Don't send touch move events within the slop region in Aura.
[chromium-blink-merge.git] / ui / compositor / layer.h
blobc62550e08c76ca727c52875abe219b2d9c4e4bb8
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
8 #include <string>
9 #include <vector>
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/texture_layer_client.h"
21 #include "cc/resources/texture_mailbox.h"
22 #include "third_party/skia/include/core/SkColor.h"
23 #include "third_party/skia/include/core/SkRegion.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_animation_delegate.h"
26 #include "ui/compositor/layer_delegate.h"
27 #include "ui/compositor/layer_type.h"
28 #include "ui/gfx/rect.h"
29 #include "ui/gfx/transform.h"
31 class SkCanvas;
33 namespace cc {
34 class ContentLayer;
35 class CopyOutputRequest;
36 class DelegatedFrameProvider;
37 class DelegatedRendererLayer;
38 class Layer;
39 class ResourceUpdateQueue;
40 class SolidColorLayer;
41 class TextureLayer;
42 struct ReturnedResource;
43 typedef std::vector<ReturnedResource> ReturnedResourceArray;
46 namespace ui {
48 class Compositor;
49 class LayerAnimator;
50 class Texture;
52 // Layer manages a texture, transform and a set of child Layers. Any View that
53 // has enabled layers ends up creating a Layer to manage the texture.
54 // A Layer can also be created without a texture, in which case it renders
55 // nothing and is simply used as a node in a hierarchy of layers.
56 // Coordinate system used in layers is DIP (Density Independent Pixel)
57 // coordinates unless explicitly mentioned as pixel coordinates.
59 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
60 // delete a Layer and it has children, the parent of each child Layer is set to
61 // NULL, but the children are not deleted.
62 class COMPOSITOR_EXPORT Layer
63 : public LayerAnimationDelegate,
64 NON_EXPORTED_BASE(public cc::ContentLayerClient),
65 NON_EXPORTED_BASE(public cc::TextureLayerClient),
66 NON_EXPORTED_BASE(public cc::LayerClient),
67 NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
68 public:
69 Layer();
70 explicit Layer(LayerType type);
71 virtual ~Layer();
73 // Retrieves the Layer's compositor. The Layer will walk up its parent chain
74 // to locate it. Returns NULL if the Layer is not attached to a compositor.
75 Compositor* GetCompositor();
77 // Called by the compositor when the Layer is set as its root Layer. This can
78 // only ever be called on the root layer.
79 void SetCompositor(Compositor* compositor);
81 LayerDelegate* delegate() { return delegate_; }
82 void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
84 // Adds a new Layer to this Layer.
85 void Add(Layer* child);
87 // Removes a Layer from this Layer.
88 void Remove(Layer* child);
90 // Stacks |child| above all other children.
91 void StackAtTop(Layer* child);
93 // Stacks |child| directly above |other|. Both must be children of this
94 // layer. Note that if |child| is initially stacked even higher, calling this
95 // method will result in |child| being lowered in the stacking order.
96 void StackAbove(Layer* child, Layer* other);
98 // Stacks |child| below all other children.
99 void StackAtBottom(Layer* child);
101 // Stacks |child| directly below |other|. Both must be children of this
102 // layer.
103 void StackBelow(Layer* child, Layer* other);
105 // Returns the child Layers.
106 const std::vector<Layer*>& children() const { return children_; }
108 // The parent.
109 const Layer* parent() const { return parent_; }
110 Layer* parent() { return parent_; }
112 LayerType type() const { return type_; }
114 // Returns true if this Layer contains |other| somewhere in its children.
115 bool Contains(const Layer* other) const;
117 // The layer's animator is responsible for causing automatic animations when
118 // properties are set. It also manages a queue of pending animations and
119 // handles blending of animations. The layer takes ownership of the animator.
120 void SetAnimator(LayerAnimator* animator);
122 // Returns the layer's animator. Creates a default animator of one has not
123 // been set. Will not return NULL.
124 LayerAnimator* GetAnimator();
126 // The transform, relative to the parent.
127 void SetTransform(const gfx::Transform& transform);
128 gfx::Transform transform() const;
130 // Return the target transform if animator is running, or the current
131 // transform otherwise.
132 gfx::Transform GetTargetTransform() const;
134 // The bounds, relative to the parent.
135 void SetBounds(const gfx::Rect& bounds);
136 const gfx::Rect& bounds() const { return bounds_; }
138 // Return the target bounds if animator is running, or the current bounds
139 // otherwise.
140 gfx::Rect GetTargetBounds() const;
142 // Sets/gets whether or not drawing of child layers should be clipped to the
143 // bounds of this layer.
144 void SetMasksToBounds(bool masks_to_bounds);
145 bool GetMasksToBounds() const;
147 // The opacity of the layer. The opacity is applied to each pixel of the
148 // texture (resulting alpha = opacity * alpha).
149 float opacity() const;
150 void SetOpacity(float opacity);
152 // Returns the actual opacity, which the opacity of this layer multipled by
153 // the combined opacity of the parent.
154 float GetCombinedOpacity() const;
156 // Blur pixels by this amount in anything below the layer and visible through
157 // the layer.
158 int background_blur() const { return background_blur_radius_; }
159 void SetBackgroundBlur(int blur_radius);
161 // Saturate all pixels of this layer by this amount.
162 // This effect will get "combined" with the inverted,
163 // brightness and grayscale setting.
164 float layer_saturation() const { return layer_saturation_; }
165 void SetLayerSaturation(float saturation);
167 // Change the brightness of all pixels from this layer by this amount.
168 // This effect will get "combined" with the inverted, saturate
169 // and grayscale setting.
170 float layer_brightness() const { return layer_brightness_; }
171 void SetLayerBrightness(float brightness);
173 // Return the target brightness if animator is running, or the current
174 // brightness otherwise.
175 float GetTargetBrightness() const;
177 // Change the grayscale of all pixels from this layer by this amount.
178 // This effect will get "combined" with the inverted, saturate
179 // and brightness setting.
180 float layer_grayscale() const { return layer_grayscale_; }
181 void SetLayerGrayscale(float grayscale);
183 // Return the target grayscale if animator is running, or the current
184 // grayscale otherwise.
185 float GetTargetGrayscale() const;
187 // Zoom the background by a factor of |zoom|. The effect is blended along the
188 // edge across |inset| pixels.
189 void SetBackgroundZoom(float zoom, int inset);
191 // Invert the layer.
192 bool layer_inverted() const { return layer_inverted_; }
193 void SetLayerInverted(bool inverted);
195 // Return the target opacity if animator is running, or the current opacity
196 // otherwise.
197 float GetTargetOpacity() const;
199 // Set a layer mask for a layer.
200 // Note the provided layer mask can neither have a layer mask itself nor can
201 // it have any children. The ownership of |layer_mask| will not be
202 // transferred with this call.
203 // Furthermore: A mask layer can only be set to one layer.
204 void SetMaskLayer(Layer* layer_mask);
205 Layer* layer_mask_layer() { return layer_mask_; }
207 // Sets the visibility of the Layer. A Layer may be visible but not
208 // drawn. This happens if any ancestor of a Layer is not visible.
209 void SetVisible(bool visible);
210 bool visible() const { return visible_; }
212 // Returns the target visibility if the animator is running. Otherwise, it
213 // returns the current visibility.
214 bool GetTargetVisibility() const;
216 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
217 // are visible.
218 bool IsDrawn() const;
220 // Returns true if this layer can have a texture (has_texture_ is true)
221 // and is not completely obscured by a child.
222 bool ShouldDraw() const;
224 // Converts a point from the coordinates of |source| to the coordinates of
225 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
226 // tree.
227 static void ConvertPointToLayer(const Layer* source,
228 const Layer* target,
229 gfx::Point* point);
231 // Converts a transform to be relative to the given |ancestor|. Returns
232 // whether success (that is, whether the given ancestor was really an
233 // ancestor of this layer).
234 bool GetTargetTransformRelativeTo(const Layer* ancestor,
235 gfx::Transform* transform) const;
237 // Converts a ui::Layer's transform to the transform on the corresponding
238 // cc::Layer.
239 static gfx::Transform ConvertTransformToCCTransform(
240 const gfx::Transform& transform,
241 float device_scale_factor);
243 // See description in View for details
244 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
245 bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
247 const std::string& name() const { return name_; }
248 void set_name(const std::string& name) { name_ = name; }
250 const ui::Texture* texture() const { return texture_.get(); }
252 // Assigns a new external texture. |texture| can be NULL to disable external
253 // updates.
254 void SetExternalTexture(ui::Texture* texture);
255 ui::Texture* external_texture() { return texture_.get(); }
257 // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
258 // shared memory resource or an actual mailbox for a texture.
259 void SetTextureMailbox(const cc::TextureMailbox& mailbox,
260 scoped_ptr<cc::SingleReleaseCallback> release_callback,
261 float scale_factor);
262 cc::TextureMailbox GetTextureMailbox(float* scale_factor);
264 // Begins showing delegated frames from the |frame_provider|.
265 void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
266 gfx::Size frame_size_in_dip);
268 bool has_external_content() {
269 return texture_layer_.get() || delegated_renderer_layer_.get();
272 void SetShowPaintedContent();
274 // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
275 void SetColor(SkColor color);
277 // Adds |invalid_rect| to the Layer's pending invalid rect and calls
278 // ScheduleDraw(). Returns false if the paint request is ignored.
279 bool SchedulePaint(const gfx::Rect& invalid_rect);
281 // Schedules a redraw of the layer tree at the compositor.
282 // Note that this _does not_ invalidate any region of this layer; use
283 // SchedulePaint() for that.
284 void ScheduleDraw();
286 // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
287 // |cc_layer_|.
288 void SendDamagedRects();
290 const SkRegion& damaged_region() const { return damaged_region_; }
292 // Suppresses painting the content by disconnecting |delegate_|.
293 void SuppressPaint();
295 // Notifies the layer that the device scale factor has changed.
296 void OnDeviceScaleFactorChanged(float device_scale_factor);
298 // Sets whether the layer should scale its content. If true, the canvas will
299 // be scaled in software rendering mode before it is passed to
300 // |LayerDelegate::OnPaintLayer|.
301 // Set to false if the delegate handles scaling.
302 // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
303 // not apply to the canvas passed to the pending draw.
304 void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
306 // Returns true if the layer scales its content.
307 bool scale_content() const { return scale_content_; }
309 // Requets a copy of the layer's output as a texture or bitmap.
310 void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
312 // ContentLayerClient
313 virtual void PaintContents(
314 SkCanvas* canvas, const gfx::Rect& clip, gfx::RectF* opaque) OVERRIDE;
315 virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
317 cc::Layer* cc_layer() { return cc_layer_; }
319 // TextureLayerClient
320 virtual unsigned PrepareTexture() OVERRIDE;
321 virtual bool PrepareTextureMailbox(
322 cc::TextureMailbox* mailbox,
323 scoped_ptr<cc::SingleReleaseCallback>* release_callback,
324 bool use_shared_memory) OVERRIDE;
326 float device_scale_factor() const { return device_scale_factor_; }
328 // Forces a render surface to be used on this layer. This has no positive
329 // impact, and is only used for benchmarking/testing purpose.
330 void SetForceRenderSurface(bool force);
331 bool force_render_surface() const { return force_render_surface_; }
333 // LayerClient
334 virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
335 TakeDebugInfo() OVERRIDE;
337 // LayerAnimationEventObserver
338 virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
340 // Whether this layer has animations waiting to get sent to its cc::Layer.
341 bool HasPendingThreadedAnimations() {
342 return pending_threaded_animations_.size() != 0;
345 // Triggers a call to SwitchToLayer.
346 void SwitchCCLayerForTest();
348 private:
349 // Stacks |child| above or below |other|. Helper method for StackAbove() and
350 // StackBelow().
351 void StackRelativeTo(Layer* child, Layer* other, bool above);
353 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
354 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
356 // Implementation of LayerAnimatorDelegate
357 virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
358 virtual void SetTransformFromAnimation(
359 const gfx::Transform& transform) OVERRIDE;
360 virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
361 virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
362 virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
363 virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
364 virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
365 virtual void ScheduleDrawForAnimation() OVERRIDE;
366 virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
367 virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
368 virtual float GetOpacityForAnimation() const OVERRIDE;
369 virtual bool GetVisibilityForAnimation() const OVERRIDE;
370 virtual float GetBrightnessForAnimation() const OVERRIDE;
371 virtual float GetGrayscaleForAnimation() const OVERRIDE;
372 virtual SkColor GetColorForAnimation() const OVERRIDE;
373 virtual float GetDeviceScaleFactor() const OVERRIDE;
374 virtual void AddThreadedAnimation(
375 scoped_ptr<cc::Animation> animation) OVERRIDE;
376 virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
378 // Creates a corresponding composited layer for |type_|.
379 void CreateWebLayer();
381 // Recomputes and sets to |cc_layer_|.
382 void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
383 void RecomputeDrawsContentAndUVRect();
384 void RecomputePosition();
386 // Set all filters which got applied to the layer.
387 void SetLayerFilters();
389 // Set all filters which got applied to the layer background.
390 void SetLayerBackgroundFilters();
392 // Cleanup |cc_layer_| and replaces it with |new_layer|.
393 void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
395 // We cannot send animations to our cc_layer_ until we have been added to a
396 // layer tree. Instead, we hold on to these animations in
397 // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
398 // be called once we have been added to a tree.
399 void SendPendingThreadedAnimations();
401 const LayerType type_;
403 Compositor* compositor_;
405 scoped_refptr<ui::Texture> texture_;
407 Layer* parent_;
409 // This layer's children, in bottom-to-top stacking order.
410 std::vector<Layer*> children_;
412 gfx::Rect bounds_;
414 // Visibility of this layer. See SetVisible/IsDrawn for more details.
415 bool visible_;
417 bool force_render_surface_;
419 bool fills_bounds_opaquely_;
421 // Union of damaged rects, in pixel coordinates, to be used when
422 // compositor is ready to paint the content.
423 SkRegion damaged_region_;
425 int background_blur_radius_;
427 // Several variables which will change the visible representation of
428 // the layer.
429 float layer_saturation_;
430 float layer_brightness_;
431 float layer_grayscale_;
432 bool layer_inverted_;
434 // The associated mask layer with this layer.
435 Layer* layer_mask_;
436 // The back link from the mask layer to it's associated masked layer.
437 // We keep this reference for the case that if the mask layer gets deleted
438 // while attached to the main layer before the main layer is deleted.
439 Layer* layer_mask_back_link_;
441 // The zoom factor to scale the layer by. Zooming is disabled when this is
442 // set to 1.
443 float zoom_;
445 // Width of the border in pixels, where the scaling is blended.
446 int zoom_inset_;
448 std::string name_;
450 LayerDelegate* delegate_;
452 scoped_refptr<LayerAnimator> animator_;
454 // Animations that are passed to AddThreadedAnimation before this layer is
455 // added to a tree.
456 cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
458 // Ownership of the layer is held through one of the strongly typed layer
459 // pointers, depending on which sort of layer this is.
460 scoped_refptr<cc::ContentLayer> content_layer_;
461 scoped_refptr<cc::TextureLayer> texture_layer_;
462 scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
463 scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
464 cc::Layer* cc_layer_;
466 // If true, the layer scales the canvas and the texture with the device scale
467 // factor as apporpriate. When true, the texture size is in DIP.
468 bool scale_content_;
470 // A cached copy of |Compositor::device_scale_factor()|.
471 float device_scale_factor_;
473 // A cached copy of the TextureMailbox given texture_layer_.
474 cc::TextureMailbox mailbox_;
476 // Device scale factor in which mailbox_ was rendered in.
477 float mailbox_scale_factor_;
479 // The size of the delegated frame in DIP, set when SetShowDelegatedContent
480 // was called.
481 gfx::Size delegated_frame_size_in_dip_;
483 DISALLOW_COPY_AND_ASSIGN(Layer);
486 } // namespace ui
488 #endif // UI_COMPOSITOR_LAYER_H_