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[chromium-blink-merge.git] / cc / resources / prioritized_resource_manager.h
blobb7583f4315f7434864b71852a0fd396b07bae2bb
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_PRIORITIZED_RESOURCE_MANAGER_H_
6 #define CC_RESOURCES_PRIORITIZED_RESOURCE_MANAGER_H_
8 #include <list>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/lock.h"
15 #include "cc/base/cc_export.h"
16 #include "cc/resources/prioritized_resource.h"
17 #include "cc/resources/priority_calculator.h"
18 #include "cc/resources/resource.h"
19 #include "ui/gfx/geometry/size.h"
21 namespace cc {
23 class Proxy;
25 class CC_EXPORT PrioritizedResourceManager {
26 public:
27 static scoped_ptr<PrioritizedResourceManager> Create(const Proxy* proxy) {
28 return make_scoped_ptr(new PrioritizedResourceManager(proxy));
30 scoped_ptr<PrioritizedResource> CreateTexture(
31 const gfx::Size& size, ResourceFormat format) {
32 return make_scoped_ptr(new PrioritizedResource(this, size, format));
34 ~PrioritizedResourceManager();
36 typedef std::list<PrioritizedResource::Backing*> BackingList;
38 // TODO(epenner): (http://crbug.com/137094) This 64MB default is a straggler
39 // from the old texture manager and is just to give us a default memory
40 // allocation before we get a callback from the GPU memory manager. We
41 // should probaby either:
42 // - wait for the callback before rendering anything instead
43 // - push this into the GPU memory manager somehow.
44 static size_t DefaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }
46 // MemoryUseBytes() describes the number of bytes used by existing allocated
47 // textures.
48 size_t MemoryUseBytes() const { return memory_use_bytes_; }
49 // MemoryAboveCutoffBytes() describes the number of bytes that
50 // would be used if all textures that are above the cutoff were allocated.
51 // MemoryUseBytes() <= MemoryAboveCutoffBytes() should always be true.
52 size_t MemoryAboveCutoffBytes() const { return memory_above_cutoff_bytes_; }
53 // MaxMemoryNeededBytes() describes the number of bytes that would be used
54 // by textures if there were no limit on memory usage.
55 size_t MaxMemoryNeededBytes() const { return max_memory_needed_bytes_; }
56 size_t MemoryForSelfManagedTextures() const {
57 return max_memory_limit_bytes_ - memory_available_bytes_;
60 void SetMaxMemoryLimitBytes(size_t bytes) { max_memory_limit_bytes_ = bytes; }
61 size_t MaxMemoryLimitBytes() const { return max_memory_limit_bytes_; }
63 // Sepecify a external priority cutoff. Only textures that have a strictly
64 // higher priority than this cutoff will be allowed.
65 void SetExternalPriorityCutoff(int priority_cutoff) {
66 external_priority_cutoff_ = priority_cutoff;
68 int ExternalPriorityCutoff() const {
69 return external_priority_cutoff_;
72 // Return the amount of texture memory required at particular cutoffs.
73 size_t MemoryVisibleBytes() const;
74 size_t MemoryVisibleAndNearbyBytes() const;
76 void PrioritizeTextures();
77 void ClearPriorities();
79 // Delete contents textures' backing resources until they use only
80 // limit_bytes bytes. This may be called on the impl thread while the main
81 // thread is running. Returns true if resources are indeed evicted as a
82 // result of this call.
83 bool ReduceMemoryOnImplThread(size_t limit_bytes,
84 int priority_cutoff,
85 ResourceProvider* resource_provider);
87 // Returns true if there exist any textures that are linked to backings that
88 // have had their resources evicted. Only when we commit a tree that has no
89 // textures linked to evicted backings may we allow drawing. After an
90 // eviction, this will not become true until unlinkAndClearEvictedBackings
91 // is called.
92 bool LinkedEvictedBackingsExist() const;
94 // Unlink the list of contents textures' backings from their owning textures
95 // and delete the evicted backings' structures. This is called just before
96 // updating layers, and is only ever called on the main thread.
97 void UnlinkAndClearEvictedBackings();
99 bool RequestLate(PrioritizedResource* texture);
101 void ReduceWastedMemory(ResourceProvider* resource_provider);
102 void ReduceMemory(ResourceProvider* resource_provider);
103 void ClearAllMemory(ResourceProvider* resource_provider);
105 void AcquireBackingTextureIfNeeded(PrioritizedResource* texture,
106 ResourceProvider* resource_provider);
108 void RegisterTexture(PrioritizedResource* texture);
109 void UnregisterTexture(PrioritizedResource* texture);
110 void ReturnBackingTexture(PrioritizedResource* texture);
112 // Update all backings' priorities from their owning texture.
113 void PushTexturePrioritiesToBackings();
115 // Mark all textures' backings as being in the drawing impl tree.
116 void UpdateBackingsState(ResourceProvider* resource_provider);
118 const Proxy* ProxyForDebug() const;
120 private:
121 friend class PrioritizedResourceTest;
123 enum EvictionPolicy {
124 EVICT_ONLY_RECYCLABLE,
125 EVICT_ANYTHING,
127 enum UnlinkPolicy {
128 DO_NOT_UNLINK_BACKINGS,
129 UNLINK_BACKINGS,
132 // Compare textures. Highest priority first.
133 static inline bool CompareTextures(PrioritizedResource* a,
134 PrioritizedResource* b) {
135 if (a->request_priority() == b->request_priority())
136 return a < b;
137 return PriorityCalculator::priority_is_higher(a->request_priority(),
138 b->request_priority());
140 // Compare backings. Lowest priority first.
141 static inline bool CompareBackings(PrioritizedResource::Backing* a,
142 PrioritizedResource::Backing* b) {
143 // Make textures that can be recycled appear first.
144 if (a->CanBeRecycledIfNotInExternalUse() !=
145 b->CanBeRecycledIfNotInExternalUse())
146 return (a->CanBeRecycledIfNotInExternalUse() >
147 b->CanBeRecycledIfNotInExternalUse());
148 // Then sort by being above or below the priority cutoff.
149 if (a->was_above_priority_cutoff_at_last_priority_update() !=
150 b->was_above_priority_cutoff_at_last_priority_update())
151 return (a->was_above_priority_cutoff_at_last_priority_update() <
152 b->was_above_priority_cutoff_at_last_priority_update());
153 // Then sort by priority (note that backings that no longer have owners will
154 // always have the lowest priority).
155 if (a->request_priority_at_last_priority_update() !=
156 b->request_priority_at_last_priority_update())
157 return PriorityCalculator::priority_is_lower(
158 a->request_priority_at_last_priority_update(),
159 b->request_priority_at_last_priority_update());
160 // Then sort by being in the impl tree versus being completely
161 // unreferenced.
162 if (a->in_drawing_impl_tree() != b->in_drawing_impl_tree())
163 return (a->in_drawing_impl_tree() < b->in_drawing_impl_tree());
164 // Finally, prefer to evict textures in the parent compositor because
165 // they will otherwise take another roundtrip to the parent compositor
166 // before they are evicted.
167 if (a->in_parent_compositor() != b->in_parent_compositor())
168 return (a->in_parent_compositor() > b->in_parent_compositor());
169 return a < b;
172 explicit PrioritizedResourceManager(const Proxy* proxy);
174 bool EvictBackingsToReduceMemory(size_t limit_bytes,
175 int priority_cutoff,
176 EvictionPolicy eviction_policy,
177 UnlinkPolicy unlink_policy,
178 ResourceProvider* resource_provider);
179 PrioritizedResource::Backing* CreateBacking(
180 const gfx::Size& size,
181 ResourceFormat format,
182 ResourceProvider* resource_provider);
183 void EvictFirstBackingResource(ResourceProvider* resource_provider);
184 void SortBackings();
186 void AssertInvariants();
188 size_t max_memory_limit_bytes_;
189 // The priority cutoff based on memory pressure. This is not a strict
190 // cutoff -- RequestLate allows textures with priority equal to this
191 // cutoff to be allowed.
192 int priority_cutoff_;
193 // The priority cutoff based on external memory policy. This is a strict
194 // cutoff -- no textures with priority equal to this cutoff will be allowed.
195 int external_priority_cutoff_;
196 size_t memory_use_bytes_;
197 size_t memory_above_cutoff_bytes_;
198 size_t max_memory_needed_bytes_;
199 size_t memory_available_bytes_;
201 typedef base::hash_set<PrioritizedResource*> TextureSet;
202 typedef std::vector<PrioritizedResource*> TextureVector;
204 const Proxy* proxy_;
206 TextureSet textures_;
207 // This list is always sorted in eviction order, with the exception the
208 // newly-allocated or recycled textures at the very end of the tail that
209 // are not sorted by priority.
210 BackingList backings_;
211 bool backings_tail_not_sorted_;
213 // The list of backings that have been evicted, but may still be linked
214 // to textures. This can be accessed concurrently by the main and impl
215 // threads, and may only be accessed while holding evicted_backings_lock_.
216 mutable base::Lock evicted_backings_lock_;
217 BackingList evicted_backings_;
219 TextureVector temp_texture_vector_;
221 // Statistics about memory usage at priority cutoffs, computed at
222 // PrioritizeTextures.
223 size_t memory_visible_bytes_;
224 size_t memory_visible_and_nearby_bytes_;
226 // Statistics copied at the time of PushTexturePrioritiesToBackings.
227 size_t memory_visible_last_pushed_bytes_;
228 size_t memory_visible_and_nearby_last_pushed_bytes_;
230 DISALLOW_COPY_AND_ASSIGN(PrioritizedResourceManager);
233 } // namespace cc
235 #endif // CC_RESOURCES_PRIORITIZED_RESOURCE_MANAGER_H_