_ptr
<GamepadDataFetcher
>(data_fetcher_
));
60 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() {
61 delete gamepad_service_
;
64 } // namespace content