Use multiline attribute to check for IA2_STATE_MULTILINE.
[chromium-blink-merge.git] / cc / output / bsp_tree.h
blob29c8605b9b4fd514ec208a0aac209f7cad469094
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_BSP_TREE_H_
6 #define CC_OUTPUT_BSP_TREE_H_
8 #include <vector>
10 #include "base/memory/scoped_ptr.h"
11 #include "cc/base/scoped_ptr_deque.h"
12 #include "cc/base/scoped_ptr_vector.h"
13 #include "cc/output/bsp_compare_result.h"
14 #include "cc/quads/draw_polygon.h"
16 namespace cc {
18 struct BspNode {
19 // This represents the splitting plane.
20 scoped_ptr<DrawPolygon> node_data;
21 // This represents any coplanar geometry we found while building the BSP.
22 ScopedPtrVector<DrawPolygon> coplanars_front;
23 ScopedPtrVector<DrawPolygon> coplanars_back;
25 scoped_ptr<BspNode> back_child;
26 scoped_ptr<BspNode> front_child;
28 explicit BspNode(scoped_ptr<DrawPolygon> data);
29 ~BspNode();
32 class CC_EXPORT BspTree {
33 public:
34 explicit BspTree(ScopedPtrDeque<DrawPolygon>* list);
35 scoped_ptr<BspNode>& root() { return root_; }
37 template <typename ActionHandlerType>
38 void TraverseWithActionHandler(ActionHandlerType* action_handler) const {
39 if (root_) {
40 WalkInOrderRecursion<ActionHandlerType>(action_handler, root_.get());
44 ~BspTree();
46 private:
47 scoped_ptr<BspNode> root_;
49 void FromList(ScopedPtrVector<DrawPolygon>* list);
50 void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data);
52 template <typename ActionHandlerType>
53 void WalkInOrderAction(ActionHandlerType* action_handler,
54 DrawPolygon* item) const {
55 (*action_handler)(item);
58 template <typename ActionHandlerType>
59 void WalkInOrderVisitNodes(
60 ActionHandlerType* action_handler,
61 const BspNode* node,
62 const BspNode* first_child,
63 const BspNode* second_child,
64 const ScopedPtrVector<DrawPolygon>& first_coplanars,
65 const ScopedPtrVector<DrawPolygon>& second_coplanars) const {
66 if (first_child) {
67 WalkInOrderRecursion(action_handler, first_child);
69 for (size_t i = 0; i < first_coplanars.size(); i++) {
70 WalkInOrderAction(action_handler, first_coplanars[i]);
72 WalkInOrderAction(action_handler, node->node_data.get());
73 for (size_t i = 0; i < second_coplanars.size(); i++) {
74 WalkInOrderAction(action_handler, second_coplanars[i]);
76 if (second_child) {
77 WalkInOrderRecursion(action_handler, second_child);
81 template <typename ActionHandlerType>
82 void WalkInOrderRecursion(ActionHandlerType* action_handler,
83 const BspNode* node) const {
84 // If our view is in front of the the polygon
85 // in this node then walk back then front.
86 if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) {
87 WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
88 node,
89 node->back_child.get(),
90 node->front_child.get(),
91 node->coplanars_front,
92 node->coplanars_back);
93 } else {
94 WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
95 node,
96 node->front_child.get(),
97 node->back_child.get(),
98 node->coplanars_back,
99 node->coplanars_front);
103 // Returns whether or not nodeA is on one or the other side of nodeB,
104 // coplanar, or whether it crosses nodeB's plane and needs to be split
105 static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a,
106 const DrawPolygon& node_b);
107 // Returns whether or not our viewer is in front of or behind the plane
108 // defined by this polygon/node
109 static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node);
112 } // namespace cc
114 #endif // CC_OUTPUT_BSP_TREE_H_