Update mojo sdk to rev 1dc8a9a5db73d3718d99917fadf31f5fb2ebad4f
[chromium-blink-merge.git] / third_party / re2 / patches / remove-valgrind-code.patch
blobba6007a279754ad43d0398fde054a0619f50346a
1 diff --git a/re2/dfa.cc b/re2/dfa.cc
2 index 2556c0f..f1fc7b0 100644
3 --- a/re2/dfa.cc
4 +++ b/re2/dfa.cc
5 @@ -27,6 +27,8 @@
6 #include "util/flags.h"
7 #include "util/sparse_set.h"
9 +#define NO_THREAD_SAFETY_ANALYSIS
11 DEFINE_bool(re2_dfa_bail_when_slow, true,
12 "Whether the RE2 DFA should bail out early "
13 "if the NFA would be faster (for testing).");
14 diff --git a/util/util.h b/util/util.h
15 index 471c64f..c46ab1b 100644
16 --- a/util/util.h
17 +++ b/util/util.h
18 @@ -27,6 +27,8 @@
19 #include <utility>
20 #include <set>
22 +#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
24 // Use std names.
25 using std::set;
26 using std::pair;
27 @@ -119,8 +121,6 @@ static inline uint64 Hash64StringWithSeed(const char* s, int len, uint32 seed) {
28 return ((uint64)x << 32) | y;
31 -int RunningOnValgrind();
33 } // namespace re2
35 #include "util/arena.h"