Revert of Linux MSan: enable swarming/sharding for browser_tests. (patchset #1 id...
[chromium-blink-merge.git] / cc / resources / eviction_tile_priority_queue.cc
blobb1ca48de5b46251930a1814881cde8dc2519ca29
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/eviction_tile_priority_queue.h"
7 namespace cc {
9 namespace {
11 class EvictionOrderComparator {
12 public:
13 explicit EvictionOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {}
16 bool operator()(
17 const EvictionTilePriorityQueue::PairedTilingSetQueue* a,
18 const EvictionTilePriorityQueue::PairedTilingSetQueue* b) const {
19 // Note that in this function, we have to return true if and only if
20 // b is strictly lower priority than a. Note that for the sake of
21 // completeness, empty queue is considered to have lowest priority.
22 if (a->IsEmpty() || b->IsEmpty())
23 return b->IsEmpty() < a->IsEmpty();
25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
26 const TilingSetEvictionQueue* a_queue =
27 a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get();
29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
30 const TilingSetEvictionQueue* b_queue =
31 b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get();
33 const Tile* a_tile = a_queue->Top();
34 const Tile* b_tile = b_queue->Top();
36 const TilePriority& a_priority =
37 a_tile->priority_for_tree_priority(tree_priority_);
38 const TilePriority& b_priority =
39 b_tile->priority_for_tree_priority(tree_priority_);
40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
42 // If the priority bin differs, b is lower priority if it has the higher
43 // priority bin.
44 if (a_priority.priority_bin != b_priority.priority_bin)
45 return b_priority.priority_bin > a_priority.priority_bin;
47 // Otherwise if the resolution differs, then the order will be determined by
48 // whether we prioritize low res or not.
49 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
50 // class but instead produced by the iterators.
51 if (b_priority.resolution != a_priority.resolution) {
52 // Non ideal resolution should be sorted higher than other resolutions.
53 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
54 return false;
56 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
57 return true;
59 if (prioritize_low_res)
60 return a_priority.resolution == LOW_RESOLUTION;
61 return a_priority.resolution == HIGH_RESOLUTION;
64 // Otherwise if the occlusion differs, b is lower priority if it is
65 // occluded.
66 bool a_is_occluded = a_tile->is_occluded_for_tree_priority(tree_priority_);
67 bool b_is_occluded = b_tile->is_occluded_for_tree_priority(tree_priority_);
68 if (a_is_occluded != b_is_occluded)
69 return b_is_occluded;
71 // b is lower priorty if it is farther from visible.
72 return b_priority.distance_to_visible > a_priority.distance_to_visible;
75 private:
76 TreePriority tree_priority_;
79 } // namespace
81 EvictionTilePriorityQueue::EvictionTilePriorityQueue() {
84 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() {
87 void EvictionTilePriorityQueue::Build(
88 const std::vector<PictureLayerImpl::Pair>& paired_layers,
89 TreePriority tree_priority) {
90 tree_priority_ = tree_priority;
92 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
93 paired_layers.begin();
94 it != paired_layers.end();
95 ++it) {
96 paired_queues_.push_back(
97 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_)));
100 paired_queues_.make_heap(EvictionOrderComparator(tree_priority_));
103 bool EvictionTilePriorityQueue::IsEmpty() const {
104 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
107 Tile* EvictionTilePriorityQueue::Top() {
108 DCHECK(!IsEmpty());
109 return paired_queues_.front()->Top(tree_priority_);
112 void EvictionTilePriorityQueue::Pop() {
113 DCHECK(!IsEmpty());
115 paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_));
116 PairedTilingSetQueue* paired_queue = paired_queues_.back();
117 paired_queue->Pop(tree_priority_);
118 paired_queues_.push_heap(EvictionOrderComparator(tree_priority_));
121 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() {
124 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue(
125 const PictureLayerImpl::Pair& layer_pair,
126 TreePriority tree_priority) {
127 bool skip_shared_out_of_order_tiles = layer_pair.active && layer_pair.pending;
128 if (layer_pair.active) {
129 active_queue = make_scoped_ptr(new TilingSetEvictionQueue(
130 layer_pair.active->picture_layer_tiling_set(), tree_priority,
131 skip_shared_out_of_order_tiles));
133 if (layer_pair.pending) {
134 pending_queue = make_scoped_ptr(new TilingSetEvictionQueue(
135 layer_pair.pending->picture_layer_tiling_set(), tree_priority,
136 skip_shared_out_of_order_tiles));
140 EvictionTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() {
143 bool EvictionTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const {
144 return (!active_queue || active_queue->IsEmpty()) &&
145 (!pending_queue || pending_queue->IsEmpty());
148 Tile* EvictionTilePriorityQueue::PairedTilingSetQueue::Top(
149 TreePriority tree_priority) {
150 DCHECK(!IsEmpty());
152 WhichTree next_tree = NextTileIteratorTree(tree_priority);
153 TilingSetEvictionQueue* next_queue =
154 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
155 DCHECK(next_queue && !next_queue->IsEmpty());
157 Tile* tile = next_queue->Top();
158 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end());
159 return tile;
162 void EvictionTilePriorityQueue::PairedTilingSetQueue::Pop(
163 TreePriority tree_priority) {
164 DCHECK(!IsEmpty());
166 WhichTree next_tree = NextTileIteratorTree(tree_priority);
167 TilingSetEvictionQueue* next_queue =
168 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
169 DCHECK(next_queue && !next_queue->IsEmpty());
170 DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second);
171 next_queue->Pop();
173 // If not empty, use Top to DCHECK the next iterator.
174 DCHECK_IMPLIES(!IsEmpty(), Top(tree_priority));
177 WhichTree
178 EvictionTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree(
179 TreePriority tree_priority) const {
180 DCHECK(!IsEmpty());
182 // If we only have one iterator with tiles, return it.
183 if (!active_queue || active_queue->IsEmpty())
184 return PENDING_TREE;
185 if (!pending_queue || pending_queue->IsEmpty())
186 return ACTIVE_TREE;
188 const Tile* active_tile = active_queue->Top();
189 const Tile* pending_tile = pending_queue->Top();
191 // If tiles are the same, it doesn't matter which tree we return.
192 if (active_tile == pending_tile)
193 return ACTIVE_TREE;
195 const TilePriority& active_priority =
196 active_tile->priority_for_tree_priority(tree_priority);
197 const TilePriority& pending_priority =
198 pending_tile->priority_for_tree_priority(tree_priority);
200 // If the bins are the same and activation differs, then return the tree of
201 // the tile not required for activation.
202 if (active_priority.priority_bin == pending_priority.priority_bin &&
203 active_tile->required_for_activation() !=
204 pending_tile->required_for_activation()) {
205 return active_tile->required_for_activation() ? PENDING_TREE : ACTIVE_TREE;
208 // Return tile with a lower priority.
209 if (pending_priority.IsHigherPriorityThan(active_priority))
210 return ACTIVE_TREE;
211 return PENDING_TREE;
214 } // namespace cc