Rationalize and fix chromium android linker histogram recording.
[chromium-blink-merge.git] / gpu / config / gpu_info.h
blobbdbb20562cafdb446f5974861593aae1c6693e4c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_CONFIG_GPU_INFO_H_
6 #define GPU_CONFIG_GPU_INFO_H_
8 // Provides access to the GPU information for the system
9 // on which chrome is currently running.
11 #include <string>
12 #include <vector>
14 #include "base/basictypes.h"
15 #include "base/time/time.h"
16 #include "base/version.h"
17 #include "build/build_config.h"
18 #include "gpu/config/dx_diag_node.h"
19 #include "gpu/config/gpu_performance_stats.h"
20 #include "gpu/gpu_export.h"
21 #include "media/video/video_encode_accelerator.h"
23 namespace gpu {
25 // Result for the various Collect*Info* functions below.
26 // Fatal failures are for cases where we can't create a context at all or
27 // something, making the use of the GPU impossible.
28 // Non-fatal failures are for cases where we could gather most info, but maybe
29 // some is missing (e.g. unable to parse a version string or to detect the exact
30 // model).
31 enum CollectInfoResult {
32 kCollectInfoNone = 0,
33 kCollectInfoSuccess = 1,
34 kCollectInfoNonFatalFailure = 2,
35 kCollectInfoFatalFailure = 3
38 struct GPU_EXPORT GPUInfo {
39 struct GPU_EXPORT GPUDevice {
40 GPUDevice();
41 ~GPUDevice();
43 // The DWORD (uint32) representing the graphics card vendor id.
44 uint32 vendor_id;
46 // The DWORD (uint32) representing the graphics card device id.
47 // Device ids are unique to vendor, not to one another.
48 uint32 device_id;
50 // Whether this GPU is the currently used one.
51 // Currently this field is only supported and meaningful on OS X.
52 bool active;
54 // The strings that describe the GPU.
55 // In Linux these strings are obtained through libpci.
56 // In Win/MacOSX, these two strings are not filled at the moment.
57 // In Android, these are respectively GL_VENDOR and GL_RENDERER.
58 std::string vendor_string;
59 std::string device_string;
62 GPUInfo();
63 ~GPUInfo();
65 bool SupportsAccelerated2dCanvas() const {
66 return !can_lose_context && !software_rendering;
69 // The amount of time taken to get from the process starting to the message
70 // loop being pumped.
71 base::TimeDelta initialization_time;
73 // Computer has NVIDIA Optimus
74 bool optimus;
76 // Computer has AMD Dynamic Switchable Graphics
77 bool amd_switchable;
79 // Lenovo dCute is installed. http://crbug.com/181665.
80 bool lenovo_dcute;
82 // Version of DisplayLink driver installed. Zero if not installed.
83 // http://crbug.com/177611.
84 Version display_link_version;
86 // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
87 GPUDevice gpu;
89 // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
90 std::vector<GPUDevice> secondary_gpus;
92 // On Windows, the unique identifier of the adapter the GPU process uses.
93 // The default is zero, which makes the browser process create its D3D device
94 // on the primary adapter. Note that the primary adapter can change at any
95 // time so it is better to specify a particular LUID. Note that valid LUIDs
96 // are always non-zero.
97 uint64 adapter_luid;
99 // The vendor of the graphics driver currently installed.
100 std::string driver_vendor;
102 // The version of the graphics driver currently installed.
103 std::string driver_version;
105 // The date of the graphics driver currently installed.
106 std::string driver_date;
108 // The version of the pixel/fragment shader used by the gpu.
109 std::string pixel_shader_version;
111 // The version of the vertex shader used by the gpu.
112 std::string vertex_shader_version;
114 // The machine model identifier. They can contain any character, including
115 // whitespaces. Currently it is supported on MacOSX and Android.
116 // Android examples: "Naxus 5", "XT1032".
117 // On MacOSX, the version is stripped out of the model identifier, for
118 // example, the original identifier is "MacBookPro7,2", and we put
119 // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
120 std::string machine_model_name;
122 // The version of the machine model. Currently it is supported on MacOSX.
123 // See machine_model_name's comment.
124 std::string machine_model_version;
126 // The GL_VERSION string.
127 std::string gl_version;
129 // The GL_VENDOR string.
130 std::string gl_vendor;
132 // The GL_RENDERER string.
133 std::string gl_renderer;
135 // The GL_EXTENSIONS string.
136 std::string gl_extensions;
138 // GL window system binding vendor. "" if not available.
139 std::string gl_ws_vendor;
141 // GL window system binding version. "" if not available.
142 std::string gl_ws_version;
144 // GL window system binding extensions. "" if not available.
145 std::string gl_ws_extensions;
147 // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
148 // reset detection or notification not available.
149 uint32 gl_reset_notification_strategy;
151 // The device semantics, i.e. whether the Vista and Windows 7 specific
152 // semantics are available.
153 bool can_lose_context;
155 // By default all values are 0.
156 GpuPerformanceStats performance_stats;
158 bool software_rendering;
160 // Whether the driver uses direct rendering. True on most platforms, false on
161 // X11 when using remote X.
162 bool direct_rendering;
164 // Whether the gpu process is running in a sandbox.
165 bool sandboxed;
167 // Number of GPU process crashes recorded.
168 int process_crash_count;
170 // The state of whether the basic/context/DxDiagnostics info is collected and
171 // if the collection fails or not.
172 CollectInfoResult basic_info_state;
173 CollectInfoResult context_info_state;
174 #if defined(OS_WIN)
175 CollectInfoResult dx_diagnostics_info_state;
177 // The information returned by the DirectX Diagnostics Tool.
178 DxDiagNode dx_diagnostics;
179 #endif
181 std::vector<media::VideoEncodeAccelerator::SupportedProfile>
182 video_encode_accelerator_supported_profiles;
183 // Note: when adding new members, please remember to update EnumerateFields
184 // in gpu_info.cc.
186 // In conjunction with EnumerateFields, this allows the embedder to
187 // enumerate the values in this structure without having to embed
188 // references to its specific member variables. This simplifies the
189 // addition of new fields to this type.
190 class Enumerator {
191 public:
192 // The following methods apply to the "current" object. Initially this
193 // is the root object, but calls to BeginGPUDevice/EndGPUDevice and
194 // BeginAuxAttributes/EndAuxAttributes change the object to which these
195 // calls should apply.
196 virtual void AddInt64(const char* name, int64 value) = 0;
197 virtual void AddInt(const char* name, int value) = 0;
198 virtual void AddString(const char* name, const std::string& value) = 0;
199 virtual void AddBool(const char* name, bool value) = 0;
200 virtual void AddTimeDeltaInSecondsF(const char* name,
201 const base::TimeDelta& value) = 0;
203 // Markers indicating that a GPUDevice is being described.
204 virtual void BeginGPUDevice() = 0;
205 virtual void EndGPUDevice() = 0;
207 // Markers indicating that a VideoEncodeAccelerator::SupportedProfile is
208 // being described.
209 virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
210 virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;
212 // Markers indicating that "auxiliary" attributes of the GPUInfo
213 // (according to the DevTools protocol) are being described.
214 virtual void BeginAuxAttributes() = 0;
215 virtual void EndAuxAttributes() = 0;
217 protected:
218 virtual ~Enumerator() {}
221 // Outputs the fields in this structure to the provided enumerator.
222 void EnumerateFields(Enumerator* enumerator) const;
225 } // namespace gpu
227 #endif // GPU_CONFIG_GPU_INFO_H_