1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DELEGATED_RENDERER_LAYER_IMPL_H_
6 #define CC_DELEGATED_RENDERER_LAYER_IMPL_H_
8 #include "cc/cc_export.h"
9 #include "cc/layer_impl.h"
10 #include "cc/scoped_ptr_vector.h"
14 class CC_EXPORT DelegatedRendererLayerImpl
: public LayerImpl
{
16 static scoped_ptr
<DelegatedRendererLayerImpl
> create(LayerTreeImpl
* treeImpl
, int id
) { return make_scoped_ptr(new DelegatedRendererLayerImpl(treeImpl
, id
)); }
17 virtual ~DelegatedRendererLayerImpl();
19 virtual bool hasDelegatedContent() const OVERRIDE
;
20 virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE
;
22 // This gives ownership of the RenderPasses to the layer.
23 void setRenderPasses(ScopedPtrVector
<RenderPass
>&);
24 void clearRenderPasses();
26 virtual void didLoseOutputSurface() OVERRIDE
;
28 virtual RenderPass::Id
firstContributingRenderPassId() const OVERRIDE
;
29 virtual RenderPass::Id
nextContributingRenderPassId(RenderPass::Id
) const OVERRIDE
;
31 void appendContributingRenderPasses(RenderPassSink
&);
32 virtual void appendQuads(QuadSink
&, AppendQuadsData
&) OVERRIDE
;
35 DelegatedRendererLayerImpl(LayerTreeImpl
* treeImpl
, int id
);
37 RenderPass::Id
convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId
) const;
39 void appendRenderPassQuads(QuadSink
&, AppendQuadsData
&, const RenderPass
* fromDelegatedRenderPass
) const;
41 virtual const char* layerTypeAsString() const OVERRIDE
;
43 ScopedPtrVector
<RenderPass
> m_renderPassesInDrawOrder
;
44 base::hash_map
<RenderPass::Id
, int> m_renderPassesIndexById
;
49 #endif // CC_DELEGATED_RENDERER_LAYER_IMPL_H_