Use multiline attribute to check for IA2_STATE_MULTILINE.
[chromium-blink-merge.git] / cc / layers / tiled_layer_unittest.cc
blob511df0a5fdb809ce04a2d1b318cd2e7a03426c64
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/tiled_layer.h"
7 #include <limits>
8 #include <vector>
10 #include "base/run_loop.h"
11 #include "cc/resources/bitmap_content_layer_updater.h"
12 #include "cc/resources/layer_painter.h"
13 #include "cc/resources/prioritized_resource_manager.h"
14 #include "cc/resources/resource_update_controller.h"
15 #include "cc/test/animation_test_common.h"
16 #include "cc/test/fake_layer_tree_host_client.h"
17 #include "cc/test/fake_layer_tree_host_impl.h"
18 #include "cc/test/fake_output_surface.h"
19 #include "cc/test/fake_output_surface_client.h"
20 #include "cc/test/fake_proxy.h"
21 #include "cc/test/geometry_test_utils.h"
22 #include "cc/test/test_shared_bitmap_manager.h"
23 #include "cc/test/tiled_layer_test_common.h"
24 #include "cc/trees/occlusion_tracker.h"
25 #include "cc/trees/single_thread_proxy.h"
26 #include "testing/gtest/include/gtest/gtest.h"
27 #include "ui/gfx/geometry/rect_conversions.h"
28 #include "ui/gfx/transform.h"
30 namespace cc {
31 namespace {
33 class TestOcclusionTracker : public OcclusionTracker<Layer> {
34 public:
35 TestOcclusionTracker() : OcclusionTracker(gfx::Rect(0, 0, 1000, 1000)) {
36 stack_.push_back(StackObject());
39 void SetRenderTarget(Layer* render_target) {
40 stack_.back().target = render_target;
43 void SetOcclusion(const SimpleEnclosedRegion& occlusion) {
44 stack_.back().occlusion_from_inside_target = occlusion;
48 class SynchronousOutputSurfaceClient : public FakeLayerTreeHostClient {
49 public:
50 SynchronousOutputSurfaceClient()
51 : FakeLayerTreeHostClient(FakeLayerTreeHostClient::DIRECT_3D) {}
53 bool EnsureOutputSurfaceCreated() {
54 base::MessageLoop::current()->PostDelayedTask(
55 FROM_HERE,
56 run_loop_.QuitClosure(),
57 base::TimeDelta::FromSeconds(5));
58 run_loop_.Run();
59 return output_surface_created_;
62 void DidInitializeOutputSurface() override {
63 FakeLayerTreeHostClient::DidInitializeOutputSurface();
64 output_surface_created_ = true;
65 run_loop_.Quit();
68 void DidFailToInitializeOutputSurface() override {
69 FakeLayerTreeHostClient::DidFailToInitializeOutputSurface();
70 output_surface_created_ = false;
71 run_loop_.Quit();
74 private:
75 bool output_surface_created_;
76 base::RunLoop run_loop_;
79 class TiledLayerTest : public testing::Test {
80 public:
81 TiledLayerTest()
82 : proxy_(nullptr),
83 output_surface_(FakeOutputSurface::Create3d()),
84 queue_(make_scoped_ptr(new ResourceUpdateQueue)),
85 impl_thread_("ImplThread"),
86 occlusion_(nullptr) {
87 settings_.max_partial_texture_updates = std::numeric_limits<size_t>::max();
88 settings_.layer_transforms_should_scale_layer_contents = true;
89 settings_.verify_property_trees = true;
90 settings_.impl_side_painting = false;
93 void SetUp() override {
94 impl_thread_.Start();
95 shared_bitmap_manager_.reset(new TestSharedBitmapManager());
96 layer_tree_host_ = LayerTreeHost::CreateThreaded(
97 &synchonous_output_surface_client_, shared_bitmap_manager_.get(),
98 nullptr, nullptr, settings_, base::MessageLoopProxy::current(),
99 impl_thread_.message_loop_proxy(), nullptr);
100 synchonous_output_surface_client_.SetLayerTreeHost(layer_tree_host_.get());
101 proxy_ = layer_tree_host_->proxy();
102 resource_manager_ = PrioritizedResourceManager::Create(proxy_);
103 layer_tree_host_->SetLayerTreeHostClientReady();
104 CHECK(synchonous_output_surface_client_.EnsureOutputSurfaceCreated());
106 layer_tree_host_->SetRootLayer(Layer::Create());
108 CHECK(output_surface_->BindToClient(&output_surface_client_));
110 DebugScopedSetImplThreadAndMainThreadBlocked
111 impl_thread_and_main_thread_blocked(proxy_);
112 resource_provider_ = ResourceProvider::Create(output_surface_.get(),
113 shared_bitmap_manager_.get(),
114 nullptr,
115 nullptr,
117 false,
119 host_impl_ = make_scoped_ptr(new FakeLayerTreeHostImpl(
120 proxy_, shared_bitmap_manager_.get(), nullptr));
123 ~TiledLayerTest() override {
124 ResourceManagerClearAllMemory(resource_manager_.get(),
125 resource_provider_.get());
127 DebugScopedSetImplThreadAndMainThreadBlocked
128 impl_thread_and_main_thread_blocked(proxy_);
129 resource_provider_ = nullptr;
130 host_impl_ = nullptr;
133 void ResourceManagerClearAllMemory(
134 PrioritizedResourceManager* resource_manager,
135 ResourceProvider* resource_provider) {
137 DebugScopedSetImplThreadAndMainThreadBlocked
138 impl_thread_and_main_thread_blocked(proxy_);
139 resource_manager->ClearAllMemory(resource_provider);
140 resource_manager->ReduceMemory(resource_provider);
142 resource_manager->UnlinkAndClearEvictedBackings();
145 void UpdateTextures() {
146 DebugScopedSetImplThreadAndMainThreadBlocked
147 impl_thread_and_main_thread_blocked(proxy_);
148 DCHECK(queue_);
149 scoped_ptr<ResourceUpdateController> update_controller =
150 ResourceUpdateController::Create(nullptr,
151 proxy_->ImplThreadTaskRunner(),
152 queue_.Pass(),
153 resource_provider_.get());
154 update_controller->Finalize();
155 queue_ = make_scoped_ptr(new ResourceUpdateQueue);
158 void LayerPushPropertiesTo(FakeTiledLayer* layer,
159 FakeTiledLayerImpl* layer_impl) {
160 DebugScopedSetImplThreadAndMainThreadBlocked
161 impl_thread_and_main_thread_blocked(proxy_);
162 layer->PushPropertiesTo(layer_impl);
163 layer->ResetNumDependentsNeedPushProperties();
166 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) {
167 DebugScopedSetMainThread main_thread(proxy_);
168 layer->Update(queue_.get(), occluded);
171 void CalcDrawProps(RenderSurfaceLayerList* render_surface_layer_list) {
172 if (occlusion_)
173 occlusion_->SetRenderTarget(layer_tree_host_->root_layer());
175 LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs(
176 layer_tree_host_->root_layer(),
177 layer_tree_host_->device_viewport_size(),
178 render_surface_layer_list);
179 inputs.device_scale_factor = layer_tree_host_->device_scale_factor();
180 inputs.max_texture_size =
181 layer_tree_host_->GetRendererCapabilities().max_texture_size;
182 inputs.can_adjust_raster_scales = true;
183 LayerTreeHostCommon::CalculateDrawProperties(&inputs);
186 bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1,
187 const scoped_ptr<FakeTiledLayerImpl>& layer_impl1) {
188 scoped_refptr<FakeTiledLayer> layer2;
189 scoped_ptr<FakeTiledLayerImpl> layer_impl2;
190 return UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
193 bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1,
194 const scoped_ptr<FakeTiledLayerImpl>& layer_impl1,
195 const scoped_refptr<FakeTiledLayer>& layer2,
196 const scoped_ptr<FakeTiledLayerImpl>& layer_impl2) {
197 // Get textures
198 resource_manager_->ClearPriorities();
199 if (layer1.get())
200 layer1->SetTexturePriorities(priority_calculator_);
201 if (layer2.get())
202 layer2->SetTexturePriorities(priority_calculator_);
203 resource_manager_->PrioritizeTextures();
205 // Save paint properties
206 if (layer1.get())
207 layer1->SavePaintProperties();
208 if (layer2.get())
209 layer2->SavePaintProperties();
211 // Update content
212 if (layer1.get())
213 layer1->Update(queue_.get(), occlusion_);
214 if (layer2.get())
215 layer2->Update(queue_.get(), occlusion_);
217 bool needs_update = false;
218 if (layer1.get())
219 needs_update |= layer1->NeedsIdlePaint();
220 if (layer2.get())
221 needs_update |= layer2->NeedsIdlePaint();
223 // Update textures and push.
224 UpdateTextures();
225 if (layer1.get())
226 LayerPushPropertiesTo(layer1.get(), layer_impl1.get());
227 if (layer2.get())
228 LayerPushPropertiesTo(layer2.get(), layer_impl2.get());
230 return needs_update;
233 public:
234 Proxy* proxy_;
235 LayerTreeSettings settings_;
236 FakeOutputSurfaceClient output_surface_client_;
237 scoped_ptr<OutputSurface> output_surface_;
238 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
239 scoped_ptr<ResourceProvider> resource_provider_;
240 scoped_ptr<ResourceUpdateQueue> queue_;
241 PriorityCalculator priority_calculator_;
242 base::Thread impl_thread_;
243 SynchronousOutputSurfaceClient synchonous_output_surface_client_;
244 scoped_ptr<LayerTreeHost> layer_tree_host_;
245 scoped_ptr<FakeLayerTreeHostImpl> host_impl_;
246 scoped_ptr<PrioritizedResourceManager> resource_manager_;
247 TestOcclusionTracker* occlusion_;
250 TEST_F(TiledLayerTest, PushDirtyTiles) {
251 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
253 scoped_refptr<FakeTiledLayer> layer =
254 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
255 scoped_ptr<FakeTiledLayerImpl> layer_impl =
256 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
257 RenderSurfaceLayerList render_surface_layer_list;
259 layer_tree_host_->root_layer()->AddChild(layer);
261 // The tile size is 100x100, so this invalidates and then paints two tiles.
262 layer->SetBounds(gfx::Size(100, 200));
263 CalcDrawProps(&render_surface_layer_list);
264 UpdateAndPush(layer, layer_impl);
266 // We should have both tiles on the impl side.
267 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
268 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
270 // Invalidates both tiles, but then only update one of them.
271 layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 200));
272 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
273 UpdateAndPush(layer, layer_impl);
275 // We should only have the first tile since the other tile was invalidated but
276 // not painted.
277 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
278 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
281 TEST_F(TiledLayerTest, Scale) {
282 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
284 layer_tree_host_->SetDeviceScaleFactor(1.5);
286 scoped_refptr<FakeTiledLayer> layer =
287 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
288 scoped_ptr<FakeTiledLayerImpl> layer_impl =
289 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
290 RenderSurfaceLayerList render_surface_layer_list;
292 layer_tree_host_->root_layer()->AddChild(layer);
294 layer->SetBounds(gfx::Size(100, 200));
295 CalcDrawProps(&render_surface_layer_list);
297 // Change the width so that it doesn't divide cleanly by the scale.
298 layer->SetBounds(gfx::Size(101, 200));
299 UpdateAndPush(layer, layer_impl);
301 EXPECT_EQ(1.5, layer->fake_layer_updater()->last_contents_width_scale());
304 TEST_F(TiledLayerTest, PushOccludedDirtyTiles) {
305 scoped_refptr<FakeTiledLayer> layer =
306 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
307 scoped_ptr<FakeTiledLayerImpl> layer_impl =
308 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
309 TestOcclusionTracker occluded;
310 occlusion_ = &occluded;
311 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
313 layer_tree_host_->root_layer()->AddChild(layer);
316 RenderSurfaceLayerList render_surface_layer_list;
318 // The tile size is 100x100, so this invalidates and then paints two tiles.
319 layer->SetBounds(gfx::Size(100, 200));
320 CalcDrawProps(&render_surface_layer_list);
321 UpdateAndPush(layer, layer_impl);
323 // We should have both tiles on the impl side.
324 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
325 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
329 RenderSurfaceLayerList render_surface_layer_list;
331 // Invalidates part of the top tile...
332 layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50));
333 // ....but the area is occluded.
334 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 50, 50)));
335 CalcDrawProps(&render_surface_layer_list);
336 UpdateAndPush(layer, layer_impl);
338 // We should still have both tiles, as part of the top tile is still
339 // unoccluded.
340 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
341 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
345 TEST_F(TiledLayerTest, PushDeletedTiles) {
346 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
348 scoped_refptr<FakeTiledLayer> layer =
349 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
350 scoped_ptr<FakeTiledLayerImpl> layer_impl =
351 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
352 RenderSurfaceLayerList render_surface_layer_list;
354 layer_tree_host_->root_layer()->AddChild(layer);
356 // The tile size is 100x100, so this invalidates and then paints two tiles.
357 layer->SetBounds(gfx::Size(100, 200));
358 CalcDrawProps(&render_surface_layer_list);
359 UpdateAndPush(layer, layer_impl);
361 // We should have both tiles on the impl side.
362 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
363 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
365 resource_manager_->ClearPriorities();
366 ResourceManagerClearAllMemory(resource_manager_.get(),
367 resource_provider_.get());
368 resource_manager_->SetMaxMemoryLimitBytes(4 * 1024 * 1024);
370 // This should drop the tiles on the impl thread.
371 LayerPushPropertiesTo(layer.get(), layer_impl.get());
373 // We should now have no textures on the impl thread.
374 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
375 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
377 // This should recreate and update one of the deleted textures.
378 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
379 UpdateAndPush(layer, layer_impl);
381 // We should have one tiles on the impl side.
382 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
383 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
386 TEST_F(TiledLayerTest, PushIdlePaintTiles) {
387 scoped_refptr<FakeTiledLayer> layer =
388 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
389 scoped_ptr<FakeTiledLayerImpl> layer_impl =
390 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
391 RenderSurfaceLayerList render_surface_layer_list;
393 layer_tree_host_->root_layer()->AddChild(layer);
395 // The tile size is 100x100. Setup 5x5 tiles with one visible tile in the
396 // center. This paints 1 visible of the 25 invalid tiles.
397 layer->SetBounds(gfx::Size(500, 500));
398 CalcDrawProps(&render_surface_layer_list);
399 layer->draw_properties().visible_content_rect = gfx::Rect(200, 200, 100, 100);
400 bool needs_update = UpdateAndPush(layer, layer_impl);
401 // We should need idle-painting for surrounding tiles.
402 EXPECT_TRUE(needs_update);
404 // We should have one tile on the impl side.
405 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(2, 2));
407 // For the next four updates, we should detect we still need idle painting.
408 for (int i = 0; i < 4; i++) {
409 needs_update = UpdateAndPush(layer, layer_impl);
410 EXPECT_TRUE(needs_update);
413 // We should always finish painting eventually.
414 for (int i = 0; i < 20; i++)
415 needs_update = UpdateAndPush(layer, layer_impl);
417 // We should have pre-painted all of the surrounding tiles.
418 for (int i = 0; i < 5; i++) {
419 for (int j = 0; j < 5; j++)
420 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j));
423 EXPECT_FALSE(needs_update);
426 TEST_F(TiledLayerTest, PredictivePainting) {
427 scoped_refptr<FakeTiledLayer> layer =
428 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
429 scoped_ptr<FakeTiledLayerImpl> layer_impl =
430 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
432 layer_tree_host_->root_layer()->AddChild(layer);
434 // Prepainting should occur in the scroll direction first, and the
435 // visible rect should be extruded only along the dominant axis.
436 gfx::Vector2d directions[6] = { gfx::Vector2d(-10, 0), gfx::Vector2d(10, 0),
437 gfx::Vector2d(0, -10), gfx::Vector2d(0, 10),
438 gfx::Vector2d(10, 20),
439 gfx::Vector2d(-20, 10) };
440 // We should push all tiles that touch the extruded visible rect.
441 gfx::Rect pushed_visible_tiles[6] = {
442 gfx::Rect(2, 2, 2, 1), gfx::Rect(1, 2, 2, 1), gfx::Rect(2, 2, 1, 2),
443 gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 2, 2, 1)
445 // The first pre-paint should also paint first in the scroll
446 // direction so we should find one additional tile in the scroll direction.
447 gfx::Rect pushed_prepaint_tiles[6] = {
448 gfx::Rect(2, 2, 3, 1), gfx::Rect(0, 2, 3, 1), gfx::Rect(2, 2, 1, 3),
449 gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 2, 3, 1)
451 for (int k = 0; k < 6; k++) {
452 // The tile size is 100x100. Setup 5x5 tiles with one visible tile
453 // in the center.
454 gfx::Size bounds = gfx::Size(500, 500);
455 gfx::Rect visible_rect = gfx::Rect(200, 200, 100, 100);
456 gfx::Rect previous_visible_rect =
457 gfx::Rect(visible_rect.origin() + directions[k], visible_rect.size());
458 gfx::Rect next_visible_rect =
459 gfx::Rect(visible_rect.origin() - directions[k], visible_rect.size());
461 // Setup. Use the previous_visible_rect to setup the prediction for next
462 // frame.
463 layer->SetBounds(bounds);
465 RenderSurfaceLayerList render_surface_layer_list;
466 CalcDrawProps(&render_surface_layer_list);
467 layer->draw_properties().visible_content_rect = previous_visible_rect;
468 bool needs_update = UpdateAndPush(layer, layer_impl);
470 // Invalidate and move the visible_rect in the scroll direction.
471 // Check that the correct tiles have been painted in the visible pass.
472 layer->SetNeedsDisplay();
473 layer->draw_properties().visible_content_rect = visible_rect;
474 needs_update = UpdateAndPush(layer, layer_impl);
475 for (int i = 0; i < 5; i++) {
476 for (int j = 0; j < 5; j++)
477 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j),
478 pushed_visible_tiles[k].Contains(i, j));
481 // Move the transform in the same direction without invalidating.
482 // Check that non-visible pre-painting occured in the correct direction.
483 // Ignore diagonal scrolls here (k > 3) as these have new visible content
484 // now.
485 if (k <= 3) {
486 layer->draw_properties().visible_content_rect = next_visible_rect;
487 needs_update = UpdateAndPush(layer, layer_impl);
488 for (int i = 0; i < 5; i++) {
489 for (int j = 0; j < 5; j++)
490 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j),
491 pushed_prepaint_tiles[k].Contains(i, j));
495 // We should always finish painting eventually.
496 for (int i = 0; i < 20; i++)
497 needs_update = UpdateAndPush(layer, layer_impl);
498 EXPECT_FALSE(needs_update);
502 TEST_F(TiledLayerTest, PushTilesAfterIdlePaintFailed) {
503 // Start with 2mb of memory, but the test is going to try to use just more
504 // than 1mb, so we reduce to 1mb later.
505 resource_manager_->SetMaxMemoryLimitBytes(2 * 1024 * 1024);
506 scoped_refptr<FakeTiledLayer> layer1 =
507 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
508 scoped_ptr<FakeTiledLayerImpl> layer_impl1 =
509 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
510 scoped_refptr<FakeTiledLayer> layer2 =
511 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
512 scoped_ptr<FakeTiledLayerImpl> layer_impl2 =
513 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
514 RenderSurfaceLayerList render_surface_layer_list;
516 layer_tree_host_->root_layer()->AddChild(layer1);
517 layer_tree_host_->root_layer()->AddChild(layer2);
519 // For this test we have two layers. layer1 exhausts most texture memory,
520 // leaving room for 2 more tiles from layer2, but not all three tiles. First
521 // we paint layer1, and one tile from layer2. Then when we idle paint layer2,
522 // we will fail on the third tile of layer2, and this should not leave the
523 // second tile in a bad state.
525 // This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough
526 // for 2 tiles only in the other layer.
527 gfx::Rect layer1_rect(0, 0, 100, 2400);
529 // This requires 4*30000 bytes of memory.
530 gfx::Rect layer2_rect(0, 0, 100, 300);
532 // Paint a single tile in layer2 so that it will idle paint.
533 layer1->SetBounds(layer1_rect.size());
534 layer2->SetBounds(layer2_rect.size());
535 CalcDrawProps(&render_surface_layer_list);
536 layer1->draw_properties().visible_content_rect = layer1_rect;
537 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
538 bool needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
539 // We should need idle-painting for both remaining tiles in layer2.
540 EXPECT_TRUE(needs_update);
542 // Reduce our memory limits to 1mb.
543 resource_manager_->SetMaxMemoryLimitBytes(1024 * 1024);
545 // Now idle paint layer2. We are going to run out of memory though!
546 // Oh well, commit the frame and push.
547 for (int i = 0; i < 4; i++) {
548 needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
551 // Sanity check, we should have textures for the big layer.
552 EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 0));
553 EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 23));
555 // We should only have the first two tiles from layer2 since
556 // it failed to idle update the last tile.
557 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0));
558 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0));
559 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1));
560 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1));
562 EXPECT_FALSE(needs_update);
563 EXPECT_FALSE(layer_impl2->HasResourceIdForTileAt(0, 2));
566 TEST_F(TiledLayerTest, PushIdlePaintedOccludedTiles) {
567 scoped_refptr<FakeTiledLayer> layer =
568 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
569 scoped_ptr<FakeTiledLayerImpl> layer_impl =
570 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
571 RenderSurfaceLayerList render_surface_layer_list;
572 TestOcclusionTracker occluded;
573 occlusion_ = &occluded;
575 layer_tree_host_->root_layer()->AddChild(layer);
577 // The tile size is 100x100, so this invalidates one occluded tile, culls it
578 // during paint, but prepaints it.
579 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 100, 100)));
581 layer->SetBounds(gfx::Size(100, 100));
582 CalcDrawProps(&render_surface_layer_list);
583 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
584 UpdateAndPush(layer, layer_impl);
586 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
589 TEST_F(TiledLayerTest, PushTilesMarkedDirtyDuringPaint) {
590 scoped_refptr<FakeTiledLayer> layer =
591 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
592 scoped_ptr<FakeTiledLayerImpl> layer_impl =
593 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
594 RenderSurfaceLayerList render_surface_layer_list;
596 layer_tree_host_->root_layer()->AddChild(layer);
598 // The tile size is 100x100, so this invalidates and then paints two tiles.
599 // However, during the paint, we invalidate one of the tiles. This should
600 // not prevent the tile from being pushed.
601 layer->fake_layer_updater()->SetRectToInvalidate(
602 gfx::Rect(0, 50, 100, 50), layer.get());
603 layer->SetBounds(gfx::Size(100, 200));
604 CalcDrawProps(&render_surface_layer_list);
605 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
606 UpdateAndPush(layer, layer_impl);
608 // We should have both tiles on the impl side.
609 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
610 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
613 TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnNextLayer) {
614 scoped_refptr<FakeTiledLayer> layer1 =
615 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
616 scoped_refptr<FakeTiledLayer> layer2 =
617 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
618 scoped_ptr<FakeTiledLayerImpl> layer1_impl =
619 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
620 scoped_ptr<FakeTiledLayerImpl> layer2_impl =
621 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
622 RenderSurfaceLayerList render_surface_layer_list;
624 layer_tree_host_->root_layer()->AddChild(layer1);
625 layer_tree_host_->root_layer()->AddChild(layer2);
627 // Invalidate a tile on layer1, during update of layer 2.
628 layer2->fake_layer_updater()->SetRectToInvalidate(
629 gfx::Rect(0, 50, 100, 50), layer1.get());
630 layer1->SetBounds(gfx::Size(100, 200));
631 layer2->SetBounds(gfx::Size(100, 200));
632 CalcDrawProps(&render_surface_layer_list);
633 layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
634 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
635 UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl);
637 // We should have both tiles on the impl side for all layers.
638 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0));
639 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1));
640 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0));
641 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1));
644 TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer) {
645 scoped_refptr<FakeTiledLayer> layer1 =
646 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
647 scoped_refptr<FakeTiledLayer> layer2 =
648 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
649 scoped_ptr<FakeTiledLayerImpl> layer1_impl =
650 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
651 scoped_ptr<FakeTiledLayerImpl> layer2_impl =
652 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
653 RenderSurfaceLayerList render_surface_layer_list;
655 layer_tree_host_->root_layer()->AddChild(layer1);
656 layer_tree_host_->root_layer()->AddChild(layer2);
658 layer1->fake_layer_updater()->SetRectToInvalidate(
659 gfx::Rect(0, 50, 100, 50), layer2.get());
660 layer1->SetBounds(gfx::Size(100, 200));
661 layer2->SetBounds(gfx::Size(100, 200));
662 CalcDrawProps(&render_surface_layer_list);
663 layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
664 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
665 UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl);
667 // We should have both tiles on the impl side for all layers.
668 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0));
669 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1));
670 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0));
671 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1));
674 TEST_F(TiledLayerTest, PaintSmallAnimatedLayersImmediately) {
675 // Create a LayerTreeHost that has the right viewportsize,
676 // so the layer is considered small enough.
677 bool run_out_of_memory[2] = { false, true };
678 for (int i = 0; i < 2; i++) {
679 // Create a layer with 5x5 tiles, with 4x4 size viewport.
680 int viewport_width = 4 * FakeTiledLayer::tile_size().width();
681 int viewport_height = 4 * FakeTiledLayer::tile_size().width();
682 int layer_width = 5 * FakeTiledLayer::tile_size().width();
683 int layer_height = 5 * FakeTiledLayer::tile_size().height();
684 int memory_for_layer = layer_width * layer_height * 4;
685 layer_tree_host_->SetViewportSize(
686 gfx::Size(viewport_width, viewport_height));
688 // Use 10x5 tiles to run out of memory.
689 if (run_out_of_memory[i])
690 layer_width *= 2;
692 resource_manager_->SetMaxMemoryLimitBytes(memory_for_layer);
694 scoped_refptr<FakeTiledLayer> layer =
695 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
696 scoped_ptr<FakeTiledLayerImpl> layer_impl =
697 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
698 RenderSurfaceLayerList render_surface_layer_list;
700 layer_tree_host_->root_layer()->AddChild(layer);
702 // Full size layer with half being visible.
703 layer->SetBounds(gfx::Size(layer_width, layer_height));
704 gfx::Rect visible_rect(0, 0, layer_width / 2, layer_height);
705 CalcDrawProps(&render_surface_layer_list);
707 // Pretend the layer is animating.
708 layer->draw_properties().target_space_transform_is_animating = true;
709 layer->draw_properties().visible_content_rect = visible_rect;
710 layer->SetLayerTreeHost(layer_tree_host_.get());
712 // The layer should paint its entire contents on the first paint
713 // if it is close to the viewport size and has the available memory.
714 layer->SetTexturePriorities(priority_calculator_);
715 resource_manager_->PrioritizeTextures();
716 layer->SavePaintProperties();
717 layer->Update(queue_.get(), nullptr);
718 UpdateTextures();
719 LayerPushPropertiesTo(layer.get(), layer_impl.get());
721 // We should have all the tiles for the small animated layer.
722 // We should still have the visible tiles when we didn't
723 // have enough memory for all the tiles.
724 if (!run_out_of_memory[i]) {
725 for (int i = 0; i < 5; ++i) {
726 for (int j = 0; j < 5; ++j)
727 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j));
729 } else {
730 for (int i = 0; i < 10; ++i) {
731 for (int j = 0; j < 5; ++j)
732 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), i < 5);
736 layer->RemoveFromParent();
740 TEST_F(TiledLayerTest, IdlePaintOutOfMemory) {
741 scoped_refptr<FakeTiledLayer> layer =
742 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
743 scoped_ptr<FakeTiledLayerImpl> layer_impl =
744 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
745 RenderSurfaceLayerList render_surface_layer_list;
747 layer_tree_host_->root_layer()->AddChild(layer);
749 // We have enough memory for only the visible rect, so we will run out of
750 // memory in first idle paint.
751 int memory_limit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel.
752 resource_manager_->SetMaxMemoryLimitBytes(memory_limit);
754 // The tile size is 100x100, so this invalidates and then paints two tiles.
755 bool needs_update = false;
756 layer->SetBounds(gfx::Size(300, 300));
757 CalcDrawProps(&render_surface_layer_list);
758 layer->draw_properties().visible_content_rect = gfx::Rect(100, 100, 100, 100);
759 for (int i = 0; i < 2; i++)
760 needs_update = UpdateAndPush(layer, layer_impl);
762 // Idle-painting should see no more priority tiles for painting.
763 EXPECT_FALSE(needs_update);
765 // We should have one tile on the impl side.
766 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1));
769 TEST_F(TiledLayerTest, IdlePaintZeroSizedLayer) {
770 scoped_refptr<FakeTiledLayer> layer =
771 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
772 scoped_ptr<FakeTiledLayerImpl> layer_impl =
773 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
775 layer_tree_host_->root_layer()->AddChild(layer);
777 bool animating[2] = { false, true };
778 for (int i = 0; i < 2; i++) {
779 // Pretend the layer is animating.
780 layer->draw_properties().target_space_transform_is_animating = animating[i];
782 // The layer's bounds are empty.
783 // Empty layers don't paint or idle-paint.
784 layer->SetBounds(gfx::Size());
786 RenderSurfaceLayerList render_surface_layer_list;
787 CalcDrawProps(&render_surface_layer_list);
788 layer->draw_properties().visible_content_rect = gfx::Rect();
789 bool needs_update = UpdateAndPush(layer, layer_impl);
791 // Empty layers don't have tiles.
792 EXPECT_EQ(0u, layer->NumPaintedTiles());
794 // Empty layers don't need prepaint.
795 EXPECT_FALSE(needs_update);
797 // Empty layers don't have tiles.
798 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
802 TEST_F(TiledLayerTest, IdlePaintNonVisibleLayers) {
803 scoped_refptr<FakeTiledLayer> layer =
804 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
805 scoped_ptr<FakeTiledLayerImpl> layer_impl =
806 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
808 // Alternate between not visible and visible.
809 gfx::Rect v(0, 0, 100, 100);
810 gfx::Rect nv(0, 0, 0, 0);
811 gfx::Rect visible_rect[10] = { nv, nv, v, v, nv, nv, v, v, nv, nv };
812 bool invalidate[10] = { true, true, true, true, true, true, true, true, false,
813 false };
815 // We should not have any tiles except for when the layer was visible
816 // or after the layer was visible and we didn't invalidate.
817 bool have_tile[10] = { false, false, true, true, false, false, true, true,
818 true, true };
820 layer_tree_host_->root_layer()->AddChild(layer);
822 for (int i = 0; i < 10; i++) {
823 layer->SetBounds(gfx::Size(100, 100));
825 RenderSurfaceLayerList render_surface_layer_list;
826 CalcDrawProps(&render_surface_layer_list);
827 layer->draw_properties().visible_content_rect = visible_rect[i];
829 if (invalidate[i])
830 layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 100));
831 bool needs_update = UpdateAndPush(layer, layer_impl);
833 // We should never signal idle paint, as we painted the entire layer
834 // or the layer was not visible.
835 EXPECT_FALSE(needs_update);
836 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(0, 0), have_tile[i]);
840 TEST_F(TiledLayerTest, InvalidateFromPrepare) {
841 scoped_refptr<FakeTiledLayer> layer =
842 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
843 scoped_ptr<FakeTiledLayerImpl> layer_impl =
844 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
845 RenderSurfaceLayerList render_surface_layer_list;
847 layer_tree_host_->root_layer()->AddChild(layer);
849 // The tile size is 100x100, so this invalidates and then paints two tiles.
850 layer->SetBounds(gfx::Size(100, 200));
851 CalcDrawProps(&render_surface_layer_list);
852 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
853 UpdateAndPush(layer, layer_impl);
855 // We should have both tiles on the impl side.
856 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
857 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
859 layer->fake_layer_updater()->ClearPrepareCount();
860 // Invoke update again. As the layer is valid update shouldn't be invoked on
861 // the LayerUpdater.
862 UpdateAndPush(layer, layer_impl);
863 EXPECT_EQ(0, layer->fake_layer_updater()->prepare_count());
865 // SetRectToInvalidate triggers InvalidateContentRect() being invoked from
866 // update.
867 layer->fake_layer_updater()->SetRectToInvalidate(
868 gfx::Rect(25, 25, 50, 50), layer.get());
869 layer->fake_layer_updater()->ClearPrepareCount();
870 layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50));
871 UpdateAndPush(layer, layer_impl);
872 EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count());
873 layer->fake_layer_updater()->ClearPrepareCount();
875 // The layer should still be invalid as update invoked invalidate.
876 UpdateAndPush(layer, layer_impl); // visible
877 EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count());
880 TEST_F(TiledLayerTest, VerifyUpdateRectWhenContentBoundsAreScaled) {
881 // The update rect (that indicates what was actually painted) should be in
882 // layer space, not the content space.
883 scoped_refptr<FakeTiledLayerWithScaledBounds> layer = make_scoped_refptr(
884 new FakeTiledLayerWithScaledBounds(resource_manager_.get()));
886 layer_tree_host_->root_layer()->AddChild(layer);
888 gfx::Rect layer_bounds(0, 0, 300, 200);
889 gfx::Rect content_bounds(0, 0, 150, 250);
891 layer->SetBounds(layer_bounds.size());
892 layer->SetContentBounds(content_bounds.size());
893 layer->draw_properties().visible_content_rect = content_bounds;
894 layer->draw_properties().contents_scale_x = .5f;
895 layer->draw_properties().contents_scale_y = 1.25f;
897 // On first update, the update_rect includes all tiles, even beyond the
898 // boundaries of the layer.
899 // However, it should still be in layer space, not content space.
900 layer->InvalidateContentRect(content_bounds);
902 layer->SetTexturePriorities(priority_calculator_);
903 resource_manager_->PrioritizeTextures();
904 layer->SavePaintProperties();
905 layer->Update(queue_.get(), nullptr);
907 // Update rect is 200x300 (tile size of 100x100). Scaled this gives 400x240.
908 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 400, 240), layer->update_rect());
909 UpdateTextures();
911 // After the tiles are updated once, another invalidate only needs to update
912 // the bounds of the layer.
913 layer->SetTexturePriorities(priority_calculator_);
914 resource_manager_->PrioritizeTextures();
915 layer->InvalidateContentRect(content_bounds);
916 layer->SavePaintProperties();
917 layer->Update(queue_.get(), nullptr);
918 EXPECT_FLOAT_RECT_EQ(gfx::RectF(layer_bounds), layer->update_rect());
919 UpdateTextures();
921 // Partial re-paint should also be represented by the update rect in layer
922 // space, not content space.
923 gfx::Rect partial_damage(30, 100, 10, 10);
924 layer->InvalidateContentRect(partial_damage);
925 layer->SetTexturePriorities(priority_calculator_);
926 resource_manager_->PrioritizeTextures();
927 layer->SavePaintProperties();
928 layer->Update(queue_.get(), nullptr);
929 EXPECT_FLOAT_RECT_EQ(gfx::RectF(60, 80, 20, 8), layer->update_rect());
932 TEST_F(TiledLayerTest, VerifyInvalidationWhenContentsScaleChanges) {
933 scoped_refptr<FakeTiledLayer> layer =
934 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
935 scoped_ptr<FakeTiledLayerImpl> layer_impl =
936 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
937 RenderSurfaceLayerList render_surface_layer_list;
939 layer_tree_host_->root_layer()->AddChild(layer);
941 // Create a layer with one tile.
942 layer->SetBounds(gfx::Size(100, 100));
943 CalcDrawProps(&render_surface_layer_list);
944 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
945 layer->Update(queue_.get(), nullptr);
946 UpdateTextures();
947 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100),
948 layer->last_needs_display_rect());
950 // Push the tiles to the impl side and check that there is exactly one.
951 layer->SetTexturePriorities(priority_calculator_);
952 resource_manager_->PrioritizeTextures();
953 layer->SavePaintProperties();
954 layer->Update(queue_.get(), nullptr);
955 UpdateTextures();
956 LayerPushPropertiesTo(layer.get(), layer_impl.get());
957 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
958 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
959 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0));
960 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1));
962 layer->SetNeedsDisplayRect(gfx::Rect());
963 EXPECT_FLOAT_RECT_EQ(gfx::RectF(), layer->last_needs_display_rect());
965 // Change the contents scale.
966 layer->UpdateContentsScale(2.f);
967 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 200, 200);
969 // The impl side should get 2x2 tiles now.
970 layer->SetTexturePriorities(priority_calculator_);
971 resource_manager_->PrioritizeTextures();
972 layer->SavePaintProperties();
973 layer->Update(queue_.get(), nullptr);
974 UpdateTextures();
975 LayerPushPropertiesTo(layer.get(), layer_impl.get());
976 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
977 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
978 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 0));
979 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1));
981 // Verify that changing the contents scale caused invalidation, and
982 // that the layer-space rectangle requiring painting is not scaled.
983 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100),
984 layer->last_needs_display_rect());
986 // Invalidate the entire layer again, but do not paint. All tiles should be
987 // gone now from the impl side.
988 layer->SetNeedsDisplay();
989 layer->SetTexturePriorities(priority_calculator_);
990 resource_manager_->PrioritizeTextures();
992 LayerPushPropertiesTo(layer.get(), layer_impl.get());
993 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
994 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
995 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0));
996 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1));
999 TEST_F(TiledLayerTest, SkipsDrawGetsReset) {
1000 // Create two 300 x 300 tiled layers.
1001 gfx::Size content_bounds(300, 300);
1002 gfx::Rect content_rect(content_bounds);
1004 // We have enough memory for only one of the two layers.
1005 int memory_limit = 4 * 300 * 300; // 4 bytes per pixel.
1007 scoped_refptr<FakeTiledLayer> root_layer = make_scoped_refptr(
1008 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1009 scoped_refptr<FakeTiledLayer> child_layer = make_scoped_refptr(
1010 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1011 root_layer->AddChild(child_layer);
1013 root_layer->SetBounds(content_bounds);
1014 root_layer->draw_properties().visible_content_rect = content_rect;
1015 root_layer->SetPosition(gfx::PointF(0, 0));
1016 child_layer->SetBounds(content_bounds);
1017 child_layer->draw_properties().visible_content_rect = content_rect;
1018 child_layer->SetPosition(gfx::PointF(0, 0));
1019 root_layer->InvalidateContentRect(content_rect);
1020 child_layer->InvalidateContentRect(content_rect);
1022 layer_tree_host_->SetRootLayer(root_layer);
1023 layer_tree_host_->SetViewportSize(gfx::Size(300, 300));
1024 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1025 memory_limit);
1027 layer_tree_host_->UpdateLayers(queue_.get());
1029 // We'll skip the root layer.
1030 EXPECT_TRUE(root_layer->SkipsDraw());
1031 EXPECT_FALSE(child_layer->SkipsDraw());
1033 layer_tree_host_->CommitComplete();
1035 // Remove the child layer.
1036 root_layer->RemoveAllChildren();
1038 layer_tree_host_->UpdateLayers(queue_.get());
1039 EXPECT_FALSE(root_layer->SkipsDraw());
1041 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1042 resource_provider_.get());
1043 layer_tree_host_->SetRootLayer(nullptr);
1046 TEST_F(TiledLayerTest, ResizeToSmaller) {
1047 scoped_refptr<FakeTiledLayer> layer =
1048 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1050 layer_tree_host_->root_layer()->AddChild(layer);
1052 layer->SetBounds(gfx::Size(700, 700));
1053 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700);
1054 layer->InvalidateContentRect(gfx::Rect(0, 0, 700, 700));
1056 layer->SetTexturePriorities(priority_calculator_);
1057 resource_manager_->PrioritizeTextures();
1058 layer->SavePaintProperties();
1059 layer->Update(queue_.get(), nullptr);
1061 layer->SetBounds(gfx::Size(200, 200));
1062 layer->InvalidateContentRect(gfx::Rect(0, 0, 200, 200));
1065 TEST_F(TiledLayerTest, HugeLayerUpdateCrash) {
1066 scoped_refptr<FakeTiledLayer> layer =
1067 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1069 layer_tree_host_->root_layer()->AddChild(layer);
1071 int size = 1 << 30;
1072 layer->SetBounds(gfx::Size(size, size));
1073 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700);
1074 layer->InvalidateContentRect(gfx::Rect(0, 0, size, size));
1076 // Ensure no crash for bounds where size * size would overflow an int.
1077 layer->SetTexturePriorities(priority_calculator_);
1078 resource_manager_->PrioritizeTextures();
1079 layer->SavePaintProperties();
1080 layer->Update(queue_.get(), nullptr);
1083 class TiledLayerPartialUpdateTest : public TiledLayerTest {
1084 public:
1085 TiledLayerPartialUpdateTest() { settings_.max_partial_texture_updates = 4; }
1088 TEST_F(TiledLayerPartialUpdateTest, PartialUpdates) {
1089 // Create one 300 x 200 tiled layer with 3 x 2 tiles.
1090 gfx::Size content_bounds(300, 200);
1091 gfx::Rect content_rect(content_bounds);
1093 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1094 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1095 layer->SetBounds(content_bounds);
1096 layer->SetPosition(gfx::PointF(0, 0));
1097 layer->draw_properties().visible_content_rect = content_rect;
1098 layer->InvalidateContentRect(content_rect);
1100 layer_tree_host_->SetRootLayer(layer);
1101 layer_tree_host_->SetViewportSize(gfx::Size(300, 200));
1103 // Full update of all 6 tiles.
1104 layer_tree_host_->UpdateLayers(queue_.get());
1106 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1107 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1108 EXPECT_EQ(6u, queue_->FullUploadSize());
1109 EXPECT_EQ(0u, queue_->PartialUploadSize());
1110 UpdateTextures();
1111 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1112 EXPECT_FALSE(queue_->HasMoreUpdates());
1113 layer->fake_layer_updater()->ClearUpdateCount();
1114 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1116 layer_tree_host_->CommitComplete();
1118 // Full update of 3 tiles and partial update of 3 tiles.
1119 layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 150));
1120 layer_tree_host_->UpdateLayers(queue_.get());
1122 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1123 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1124 EXPECT_EQ(3u, queue_->FullUploadSize());
1125 EXPECT_EQ(3u, queue_->PartialUploadSize());
1126 UpdateTextures();
1127 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1128 EXPECT_FALSE(queue_->HasMoreUpdates());
1129 layer->fake_layer_updater()->ClearUpdateCount();
1130 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1132 layer_tree_host_->CommitComplete();
1134 // Partial update of 6 tiles.
1135 layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100));
1137 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1138 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1139 layer_tree_host_->UpdateLayers(queue_.get());
1140 EXPECT_EQ(2u, queue_->FullUploadSize());
1141 EXPECT_EQ(4u, queue_->PartialUploadSize());
1142 UpdateTextures();
1143 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1144 EXPECT_FALSE(queue_->HasMoreUpdates());
1145 layer->fake_layer_updater()->ClearUpdateCount();
1146 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1148 layer_tree_host_->CommitComplete();
1150 // Checkerboard all tiles.
1151 layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 200));
1153 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1154 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1155 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1157 layer_tree_host_->CommitComplete();
1159 // Partial update of 6 checkerboard tiles.
1160 layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100));
1162 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1163 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1164 layer_tree_host_->UpdateLayers(queue_.get());
1165 EXPECT_EQ(6u, queue_->FullUploadSize());
1166 EXPECT_EQ(0u, queue_->PartialUploadSize());
1167 UpdateTextures();
1168 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1169 EXPECT_FALSE(queue_->HasMoreUpdates());
1170 layer->fake_layer_updater()->ClearUpdateCount();
1171 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1173 layer_tree_host_->CommitComplete();
1175 // Partial update of 4 tiles.
1176 layer->InvalidateContentRect(gfx::Rect(50, 50, 100, 100));
1178 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1179 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1180 layer_tree_host_->UpdateLayers(queue_.get());
1181 EXPECT_EQ(0u, queue_->FullUploadSize());
1182 EXPECT_EQ(4u, queue_->PartialUploadSize());
1183 UpdateTextures();
1184 EXPECT_EQ(4, layer->fake_layer_updater()->update_count());
1185 EXPECT_FALSE(queue_->HasMoreUpdates());
1186 layer->fake_layer_updater()->ClearUpdateCount();
1187 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1189 layer_tree_host_->CommitComplete();
1191 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1192 resource_provider_.get());
1193 layer_tree_host_->SetRootLayer(nullptr);
1196 TEST_F(TiledLayerTest, TilesPaintedWithoutOcclusion) {
1197 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
1199 scoped_refptr<FakeTiledLayer> layer =
1200 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1201 RenderSurfaceLayerList render_surface_layer_list;
1203 layer_tree_host_->root_layer()->AddChild(layer);
1205 // The tile size is 100x100, so this invalidates and then paints two tiles.
1206 layer->SetBounds(gfx::Size(100, 200));
1207 CalcDrawProps(&render_surface_layer_list);
1209 layer->SetTexturePriorities(priority_calculator_);
1210 resource_manager_->PrioritizeTextures();
1211 layer->SavePaintProperties();
1212 layer->Update(queue_.get(), nullptr);
1213 EXPECT_EQ(2, layer->fake_layer_updater()->update_count());
1216 TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) {
1217 scoped_refptr<FakeTiledLayer> layer =
1218 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1219 RenderSurfaceLayerList render_surface_layer_list;
1220 TestOcclusionTracker occluded;
1221 occlusion_ = &occluded;
1223 layer_tree_host_->root_layer()->AddChild(layer);
1225 // The tile size is 100x100.
1227 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1228 layer->SetBounds(gfx::Size(600, 600));
1229 CalcDrawProps(&render_surface_layer_list);
1231 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1232 layer->draw_properties().drawable_content_rect =
1233 gfx::Rect(layer->content_bounds());
1234 layer->draw_properties().visible_content_rect =
1235 gfx::Rect(layer->content_bounds());
1236 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1238 layer->SetTexturePriorities(priority_calculator_);
1239 resource_manager_->PrioritizeTextures();
1240 layer->SavePaintProperties();
1241 layer->Update(queue_.get(), &occluded);
1242 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1244 layer->fake_layer_updater()->ClearUpdateCount();
1245 layer->SetTexturePriorities(priority_calculator_);
1246 resource_manager_->PrioritizeTextures();
1248 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 200, 300, 100)));
1249 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1250 layer->SavePaintProperties();
1251 layer->Update(queue_.get(), &occluded);
1252 EXPECT_EQ(36 - 2, layer->fake_layer_updater()->update_count());
1254 layer->fake_layer_updater()->ClearUpdateCount();
1255 layer->SetTexturePriorities(priority_calculator_);
1256 resource_manager_->PrioritizeTextures();
1258 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 250, 300, 100)));
1259 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1260 layer->SavePaintProperties();
1261 layer->Update(queue_.get(), &occluded);
1262 EXPECT_EQ(36, layer->fake_layer_updater()->update_count());
1265 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) {
1266 scoped_refptr<FakeTiledLayer> layer =
1267 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1268 RenderSurfaceLayerList render_surface_layer_list;
1269 TestOcclusionTracker occluded;
1270 occlusion_ = &occluded;
1272 layer_tree_host_->root_layer()->AddChild(layer);
1274 // The tile size is 100x100.
1276 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1277 layer->SetBounds(gfx::Size(600, 600));
1278 CalcDrawProps(&render_surface_layer_list);
1280 // The partially occluded tiles (by the 150 occlusion height) are visible
1281 // beyond the occlusion, so not culled.
1282 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1283 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 360);
1284 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 360);
1285 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1287 layer->SetTexturePriorities(priority_calculator_);
1288 resource_manager_->PrioritizeTextures();
1289 layer->SavePaintProperties();
1290 layer->Update(queue_.get(), &occluded);
1291 EXPECT_EQ(24 - 3, layer->fake_layer_updater()->update_count());
1293 layer->fake_layer_updater()->ClearUpdateCount();
1295 // Now the visible region stops at the edge of the occlusion so the partly
1296 // visible tiles become fully occluded.
1297 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1298 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 350);
1299 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 350);
1300 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1301 layer->SetTexturePriorities(priority_calculator_);
1302 resource_manager_->PrioritizeTextures();
1303 layer->SavePaintProperties();
1304 layer->Update(queue_.get(), &occluded);
1305 EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count());
1307 layer->fake_layer_updater()->ClearUpdateCount();
1309 // Now the visible region is even smaller than the occlusion, it should have
1310 // the same result.
1311 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1312 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 340);
1313 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 340);
1314 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1315 layer->SetTexturePriorities(priority_calculator_);
1316 resource_manager_->PrioritizeTextures();
1317 layer->SavePaintProperties();
1318 layer->Update(queue_.get(), &occluded);
1319 EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count());
1322 TEST_F(TiledLayerTest, TilesNotPaintedWithoutInvalidation) {
1323 scoped_refptr<FakeTiledLayer> layer =
1324 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1325 RenderSurfaceLayerList render_surface_layer_list;
1326 TestOcclusionTracker occluded;
1327 occlusion_ = &occluded;
1329 layer_tree_host_->root_layer()->AddChild(layer);
1331 // The tile size is 100x100.
1333 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1334 layer->SetBounds(gfx::Size(600, 600));
1335 CalcDrawProps(&render_surface_layer_list);
1337 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1338 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 600);
1339 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 600);
1340 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1341 layer->SetTexturePriorities(priority_calculator_);
1342 resource_manager_->PrioritizeTextures();
1343 layer->SavePaintProperties();
1344 layer->Update(queue_.get(), &occluded);
1345 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1346 UpdateTextures();
1348 layer->fake_layer_updater()->ClearUpdateCount();
1349 layer->SetTexturePriorities(priority_calculator_);
1350 resource_manager_->PrioritizeTextures();
1351 layer->SavePaintProperties();
1353 // Repaint without marking it dirty. The 3 culled tiles will be pre-painted
1354 // now.
1355 layer->Update(queue_.get(), &occluded);
1356 EXPECT_EQ(3, layer->fake_layer_updater()->update_count());
1359 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndTransforms) {
1360 scoped_refptr<FakeTiledLayer> layer =
1361 make_scoped_refptr(new FakeTiledLayer(resource_manager_.get()));
1362 RenderSurfaceLayerList render_surface_layer_list;
1363 TestOcclusionTracker occluded;
1364 occlusion_ = &occluded;
1366 layer_tree_host_->root_layer()->AddChild(layer);
1368 // The tile size is 100x100.
1370 // This makes sure the painting works when the occluded region (in screen
1371 // space) is transformed differently than the layer.
1372 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1373 layer->SetBounds(gfx::Size(600, 600));
1374 CalcDrawProps(&render_surface_layer_list);
1375 gfx::Transform screen_transform;
1376 screen_transform.Scale(0.5, 0.5);
1377 layer->draw_properties().screen_space_transform = screen_transform;
1378 layer->draw_properties().target_space_transform = screen_transform;
1380 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 50)));
1381 layer->draw_properties().drawable_content_rect =
1382 gfx::Rect(layer->content_bounds());
1383 layer->draw_properties().visible_content_rect =
1384 gfx::Rect(layer->content_bounds());
1385 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1386 layer->SetTexturePriorities(priority_calculator_);
1387 resource_manager_->PrioritizeTextures();
1388 layer->SavePaintProperties();
1389 layer->Update(queue_.get(), &occluded);
1390 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1393 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) {
1394 scoped_refptr<FakeTiledLayer> layer =
1395 new FakeTiledLayer(resource_manager_.get());
1396 RenderSurfaceLayerList render_surface_layer_list;
1397 TestOcclusionTracker occluded;
1398 occlusion_ = &occluded;
1400 scoped_refptr<FakeTiledLayer> scale_layer =
1401 new FakeTiledLayer(resource_manager_.get());
1402 gfx::Transform scale_transform;
1403 scale_transform.Scale(2.0, 2.0);
1404 scale_layer->SetTransform(scale_transform);
1406 layer_tree_host_->root_layer()->AddChild(scale_layer);
1408 // The tile size is 100x100.
1410 // This makes sure the painting works when the content space is scaled to
1411 // a different layer space.
1412 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1413 layer->SetBounds(gfx::Size(300, 300));
1414 scale_layer->AddChild(layer);
1415 CalcDrawProps(&render_surface_layer_list);
1416 EXPECT_FLOAT_EQ(2.f, layer->contents_scale_x());
1417 EXPECT_FLOAT_EQ(2.f, layer->contents_scale_y());
1418 EXPECT_EQ(gfx::Size(600, 600).ToString(),
1419 layer->content_bounds().ToString());
1421 // No tiles are covered by the 300x50 occlusion.
1422 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 50)));
1423 layer->draw_properties().drawable_content_rect =
1424 gfx::Rect(layer->bounds());
1425 layer->draw_properties().visible_content_rect =
1426 gfx::Rect(layer->content_bounds());
1427 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1428 layer->SetTexturePriorities(priority_calculator_);
1429 resource_manager_->PrioritizeTextures();
1430 layer->SavePaintProperties();
1431 layer->Update(queue_.get(), &occluded);
1432 int visible_tiles1 = 6 * 6;
1433 EXPECT_EQ(visible_tiles1, layer->fake_layer_updater()->update_count());
1435 layer->fake_layer_updater()->ClearUpdateCount();
1437 // The occlusion of 300x100 will be cover 3 tiles as tiles are 100x100 still.
1438 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1439 layer->draw_properties().drawable_content_rect =
1440 gfx::Rect(layer->bounds());
1441 layer->draw_properties().visible_content_rect =
1442 gfx::Rect(layer->content_bounds());
1443 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1444 layer->SetTexturePriorities(priority_calculator_);
1445 resource_manager_->PrioritizeTextures();
1446 layer->SavePaintProperties();
1447 layer->Update(queue_.get(), &occluded);
1448 int visible_tiles2 = 6 * 6 - 3;
1449 EXPECT_EQ(visible_tiles2, layer->fake_layer_updater()->update_count());
1451 layer->fake_layer_updater()->ClearUpdateCount();
1453 // This makes sure content scaling and transforms work together.
1454 // When the tiles are scaled down by half, they are 50x50 each in the
1455 // screen.
1456 gfx::Transform screen_transform;
1457 screen_transform.Scale(0.5, 0.5);
1458 layer->draw_properties().screen_space_transform = screen_transform;
1459 layer->draw_properties().target_space_transform = screen_transform;
1461 // An occlusion of 150x100 will cover 3*2 = 6 tiles.
1462 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 100)));
1464 gfx::Rect layer_bounds_rect(layer->bounds());
1465 layer->draw_properties().drawable_content_rect =
1466 gfx::ScaleToEnclosingRect(layer_bounds_rect, 0.5f);
1467 layer->draw_properties().visible_content_rect =
1468 gfx::Rect(layer->content_bounds());
1469 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1470 layer->SetTexturePriorities(priority_calculator_);
1471 resource_manager_->PrioritizeTextures();
1472 layer->SavePaintProperties();
1473 layer->Update(queue_.get(), &occluded);
1474 int visible_tiles3 = 6 * 6 - 6;
1475 EXPECT_EQ(visible_tiles3, layer->fake_layer_updater()->update_count());
1478 TEST_F(TiledLayerTest, DontAllocateContentsWhenTargetSurfaceCantBeAllocated) {
1479 // Tile size is 100x100.
1480 gfx::Rect root_rect(0, 0, 300, 200);
1481 gfx::Rect child_rect(0, 0, 300, 100);
1482 gfx::Rect child2_rect(0, 100, 300, 100);
1484 scoped_refptr<FakeTiledLayer> root = make_scoped_refptr(
1485 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1486 scoped_refptr<Layer> surface = Layer::Create();
1487 scoped_refptr<FakeTiledLayer> child = make_scoped_refptr(
1488 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1489 scoped_refptr<FakeTiledLayer> child2 = make_scoped_refptr(
1490 new FakeTiledLayer(layer_tree_host_->contents_texture_manager()));
1492 root->SetBounds(root_rect.size());
1493 root->draw_properties().drawable_content_rect = root_rect;
1494 root->draw_properties().visible_content_rect = root_rect;
1495 root->AddChild(surface);
1497 surface->SetForceRenderSurface(true);
1498 surface->SetOpacity(0.5);
1499 surface->AddChild(child);
1500 surface->AddChild(child2);
1502 child->SetBounds(child_rect.size());
1503 child->SetPosition(child_rect.origin());
1504 child->draw_properties().visible_content_rect = child_rect;
1505 child->draw_properties().drawable_content_rect = root_rect;
1507 child2->SetBounds(child2_rect.size());
1508 child2->SetPosition(child2_rect.origin());
1509 child2->draw_properties().visible_content_rect = child2_rect;
1510 child2->draw_properties().drawable_content_rect = root_rect;
1512 layer_tree_host_->SetRootLayer(root);
1513 layer_tree_host_->SetViewportSize(root_rect.size());
1515 // With a huge memory limit, all layers should update and push their textures.
1516 root->InvalidateContentRect(root_rect);
1517 child->InvalidateContentRect(child_rect);
1518 child2->InvalidateContentRect(child2_rect);
1519 layer_tree_host_->UpdateLayers(queue_.get());
1521 UpdateTextures();
1522 EXPECT_EQ(6, root->fake_layer_updater()->update_count());
1523 EXPECT_EQ(3, child->fake_layer_updater()->update_count());
1524 EXPECT_EQ(3, child2->fake_layer_updater()->update_count());
1525 EXPECT_FALSE(queue_->HasMoreUpdates());
1527 root->fake_layer_updater()->ClearUpdateCount();
1528 child->fake_layer_updater()->ClearUpdateCount();
1529 child2->fake_layer_updater()->ClearUpdateCount();
1531 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1532 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1533 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1534 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1535 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1536 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1537 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1538 LayerPushPropertiesTo(child.get(), child_impl.get());
1539 LayerPushPropertiesTo(root.get(), root_impl.get());
1541 for (unsigned i = 0; i < 3; ++i) {
1542 for (unsigned j = 0; j < 2; ++j)
1543 EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j));
1544 EXPECT_TRUE(child_impl->HasResourceIdForTileAt(i, 0));
1545 EXPECT_TRUE(child2_impl->HasResourceIdForTileAt(i, 0));
1548 layer_tree_host_->CommitComplete();
1550 // With a memory limit that includes only the root layer (3x2 tiles) and half
1551 // the surface that the child layers draw into, the child layers will not be
1552 // allocated. If the surface isn't accounted for, then one of the children
1553 // would fit within the memory limit.
1554 root->InvalidateContentRect(root_rect);
1555 child->InvalidateContentRect(child_rect);
1556 child2->InvalidateContentRect(child2_rect);
1558 size_t memory_limit = (3 * 2 + 3 * 1) * (100 * 100) * 4;
1559 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1560 memory_limit);
1561 layer_tree_host_->UpdateLayers(queue_.get());
1563 UpdateTextures();
1564 EXPECT_EQ(6, root->fake_layer_updater()->update_count());
1565 EXPECT_EQ(0, child->fake_layer_updater()->update_count());
1566 EXPECT_EQ(0, child2->fake_layer_updater()->update_count());
1567 EXPECT_FALSE(queue_->HasMoreUpdates());
1569 root->fake_layer_updater()->ClearUpdateCount();
1570 child->fake_layer_updater()->ClearUpdateCount();
1571 child2->fake_layer_updater()->ClearUpdateCount();
1573 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1574 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1575 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1576 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1577 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1578 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1579 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1580 LayerPushPropertiesTo(child.get(), child_impl.get());
1581 LayerPushPropertiesTo(root.get(), root_impl.get());
1583 for (unsigned i = 0; i < 3; ++i) {
1584 for (unsigned j = 0; j < 2; ++j)
1585 EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j));
1586 EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0));
1587 EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0));
1590 layer_tree_host_->CommitComplete();
1592 // With a memory limit that includes only half the root layer, no contents
1593 // will be allocated. If render surface memory wasn't accounted for, there is
1594 // enough space for one of the children layers, but they draw into a surface
1595 // that can't be allocated.
1596 root->InvalidateContentRect(root_rect);
1597 child->InvalidateContentRect(child_rect);
1598 child2->InvalidateContentRect(child2_rect);
1600 memory_limit = (3 * 1) * (100 * 100) * 4;
1601 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1602 memory_limit);
1603 layer_tree_host_->UpdateLayers(queue_.get());
1605 UpdateTextures();
1606 EXPECT_EQ(0, root->fake_layer_updater()->update_count());
1607 EXPECT_EQ(0, child->fake_layer_updater()->update_count());
1608 EXPECT_EQ(0, child2->fake_layer_updater()->update_count());
1609 EXPECT_FALSE(queue_->HasMoreUpdates());
1611 root->fake_layer_updater()->ClearUpdateCount();
1612 child->fake_layer_updater()->ClearUpdateCount();
1613 child2->fake_layer_updater()->ClearUpdateCount();
1615 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1616 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1617 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1618 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1619 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1620 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1621 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1622 LayerPushPropertiesTo(child.get(), child_impl.get());
1623 LayerPushPropertiesTo(root.get(), root_impl.get());
1625 for (unsigned i = 0; i < 3; ++i) {
1626 for (unsigned j = 0; j < 2; ++j)
1627 EXPECT_FALSE(root_impl->HasResourceIdForTileAt(i, j));
1628 EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0));
1629 EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0));
1632 layer_tree_host_->CommitComplete();
1634 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1635 resource_provider_.get());
1636 layer_tree_host_->SetRootLayer(nullptr);
1639 class TrackingLayerPainter : public LayerPainter {
1640 public:
1641 static scoped_ptr<TrackingLayerPainter> Create() {
1642 return make_scoped_ptr(new TrackingLayerPainter());
1645 void Paint(SkCanvas* canvas, const gfx::Rect& content_rect) override {
1646 painted_rect_ = content_rect;
1649 gfx::Rect PaintedRect() const { return painted_rect_; }
1650 void ResetPaintedRect() { painted_rect_ = gfx::Rect(); }
1652 private:
1653 gfx::Rect painted_rect_;
1656 class UpdateTrackingTiledLayer : public FakeTiledLayer {
1657 public:
1658 explicit UpdateTrackingTiledLayer(PrioritizedResourceManager* manager)
1659 : FakeTiledLayer(manager) {
1660 scoped_ptr<TrackingLayerPainter> painter(TrackingLayerPainter::Create());
1661 tracking_layer_painter_ = painter.get();
1662 layer_updater_ = BitmapContentLayerUpdater::Create(painter.Pass(), 0);
1665 TrackingLayerPainter* tracking_layer_painter() const {
1666 return tracking_layer_painter_;
1669 private:
1670 LayerUpdater* Updater() const override { return layer_updater_.get(); }
1671 ~UpdateTrackingTiledLayer() override {}
1673 TrackingLayerPainter* tracking_layer_painter_;
1674 scoped_refptr<BitmapContentLayerUpdater> layer_updater_;
1677 TEST_F(TiledLayerTest, NonIntegerContentsScaleIsNotDistortedDuringPaint) {
1678 scoped_refptr<UpdateTrackingTiledLayer> layer =
1679 make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get()));
1681 layer_tree_host_->root_layer()->AddChild(layer);
1683 gfx::Rect layer_rect(0, 0, 30, 31);
1684 layer->SetPosition(layer_rect.origin());
1685 layer->SetBounds(layer_rect.size());
1686 layer->UpdateContentsScale(1.5f);
1688 gfx::Rect content_rect(0, 0, 45, 47);
1689 EXPECT_EQ(content_rect.size(), layer->content_bounds());
1690 layer->draw_properties().visible_content_rect = content_rect;
1691 layer->draw_properties().drawable_content_rect = content_rect;
1693 layer->SetTexturePriorities(priority_calculator_);
1694 resource_manager_->PrioritizeTextures();
1695 layer->SavePaintProperties();
1697 // Update the whole tile.
1698 layer->Update(queue_.get(), nullptr);
1699 layer->tracking_layer_painter()->ResetPaintedRect();
1701 EXPECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect());
1702 UpdateTextures();
1704 // Invalidate the entire layer in content space. When painting, the rect given
1705 // to webkit should match the layer's bounds.
1706 layer->InvalidateContentRect(content_rect);
1707 layer->Update(queue_.get(), nullptr);
1709 // Rounding leads to an extra pixel.
1710 gfx::Rect expanded_layer_rect(layer_rect);
1711 expanded_layer_rect.set_height(32);
1712 EXPECT_EQ(expanded_layer_rect,
1713 layer->tracking_layer_painter()->PaintedRect());
1716 TEST_F(TiledLayerTest,
1717 NonIntegerContentsScaleIsNotDistortedDuringInvalidation) {
1718 scoped_refptr<UpdateTrackingTiledLayer> layer =
1719 make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get()));
1721 layer_tree_host_->root_layer()->AddChild(layer);
1723 gfx::Rect layer_rect(0, 0, 30, 31);
1724 layer->SetPosition(layer_rect.origin());
1725 layer->SetBounds(layer_rect.size());
1726 layer->UpdateContentsScale(1.3f);
1728 gfx::Rect content_rect(layer->content_bounds());
1729 layer->draw_properties().visible_content_rect = content_rect;
1730 layer->draw_properties().drawable_content_rect = content_rect;
1732 layer->SetTexturePriorities(priority_calculator_);
1733 resource_manager_->PrioritizeTextures();
1734 layer->SavePaintProperties();
1736 // Update the whole tile.
1737 layer->Update(queue_.get(), nullptr);
1738 layer->tracking_layer_painter()->ResetPaintedRect();
1740 EXPECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect());
1741 UpdateTextures();
1743 // Invalidate the entire layer in layer space. When painting, the rect given
1744 // to webkit should match the layer's bounds.
1745 layer->SetNeedsDisplayRect(layer_rect);
1746 layer->Update(queue_.get(), nullptr);
1748 // Rounding leads to an extra pixel.
1749 gfx::Rect expanded_layer_rect(layer_rect);
1750 expanded_layer_rect.set_height(32);
1751 EXPECT_EQ(expanded_layer_rect,
1752 layer->tracking_layer_painter()->PaintedRect());
1755 } // namespace
1756 } // namespace cc