Use multiline attribute to check for IA2_STATE_MULTILINE.
[chromium-blink-merge.git] / cc / layers / video_layer.cc
blobfe37fbf47de05e19abd840f8a067d5082a70bea6
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/video_layer.h"
7 #include "cc/layers/video_layer_impl.h"
9 namespace cc {
11 scoped_refptr<VideoLayer> VideoLayer::Create(
12 VideoFrameProvider* provider,
13 media::VideoRotation video_rotation) {
14 return make_scoped_refptr(new VideoLayer(provider, video_rotation));
17 VideoLayer::VideoLayer(VideoFrameProvider* provider,
18 media::VideoRotation video_rotation)
19 : provider_(provider), video_rotation_(video_rotation) {
20 DCHECK(provider_);
23 VideoLayer::~VideoLayer() {}
25 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) {
26 scoped_ptr<VideoLayerImpl> impl =
27 VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_);
28 return impl.Pass();
31 bool VideoLayer::Update(ResourceUpdateQueue* queue,
32 const OcclusionTracker<Layer>* occlusion) {
33 bool updated = Layer::Update(queue, occlusion);
35 // Video layer doesn't update any resources from the main thread side,
36 // but repaint rects need to be sent to the VideoLayerImpl via commit.
38 // This is the inefficient legacy redraw path for videos. It's better to
39 // communicate this directly to the VideoLayerImpl.
40 updated |= !update_rect_.IsEmpty();
42 return updated;
45 } // namespace cc