1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/controls/menu/menu_controller.h"
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_utils.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/geometry/point.h"
17 #include "ui/gfx/geometry/vector2d.h"
18 #include "ui/gfx/native_widget_types.h"
19 #include "ui/gfx/screen.h"
20 #include "ui/native_theme/native_theme.h"
21 #include "ui/views/controls/button/menu_button.h"
22 #include "ui/views/controls/menu/menu_config.h"
23 #include "ui/views/controls/menu/menu_controller_delegate.h"
24 #include "ui/views/controls/menu/menu_host_root_view.h"
25 #include "ui/views/controls/menu/menu_item_view.h"
26 #include "ui/views/controls/menu/menu_message_loop.h"
27 #include "ui/views/controls/menu/menu_scroll_view_container.h"
28 #include "ui/views/controls/menu/submenu_view.h"
29 #include "ui/views/drag_utils.h"
30 #include "ui/views/focus/view_storage.h"
31 #include "ui/views/mouse_constants.h"
32 #include "ui/views/view.h"
33 #include "ui/views/view_constants.h"
34 #include "ui/views/views_delegate.h"
35 #include "ui/views/widget/root_view.h"
36 #include "ui/views/widget/tooltip_manager.h"
37 #include "ui/views/widget/widget.h"
40 #include "ui/base/win/internal_constants.h"
41 #include "ui/gfx/win/dpi.h"
42 #include "ui/views/win/hwnd_util.h"
46 using base::TimeDelta
;
47 using ui::OSExchangeData
;
49 // Period of the scroll timer (in milliseconds).
50 static const int kScrollTimerMS
= 30;
52 // Amount of time from when the drop exits the menu and the menu is hidden.
53 static const int kCloseOnExitTime
= 1200;
55 // If a context menu is invoked by touch, we shift the menu by this offset so
56 // that the finger does not obscure the menu.
57 static const int kCenteredContextMenuYOffset
= -15;
63 // When showing context menu on mouse down, the user might accidentally select
64 // the menu item on the subsequent mouse up. To prevent this, we add the
65 // following delay before the user is able to select an item.
66 static int menu_selection_hold_time_ms
= kMinimumMsPressedToActivate
;
68 // The spacing offset for the bubble tip.
69 const int kBubbleTipSizeLeftRight
= 12;
70 const int kBubbleTipSizeTopBottom
= 11;
72 // The maximum distance (in DIPS) that the mouse can be moved before it should
73 // trigger a mouse menu item activation (regardless of how long the menu has
75 const float kMaximumLengthMovedToActivate
= 4.0f
;
77 // Returns true if the mnemonic of |menu| matches key.
78 bool MatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
79 return key
!= 0 && menu
->GetMnemonic() == key
;
82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
84 bool TitleMatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
85 if (menu
->GetMnemonic())
88 base::string16 lower_title
= base::i18n::ToLower(menu
->title());
89 return !lower_title
.empty() && lower_title
[0] == key
;
92 // Returns the first descendant of |view| that is hot tracked.
93 static CustomButton
* GetFirstHotTrackedView(View
* view
) {
96 CustomButton
* button
= CustomButton::AsCustomButton(view
);
98 if (button
->IsHotTracked())
102 for (int i
= 0; i
< view
->child_count(); ++i
) {
103 CustomButton
* hot_view
= GetFirstHotTrackedView(view
->child_at(i
));
110 // Recurses through the child views of |view| returning the first view starting
111 // at |start| that is focusable. A value of -1 for |start| indicates to start at
112 // the first view (if |forward| is false, iterating starts at the last view). If
113 // |forward| is true the children are considered first to last, otherwise last
115 static View
* GetFirstFocusableView(View
* view
, int start
, bool forward
) {
117 for (int i
= start
== -1 ? 0 : start
; i
< view
->child_count(); ++i
) {
118 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
123 for (int i
= start
== -1 ? view
->child_count() - 1 : start
; i
>= 0; --i
) {
124 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
129 return view
->IsFocusable() ? view
: NULL
;
132 // Returns the first child of |start| that is focusable.
133 static View
* GetInitialFocusableView(View
* start
, bool forward
) {
134 return GetFirstFocusableView(start
, -1, forward
);
137 // Returns the next view after |start_at| that is focusable. Returns NULL if
138 // there are no focusable children of |ancestor| after |start_at|.
139 static View
* GetNextFocusableView(View
* ancestor
,
142 DCHECK(ancestor
->Contains(start_at
));
143 View
* parent
= start_at
;
145 View
* new_parent
= parent
->parent();
146 int index
= new_parent
->GetIndexOf(parent
);
147 index
+= forward
? 1 : -1;
148 if (forward
|| index
!= -1) {
149 View
* next
= GetFirstFocusableView(new_parent
, index
, forward
);
154 } while (parent
!= ancestor
);
160 // MenuScrollTask --------------------------------------------------------------
162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
167 class MenuController::MenuScrollTask
{
169 MenuScrollTask() : submenu_(NULL
), is_scrolling_up_(false), start_y_(0) {
170 pixels_per_second_
= MenuItemView::pref_menu_height() * 20;
173 void Update(const MenuController::MenuPart
& part
) {
174 if (!part
.is_scroll()) {
178 DCHECK(part
.submenu
);
179 SubmenuView
* new_menu
= part
.submenu
;
180 bool new_is_up
= (part
.type
== MenuController::MenuPart::SCROLL_UP
);
181 if (new_menu
== submenu_
&& is_scrolling_up_
== new_is_up
)
184 start_scroll_time_
= base::Time::Now();
185 start_y_
= part
.submenu
->GetVisibleBounds().y();
187 is_scrolling_up_
= new_is_up
;
189 if (!scrolling_timer_
.IsRunning()) {
190 scrolling_timer_
.Start(FROM_HERE
,
191 TimeDelta::FromMilliseconds(kScrollTimerMS
),
192 this, &MenuScrollTask::Run
);
196 void StopScrolling() {
197 if (scrolling_timer_
.IsRunning()) {
198 scrolling_timer_
.Stop();
203 // The menu being scrolled. Returns null if not scrolling.
204 SubmenuView
* submenu() const { return submenu_
; }
209 gfx::Rect vis_rect
= submenu_
->GetVisibleBounds();
210 const int delta_y
= static_cast<int>(
211 (base::Time::Now() - start_scroll_time_
).InMilliseconds() *
212 pixels_per_second_
/ 1000);
213 vis_rect
.set_y(is_scrolling_up_
?
214 std::max(0, start_y_
- delta_y
) :
215 std::min(submenu_
->height() - vis_rect
.height(), start_y_
+ delta_y
));
216 submenu_
->ScrollRectToVisible(vis_rect
);
219 // SubmenuView being scrolled.
220 SubmenuView
* submenu_
;
222 // Direction scrolling.
223 bool is_scrolling_up_
;
225 // Timer to periodically scroll.
226 base::RepeatingTimer
<MenuScrollTask
> scrolling_timer_
;
228 // Time we started scrolling at.
229 base::Time start_scroll_time_
;
231 // How many pixels to scroll per second.
232 int pixels_per_second_
;
234 // Y-coordinate of submenu_view_ when scrolling started.
237 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask
);
240 // MenuController:SelectByCharDetails ----------------------------------------
242 struct MenuController::SelectByCharDetails
{
243 SelectByCharDetails()
250 // Index of the first menu with the specified mnemonic.
253 // If true there are multiple menu items with the same mnemonic.
256 // Index of the selected item; may remain -1.
259 // If there are multiple matches this is the index of the item after the
260 // currently selected item whose mnemonic matches. This may remain -1 even
261 // though there are matches.
265 // MenuController:State ------------------------------------------------------
267 MenuController::State::State()
270 anchor(MENU_ANCHOR_TOPLEFT
),
271 context_menu(false) {
274 MenuController::State::~State() {}
276 // MenuController ------------------------------------------------------------
279 MenuController
* MenuController::active_instance_
= NULL
;
282 MenuController
* MenuController::GetActiveInstance() {
283 return active_instance_
;
286 MenuItemView
* MenuController::Run(Widget
* parent
,
289 const gfx::Rect
& bounds
,
290 MenuAnchorPosition position
,
293 int* result_event_flags
) {
294 exit_type_
= EXIT_NONE
;
295 possible_drag_
= false;
296 drag_in_progress_
= false;
297 did_initiate_drag_
= false;
298 closing_event_time_
= base::TimeDelta();
299 menu_start_time_
= base::TimeTicks::Now();
300 menu_start_mouse_press_loc_
= gfx::Point();
302 // If we are shown on mouse press, we will eat the subsequent mouse down and
303 // the parent widget will not be able to reset its state (it might have mouse
304 // capture from the mouse down). So we clear its state here.
306 View
* root_view
= parent
->GetRootView();
308 root_view
->SetMouseHandler(NULL
);
309 const ui::Event
* event
=
310 static_cast<internal::RootView
*>(root_view
)->current_event();
311 if (event
&& event
->type() == ui::ET_MOUSE_PRESSED
) {
312 gfx::Point
screen_loc(
313 static_cast<const ui::MouseEvent
*>(event
)->location());
314 View::ConvertPointToScreen(
315 static_cast<View
*>(event
->target()), &screen_loc
);
316 menu_start_mouse_press_loc_
= screen_loc
;
321 bool nested_menu
= showing_
;
323 // Only support nesting of blocking_run menus, nesting of
324 // blocking/non-blocking shouldn't be needed.
325 DCHECK(blocking_run_
);
327 // We're already showing, push the current state.
328 menu_stack_
.push_back(
329 std::make_pair(state_
, make_linked_ptr(pressed_lock_
.release())));
331 // The context menu should be owned by the same parent.
332 DCHECK_EQ(owner_
, parent
);
337 // Reset current state.
338 pending_state_
= State();
340 UpdateInitialLocation(bounds
, position
, context_menu
);
343 owner_
->RemoveObserver(this);
346 owner_
->AddObserver(this);
348 // Set the selection, which opens the initial menu.
349 SetSelection(root
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
351 if (!blocking_run_
) {
352 if (!is_nested_drag
) {
353 // Start the timer to hide the menu. This is needed as we get no
354 // notification when the drag has finished.
355 StartCancelAllTimer();
361 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
363 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
364 if (ViewsDelegate::GetInstance())
365 ViewsDelegate::GetInstance()->AddRef();
367 // We need to turn on nestable tasks as in some situations (pressing alt-f for
368 // one) the menus are run from a task. If we don't do this and are invoked
369 // from a task none of the tasks we schedule are processed and the menu
370 // appears totally broken.
371 message_loop_depth_
++;
372 DCHECK_LE(message_loop_depth_
, 2);
373 RunMessageLoop(nested_menu
);
374 message_loop_depth_
--;
376 if (ViewsDelegate::GetInstance())
377 ViewsDelegate::GetInstance()->ReleaseRef();
379 // Close any open menus.
380 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
383 // On Windows, if we select the menu item by touch and if the window at the
384 // location is another window on the same thread, that window gets a
385 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
386 // correct. We workaround this by setting a property on the window at the
387 // current cursor location. We check for this property in our
388 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
390 if (item_selected_by_touch_
) {
391 item_selected_by_touch_
= false;
393 ::GetCursorPos(&cursor_pos
);
394 HWND window
= ::WindowFromPoint(cursor_pos
);
395 if (::GetWindowThreadProcessId(window
, NULL
) ==
396 ::GetCurrentThreadId()) {
397 ::SetProp(window
, ui::kIgnoreTouchMouseActivateForWindow
,
398 reinterpret_cast<HANDLE
>(true));
403 linked_ptr
<MenuButton::PressedLock
> nested_pressed_lock
;
405 DCHECK(!menu_stack_
.empty());
406 // We're running from within a menu, restore the previous state.
407 // The menus are already showing, so we don't have to show them.
408 state_
= menu_stack_
.back().first
;
409 pending_state_
= menu_stack_
.back().first
;
410 nested_pressed_lock
= menu_stack_
.back().second
;
411 menu_stack_
.pop_back();
414 did_capture_
= false;
417 MenuItemView
* result
= result_
;
418 // In case we're nested, reset result_.
421 if (result_event_flags
)
422 *result_event_flags
= accept_event_flags_
;
424 if (exit_type_
== EXIT_OUTERMOST
) {
425 SetExitType(EXIT_NONE
);
427 if (nested_menu
&& result
) {
428 // We're nested and about to return a value. The caller might enter
429 // another blocking loop. We need to make sure all menus are hidden
430 // before that happens otherwise the menus will stay on screen.
431 CloseAllNestedMenus();
432 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
434 // Set exit_all_, which makes sure all nested loops exit immediately.
435 if (exit_type_
!= EXIT_DESTROYED
)
436 SetExitType(EXIT_ALL
);
437 } else if (exit_type_
!= EXIT_NONE
&& message_loop_depth_
) {
438 // If we're closing all menus, also mark the next topmost menu
439 // message loop for termination, so that we'll unwind fully.
440 TerminateNestedMessageLoop();
444 // Reset our pressed lock to the previous state's, if there was one.
445 // The lock handles the case if the button was destroyed.
446 pressed_lock_
.reset(nested_pressed_lock
.release());
451 void MenuController::Cancel(ExitType type
) {
452 // If the menu has already been destroyed, no further cancellation is
453 // needed. We especially don't want to set the |exit_type_| to a lesser
455 if (exit_type_
== EXIT_DESTROYED
|| exit_type_
== type
)
459 // This occurs if we're in the process of notifying the delegate for a drop
460 // and the delegate cancels us.
464 MenuItemView
* selected
= state_
.item
;
467 SendMouseCaptureLostToActiveView();
469 // Hide windows immediately.
470 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
472 if (!blocking_run_
) {
473 // If we didn't block the caller we need to notify the menu, which
474 // triggers deleting us.
477 delegate_
->DropMenuClosed(
478 internal::MenuControllerDelegate::NOTIFY_DELEGATE
,
479 selected
->GetRootMenuItem());
480 // WARNING: the call to MenuClosed deletes us.
485 void MenuController::OnMousePressed(SubmenuView
* source
,
486 const ui::MouseEvent
& event
) {
487 SetSelectionOnPointerDown(source
, event
);
490 void MenuController::OnMouseDragged(SubmenuView
* source
,
491 const ui::MouseEvent
& event
) {
492 MenuPart part
= GetMenuPart(source
, event
.location());
493 UpdateScrolling(part
);
498 if (possible_drag_
) {
499 if (View::ExceededDragThreshold(event
.location() - press_pt_
))
500 StartDrag(source
, press_pt_
);
503 MenuItemView
* mouse_menu
= NULL
;
504 if (part
.type
== MenuPart::MENU_ITEM
) {
506 part
.menu
= source
->GetMenuItem();
508 mouse_menu
= part
.menu
;
509 SetSelection(part
.menu
? part
.menu
: state_
.item
, SELECTION_OPEN_SUBMENU
);
510 } else if (part
.type
== MenuPart::NONE
) {
511 ShowSiblingMenu(source
, event
.location());
513 UpdateActiveMouseView(source
, event
, mouse_menu
);
516 void MenuController::OnMouseReleased(SubmenuView
* source
,
517 const ui::MouseEvent
& event
) {
522 possible_drag_
= false;
523 DCHECK(blocking_run_
);
524 MenuPart part
= GetMenuPart(source
, event
.location());
525 if (event
.IsRightMouseButton() && part
.type
== MenuPart::MENU_ITEM
) {
526 MenuItemView
* menu
= part
.menu
;
527 // |menu| is NULL means this event is from an empty menu or a separator.
528 // If it is from an empty menu, use parent context menu instead of that.
530 part
.submenu
->child_count() == 1 &&
531 part
.submenu
->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID
) {
536 gfx::Point
screen_location(event
.location());
537 View::ConvertPointToScreen(source
->GetScrollViewContainer(),
539 if (ShowContextMenu(menu
, screen_location
, ui::MENU_SOURCE_MOUSE
))
544 // We can use Ctrl+click or the middle mouse button to recursively open urls
545 // for selected folder menu items. If it's only a left click, show the
546 // contents of the folder.
547 if (!part
.is_scroll() && part
.menu
&&
548 !(part
.menu
->HasSubmenu() &&
549 (event
.flags() & ui::EF_LEFT_MOUSE_BUTTON
))) {
550 if (GetActiveMouseView()) {
551 SendMouseReleaseToActiveView(source
, event
);
554 // If a mouse release was received quickly after showing.
555 base::TimeDelta time_shown
= base::TimeTicks::Now() - menu_start_time_
;
556 if (time_shown
.InMilliseconds() < menu_selection_hold_time_ms
) {
557 // And it wasn't far from the mouse press location.
558 gfx::Point
screen_loc(event
.location());
559 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
560 gfx::Vector2d moved
= screen_loc
- menu_start_mouse_press_loc_
;
561 if (moved
.Length() < kMaximumLengthMovedToActivate
) {
562 // Ignore the mouse release as it was likely this menu was shown under
563 // the mouse and the action was just a normal click.
567 if (part
.menu
->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
568 part
.menu
->GetCommand(), event
)) {
569 part
.menu
->GetDelegate()->ExecuteCommand(part
.menu
->GetCommand(),
573 if (!part
.menu
->NonIconChildViewsCount() &&
574 part
.menu
->GetDelegate()->IsTriggerableEvent(part
.menu
, event
)) {
575 base::TimeDelta shown_time
= base::TimeTicks::Now() - menu_start_time_
;
576 if (!state_
.context_menu
|| !View::ShouldShowContextMenuOnMousePress() ||
577 shown_time
.InMilliseconds() > menu_selection_hold_time_ms
) {
578 Accept(part
.menu
, event
.flags());
582 } else if (part
.type
== MenuPart::MENU_ITEM
) {
583 // User either clicked on empty space, or a menu that has children.
584 SetSelection(part
.menu
? part
.menu
: state_
.item
,
585 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
587 SendMouseCaptureLostToActiveView();
590 void MenuController::OnMouseMoved(SubmenuView
* source
,
591 const ui::MouseEvent
& event
) {
592 HandleMouseLocation(source
, event
.location());
595 void MenuController::OnMouseEntered(SubmenuView
* source
,
596 const ui::MouseEvent
& event
) {
597 // MouseEntered is always followed by a mouse moved, so don't need to
601 bool MenuController::OnMouseWheel(SubmenuView
* source
,
602 const ui::MouseWheelEvent
& event
) {
603 MenuPart part
= GetMenuPart(source
, event
.location());
604 return part
.submenu
&& part
.submenu
->OnMouseWheel(event
);
607 void MenuController::OnGestureEvent(SubmenuView
* source
,
608 ui::GestureEvent
* event
) {
609 MenuPart part
= GetMenuPart(source
, event
->location());
610 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
611 SetSelectionOnPointerDown(source
, *event
);
612 event
->StopPropagation();
613 } else if (event
->type() == ui::ET_GESTURE_LONG_PRESS
) {
614 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
615 gfx::Point
screen_location(event
->location());
616 View::ConvertPointToScreen(source
->GetScrollViewContainer(),
618 if (ShowContextMenu(part
.menu
, screen_location
, ui::MENU_SOURCE_TOUCH
))
619 event
->StopPropagation();
621 } else if (event
->type() == ui::ET_GESTURE_TAP
) {
622 if (!part
.is_scroll() && part
.menu
&&
623 !(part
.menu
->HasSubmenu())) {
624 if (part
.menu
->GetDelegate()->IsTriggerableEvent(
625 part
.menu
, *event
)) {
626 Accept(part
.menu
, event
->flags());
627 item_selected_by_touch_
= true;
629 event
->StopPropagation();
630 } else if (part
.type
== MenuPart::MENU_ITEM
) {
631 // User either tapped on empty space, or a menu that has children.
632 SetSelection(part
.menu
? part
.menu
: state_
.item
,
633 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
634 event
->StopPropagation();
636 } else if (event
->type() == ui::ET_GESTURE_TAP_CANCEL
&&
638 part
.type
== MenuPart::MENU_ITEM
) {
639 // Move the selection to the parent menu so that the selection in the
640 // current menu is unset. Make sure the submenu remains open by sending the
641 // appropriate SetSelectionTypes flags.
642 SetSelection(part
.menu
->GetParentMenuItem(),
643 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
644 event
->StopPropagation();
647 if (event
->stopped_propagation())
652 part
.submenu
->OnGestureEvent(event
);
655 bool MenuController::GetDropFormats(
658 std::set
<OSExchangeData::CustomFormat
>* custom_formats
) {
659 return source
->GetMenuItem()->GetDelegate()->GetDropFormats(
660 source
->GetMenuItem(), formats
, custom_formats
);
663 bool MenuController::AreDropTypesRequired(SubmenuView
* source
) {
664 return source
->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
665 source
->GetMenuItem());
668 bool MenuController::CanDrop(SubmenuView
* source
, const OSExchangeData
& data
) {
669 return source
->GetMenuItem()->GetDelegate()->CanDrop(source
->GetMenuItem(),
673 void MenuController::OnDragEntered(SubmenuView
* source
,
674 const ui::DropTargetEvent
& event
) {
675 valid_drop_coordinates_
= false;
678 int MenuController::OnDragUpdated(SubmenuView
* source
,
679 const ui::DropTargetEvent
& event
) {
680 StopCancelAllTimer();
682 gfx::Point
screen_loc(event
.location());
683 View::ConvertPointToScreen(source
, &screen_loc
);
684 if (valid_drop_coordinates_
&& screen_loc
== drop_pt_
)
685 return last_drop_operation_
;
686 drop_pt_
= screen_loc
;
687 valid_drop_coordinates_
= true;
689 MenuItemView
* menu_item
= GetMenuItemAt(source
, event
.x(), event
.y());
690 bool over_empty_menu
= false;
692 // See if we're over an empty menu.
693 menu_item
= GetEmptyMenuItemAt(source
, event
.x(), event
.y());
695 over_empty_menu
= true;
697 MenuDelegate::DropPosition drop_position
= MenuDelegate::DROP_NONE
;
698 int drop_operation
= ui::DragDropTypes::DRAG_NONE
;
700 gfx::Point
menu_item_loc(event
.location());
701 View::ConvertPointToTarget(source
, menu_item
, &menu_item_loc
);
702 MenuItemView
* query_menu_item
;
703 if (!over_empty_menu
) {
704 int menu_item_height
= menu_item
->height();
705 if (menu_item
->HasSubmenu() &&
706 (menu_item_loc
.y() > kDropBetweenPixels
&&
707 menu_item_loc
.y() < (menu_item_height
- kDropBetweenPixels
))) {
708 drop_position
= MenuDelegate::DROP_ON
;
710 drop_position
= (menu_item_loc
.y() < menu_item_height
/ 2) ?
711 MenuDelegate::DROP_BEFORE
: MenuDelegate::DROP_AFTER
;
713 query_menu_item
= menu_item
;
715 query_menu_item
= menu_item
->GetParentMenuItem();
716 drop_position
= MenuDelegate::DROP_ON
;
718 drop_operation
= menu_item
->GetDelegate()->GetDropOperation(
719 query_menu_item
, event
, &drop_position
);
721 // If the menu has a submenu, schedule the submenu to open.
722 SetSelection(menu_item
, menu_item
->HasSubmenu() ? SELECTION_OPEN_SUBMENU
:
725 if (drop_position
== MenuDelegate::DROP_NONE
||
726 drop_operation
== ui::DragDropTypes::DRAG_NONE
)
729 SetSelection(source
->GetMenuItem(), SELECTION_OPEN_SUBMENU
);
731 SetDropMenuItem(menu_item
, drop_position
);
732 last_drop_operation_
= drop_operation
;
733 return drop_operation
;
736 void MenuController::OnDragExited(SubmenuView
* source
) {
737 StartCancelAllTimer();
741 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
745 int MenuController::OnPerformDrop(SubmenuView
* source
,
746 const ui::DropTargetEvent
& event
) {
747 DCHECK(drop_target_
);
748 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
749 // we don't call cancel here.
751 MenuItemView
* item
= state_
.item
;
754 MenuItemView
* drop_target
= drop_target_
;
755 MenuDelegate::DropPosition drop_position
= drop_position_
;
757 // Close all menus, including any nested menus.
758 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
759 CloseAllNestedMenus();
761 // Set state such that we exit.
763 SetExitType(EXIT_ALL
);
765 // If over an empty menu item, drop occurs on the parent.
766 if (drop_target
->id() == MenuItemView::kEmptyMenuItemViewID
)
767 drop_target
= drop_target
->GetParentMenuItem();
769 if (!IsBlockingRun()) {
770 delegate_
->DropMenuClosed(
771 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE
,
772 item
->GetRootMenuItem());
775 // WARNING: the call to MenuClosed deletes us.
777 return drop_target
->GetDelegate()->OnPerformDrop(
778 drop_target
, drop_position
, event
);
781 void MenuController::OnDragEnteredScrollButton(SubmenuView
* source
,
784 part
.type
= is_up
? MenuPart::SCROLL_UP
: MenuPart::SCROLL_DOWN
;
785 part
.submenu
= source
;
786 UpdateScrolling(part
);
788 // Do this to force the selection to hide.
789 SetDropMenuItem(source
->GetMenuItemAt(0), MenuDelegate::DROP_NONE
);
791 StopCancelAllTimer();
794 void MenuController::OnDragExitedScrollButton(SubmenuView
* source
) {
795 StartCancelAllTimer();
796 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
800 void MenuController::OnDragWillStart() {
801 DCHECK(!drag_in_progress_
);
802 drag_in_progress_
= true;
805 void MenuController::OnDragComplete(bool should_close
) {
806 DCHECK(drag_in_progress_
);
807 drag_in_progress_
= false;
808 if (showing_
&& should_close
&& GetActiveInstance() == this) {
809 CloseAllNestedMenus();
814 ui::PostDispatchAction
MenuController::OnWillDispatchKeyEvent(
815 base::char16 character
,
816 ui::KeyboardCode key_code
) {
817 if (exit_type() == MenuController::EXIT_ALL
||
818 exit_type() == MenuController::EXIT_DESTROYED
) {
819 TerminateNestedMessageLoop();
820 return ui::POST_DISPATCH_PERFORM_DEFAULT
;
824 SelectByChar(character
);
828 if (exit_type() != MenuController::EXIT_NONE
)
829 TerminateNestedMessageLoop();
831 return ui::POST_DISPATCH_NONE
;
834 void MenuController::UpdateSubmenuSelection(SubmenuView
* submenu
) {
835 if (submenu
->IsShowing()) {
836 gfx::Point point
= GetScreen()->GetCursorScreenPoint();
837 const SubmenuView
* root_submenu
=
838 submenu
->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
839 View::ConvertPointFromScreen(
840 root_submenu
->GetWidget()->GetRootView(), &point
);
841 HandleMouseLocation(submenu
, point
);
845 void MenuController::OnWidgetDestroying(Widget
* widget
) {
846 DCHECK_EQ(owner_
, widget
);
847 owner_
->RemoveObserver(this);
849 message_loop_
->ClearOwner();
852 bool MenuController::IsCancelAllTimerRunningForTest() {
853 return cancel_all_timer_
.IsRunning();
857 void MenuController::TurnOffMenuSelectionHoldForTest() {
858 menu_selection_hold_time_ms
= -1;
861 void MenuController::SetSelection(MenuItemView
* menu_item
,
862 int selection_types
) {
863 size_t paths_differ_at
= 0;
864 std::vector
<MenuItemView
*> current_path
;
865 std::vector
<MenuItemView
*> new_path
;
866 BuildPathsAndCalculateDiff(pending_state_
.item
, menu_item
, ¤t_path
,
867 &new_path
, &paths_differ_at
);
869 size_t current_size
= current_path
.size();
870 size_t new_size
= new_path
.size();
872 bool pending_item_changed
= pending_state_
.item
!= menu_item
;
873 if (pending_item_changed
&& pending_state_
.item
) {
874 CustomButton
* button
= GetFirstHotTrackedView(pending_state_
.item
);
876 button
->SetHotTracked(false);
879 // Notify the old path it isn't selected.
880 MenuDelegate
* current_delegate
=
881 current_path
.empty() ? NULL
: current_path
.front()->GetDelegate();
882 for (size_t i
= paths_differ_at
; i
< current_size
; ++i
) {
883 if (current_delegate
&&
884 current_path
[i
]->GetType() == MenuItemView::SUBMENU
) {
885 current_delegate
->WillHideMenu(current_path
[i
]);
887 current_path
[i
]->SetSelected(false);
890 // Notify the new path it is selected.
891 for (size_t i
= paths_differ_at
; i
< new_size
; ++i
) {
892 new_path
[i
]->ScrollRectToVisible(new_path
[i
]->GetLocalBounds());
893 new_path
[i
]->SetSelected(true);
896 if (menu_item
&& menu_item
->GetDelegate())
897 menu_item
->GetDelegate()->SelectionChanged(menu_item
);
899 DCHECK(menu_item
|| (selection_types
& SELECTION_EXIT
) != 0);
901 pending_state_
.item
= menu_item
;
902 pending_state_
.submenu_open
= (selection_types
& SELECTION_OPEN_SUBMENU
) != 0;
905 StopCancelAllTimer();
906 // Resets show timer only when pending menu item is changed.
907 if (pending_item_changed
)
910 if (selection_types
& SELECTION_UPDATE_IMMEDIATELY
)
911 CommitPendingSelection();
912 else if (pending_item_changed
)
915 // Notify an accessibility focus event on all menu items except for the root.
917 (MenuDepth(menu_item
) != 1 ||
918 menu_item
->GetType() != MenuItemView::SUBMENU
)) {
919 menu_item
->NotifyAccessibilityEvent(
920 ui::AX_EVENT_FOCUS
, true);
924 void MenuController::SetSelectionOnPointerDown(SubmenuView
* source
,
925 const ui::LocatedEvent
& event
) {
929 DCHECK(!GetActiveMouseView());
931 MenuPart part
= GetMenuPart(source
, event
.location());
932 if (part
.is_scroll())
933 return; // Ignore presses on scroll buttons.
935 // When this menu is opened through a touch event, a simulated right-click
936 // is sent before the menu appears. Ignore it.
937 if ((event
.flags() & ui::EF_RIGHT_MOUSE_BUTTON
) &&
938 (event
.flags() & ui::EF_FROM_TOUCH
))
941 if (part
.type
== MenuPart::NONE
||
942 (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
&&
943 part
.menu
->GetRootMenuItem() != state_
.item
->GetRootMenuItem())) {
944 // Remember the time stamp of the current (press down) event. The owner can
945 // then use this to figure out if this menu was finished with the same click
946 // which is sent to it thereafter.
947 closing_event_time_
= event
.time_stamp();
949 // Mouse wasn't pressed over any menu, or the active menu, cancel.
952 // We're going to close and we own the mouse capture. We need to repost the
953 // mouse down, otherwise the window the user clicked on won't get the event.
954 RepostEvent(source
, event
);
958 ExitType exit_type
= EXIT_ALL
;
959 if (!menu_stack_
.empty()) {
960 // We're running nested menus. Only exit all if the mouse wasn't over one
961 // of the menus from the last run.
962 gfx::Point
screen_loc(event
.location());
963 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
964 MenuPart last_part
= GetMenuPartByScreenCoordinateUsingMenu(
965 menu_stack_
.back().first
.item
, screen_loc
);
966 if (last_part
.type
!= MenuPart::NONE
)
967 exit_type
= EXIT_OUTERMOST
;
971 #if defined(OS_CHROMEOS)
972 // We're going to exit the menu and want to repost the event so that is
973 // is handled normally after the context menu has exited. We call
974 // RepostEvent after Cancel so that mouse capture has been released so
975 // that finding the event target is unaffected by the current capture.
976 RepostEvent(source
, event
);
978 // Do not repost events for Linux Aura because this behavior is more
979 // consistent with the behavior of other Linux apps.
983 // On a press we immediately commit the selection, that way a submenu
984 // pops up immediately rather than after a delay.
985 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
987 part
.menu
= part
.parent
;
988 selection_types
|= SELECTION_OPEN_SUBMENU
;
990 if (part
.menu
->GetDelegate()->CanDrag(part
.menu
)) {
991 possible_drag_
= true;
992 press_pt_
= event
.location();
994 if (part
.menu
->HasSubmenu())
995 selection_types
|= SELECTION_OPEN_SUBMENU
;
997 SetSelection(part
.menu
, selection_types
);
1000 void MenuController::StartDrag(SubmenuView
* source
,
1001 const gfx::Point
& location
) {
1002 MenuItemView
* item
= state_
.item
;
1004 // Points are in the coordinates of the submenu, need to map to that of
1005 // the selected item. Additionally source may not be the parent of
1006 // the selected item, so need to map to screen first then to item.
1007 gfx::Point
press_loc(location
);
1008 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &press_loc
);
1009 View::ConvertPointFromScreen(item
, &press_loc
);
1010 gfx::Point
widget_loc(press_loc
);
1011 View::ConvertPointToWidget(item
, &widget_loc
);
1012 scoped_ptr
<gfx::Canvas
> canvas(GetCanvasForDragImage(
1013 source
->GetWidget(), gfx::Size(item
->width(), item
->height())));
1014 item
->PaintButton(canvas
.get(), MenuItemView::PB_FOR_DRAG
);
1016 OSExchangeData data
;
1017 item
->GetDelegate()->WriteDragData(item
, &data
);
1018 drag_utils::SetDragImageOnDataObject(*canvas
,
1019 press_loc
.OffsetFromOrigin(),
1022 int drag_ops
= item
->GetDelegate()->GetDragOperations(item
);
1023 did_initiate_drag_
= true;
1024 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
1025 item
->GetWidget()->RunShellDrag(NULL
, data
, widget_loc
, drag_ops
,
1026 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
);
1027 did_initiate_drag_
= false;
1030 void MenuController::OnKeyDown(ui::KeyboardCode key_code
) {
1031 DCHECK(blocking_run_
);
1035 IncrementSelection(INCREMENT_SELECTION_UP
);
1039 IncrementSelection(INCREMENT_SELECTION_DOWN
);
1042 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1044 case ui::VKEY_RIGHT
:
1045 if (base::i18n::IsRTL())
1048 OpenSubmenuChangeSelectionIfCan();
1052 if (base::i18n::IsRTL())
1053 OpenSubmenuChangeSelectionIfCan();
1058 // On Mac, treat space the same as return.
1059 #if !defined(OS_MACOSX)
1060 case ui::VKEY_SPACE
:
1061 SendAcceleratorToHotTrackedView();
1068 // Fallthrough to accept or dismiss combobox menus on F4, like windows.
1069 case ui::VKEY_RETURN
:
1070 #if defined(OS_MACOSX)
1071 case ui::VKEY_SPACE
:
1073 if (pending_state_
.item
) {
1074 if (pending_state_
.item
->HasSubmenu()) {
1075 if (key_code
== ui::VKEY_F4
&&
1076 pending_state_
.item
->GetSubmenu()->IsShowing())
1079 OpenSubmenuChangeSelectionIfCan();
1081 if (!SendAcceleratorToHotTrackedView() &&
1082 pending_state_
.item
->enabled()) {
1083 Accept(pending_state_
.item
, 0);
1089 case ui::VKEY_ESCAPE
:
1090 if (!state_
.item
->GetParentMenuItem() ||
1091 (!state_
.item
->GetParentMenuItem()->GetParentMenuItem() &&
1092 (!state_
.item
->HasSubmenu() ||
1093 !state_
.item
->GetSubmenu()->IsShowing()))) {
1094 // User pressed escape and only one menu is shown, cancel it.
1095 Cancel(EXIT_OUTERMOST
);
1101 case ui::VKEY_APPS
: {
1102 CustomButton
* hot_view
= GetFirstHotTrackedView(pending_state_
.item
);
1104 hot_view
->ShowContextMenu(hot_view
->GetKeyboardContextMenuLocation(),
1105 ui::MENU_SOURCE_KEYBOARD
);
1106 } else if (pending_state_
.item
->enabled() &&
1107 pending_state_
.item
->GetRootMenuItem() !=
1108 pending_state_
.item
) {
1109 // Show the context menu for the given menu item. We don't try to show
1110 // the menu for the (boundless) root menu item. This can happen, e.g.,
1111 // when the user hits the APPS key after opening the menu, when no item
1112 // is selected, but showing a context menu for an implicitly-selected
1113 // and invisible item doesn't make sense.
1114 ShowContextMenu(pending_state_
.item
,
1115 pending_state_
.item
->GetKeyboardContextMenuLocation(),
1116 ui::MENU_SOURCE_KEYBOARD
);
1126 MenuController::MenuController(ui::NativeTheme
* theme
,
1128 internal::MenuControllerDelegate
* delegate
)
1129 : blocking_run_(blocking
),
1131 exit_type_(EXIT_NONE
),
1132 did_capture_(false),
1134 accept_event_flags_(0),
1136 drop_position_(MenuDelegate::DROP_UNKNOWN
),
1138 possible_drag_(false),
1139 drag_in_progress_(false),
1140 did_initiate_drag_(false),
1141 valid_drop_coordinates_(false),
1142 last_drop_operation_(MenuDelegate::DROP_UNKNOWN
),
1143 showing_submenu_(false),
1144 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1145 delegate_(delegate
),
1146 message_loop_depth_(0),
1147 menu_config_(theme
),
1148 closing_event_time_(base::TimeDelta()),
1149 menu_start_time_(base::TimeTicks()),
1150 is_combobox_(false),
1151 item_selected_by_touch_(false),
1152 message_loop_(MenuMessageLoop::Create()) {
1153 active_instance_
= this;
1156 MenuController::~MenuController() {
1159 owner_
->RemoveObserver(this);
1160 if (active_instance_
== this)
1161 active_instance_
= NULL
;
1163 StopCancelAllTimer();
1166 void MenuController::RunMessageLoop(bool nested_menu
) {
1167 message_loop_
->Run(this, owner_
, nested_menu
);
1170 bool MenuController::SendAcceleratorToHotTrackedView() {
1171 CustomButton
* hot_view
= GetFirstHotTrackedView(pending_state_
.item
);
1175 ui::Accelerator
accelerator(ui::VKEY_RETURN
, ui::EF_NONE
);
1176 hot_view
->AcceleratorPressed(accelerator
);
1177 CustomButton
* button
= static_cast<CustomButton
*>(hot_view
);
1178 button
->SetHotTracked(true);
1182 void MenuController::UpdateInitialLocation(const gfx::Rect
& bounds
,
1183 MenuAnchorPosition position
,
1184 bool context_menu
) {
1185 pending_state_
.context_menu
= context_menu
;
1186 pending_state_
.initial_bounds
= bounds
;
1187 if (bounds
.height() > 1) {
1188 // Inset the bounds slightly, otherwise drag coordinates don't line up
1189 // nicely and menus close prematurely.
1190 pending_state_
.initial_bounds
.Inset(0, 1);
1193 // Reverse anchor position for RTL languages.
1194 if (base::i18n::IsRTL() &&
1195 (position
== MENU_ANCHOR_TOPRIGHT
|| position
== MENU_ANCHOR_TOPLEFT
)) {
1196 pending_state_
.anchor
= position
== MENU_ANCHOR_TOPRIGHT
1197 ? MENU_ANCHOR_TOPLEFT
1198 : MENU_ANCHOR_TOPRIGHT
;
1200 pending_state_
.anchor
= position
;
1203 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1204 // avoid repeated system queries for the info.
1205 pending_state_
.monitor_bounds
= GetScreen()->GetDisplayNearestPoint(
1206 bounds
.origin()).work_area();
1208 if (!pending_state_
.monitor_bounds
.Contains(bounds
)) {
1209 // Use the monitor area if the work area doesn't contain the bounds. This
1210 // handles showing a menu from the launcher.
1211 gfx::Rect monitor_area
= GetScreen()->GetDisplayNearestPoint(
1212 bounds
.origin()).bounds();
1213 if (monitor_area
.Contains(bounds
))
1214 pending_state_
.monitor_bounds
= monitor_area
;
1218 void MenuController::Accept(MenuItemView
* item
, int event_flags
) {
1219 DCHECK(IsBlockingRun());
1221 if (item
&& !menu_stack_
.empty() &&
1222 !item
->GetDelegate()->ShouldCloseAllMenusOnExecute(item
->GetCommand())) {
1223 SetExitType(EXIT_OUTERMOST
);
1225 SetExitType(EXIT_ALL
);
1227 accept_event_flags_
= event_flags
;
1230 bool MenuController::ShowSiblingMenu(SubmenuView
* source
,
1231 const gfx::Point
& mouse_location
) {
1232 if (!menu_stack_
.empty() || !pressed_lock_
.get())
1235 View
* source_view
= source
->GetScrollViewContainer();
1236 if (mouse_location
.x() >= 0 &&
1237 mouse_location
.x() < source_view
->width() &&
1238 mouse_location
.y() >= 0 &&
1239 mouse_location
.y() < source_view
->height()) {
1240 // The mouse is over the menu, no need to continue.
1244 gfx::NativeWindow window_under_mouse
= GetScreen()->GetWindowUnderCursor();
1245 // TODO(oshima): Replace with views only API.
1246 if (!owner_
|| window_under_mouse
!= owner_
->GetNativeWindow())
1249 // The user moved the mouse outside the menu and over the owning window. See
1250 // if there is a sibling menu we should show.
1251 gfx::Point
screen_point(mouse_location
);
1252 View::ConvertPointToScreen(source_view
, &screen_point
);
1253 MenuAnchorPosition anchor
;
1255 MenuButton
* button
= NULL
;
1256 MenuItemView
* alt_menu
= source
->GetMenuItem()->GetDelegate()->
1257 GetSiblingMenu(source
->GetMenuItem()->GetRootMenuItem(),
1258 screen_point
, &anchor
, &has_mnemonics
, &button
);
1259 if (!alt_menu
|| (state_
.item
&& state_
.item
->GetRootMenuItem() == alt_menu
))
1262 delegate_
->SiblingMenuCreated(alt_menu
);
1265 // If the delegate returns a menu, they must also return a button.
1270 // There is a sibling menu, update the button state, hide the current menu
1271 // and show the new one.
1272 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
1274 // Need to reset capture when we show the menu again, otherwise we aren't
1275 // going to get any events.
1276 did_capture_
= false;
1277 gfx::Point screen_menu_loc
;
1278 View::ConvertPointToScreen(button
, &screen_menu_loc
);
1280 // It is currently not possible to show a submenu recursively in a bubble.
1281 DCHECK(!MenuItemView::IsBubble(anchor
));
1282 // Subtract 1 from the height to make the popup flush with the button border.
1283 UpdateInitialLocation(gfx::Rect(screen_menu_loc
.x(), screen_menu_loc
.y(),
1284 button
->width(), button
->height() - 1),
1285 anchor
, state_
.context_menu
);
1286 alt_menu
->PrepareForRun(
1287 false, has_mnemonics
,
1288 source
->GetMenuItem()->GetRootMenuItem()->show_mnemonics_
);
1289 alt_menu
->controller_
= this;
1290 SetSelection(alt_menu
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1294 bool MenuController::ShowContextMenu(MenuItemView
* menu_item
,
1295 const gfx::Point
& screen_location
,
1296 ui::MenuSourceType source_type
) {
1297 // Set the selection immediately, making sure the submenu is only open
1298 // if it already was.
1299 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
1300 if (state_
.item
== pending_state_
.item
&& state_
.submenu_open
)
1301 selection_types
|= SELECTION_OPEN_SUBMENU
;
1302 SetSelection(pending_state_
.item
, selection_types
);
1304 if (menu_item
->GetDelegate()->ShowContextMenu(
1305 menu_item
, menu_item
->GetCommand(), screen_location
, source_type
)) {
1306 SendMouseCaptureLostToActiveView();
1312 void MenuController::CloseAllNestedMenus() {
1313 for (std::list
<NestedState
>::iterator i
= menu_stack_
.begin();
1314 i
!= menu_stack_
.end(); ++i
) {
1315 State
& state
= i
->first
;
1316 MenuItemView
* last_item
= state
.item
;
1317 for (MenuItemView
* item
= last_item
; item
;
1318 item
= item
->GetParentMenuItem()) {
1322 state
.submenu_open
= false;
1323 state
.item
= last_item
;
1327 MenuItemView
* MenuController::GetMenuItemAt(View
* source
, int x
, int y
) {
1328 // Walk the view hierarchy until we find a menu item (or the root).
1329 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1330 while (child_under_mouse
&&
1331 child_under_mouse
->id() != MenuItemView::kMenuItemViewID
) {
1332 child_under_mouse
= child_under_mouse
->parent();
1334 if (child_under_mouse
&& child_under_mouse
->enabled() &&
1335 child_under_mouse
->id() == MenuItemView::kMenuItemViewID
) {
1336 return static_cast<MenuItemView
*>(child_under_mouse
);
1341 MenuItemView
* MenuController::GetEmptyMenuItemAt(View
* source
, int x
, int y
) {
1342 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1343 if (child_under_mouse
&&
1344 child_under_mouse
->id() == MenuItemView::kEmptyMenuItemViewID
) {
1345 return static_cast<MenuItemView
*>(child_under_mouse
);
1350 bool MenuController::IsScrollButtonAt(SubmenuView
* source
,
1353 MenuPart::Type
* part
) {
1354 MenuScrollViewContainer
* scroll_view
= source
->GetScrollViewContainer();
1355 View
* child_under_mouse
=
1356 scroll_view
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1357 if (child_under_mouse
&& child_under_mouse
->enabled()) {
1358 if (child_under_mouse
== scroll_view
->scroll_up_button()) {
1359 *part
= MenuPart::SCROLL_UP
;
1362 if (child_under_mouse
== scroll_view
->scroll_down_button()) {
1363 *part
= MenuPart::SCROLL_DOWN
;
1370 MenuController::MenuPart
MenuController::GetMenuPart(
1371 SubmenuView
* source
,
1372 const gfx::Point
& source_loc
) {
1373 gfx::Point
screen_loc(source_loc
);
1374 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
1375 return GetMenuPartByScreenCoordinateUsingMenu(state_
.item
, screen_loc
);
1378 MenuController::MenuPart
MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1380 const gfx::Point
& screen_loc
) {
1382 for (; item
; item
= item
->GetParentMenuItem()) {
1383 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1384 GetMenuPartByScreenCoordinateImpl(item
->GetSubmenu(), screen_loc
,
1392 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1394 const gfx::Point
& screen_loc
,
1396 // Is the mouse over the scroll buttons?
1397 gfx::Point scroll_view_loc
= screen_loc
;
1398 View
* scroll_view_container
= menu
->GetScrollViewContainer();
1399 View::ConvertPointFromScreen(scroll_view_container
, &scroll_view_loc
);
1400 if (scroll_view_loc
.x() < 0 ||
1401 scroll_view_loc
.x() >= scroll_view_container
->width() ||
1402 scroll_view_loc
.y() < 0 ||
1403 scroll_view_loc
.y() >= scroll_view_container
->height()) {
1404 // Point isn't contained in menu.
1407 if (IsScrollButtonAt(menu
, scroll_view_loc
.x(), scroll_view_loc
.y(),
1409 part
->submenu
= menu
;
1413 // Not over the scroll button. Check the actual menu.
1414 if (DoesSubmenuContainLocation(menu
, screen_loc
)) {
1415 gfx::Point menu_loc
= screen_loc
;
1416 View::ConvertPointFromScreen(menu
, &menu_loc
);
1417 part
->menu
= GetMenuItemAt(menu
, menu_loc
.x(), menu_loc
.y());
1418 part
->type
= MenuPart::MENU_ITEM
;
1419 part
->submenu
= menu
;
1421 part
->parent
= menu
->GetMenuItem();
1425 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1426 // is contained by menu and so we return true. If we didn't return true other
1427 // menus would be searched, even though they are likely obscured by us.
1431 bool MenuController::DoesSubmenuContainLocation(SubmenuView
* submenu
,
1432 const gfx::Point
& screen_loc
) {
1433 gfx::Point view_loc
= screen_loc
;
1434 View::ConvertPointFromScreen(submenu
, &view_loc
);
1435 gfx::Rect vis_rect
= submenu
->GetVisibleBounds();
1436 return vis_rect
.Contains(view_loc
.x(), view_loc
.y());
1439 void MenuController::CommitPendingSelection() {
1442 size_t paths_differ_at
= 0;
1443 std::vector
<MenuItemView
*> current_path
;
1444 std::vector
<MenuItemView
*> new_path
;
1445 BuildPathsAndCalculateDiff(state_
.item
, pending_state_
.item
, ¤t_path
,
1446 &new_path
, &paths_differ_at
);
1448 // Hide the old menu.
1449 for (size_t i
= paths_differ_at
; i
< current_path
.size(); ++i
) {
1450 if (current_path
[i
]->HasSubmenu()) {
1451 current_path
[i
]->GetSubmenu()->Hide();
1455 // Copy pending to state_, making sure to preserve the direction menus were
1457 std::list
<bool> pending_open_direction
;
1458 state_
.open_leading
.swap(pending_open_direction
);
1459 state_
= pending_state_
;
1460 state_
.open_leading
.swap(pending_open_direction
);
1462 int menu_depth
= MenuDepth(state_
.item
);
1463 if (menu_depth
== 0) {
1464 state_
.open_leading
.clear();
1466 int cached_size
= static_cast<int>(state_
.open_leading
.size());
1467 DCHECK_GE(menu_depth
, 0);
1468 while (cached_size
-- >= menu_depth
)
1469 state_
.open_leading
.pop_back();
1473 // Nothing to select.
1478 // Open all the submenus preceeding the last menu item (last menu item is
1480 if (new_path
.size() > 1) {
1481 for (std::vector
<MenuItemView
*>::iterator i
= new_path
.begin();
1482 i
!= new_path
.end() - 1; ++i
) {
1487 if (state_
.submenu_open
) {
1488 // The submenu should be open, open the submenu if the item has a submenu.
1489 if (state_
.item
->HasSubmenu()) {
1490 OpenMenu(state_
.item
);
1492 state_
.submenu_open
= false;
1494 } else if (state_
.item
->HasSubmenu() &&
1495 state_
.item
->GetSubmenu()->IsShowing()) {
1496 state_
.item
->GetSubmenu()->Hide();
1499 if (scroll_task_
.get() && scroll_task_
->submenu()) {
1500 // Stop the scrolling if none of the elements of the selection contain
1501 // the menu being scrolled.
1503 for (MenuItemView
* item
= state_
.item
; item
&& !found
;
1504 item
= item
->GetParentMenuItem()) {
1505 found
= (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1506 item
->GetSubmenu() == scroll_task_
->submenu());
1513 void MenuController::CloseMenu(MenuItemView
* item
) {
1515 if (!item
->HasSubmenu())
1517 item
->GetSubmenu()->Hide();
1520 void MenuController::OpenMenu(MenuItemView
* item
) {
1522 if (item
->GetSubmenu()->IsShowing()) {
1526 OpenMenuImpl(item
, true);
1527 did_capture_
= true;
1530 void MenuController::OpenMenuImpl(MenuItemView
* item
, bool show
) {
1531 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1532 // this menu doesn't support drag drop. See crbug.com/110495.
1534 int old_count
= item
->GetSubmenu()->child_count();
1535 item
->GetDelegate()->WillShowMenu(item
);
1536 if (old_count
!= item
->GetSubmenu()->child_count()) {
1537 // If the number of children changed then we may need to add empty items.
1538 item
->RemoveEmptyMenus();
1539 item
->AddEmptyMenus();
1542 bool prefer_leading
=
1543 state_
.open_leading
.empty() ? true : state_
.open_leading
.back();
1544 bool resulting_direction
;
1545 gfx::Rect bounds
= MenuItemView::IsBubble(state_
.anchor
) ?
1546 CalculateBubbleMenuBounds(item
, prefer_leading
, &resulting_direction
) :
1547 CalculateMenuBounds(item
, prefer_leading
, &resulting_direction
);
1548 state_
.open_leading
.push_back(resulting_direction
);
1549 bool do_capture
= (!did_capture_
&& blocking_run_
);
1550 showing_submenu_
= true;
1552 // Menus are the only place using kGroupingPropertyKey, so any value (other
1554 const int kGroupingId
= 1001;
1555 item
->GetSubmenu()->ShowAt(owner_
, bounds
, do_capture
);
1556 item
->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1557 TooltipManager::kGroupingPropertyKey
,
1558 reinterpret_cast<void*>(kGroupingId
));
1560 item
->GetSubmenu()->Reposition(bounds
);
1562 showing_submenu_
= false;
1565 void MenuController::MenuChildrenChanged(MenuItemView
* item
) {
1567 // Menu shouldn't be updated during drag operation.
1568 DCHECK(!GetActiveMouseView());
1570 // If the current item or pending item is a descendant of the item
1571 // that changed, move the selection back to the changed item.
1572 const MenuItemView
* ancestor
= state_
.item
;
1573 while (ancestor
&& ancestor
!= item
)
1574 ancestor
= ancestor
->GetParentMenuItem();
1576 ancestor
= pending_state_
.item
;
1577 while (ancestor
&& ancestor
!= item
)
1578 ancestor
= ancestor
->GetParentMenuItem();
1582 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1583 if (item
->HasSubmenu())
1584 OpenMenuImpl(item
, false);
1587 void MenuController::BuildPathsAndCalculateDiff(
1588 MenuItemView
* old_item
,
1589 MenuItemView
* new_item
,
1590 std::vector
<MenuItemView
*>* old_path
,
1591 std::vector
<MenuItemView
*>* new_path
,
1592 size_t* first_diff_at
) {
1593 DCHECK(old_path
&& new_path
&& first_diff_at
);
1594 BuildMenuItemPath(old_item
, old_path
);
1595 BuildMenuItemPath(new_item
, new_path
);
1597 size_t common_size
= std::min(old_path
->size(), new_path
->size());
1599 // Find the first difference between the two paths, when the loop
1600 // returns, diff_i is the first index where the two paths differ.
1601 for (size_t i
= 0; i
< common_size
; ++i
) {
1602 if ((*old_path
)[i
] != (*new_path
)[i
]) {
1608 *first_diff_at
= common_size
;
1611 void MenuController::BuildMenuItemPath(MenuItemView
* item
,
1612 std::vector
<MenuItemView
*>* path
) {
1615 BuildMenuItemPath(item
->GetParentMenuItem(), path
);
1616 path
->push_back(item
);
1619 void MenuController::StartShowTimer() {
1620 show_timer_
.Start(FROM_HERE
,
1621 TimeDelta::FromMilliseconds(menu_config_
.show_delay
),
1622 this, &MenuController::CommitPendingSelection
);
1625 void MenuController::StopShowTimer() {
1629 void MenuController::StartCancelAllTimer() {
1630 cancel_all_timer_
.Start(FROM_HERE
,
1631 TimeDelta::FromMilliseconds(kCloseOnExitTime
),
1632 this, &MenuController::CancelAll
);
1635 void MenuController::StopCancelAllTimer() {
1636 cancel_all_timer_
.Stop();
1639 gfx::Rect
MenuController::CalculateMenuBounds(MenuItemView
* item
,
1640 bool prefer_leading
,
1644 SubmenuView
* submenu
= item
->GetSubmenu();
1647 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1649 // For comboboxes, ensure the menu is at least as wide as the anchor.
1651 pref
.set_width(std::max(pref
.width(), state_
.initial_bounds
.width()));
1653 // Don't let the menu go too wide.
1654 pref
.set_width(std::min(pref
.width(),
1655 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1656 if (!state_
.monitor_bounds
.IsEmpty())
1657 pref
.set_width(std::min(pref
.width(), state_
.monitor_bounds
.width()));
1659 // Assume we can honor prefer_leading.
1660 *is_leading
= prefer_leading
;
1664 const MenuConfig
& menu_config
= item
->GetMenuConfig();
1666 if (!item
->GetParentMenuItem()) {
1667 // First item, position relative to initial location.
1668 x
= state_
.initial_bounds
.x();
1670 // Offsets for context menu prevent menu items being selected by
1671 // simply opening the menu (bug 142992).
1672 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1675 y
= state_
.initial_bounds
.bottom();
1676 if (state_
.anchor
== MENU_ANCHOR_TOPRIGHT
) {
1677 x
= x
+ state_
.initial_bounds
.width() - pref
.width();
1678 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1680 } else if (state_
.anchor
== MENU_ANCHOR_BOTTOMCENTER
) {
1681 x
= x
- (pref
.width() - state_
.initial_bounds
.width()) / 2;
1683 state_
.initial_bounds
.y() + kCenteredContextMenuYOffset
) {
1684 // Menu does not fit above the anchor. We move it to below.
1685 y
= state_
.initial_bounds
.y() - kCenteredContextMenuYOffset
;
1687 y
= std::max(0, state_
.initial_bounds
.y() - pref
.height()) +
1688 kCenteredContextMenuYOffset
;
1692 if (!state_
.monitor_bounds
.IsEmpty() &&
1693 y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1694 // The menu doesn't fit fully below the button on the screen. The menu
1695 // position with respect to the bounds will be preserved if it has
1696 // already been drawn. When the requested positioning is below the bounds
1697 // it will shrink the menu to make it fit below.
1698 // If the requested positioning is best fit, it will first try to fit the
1699 // menu below. If that does not fit it will try to place it above. If
1700 // that will not fit it will place it at the bottom of the work area and
1701 // moving it off the initial_bounds region to avoid overlap.
1702 // In all other requested position styles it will be flipped above and
1703 // the height will be shrunken to the usable height.
1704 if (item
->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS
) {
1705 pref
.set_height(std::min(pref
.height(),
1706 state_
.monitor_bounds
.bottom() - y
));
1707 } else if (item
->actual_menu_position() ==
1708 MenuItemView::POSITION_BEST_FIT
) {
1709 MenuItemView::MenuPosition orientation
=
1710 MenuItemView::POSITION_BELOW_BOUNDS
;
1711 if (state_
.monitor_bounds
.height() < pref
.height()) {
1712 // Handle very tall menus.
1713 pref
.set_height(state_
.monitor_bounds
.height());
1714 y
= state_
.monitor_bounds
.y();
1715 } else if (state_
.monitor_bounds
.y() + pref
.height() <
1716 state_
.initial_bounds
.y()) {
1717 // Flipping upwards if there is enough space.
1718 y
= state_
.initial_bounds
.y() - pref
.height();
1719 orientation
= MenuItemView::POSITION_ABOVE_BOUNDS
;
1721 // It is allowed to move the menu a bit around in order to get the
1722 // best fit and to avoid showing scroll elements.
1723 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1725 if (orientation
== MenuItemView::POSITION_BELOW_BOUNDS
) {
1726 // The menu should never overlap the owning button. So move it.
1727 // We use the anchor view style to determine the preferred position
1728 // relative to the owning button.
1729 if (state_
.anchor
== MENU_ANCHOR_TOPLEFT
) {
1730 // The menu starts with the same x coordinate as the owning button.
1731 if (x
+ state_
.initial_bounds
.width() + pref
.width() >
1732 state_
.monitor_bounds
.right())
1733 x
-= pref
.width(); // Move the menu to the left of the button.
1735 x
+= state_
.initial_bounds
.width(); // Move the menu right.
1737 // The menu should end with the same x coordinate as the owning
1739 if (state_
.monitor_bounds
.x() >
1740 state_
.initial_bounds
.x() - pref
.width())
1741 x
= state_
.initial_bounds
.right(); // Move right of the button.
1743 x
= state_
.initial_bounds
.x() - pref
.width(); // Move left.
1746 item
->set_actual_menu_position(orientation
);
1748 pref
.set_height(std::min(pref
.height(),
1749 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1750 y
= state_
.initial_bounds
.y() - pref
.height();
1751 item
->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS
);
1753 } else if (item
->actual_menu_position() ==
1754 MenuItemView::POSITION_ABOVE_BOUNDS
) {
1755 pref
.set_height(std::min(pref
.height(),
1756 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1757 y
= state_
.initial_bounds
.y() - pref
.height();
1759 item
->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS
);
1761 if (state_
.monitor_bounds
.width() != 0 &&
1762 menu_config
.offset_context_menus
&& state_
.context_menu
) {
1763 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1764 x
= state_
.initial_bounds
.x() - pref
.width() - 1;
1765 if (x
< state_
.monitor_bounds
.x())
1766 x
= state_
.monitor_bounds
.x();
1769 // Not the first menu; position it relative to the bounds of the menu
1771 gfx::Point item_loc
;
1772 View::ConvertPointToScreen(item
, &item_loc
);
1774 // We must make sure we take into account the UI layout. If the layout is
1775 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1776 // item and not to the right.
1777 bool layout_is_rtl
= base::i18n::IsRTL();
1778 bool create_on_the_right
= (prefer_leading
&& !layout_is_rtl
) ||
1779 (!prefer_leading
&& layout_is_rtl
);
1780 int submenu_horizontal_inset
= menu_config
.submenu_horizontal_inset
;
1782 if (create_on_the_right
) {
1783 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1784 if (state_
.monitor_bounds
.width() != 0 &&
1785 x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1789 *is_leading
= false;
1790 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1793 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1794 if (state_
.monitor_bounds
.width() != 0 && x
< state_
.monitor_bounds
.x()) {
1796 *is_leading
= false;
1799 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1802 y
= item_loc
.y() - menu_config
.menu_vertical_border_size
;
1803 if (state_
.monitor_bounds
.width() != 0) {
1804 pref
.set_height(std::min(pref
.height(), state_
.monitor_bounds
.height()));
1805 if (y
+ pref
.height() > state_
.monitor_bounds
.bottom())
1806 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1807 if (y
< state_
.monitor_bounds
.y())
1808 y
= state_
.monitor_bounds
.y();
1812 if (state_
.monitor_bounds
.width() != 0) {
1813 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1814 x
= state_
.monitor_bounds
.right() - pref
.width();
1815 if (x
< state_
.monitor_bounds
.x())
1816 x
= state_
.monitor_bounds
.x();
1818 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1821 gfx::Rect
MenuController::CalculateBubbleMenuBounds(MenuItemView
* item
,
1822 bool prefer_leading
,
1825 DCHECK(!item
->GetParentMenuItem());
1827 // Assume we can honor prefer_leading.
1828 *is_leading
= prefer_leading
;
1830 SubmenuView
* submenu
= item
->GetSubmenu();
1833 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1834 const gfx::Rect
& owner_bounds
= pending_state_
.initial_bounds
;
1836 // First the size gets reduced to the possible space.
1837 if (!state_
.monitor_bounds
.IsEmpty()) {
1838 int max_width
= state_
.monitor_bounds
.width();
1839 int max_height
= state_
.monitor_bounds
.height();
1840 // In case of bubbles, the maximum width is limited by the space
1841 // between the display corner and the target area + the tip size.
1842 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_LEFT
) {
1843 max_width
= owner_bounds
.x() - state_
.monitor_bounds
.x() +
1844 kBubbleTipSizeLeftRight
;
1845 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
) {
1846 max_width
= state_
.monitor_bounds
.right() - owner_bounds
.right() +
1847 kBubbleTipSizeLeftRight
;
1848 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
) {
1849 max_height
= owner_bounds
.y() - state_
.monitor_bounds
.y() +
1850 kBubbleTipSizeTopBottom
;
1851 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1852 max_height
= state_
.monitor_bounds
.bottom() - owner_bounds
.bottom() +
1853 kBubbleTipSizeTopBottom
;
1855 // The space for the menu to cover should never get empty.
1856 DCHECK_GE(max_width
, kBubbleTipSizeLeftRight
);
1857 DCHECK_GE(max_height
, kBubbleTipSizeTopBottom
);
1858 pref
.set_width(std::min(pref
.width(), max_width
));
1859 pref
.set_height(std::min(pref
.height(), max_height
));
1861 // Also make sure that the menu does not go too wide.
1862 pref
.set_width(std::min(pref
.width(),
1863 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1866 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
||
1867 state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1868 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
)
1869 y
= owner_bounds
.y() - pref
.height() + kBubbleTipSizeTopBottom
;
1871 y
= owner_bounds
.bottom() - kBubbleTipSizeTopBottom
;
1873 x
= owner_bounds
.CenterPoint().x() - pref
.width() / 2;
1875 if (x
< state_
.monitor_bounds
.x()) {
1876 x
= state_
.monitor_bounds
.x();
1877 } else if (x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1878 x
= state_
.monitor_bounds
.right() - pref
.width();
1880 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1881 pref
.width() / 2 - x
+ x_old
);
1883 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
)
1884 x
= owner_bounds
.right() - kBubbleTipSizeLeftRight
;
1886 x
= owner_bounds
.x() - pref
.width() + kBubbleTipSizeLeftRight
;
1888 y
= owner_bounds
.CenterPoint().y() - pref
.height() / 2;
1890 if (y
< state_
.monitor_bounds
.y()) {
1891 y
= state_
.monitor_bounds
.y();
1892 } else if (y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1893 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1895 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1896 pref
.height() / 2 - y
+ y_old
);
1898 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1902 int MenuController::MenuDepth(MenuItemView
* item
) {
1903 return item
? (MenuDepth(item
->GetParentMenuItem()) + 1) : 0;
1906 void MenuController::IncrementSelection(
1907 SelectionIncrementDirectionType direction
) {
1908 MenuItemView
* item
= pending_state_
.item
;
1910 if (pending_state_
.submenu_open
&& item
->HasSubmenu() &&
1911 item
->GetSubmenu()->IsShowing()) {
1912 // A menu is selected and open, but none of its children are selected,
1913 // select the first menu item that is visible and enabled.
1914 if (item
->GetSubmenu()->GetMenuItemCount()) {
1915 MenuItemView
* to_select
= FindInitialSelectableMenuItem(item
, direction
);
1917 SetSelection(to_select
, SELECTION_DEFAULT
);
1922 if (item
->has_children()) {
1923 CustomButton
* button
= GetFirstHotTrackedView(item
);
1925 button
->SetHotTracked(false);
1926 View
* to_make_hot
= GetNextFocusableView(
1927 item
, button
, direction
== INCREMENT_SELECTION_DOWN
);
1928 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1930 button_hot
->SetHotTracked(true);
1935 GetInitialFocusableView(item
, direction
== INCREMENT_SELECTION_DOWN
);
1936 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1938 button_hot
->SetHotTracked(true);
1944 MenuItemView
* parent
= item
->GetParentMenuItem();
1946 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1947 if (parent_count
> 1) {
1948 for (int i
= 0; i
< parent_count
; ++i
) {
1949 if (parent
->GetSubmenu()->GetMenuItemAt(i
) == item
) {
1950 MenuItemView
* to_select
=
1951 FindNextSelectableMenuItem(parent
, i
, direction
);
1954 SetSelection(to_select
, SELECTION_DEFAULT
);
1955 View
* to_make_hot
= GetInitialFocusableView(
1956 to_select
, direction
== INCREMENT_SELECTION_DOWN
);
1957 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1959 button_hot
->SetHotTracked(true);
1967 MenuItemView
* MenuController::FindInitialSelectableMenuItem(
1968 MenuItemView
* parent
,
1969 SelectionIncrementDirectionType direction
) {
1970 return FindNextSelectableMenuItem(
1971 parent
, direction
== INCREMENT_SELECTION_DOWN
? -1 : 0, direction
);
1974 MenuItemView
* MenuController::FindNextSelectableMenuItem(
1975 MenuItemView
* parent
,
1977 SelectionIncrementDirectionType direction
) {
1978 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1979 int stop_index
= (index
+ parent_count
) % parent_count
;
1980 bool include_all_items
=
1981 (index
== -1 && direction
== INCREMENT_SELECTION_DOWN
) ||
1982 (index
== 0 && direction
== INCREMENT_SELECTION_UP
);
1983 int delta
= direction
== INCREMENT_SELECTION_UP
? -1 : 1;
1984 // Loop through the menu items skipping any invisible menus. The loop stops
1985 // when we wrap or find a visible and enabled child.
1987 index
= (index
+ delta
+ parent_count
) % parent_count
;
1988 if (index
== stop_index
&& !include_all_items
)
1990 MenuItemView
* child
= parent
->GetSubmenu()->GetMenuItemAt(index
);
1991 if (child
->visible() && child
->enabled())
1993 } while (index
!= stop_index
);
1997 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1998 MenuItemView
* item
= pending_state_
.item
;
1999 if (!item
->HasSubmenu() || !item
->enabled())
2001 MenuItemView
* to_select
= NULL
;
2002 if (item
->GetSubmenu()->GetMenuItemCount() > 0)
2003 to_select
= FindInitialSelectableMenuItem(item
, INCREMENT_SELECTION_DOWN
);
2005 SetSelection(to_select
, SELECTION_UPDATE_IMMEDIATELY
);
2008 // No menu items, just show the sub-menu.
2009 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
2012 void MenuController::CloseSubmenu() {
2013 MenuItemView
* item
= state_
.item
;
2015 if (!item
->GetParentMenuItem())
2017 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing())
2018 SetSelection(item
, SELECTION_UPDATE_IMMEDIATELY
);
2019 else if (item
->GetParentMenuItem()->GetParentMenuItem())
2020 SetSelection(item
->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY
);
2023 MenuController::SelectByCharDetails
MenuController::FindChildForMnemonic(
2024 MenuItemView
* parent
,
2026 bool (*match_function
)(MenuItemView
* menu
, base::char16 mnemonic
)) {
2027 SubmenuView
* submenu
= parent
->GetSubmenu();
2029 SelectByCharDetails details
;
2031 for (int i
= 0, menu_item_count
= submenu
->GetMenuItemCount();
2032 i
< menu_item_count
; ++i
) {
2033 MenuItemView
* child
= submenu
->GetMenuItemAt(i
);
2034 if (child
->enabled() && child
->visible()) {
2035 if (child
== pending_state_
.item
)
2036 details
.index_of_item
= i
;
2037 if (match_function(child
, key
)) {
2038 if (details
.first_match
== -1)
2039 details
.first_match
= i
;
2041 details
.has_multiple
= true;
2042 if (details
.next_match
== -1 && details
.index_of_item
!= -1 &&
2043 i
> details
.index_of_item
)
2044 details
.next_match
= i
;
2051 void MenuController::AcceptOrSelect(MenuItemView
* parent
,
2052 const SelectByCharDetails
& details
) {
2053 // This should only be invoked if there is a match.
2054 DCHECK(details
.first_match
!= -1);
2055 DCHECK(parent
->HasSubmenu());
2056 SubmenuView
* submenu
= parent
->GetSubmenu();
2058 if (!details
.has_multiple
) {
2059 // There's only one match, activate it (or open if it has a submenu).
2060 if (submenu
->GetMenuItemAt(details
.first_match
)->HasSubmenu()) {
2061 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
2062 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
2064 Accept(submenu
->GetMenuItemAt(details
.first_match
), 0);
2066 } else if (details
.index_of_item
== -1 || details
.next_match
== -1) {
2067 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
2070 SetSelection(submenu
->GetMenuItemAt(details
.next_match
),
2075 void MenuController::SelectByChar(base::char16 character
) {
2076 base::char16 char_array
[] = { character
, 0 };
2077 base::char16 key
= base::i18n::ToLower(char_array
)[0];
2078 MenuItemView
* item
= pending_state_
.item
;
2079 if (!item
->HasSubmenu() || !item
->GetSubmenu()->IsShowing())
2080 item
= item
->GetParentMenuItem();
2082 DCHECK(item
->HasSubmenu());
2083 DCHECK(item
->GetSubmenu());
2084 if (item
->GetSubmenu()->GetMenuItemCount() == 0)
2087 // Look for matches based on mnemonic first.
2088 SelectByCharDetails details
=
2089 FindChildForMnemonic(item
, key
, &MatchesMnemonic
);
2090 if (details
.first_match
!= -1) {
2091 AcceptOrSelect(item
, details
);
2096 item
->GetSubmenu()->GetPrefixSelector()->InsertChar(character
, 0);
2098 // If no mnemonics found, look at first character of titles.
2099 details
= FindChildForMnemonic(item
, key
, &TitleMatchesMnemonic
);
2100 if (details
.first_match
!= -1)
2101 AcceptOrSelect(item
, details
);
2105 void MenuController::RepostEvent(SubmenuView
* source
,
2106 const ui::LocatedEvent
& event
) {
2107 if (!event
.IsMouseEvent()) {
2108 // TODO(rbyers): Gesture event repost is tricky to get right
2109 // crbug.com/170987.
2110 DCHECK(event
.IsGestureEvent());
2116 // We some times get an event after closing all the menus. Ignore it. Make
2117 // sure the menu is in fact not visible. If the menu is visible, then
2118 // we're in a bad state where we think the menu isn't visibile but it is.
2119 DCHECK(!source
->GetWidget()->IsVisible());
2123 state_
.item
->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2126 gfx::Point
screen_loc(event
.location());
2127 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
2128 gfx::NativeView native_view
= source
->GetWidget()->GetNativeView();
2132 gfx::Screen
* screen
= gfx::Screen::GetScreenFor(native_view
);
2133 gfx::NativeWindow window
= screen
->GetWindowAtScreenPoint(screen_loc
);
2136 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2137 // PostMessage/SendMessage to work correctly. These API's expect the
2138 // coordinates to be in pixels.
2139 // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2140 // try to repost with Win32 if the window under the mouse press is in metro.
2141 if (!ViewsDelegate::GetInstance() ||
2142 !ViewsDelegate::GetInstance()->IsWindowInMetro(window
)) {
2143 gfx::Point screen_loc_pixels
= gfx::win::DIPToScreenPoint(screen_loc
);
2144 HWND target_window
= window
? HWNDForNativeWindow(window
) :
2145 WindowFromPoint(screen_loc_pixels
.ToPOINT());
2146 HWND source_window
= HWNDForNativeView(native_view
);
2147 if (!target_window
|| !source_window
||
2148 GetWindowThreadProcessId(source_window
, NULL
) !=
2149 GetWindowThreadProcessId(target_window
, NULL
)) {
2150 // Even though we have mouse capture, windows generates a mouse event if
2151 // the other window is in a separate thread. Only repost an event if
2152 // |target_window| and |source_window| were created on the same thread,
2153 // else double events can occur and lead to bad behavior.
2157 // Determine whether the click was in the client area or not.
2158 // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2159 LPARAM coords
= MAKELPARAM(screen_loc_pixels
.x(), screen_loc_pixels
.y());
2160 LRESULT nc_hit_result
= SendMessage(target_window
, WM_NCHITTEST
, 0, coords
);
2161 const bool client_area
= nc_hit_result
== HTCLIENT
;
2163 // TODO(sky): this isn't right. The event to generate should correspond with
2164 // the event we just got. MouseEvent only tells us what is down, which may
2165 // differ. Need to add ability to get changed button from MouseEvent.
2167 int flags
= event
.flags();
2168 if (flags
& ui::EF_LEFT_MOUSE_BUTTON
) {
2169 event_type
= client_area
? WM_LBUTTONDOWN
: WM_NCLBUTTONDOWN
;
2170 } else if (flags
& ui::EF_MIDDLE_MOUSE_BUTTON
) {
2171 event_type
= client_area
? WM_MBUTTONDOWN
: WM_NCMBUTTONDOWN
;
2172 } else if (flags
& ui::EF_RIGHT_MOUSE_BUTTON
) {
2173 event_type
= client_area
? WM_RBUTTONDOWN
: WM_NCRBUTTONDOWN
;
2179 int window_x
= screen_loc_pixels
.x();
2180 int window_y
= screen_loc_pixels
.y();
2182 POINT pt
= { window_x
, window_y
};
2183 ScreenToClient(target_window
, &pt
);
2188 WPARAM target
= client_area
? event
.native_event().wParam
: nc_hit_result
;
2189 LPARAM window_coords
= MAKELPARAM(window_x
, window_y
);
2190 PostMessage(target_window
, event_type
, target
, window_coords
);
2194 // Non-Windows Aura or |window| is in metro mode.
2198 message_loop_
->RepostEventToWindow(event
, window
, screen_loc
);
2201 void MenuController::SetDropMenuItem(
2202 MenuItemView
* new_target
,
2203 MenuDelegate::DropPosition new_position
) {
2204 if (new_target
== drop_target_
&& new_position
== drop_position_
)
2208 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2209 NULL
, MenuDelegate::DROP_NONE
);
2211 drop_target_
= new_target
;
2212 drop_position_
= new_position
;
2214 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2215 drop_target_
, drop_position_
);
2219 void MenuController::UpdateScrolling(const MenuPart
& part
) {
2220 if (!part
.is_scroll() && !scroll_task_
.get())
2223 if (!scroll_task_
.get())
2224 scroll_task_
.reset(new MenuScrollTask());
2225 scroll_task_
->Update(part
);
2228 void MenuController::StopScrolling() {
2229 scroll_task_
.reset(NULL
);
2232 void MenuController::UpdateActiveMouseView(SubmenuView
* event_source
,
2233 const ui::MouseEvent
& event
,
2234 View
* target_menu
) {
2235 View
* target
= NULL
;
2236 gfx::Point
target_menu_loc(event
.location());
2237 if (target_menu
&& target_menu
->has_children()) {
2238 // Locate the deepest child view to send events to. This code assumes we
2239 // don't have to walk up the tree to find a view interested in events. This
2240 // is currently true for the cases we are embedding views, but if we embed
2241 // more complex hierarchies it'll need to change.
2242 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2244 View::ConvertPointFromScreen(target_menu
, &target_menu_loc
);
2245 target
= target_menu
->GetEventHandlerForPoint(target_menu_loc
);
2246 if (target
== target_menu
|| !target
->enabled())
2249 View
* active_mouse_view
= GetActiveMouseView();
2250 if (target
!= active_mouse_view
) {
2251 SendMouseCaptureLostToActiveView();
2252 active_mouse_view
= target
;
2253 SetActiveMouseView(active_mouse_view
);
2254 if (active_mouse_view
) {
2255 gfx::Point
target_point(target_menu_loc
);
2256 View::ConvertPointToTarget(
2257 target_menu
, active_mouse_view
, &target_point
);
2258 ui::MouseEvent
mouse_entered_event(ui::ET_MOUSE_ENTERED
, target_point
,
2259 target_point
, ui::EventTimeForNow(), 0,
2261 active_mouse_view
->OnMouseEntered(mouse_entered_event
);
2263 ui::MouseEvent
mouse_pressed_event(
2264 ui::ET_MOUSE_PRESSED
, target_point
, target_point
,
2265 ui::EventTimeForNow(), event
.flags(), event
.changed_button_flags());
2266 active_mouse_view
->OnMousePressed(mouse_pressed_event
);
2270 if (active_mouse_view
) {
2271 gfx::Point
target_point(target_menu_loc
);
2272 View::ConvertPointToTarget(target_menu
, active_mouse_view
, &target_point
);
2273 ui::MouseEvent
mouse_dragged_event(
2274 ui::ET_MOUSE_DRAGGED
, target_point
, target_point
, ui::EventTimeForNow(),
2275 event
.flags(), event
.changed_button_flags());
2276 active_mouse_view
->OnMouseDragged(mouse_dragged_event
);
2280 void MenuController::SendMouseReleaseToActiveView(SubmenuView
* event_source
,
2281 const ui::MouseEvent
& event
) {
2282 View
* active_mouse_view
= GetActiveMouseView();
2283 if (!active_mouse_view
)
2286 gfx::Point
target_loc(event
.location());
2287 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2289 View::ConvertPointFromScreen(active_mouse_view
, &target_loc
);
2290 ui::MouseEvent
release_event(ui::ET_MOUSE_RELEASED
, target_loc
, target_loc
,
2291 ui::EventTimeForNow(), event
.flags(),
2292 event
.changed_button_flags());
2293 // Reset active mouse view before sending mouse released. That way if it calls
2294 // back to us, we aren't in a weird state.
2295 SetActiveMouseView(NULL
);
2296 active_mouse_view
->OnMouseReleased(release_event
);
2299 void MenuController::SendMouseCaptureLostToActiveView() {
2300 View
* active_mouse_view
= GetActiveMouseView();
2301 if (!active_mouse_view
)
2304 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2305 // it calls back to us, we aren't in a weird state.
2306 SetActiveMouseView(NULL
);
2307 active_mouse_view
->OnMouseCaptureLost();
2310 void MenuController::SetActiveMouseView(View
* view
) {
2312 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_
, view
);
2314 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_
);
2317 View
* MenuController::GetActiveMouseView() {
2318 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_
);
2321 void MenuController::SetExitType(ExitType type
) {
2323 // Exit nested message loops as soon as possible. We do this as
2324 // MessagePumpDispatcher is only invoked before native events, which means
2325 // its entirely possible for a Widget::CloseNow() task to be processed before
2326 // the next native message. We quite the nested message loop as soon as
2327 // possible to avoid having deleted views classes (such as widgets and
2328 // rootviews) on the stack when the nested message loop stops.
2330 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2331 // the current loop.
2332 bool quit_now
= exit_type_
!= EXIT_NONE
&& message_loop_depth_
;
2334 TerminateNestedMessageLoop();
2337 void MenuController::TerminateNestedMessageLoop() {
2338 message_loop_
->QuitNow();
2341 void MenuController::HandleMouseLocation(SubmenuView
* source
,
2342 const gfx::Point
& mouse_location
) {
2343 if (showing_submenu_
)
2346 // Ignore mouse events if we're closing the menu.
2347 if (exit_type_
!= EXIT_NONE
)
2350 MenuPart part
= GetMenuPart(source
, mouse_location
);
2352 UpdateScrolling(part
);
2357 if (part
.type
== MenuPart::NONE
&& ShowSiblingMenu(source
, mouse_location
))
2360 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
2361 SetSelection(part
.menu
, SELECTION_OPEN_SUBMENU
);
2362 } else if (!part
.is_scroll() && pending_state_
.item
&&
2363 pending_state_
.item
->GetParentMenuItem() &&
2364 (!pending_state_
.item
->HasSubmenu() ||
2365 !pending_state_
.item
->GetSubmenu()->IsShowing())) {
2366 // On exit if the user hasn't selected an item with a submenu, move the
2367 // selection back to the parent menu item.
2368 SetSelection(pending_state_
.item
->GetParentMenuItem(),
2369 SELECTION_OPEN_SUBMENU
);
2373 gfx::Screen
* MenuController::GetScreen() {
2374 Widget
* root
= owner_
? owner_
->GetTopLevelWidget() : NULL
;
2375 return root
? gfx::Screen::GetScreenFor(root
->GetNativeView())
2376 : gfx::Screen::GetNativeScreen();
2379 } // namespace views