Roll src/third_party/skia d32087a:1052f51
[chromium-blink-merge.git] / ui / wm / public / transient_window_client.h
blob2086100b88f6c8c542e7c77df61990190b095c0e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_
6 #define UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_
8 #include "base/basictypes.h"
9 #include "ui/aura/aura_export.h"
11 namespace aura {
13 class Window;
15 namespace client {
17 // TransientWindowClient is used to add or remove transient windows. Transient
18 // children get the following behavior:
19 // . The transient parent destroys any transient children when it is
20 // destroyed. This means a transient child is destroyed if either its parent
21 // or transient parent is destroyed.
22 // . If a transient child and its transient parent share the same parent, then
23 // transient children are always ordered above the transient parent.
24 // Transient windows are typically used for popups and menus.
25 // TODO(sky): nuke this class and replace with calls to TransientWindowManager.
26 // This is temporary until we start moving to ui/wm.
27 class AURA_EXPORT TransientWindowClient {
28 public:
29 virtual void AddTransientChild(Window* parent, Window* child) = 0;
30 virtual void RemoveTransientChild(Window* parent, Window* child) = 0;
31 virtual Window* GetTransientParent(Window* window) = 0;
32 virtual const Window* GetTransientParent(const Window* window) = 0;
34 protected:
35 virtual ~TransientWindowClient() {}
38 // Sets/gets the TransientWindowClient. This does *not* take ownership of
39 // |client|. It is assumed the caller will invoke SetTransientWindowClient(NULL)
40 // before deleting |client|.
41 AURA_EXPORT void SetTransientWindowClient(TransientWindowClient* client);
42 AURA_EXPORT TransientWindowClient* GetTransientWindowClient();
44 } // namespace client
45 } // namespace aura
47 #endif // UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_