Roll src/third_party/skia d32087a:1052f51
[chromium-blink-merge.git] / ui / wm / core / focus_controller.h
blob5bb672cb30b99452a66ea9984b969ad7e6543f16
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_
6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/observer_list.h"
11 #include "base/scoped_observer.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/window_observer.h"
14 #include "ui/events/event_handler.h"
15 #include "ui/wm/public/activation_change_observer.h"
16 #include "ui/wm/public/activation_client.h"
17 #include "ui/wm/wm_export.h"
19 namespace wm {
21 class FocusRules;
23 // FocusController handles focus and activation changes for an environment
24 // encompassing one or more RootWindows. Within an environment there can be
25 // only one focused and one active window at a time. When focus or activation
26 // changes notifications are sent using the
27 // aura::client::Focus/ActivationChangeObserver interfaces.
28 // Changes to focus and activation can be from three sources. The source can be
29 // determined by the ActivationReason parameter in
30 // ActivationChangeObserver::OnWindowActivated(...).
31 // . ActivationReason::ACTIVATION_CLIENT: The Aura Client API (implemented here
32 // in aura::client::ActivationClient). (The FocusController must be set as the
33 // ActivationClient implementation for all RootWindows).
34 // . ActivationReason::INPUT_EVENT: Input events (implemented here in
35 // ui::EventHandler). (The FocusController must be registered as a pre-target
36 // handler for the applicable environment owner, either a RootWindow or
37 // another type).
38 // . ActivationReason::WINDOW_DISPOSITION_CHANGED: Window disposition changes
39 // (implemented here in aura::WindowObserver). (The FocusController registers
40 // itself as an observer of the active and focused windows).
41 class WM_EXPORT FocusController : public aura::client::ActivationClient,
42 public aura::client::FocusClient,
43 public ui::EventHandler,
44 public aura::WindowObserver {
45 public:
46 // |rules| cannot be NULL.
47 explicit FocusController(FocusRules* rules);
48 ~FocusController() override;
50 private:
51 // Overridden from aura::client::ActivationClient:
52 void AddObserver(aura::client::ActivationChangeObserver* observer) override;
53 void RemoveObserver(
54 aura::client::ActivationChangeObserver* observer) override;
55 void ActivateWindow(aura::Window* window) override;
56 void DeactivateWindow(aura::Window* window) override;
57 aura::Window* GetActiveWindow() override;
58 aura::Window* GetActivatableWindow(aura::Window* window) override;
59 aura::Window* GetToplevelWindow(aura::Window* window) override;
60 bool CanActivateWindow(aura::Window* window) const override;
62 // Overridden from aura::client::FocusClient:
63 void AddObserver(aura::client::FocusChangeObserver* observer) override;
64 void RemoveObserver(aura::client::FocusChangeObserver* observer) override;
65 void FocusWindow(aura::Window* window) override;
66 void ResetFocusWithinActiveWindow(aura::Window* window) override;
67 aura::Window* GetFocusedWindow() override;
69 // Overridden from ui::EventHandler:
70 void OnKeyEvent(ui::KeyEvent* event) override;
71 void OnMouseEvent(ui::MouseEvent* event) override;
72 void OnScrollEvent(ui::ScrollEvent* event) override;
73 void OnTouchEvent(ui::TouchEvent* event) override;
74 void OnGestureEvent(ui::GestureEvent* event) override;
76 // Overridden from aura::WindowObserver:
77 void OnWindowVisibilityChanged(aura::Window* window, bool visible) override;
78 void OnWindowDestroying(aura::Window* window) override;
79 void OnWindowHierarchyChanging(const HierarchyChangeParams& params) override;
80 void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override;
82 // Internal implementation that coordinates window focus and activation
83 // changes.
84 void FocusAndActivateWindow(
85 aura::client::ActivationChangeObserver::ActivationReason reason,
86 aura::Window* window);
88 // Internal implementation that sets the focused window, fires events etc.
89 // This function must be called with a valid focusable window.
90 void SetFocusedWindow(aura::Window* window);
92 // Internal implementation that sets the active window, fires events etc.
93 // This function must be called with a valid |activatable_window|.
94 // |requested_window| refers to the window that was passed in to an external
95 // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if
96 // SetActiveWindow was not called by an external request. |activatable_window|
97 // refers to the actual window to be activated, which may be different.
98 void SetActiveWindow(
99 aura::client::ActivationChangeObserver::ActivationReason reason,
100 aura::Window* requested_window,
101 aura::Window* activatable_window);
103 // Stack the |active_window_| on top of the window stack. This function is
104 // called when activating a window or re-activating the current active window.
105 void StackActiveWindow();
107 // Called when a window's disposition changed such that it and its hierarchy
108 // are no longer focusable/activatable. |next| is a valid window that is used
109 // as a starting point for finding a window to focus next based on rules.
110 void WindowLostFocusFromDispositionChange(aura::Window* window,
111 aura::Window* next);
113 // Called when an attempt is made to focus or activate a window via an input
114 // event targeted at that window. Rules determine the best focusable window
115 // for the input window.
116 void WindowFocusedFromInputEvent(aura::Window* window);
118 aura::Window* active_window_;
119 aura::Window* focused_window_;
121 bool updating_focus_;
122 bool updating_activation_;
124 scoped_ptr<FocusRules> rules_;
126 base::ObserverList<aura::client::ActivationChangeObserver>
127 activation_observers_;
128 base::ObserverList<aura::client::FocusChangeObserver> focus_observers_;
130 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
132 DISALLOW_COPY_AND_ASSIGN(FocusController);
135 } // namespace wm
137 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_