1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/controls/link.h"
7 #include "build/build_config.h"
9 #include "base/logging.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "ui/accessibility/ax_view_state.h"
12 #include "ui/base/cursor/cursor.h"
13 #include "ui/base/resource/material_design/material_design_controller.h"
14 #include "ui/events/event.h"
15 #include "ui/events/keycodes/keyboard_codes.h"
16 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/color_utils.h"
18 #include "ui/gfx/font_list.h"
19 #include "ui/native_theme/native_theme.h"
20 #include "ui/views/controls/link_listener.h"
21 #include "ui/views/native_cursor.h"
25 const char Link::kViewClassName
[] = "Link";
28 : Label(base::string16()),
29 requested_enabled_color_(SK_ColorBLACK
),
30 requested_enabled_color_set_(false),
31 requested_pressed_color_(SK_ColorBLACK
),
32 requested_pressed_color_set_(false) {
36 Link::Link(const base::string16
& title
)
38 requested_enabled_color_(SK_ColorBLACK
),
39 requested_enabled_color_set_(false),
40 requested_pressed_color_(SK_ColorBLACK
),
41 requested_pressed_color_set_(false) {
48 const char* Link::GetClassName() const {
49 return kViewClassName
;
52 gfx::NativeCursor
Link::GetCursor(const ui::MouseEvent
& event
) {
54 return gfx::kNullCursor
;
55 return GetNativeHandCursor();
58 bool Link::CanProcessEventsWithinSubtree() const {
59 // Links need to be able to accept events (e.g., clicking) even though
60 // in general Labels do not.
61 return View::CanProcessEventsWithinSubtree();
64 bool Link::OnMousePressed(const ui::MouseEvent
& event
) {
66 (!event
.IsLeftMouseButton() && !event
.IsMiddleMouseButton()))
72 bool Link::OnMouseDragged(const ui::MouseEvent
& event
) {
73 SetPressed(enabled() &&
74 (event
.IsLeftMouseButton() || event
.IsMiddleMouseButton()) &&
75 HitTestPoint(event
.location()));
79 void Link::OnMouseReleased(const ui::MouseEvent
& event
) {
80 // Change the highlight first just in case this instance is deleted
81 // while calling the controller
84 (event
.IsLeftMouseButton() || event
.IsMiddleMouseButton()) &&
85 HitTestPoint(event
.location())) {
86 // Focus the link on click.
90 listener_
->LinkClicked(this, event
.flags());
94 void Link::OnMouseCaptureLost() {
98 bool Link::OnKeyPressed(const ui::KeyEvent
& event
) {
99 bool activate
= ((event
.key_code() == ui::VKEY_SPACE
) ||
100 (event
.key_code() == ui::VKEY_RETURN
));
106 // Focus the link on key pressed.
110 listener_
->LinkClicked(this, event
.flags());
115 void Link::OnGestureEvent(ui::GestureEvent
* event
) {
119 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
121 } else if (event
->type() == ui::ET_GESTURE_TAP
) {
124 listener_
->LinkClicked(this, event
->flags());
132 bool Link::SkipDefaultKeyEventProcessing(const ui::KeyEvent
& event
) {
133 // Make sure we don't process space or enter as accelerators.
134 return (event
.key_code() == ui::VKEY_SPACE
) ||
135 (event
.key_code() == ui::VKEY_RETURN
);
138 void Link::GetAccessibleState(ui::AXViewState
* state
) {
139 Label::GetAccessibleState(state
);
140 state
->role
= ui::AX_ROLE_LINK
;
143 void Link::OnEnabledChanged() {
145 View::OnEnabledChanged();
148 void Link::OnFocus() {
150 // We render differently focused.
154 void Link::OnBlur() {
156 // We render differently focused.
160 void Link::SetFontList(const gfx::FontList
& font_list
) {
161 Label::SetFontList(font_list
);
165 void Link::SetText(const base::string16
& text
) {
166 Label::SetText(text
);
167 // Disable focusability for empty links. Otherwise Label::GetInsets() will
168 // give them an unconditional 1-px. inset on every side to allow for a focus
169 // border, when in this case we probably wanted zero width.
170 SetFocusable(!text
.empty());
173 void Link::OnNativeThemeChanged(const ui::NativeTheme
* theme
) {
174 Label::SetEnabledColor(GetEnabledColor());
176 theme
->GetSystemColor(ui::NativeTheme::kColorId_LinkDisabled
));
179 void Link::SetEnabledColor(SkColor color
) {
180 requested_enabled_color_set_
= true;
181 requested_enabled_color_
= color
;
182 Label::SetEnabledColor(GetEnabledColor());
185 void Link::SetPressedColor(SkColor color
) {
186 requested_pressed_color_set_
= true;
187 requested_pressed_color_
= color
;
188 Label::SetEnabledColor(GetEnabledColor());
191 void Link::SetUnderline(bool underline
) {
192 if (underline_
== underline
)
194 underline_
= underline
;
204 // Label::Init() calls SetText(), but if that's being called from Label(), our
205 // SetText() override will not be reached (because the constructed class is
206 // only a Label at the moment, not yet a Link). So so the set_focusable()
207 // call explicitly here.
208 SetFocusable(!text().empty());
211 void Link::SetPressed(bool pressed
) {
212 if (pressed_
!= pressed
) {
214 Label::SetEnabledColor(GetEnabledColor());
220 void Link::RecalculateFont() {
221 // Underline the link iff it is enabled and |underline_| is true.
222 const int style
= font_list().GetFontStyle();
223 const int intended_style
= (enabled() && underline_
) ?
224 (style
| gfx::Font::UNDERLINE
) : (style
& ~gfx::Font::UNDERLINE
);
225 if (style
!= intended_style
)
226 Label::SetFontList(font_list().DeriveWithStyle(intended_style
));
229 SkColor
Link::GetEnabledColor() {
230 // In material mode, there is no pressed effect, so always use the unpressed
232 if (!pressed_
|| ui::MaterialDesignController::IsModeMaterial()) {
233 if (!requested_enabled_color_set_
&& GetNativeTheme())
234 return GetNativeTheme()->GetSystemColor(
235 ui::NativeTheme::kColorId_LinkEnabled
);
237 return requested_enabled_color_
;
240 if (!requested_pressed_color_set_
&& GetNativeTheme())
241 return GetNativeTheme()->GetSystemColor(
242 ui::NativeTheme::kColorId_LinkPressed
);
244 return requested_pressed_color_
;