Don't send touch move events within the slop region in Aura.
[chromium-blink-merge.git] / ui / compositor / compositor_observer.h
blobbadc5b466c93e0dcbc8eafd5c0ac9107e27d3fb8
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_
6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_
8 #include "base/time/time.h"
9 #include "ui/compositor/compositor_export.h"
11 namespace ui {
13 class Compositor;
15 // A compositor observer is notified when compositing completes.
16 class COMPOSITOR_EXPORT CompositorObserver {
17 public:
18 // A commit proxies information from the main thread to the compositor
19 // thread. It typically happens when some state changes that will require a
20 // composite. In the multi-threaded case, many commits may happen between
21 // two successive composites. In the single-threaded, a single commit
22 // between two composites (just before the composite as part of the
23 // composite cycle). If the compositor is locked, it will not send this
24 // this signal.
25 virtual void OnCompositingDidCommit(Compositor* compositor) = 0;
27 // Called when compositing started: it has taken all the layer changes into
28 // account and has issued the graphics commands.
29 virtual void OnCompositingStarted(Compositor* compositor,
30 base::TimeTicks start_time) = 0;
32 // Called when compositing completes: the present to screen has completed.
33 virtual void OnCompositingEnded(Compositor* compositor) = 0;
35 // Called when compositing is aborted (e.g. lost graphics context).
36 virtual void OnCompositingAborted(Compositor* compositor) = 0;
38 // Called when the compositor lock state changes.
39 virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0;
41 protected:
42 virtual ~CompositorObserver() {}
45 } // namespace ui
47 #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_