1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tile_priority.h"
7 #include "testing/gtest/include/gtest/gtest.h"
11 TEST(TilePriorityTest
, TimeForBoundsToIntersectWithScroll
) {
12 gfx::Rect
target(0, 0, 800, 600);
13 gfx::Rect
current(100, 100, 100, 100);
14 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
15 gfx::Rect(-200, 0, 100, 100), current
, 1, target
));
16 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
17 gfx::Rect(-100, 0, 100, 100), current
, 1, target
));
18 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
19 gfx::Rect(400, 400, 100, 100), current
, 1, target
));
21 current
= gfx::Rect(-300, -300, 100, 100);
22 EXPECT_EQ(1000, TilePriority::TimeForBoundsToIntersect(
23 gfx::Rect(0, 0, 100, 100), current
, 1, target
));
24 EXPECT_EQ(1000, TilePriority::TimeForBoundsToIntersect(
25 gfx::Rect(-200, -200, 100, 100), current
, 1, target
));
26 EXPECT_EQ(2, TilePriority::TimeForBoundsToIntersect(
27 gfx::Rect(-400, -400, 100, 100), current
, 1, target
));
30 TEST(TilePriorityTest
, TimeForBoundsToIntersectWithScale
) {
31 gfx::Rect
target(0, 0, 800, 600);
32 gfx::Rect
current(100, 100, 100, 100);
33 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
34 gfx::Rect(-200, 0, 200, 200), current
, 1, target
));
35 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
36 gfx::Rect(-100, 0, 50, 50), current
, 1, target
));
37 EXPECT_EQ(0, TilePriority::TimeForBoundsToIntersect(
38 gfx::Rect(400, 400, 400, 400), current
, 1, target
));
40 current
= gfx::Rect(-300, -300, 100, 100);
41 EXPECT_EQ(1000, TilePriority::TimeForBoundsToIntersect(
42 gfx::Rect(-400, -400, 300, 300), current
, 1, target
));
43 EXPECT_EQ(8, TilePriority::TimeForBoundsToIntersect(
44 gfx::Rect(-275, -275, 50, 50), current
, 1, target
));
45 EXPECT_EQ(1, TilePriority::TimeForBoundsToIntersect(
46 gfx::Rect(-450, -450, 50, 50), current
, 1, target
));
49 TEST(TilePriorityTest
, ManhattanDistanceBetweenRects
) {
50 EXPECT_EQ(0, TilePriority::manhattanDistance(
51 gfx::RectF(0, 0, 400, 400), gfx::RectF(0, 0, 100, 100)));
53 EXPECT_EQ(2, TilePriority::manhattanDistance(
54 gfx::Rect(0, 0, 400, 400), gfx::Rect(-100, -100, 100, 100)));
56 EXPECT_EQ(1, TilePriority::manhattanDistance(
57 gfx::Rect(0, 0, 400, 400), gfx::Rect(0, -100, 100, 100)));
59 EXPECT_EQ(202, TilePriority::manhattanDistance(
60 gfx::Rect(0, 0, 100, 100), gfx::Rect(200, 200, 100, 100)));