1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/nine_patch_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h"
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl
* tree_impl
, int id
)
18 : UIResourceLayerImpl(tree_impl
, id
),
19 fill_center_(false) {}
21 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 scoped_ptr
<LayerImpl
> NinePatchLayerImpl::CreateLayerImpl(
24 LayerTreeImpl
* tree_impl
) {
25 return NinePatchLayerImpl::Create(tree_impl
, id());
28 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
29 UIResourceLayerImpl::PushPropertiesTo(layer
);
30 NinePatchLayerImpl
* layer_impl
= static_cast<NinePatchLayerImpl
*>(layer
);
32 layer_impl
->SetLayout(image_aperture_
, border_
, fill_center_
);
35 static gfx::RectF
NormalizedRect(float x
,
41 return gfx::RectF(x
/ total_width
,
44 height
/ total_height
);
47 void NinePatchLayerImpl::SetLayout(const gfx::Rect
& aperture
,
48 const gfx::Rect
& border
,
50 // This check imposes an ordering on the call sequence. An UIResource must
51 // exist before SetLayout can be called.
52 DCHECK(ui_resource_id_
);
54 if (image_aperture_
== aperture
&&
55 border_
== border
&& fill_center_
== fill_center
)
58 image_aperture_
= aperture
;
60 fill_center_
= fill_center
;
62 NoteLayerPropertyChanged();
65 void NinePatchLayerImpl::CheckGeometryLimitations() {
66 // |border| is in layer space. It cannot exceed the bounds of the layer.
67 DCHECK_GE(bounds().width(), border_
.width());
68 DCHECK_GE(bounds().height(), border_
.height());
70 // Sanity Check on |border|
71 DCHECK_LE(border_
.x(), border_
.width());
72 DCHECK_LE(border_
.y(), border_
.height());
73 DCHECK_GE(border_
.x(), 0);
74 DCHECK_GE(border_
.y(), 0);
76 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
77 DCHECK(!image_aperture_
.size().IsEmpty());
78 DCHECK(gfx::Rect(image_bounds_
).Contains(image_aperture_
))
79 << "image_bounds_ " << gfx::Rect(image_bounds_
).ToString()
80 << " image_aperture_ " << image_aperture_
.ToString();
83 void NinePatchLayerImpl::AppendQuads(
84 RenderPass
* render_pass
,
85 AppendQuadsData
* append_quads_data
) {
86 CheckGeometryLimitations();
87 SharedQuadState
* shared_quad_state
=
88 render_pass
->CreateAndAppendSharedQuadState();
89 PopulateSharedQuadState(shared_quad_state
);
91 AppendDebugBorderQuad(
92 render_pass
, content_bounds(), shared_quad_state
, append_quads_data
);
97 ResourceProvider::ResourceId resource
=
98 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_
);
103 // TODO(danakj): crbug.com/455931
104 layer_tree_impl()->resource_provider()->ValidateResource(resource
);
106 static const bool flipped
= false;
107 static const bool nearest_neighbor
= false;
108 static const bool premultiplied_alpha
= true;
110 DCHECK(!bounds().IsEmpty());
112 // NinePatch border widths in layer space.
113 int layer_left_width
= border_
.x();
114 int layer_top_height
= border_
.y();
115 int layer_right_width
= border_
.width() - layer_left_width
;
116 int layer_bottom_height
= border_
.height() - layer_top_height
;
118 int layer_middle_width
= bounds().width() - border_
.width();
119 int layer_middle_height
= bounds().height() - border_
.height();
121 // Patch positions in layer space
122 gfx::Rect
layer_top_left(0, 0, layer_left_width
, layer_top_height
);
123 gfx::Rect
layer_top_right(bounds().width() - layer_right_width
,
127 gfx::Rect
layer_bottom_left(0,
128 bounds().height() - layer_bottom_height
,
130 layer_bottom_height
);
131 gfx::Rect
layer_bottom_right(layer_top_right
.x(),
132 layer_bottom_left
.y(),
134 layer_bottom_height
);
136 layer_top_left
.right(), 0, layer_middle_width
, layer_top_height
);
137 gfx::Rect
layer_left(
138 0, layer_top_left
.bottom(), layer_left_width
, layer_middle_height
);
139 gfx::Rect
layer_right(layer_top_right
.x(),
140 layer_top_right
.bottom(),
142 layer_left
.height());
143 gfx::Rect
layer_bottom(layer_top
.x(),
144 layer_bottom_left
.y(),
146 layer_bottom_height
);
147 gfx::Rect
layer_center(layer_left_width
,
150 layer_middle_height
);
152 // Note the following values are in image (bitmap) space.
153 float image_width
= image_bounds_
.width();
154 float image_height
= image_bounds_
.height();
156 int image_aperture_left_width
= image_aperture_
.x();
157 int image_aperture_top_height
= image_aperture_
.y();
158 int image_aperture_right_width
= image_width
- image_aperture_
.right();
159 int image_aperture_bottom_height
= image_height
- image_aperture_
.bottom();
160 // Patch positions in bitmap UV space (from zero to one)
161 gfx::RectF uv_top_left
= NormalizedRect(0,
163 image_aperture_left_width
,
164 image_aperture_top_height
,
167 gfx::RectF uv_top_right
=
168 NormalizedRect(image_width
- image_aperture_right_width
,
170 image_aperture_right_width
,
171 image_aperture_top_height
,
174 gfx::RectF uv_bottom_left
=
176 image_height
- image_aperture_bottom_height
,
177 image_aperture_left_width
,
178 image_aperture_bottom_height
,
181 gfx::RectF uv_bottom_right
=
182 NormalizedRect(image_width
- image_aperture_right_width
,
183 image_height
- image_aperture_bottom_height
,
184 image_aperture_right_width
,
185 image_aperture_bottom_height
,
191 (image_width
- image_aperture_left_width
- image_aperture_right_width
) /
193 (image_aperture_top_height
) / image_height
);
194 gfx::RectF
uv_left(0,
195 uv_top_left
.bottom(),
196 image_aperture_left_width
/ image_width
,
197 (image_height
- image_aperture_top_height
-
198 image_aperture_bottom_height
) /
200 gfx::RectF
uv_right(uv_top_right
.x(),
201 uv_top_right
.bottom(),
202 image_aperture_right_width
/ image_width
,
204 gfx::RectF
uv_bottom(uv_top
.x(),
207 image_aperture_bottom_height
/ image_height
);
208 gfx::RectF
uv_center(uv_top_left
.right(),
209 uv_top_left
.bottom(),
213 gfx::Rect opaque_rect
;
214 gfx::Rect visible_rect
;
215 const float vertex_opacity
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
216 const bool opaque
= layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_
);
219 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
221 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
222 if (!visible_rect
.IsEmpty()) {
223 TextureDrawQuad
* quad
=
224 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
225 quad
->SetNew(shared_quad_state
,
231 uv_top_left
.origin(),
232 uv_top_left
.bottom_right(),
240 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
242 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
243 if (!visible_rect
.IsEmpty()) {
244 TextureDrawQuad
* quad
=
245 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
246 quad
->SetNew(shared_quad_state
,
252 uv_top_right
.origin(),
253 uv_top_right
.bottom_right(),
261 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
263 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
264 if (!visible_rect
.IsEmpty()) {
265 TextureDrawQuad
* quad
=
266 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
267 quad
->SetNew(shared_quad_state
,
273 uv_bottom_left
.origin(),
274 uv_bottom_left
.bottom_right(),
282 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
284 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
285 if (!visible_rect
.IsEmpty()) {
286 TextureDrawQuad
* quad
=
287 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
288 quad
->SetNew(shared_quad_state
,
294 uv_bottom_right
.origin(),
295 uv_bottom_right
.bottom_right(),
303 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
305 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
306 if (!visible_rect
.IsEmpty()) {
307 TextureDrawQuad
* quad
=
308 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
309 quad
->SetNew(shared_quad_state
,
316 uv_top
.bottom_right(),
324 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
326 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
327 if (!visible_rect
.IsEmpty()) {
328 TextureDrawQuad
* quad
=
329 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
330 quad
->SetNew(shared_quad_state
,
337 uv_left
.bottom_right(),
345 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
347 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
348 if (!visible_rect
.IsEmpty()) {
349 TextureDrawQuad
* quad
=
350 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
351 quad
->SetNew(shared_quad_state
,
358 uv_right
.bottom_right(),
366 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
368 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
369 if (!visible_rect
.IsEmpty()) {
370 TextureDrawQuad
* quad
=
371 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
372 quad
->SetNew(shared_quad_state
,
379 uv_bottom
.bottom_right(),
388 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
390 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
391 if (!visible_rect
.IsEmpty()) {
392 TextureDrawQuad
* quad
=
393 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
394 quad
->SetNew(shared_quad_state
,
401 uv_center
.bottom_right(),
410 const char* NinePatchLayerImpl::LayerTypeAsString() const {
411 return "cc::NinePatchLayerImpl";
414 base::DictionaryValue
* NinePatchLayerImpl::LayerTreeAsJson() const {
415 base::DictionaryValue
* result
= LayerImpl::LayerTreeAsJson();
417 base::ListValue
* list
= new base::ListValue
;
418 list
->AppendInteger(image_aperture_
.origin().x());
419 list
->AppendInteger(image_aperture_
.origin().y());
420 list
->AppendInteger(image_aperture_
.size().width());
421 list
->AppendInteger(image_aperture_
.size().height());
422 result
->Set("ImageAperture", list
);
424 list
= new base::ListValue
;
425 list
->AppendInteger(image_bounds_
.width());
426 list
->AppendInteger(image_bounds_
.height());
427 result
->Set("ImageBounds", list
);
429 result
->Set("Border", MathUtil::AsValue(border_
).release());
431 result
->SetBoolean("FillCenter", fill_center_
);