1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/shadow_controller.h"
9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "base/memory/linked_ptr.h"
12 #include "base/scoped_observer.h"
13 #include "ui/aura/client/aura_constants.h"
14 #include "ui/aura/env.h"
15 #include "ui/aura/env_observer.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_observer.h"
18 #include "ui/base/ui_base_types.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/wm/core/shadow.h"
21 #include "ui/wm/core/shadow_types.h"
22 #include "ui/wm/core/window_util.h"
23 #include "ui/wm/public/activation_client.h"
31 ShadowType
GetShadowTypeFromWindow(aura::Window
* window
) {
32 switch (window
->type()) {
33 case ui::wm::WINDOW_TYPE_NORMAL
:
34 case ui::wm::WINDOW_TYPE_PANEL
:
35 case ui::wm::WINDOW_TYPE_MENU
:
36 case ui::wm::WINDOW_TYPE_TOOLTIP
:
37 return SHADOW_TYPE_RECTANGULAR
;
41 return SHADOW_TYPE_NONE
;
44 bool ShouldUseSmallShadowForWindow(aura::Window
* window
) {
45 switch (window
->type()) {
46 case ui::wm::WINDOW_TYPE_MENU
:
47 case ui::wm::WINDOW_TYPE_TOOLTIP
:
55 Shadow::Style
GetShadowStyleForWindow(aura::Window
* window
) {
56 return ShouldUseSmallShadowForWindow(window
) ? Shadow::STYLE_SMALL
:
57 (IsActiveWindow(window
) ? Shadow::STYLE_ACTIVE
: Shadow::STYLE_INACTIVE
);
60 // Returns the shadow style to be applied to |losing_active| when it is losing
61 // active to |gaining_active|. |gaining_active| may be of a type that hides when
62 // inactive, and as such we do not want to render |losing_active| as inactive.
63 Shadow::Style
GetShadowStyleForWindowLosingActive(
64 aura::Window
* losing_active
,
65 aura::Window
* gaining_active
) {
66 if (gaining_active
&& aura::client::GetHideOnDeactivate(gaining_active
)) {
67 aura::Window::Windows::const_iterator it
=
68 std::find(GetTransientChildren(losing_active
).begin(),
69 GetTransientChildren(losing_active
).end(),
71 if (it
!= GetTransientChildren(losing_active
).end())
72 return Shadow::STYLE_ACTIVE
;
74 return Shadow::STYLE_INACTIVE
;
79 // ShadowController::Impl ------------------------------------------------------
81 // Real implementation of the ShadowController. ShadowController observes
82 // ActivationChangeObserver, which are per ActivationClient, where as there is
83 // only a single Impl (as it observes all window creation by way of an
85 class ShadowController::Impl
:
86 public aura::EnvObserver
,
87 public aura::WindowObserver
,
88 public base::RefCounted
<Impl
> {
90 // Returns the singleton instance, destroyed when there are no more refs.
91 static Impl
* GetInstance();
93 // aura::EnvObserver override:
94 void OnWindowInitialized(aura::Window
* window
) override
;
96 // aura::WindowObserver overrides:
97 void OnWindowPropertyChanged(aura::Window
* window
,
99 intptr_t old
) override
;
100 void OnWindowBoundsChanged(aura::Window
* window
,
101 const gfx::Rect
& old_bounds
,
102 const gfx::Rect
& new_bounds
) override
;
103 void OnWindowDestroyed(aura::Window
* window
) override
;
106 friend class base::RefCounted
<Impl
>;
107 friend class ShadowController
;
108 friend class ShadowController::TestApi
;
110 typedef std::map
<aura::Window
*, linked_ptr
<Shadow
> > WindowShadowMap
;
115 // Forwarded from ShadowController.
116 void OnWindowActivated(ActivationReason reason
,
117 aura::Window
* gained_active
,
118 aura::Window
* lost_active
);
120 // Checks if |window| is visible and contains a property requesting a shadow.
121 bool ShouldShowShadowForWindow(aura::Window
* window
) const;
123 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
125 Shadow
* GetShadowForWindow(aura::Window
* window
);
127 // Updates the shadow styles for windows when activation changes.
128 void HandleWindowActivationChange(aura::Window
* gaining_active
,
129 aura::Window
* losing_active
);
131 // Shows or hides |window|'s shadow as needed (creating the shadow if
133 void HandlePossibleShadowVisibilityChange(aura::Window
* window
);
135 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
136 // shadow's bounds are initialized and it is added to the window's layer.
137 void CreateShadowForWindow(aura::Window
* window
);
139 WindowShadowMap window_shadows_
;
141 ScopedObserver
<aura::Window
, aura::WindowObserver
> observer_manager_
;
143 static Impl
* instance_
;
145 DISALLOW_COPY_AND_ASSIGN(Impl
);
149 ShadowController::Impl
* ShadowController::Impl::instance_
= NULL
;
152 ShadowController::Impl
* ShadowController::Impl::GetInstance() {
154 instance_
= new Impl();
158 void ShadowController::Impl::OnWindowInitialized(aura::Window
* window
) {
159 observer_manager_
.Add(window
);
160 SetShadowType(window
, GetShadowTypeFromWindow(window
));
161 HandlePossibleShadowVisibilityChange(window
);
164 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window
* window
,
167 if (key
== kShadowTypeKey
|| key
== aura::client::kShowStateKey
) {
168 HandlePossibleShadowVisibilityChange(window
);
173 void ShadowController::Impl::OnWindowBoundsChanged(
174 aura::Window
* window
,
175 const gfx::Rect
& old_bounds
,
176 const gfx::Rect
& new_bounds
) {
177 Shadow
* shadow
= GetShadowForWindow(window
);
179 shadow
->SetContentBounds(gfx::Rect(new_bounds
.size()));
182 void ShadowController::Impl::OnWindowDestroyed(aura::Window
* window
) {
183 window_shadows_
.erase(window
);
184 observer_manager_
.Remove(window
);
187 void ShadowController::Impl::OnWindowActivated(ActivationReason reason
,
188 aura::Window
* gained_active
,
189 aura::Window
* lost_active
) {
191 Shadow
* shadow
= GetShadowForWindow(gained_active
);
192 if (shadow
&& !ShouldUseSmallShadowForWindow(gained_active
))
193 shadow
->SetStyle(Shadow::STYLE_ACTIVE
);
196 Shadow
* shadow
= GetShadowForWindow(lost_active
);
197 if (shadow
&& !ShouldUseSmallShadowForWindow(lost_active
)) {
198 shadow
->SetStyle(GetShadowStyleForWindowLosingActive(lost_active
,
204 bool ShadowController::Impl::ShouldShowShadowForWindow(
205 aura::Window
* window
) const {
206 ui::WindowShowState show_state
=
207 window
->GetProperty(aura::client::kShowStateKey
);
208 if (show_state
== ui::SHOW_STATE_FULLSCREEN
||
209 show_state
== ui::SHOW_STATE_MAXIMIZED
) {
210 return SHADOW_TYPE_NONE
;
213 const ShadowType type
= GetShadowType(window
);
215 case SHADOW_TYPE_NONE
:
217 case SHADOW_TYPE_RECTANGULAR
:
220 NOTREACHED() << "Unknown shadow type " << type
;
225 Shadow
* ShadowController::Impl::GetShadowForWindow(aura::Window
* window
) {
226 WindowShadowMap::const_iterator it
= window_shadows_
.find(window
);
227 return it
!= window_shadows_
.end() ? it
->second
.get() : NULL
;
230 void ShadowController::Impl::HandlePossibleShadowVisibilityChange(
231 aura::Window
* window
) {
232 const bool should_show
= ShouldShowShadowForWindow(window
);
233 Shadow
* shadow
= GetShadowForWindow(window
);
235 shadow
->SetStyle(GetShadowStyleForWindow(window
));
236 shadow
->layer()->SetVisible(should_show
);
237 } else if (should_show
&& !shadow
) {
238 CreateShadowForWindow(window
);
242 void ShadowController::Impl::CreateShadowForWindow(aura::Window
* window
) {
243 linked_ptr
<Shadow
> shadow(new Shadow());
244 window_shadows_
.insert(make_pair(window
, shadow
));
245 shadow
->Init(GetShadowStyleForWindow(window
));
246 shadow
->SetContentBounds(gfx::Rect(window
->bounds().size()));
247 shadow
->layer()->SetVisible(ShouldShowShadowForWindow(window
));
248 window
->layer()->Add(shadow
->layer());
251 ShadowController::Impl::Impl()
252 : observer_manager_(this) {
253 aura::Env::GetInstance()->AddObserver(this);
256 ShadowController::Impl::~Impl() {
257 DCHECK_EQ(instance_
, this);
258 aura::Env::GetInstance()->RemoveObserver(this);
262 // ShadowController ------------------------------------------------------------
264 ShadowController::ShadowController(
265 aura::client::ActivationClient
* activation_client
)
266 : activation_client_(activation_client
),
267 impl_(Impl::GetInstance()) {
268 // Watch for window activation changes.
269 activation_client_
->AddObserver(this);
272 ShadowController::~ShadowController() {
273 activation_client_
->RemoveObserver(this);
276 void ShadowController::OnWindowActivated(ActivationReason reason
,
277 aura::Window
* gained_active
,
278 aura::Window
* lost_active
) {
279 impl_
->OnWindowActivated(reason
, gained_active
, lost_active
);
282 // ShadowController::TestApi ---------------------------------------------------
284 Shadow
* ShadowController::TestApi::GetShadowForWindow(aura::Window
* window
) {
285 return controller_
->impl_
->GetShadowForWindow(window
);