Use multiline attribute to check for IA2_STATE_MULTILINE.
[chromium-blink-merge.git] / cc / resources / raster_source_helper.cc
blob34436e4a3f04c4d33cdc0afc28885581c4472a3b
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/raster_source_helper.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/debug/debug_colors.h"
9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "ui/gfx/geometry/rect_conversions.h"
11 #include "ui/gfx/skia_util.h"
13 namespace cc {
15 void RasterSourceHelper::PrepareForPlaybackToCanvas(
16 SkCanvas* canvas,
17 const gfx::Rect& canvas_rect,
18 const gfx::Rect& source_rect,
19 float contents_scale,
20 SkColor background_color,
21 bool clear_canvas_with_debug_color,
22 bool requires_clear) {
23 canvas->discard();
24 if (clear_canvas_with_debug_color) {
25 // Any non-painted areas in the content bounds will be left in this color.
26 canvas->clear(DebugColors::NonPaintedFillColor());
29 // If this raster source has opaque contents, it is guaranteeing that it will
30 // draw an opaque rect the size of the layer. If it is not, then we must
31 // clear this canvas ourselves.
32 if (requires_clear) {
33 TRACE_EVENT_INSTANT0("cc", "SkCanvas::clear", TRACE_EVENT_SCOPE_THREAD);
34 // Clearing is about ~4x faster than drawing a rect even if the content
35 // isn't covering a majority of the canvas.
36 canvas->clear(SK_ColorTRANSPARENT);
37 } else {
38 // Even if completely covered, for rasterizations that touch the edge of the
39 // layer, we also need to raster the background color underneath the last
40 // texel (since the recording won't cover it) and outside the last texel
41 // (due to linear filtering when using this texture).
42 gfx::Rect content_rect =
43 gfx::ToEnclosingRect(gfx::ScaleRect(source_rect, contents_scale));
45 // The final texel of content may only be partially covered by a
46 // rasterization; this rect represents the content rect that is fully
47 // covered by content.
48 gfx::Rect deflated_content_rect = content_rect;
49 deflated_content_rect.Inset(0, 0, 1, 1);
50 if (!deflated_content_rect.Contains(canvas_rect)) {
51 if (clear_canvas_with_debug_color) {
52 // Any non-painted areas outside of the content bounds are left in
53 // this color. If this is seen then it means that cc neglected to
54 // rerasterize a tile that used to intersect with the content rect
55 // after the content bounds grew.
56 canvas->save();
57 canvas->translate(-canvas_rect.x(), -canvas_rect.y());
58 canvas->clipRect(gfx::RectToSkRect(content_rect),
59 SkRegion::kDifference_Op);
60 canvas->drawColor(DebugColors::MissingResizeInvalidations(),
61 SkXfermode::kSrc_Mode);
62 canvas->restore();
65 // Drawing at most 2 x 2 x (canvas width + canvas height) texels is 2-3X
66 // faster than clearing, so special case this.
67 canvas->save();
68 canvas->translate(-canvas_rect.x(), -canvas_rect.y());
69 gfx::Rect inflated_content_rect = content_rect;
70 inflated_content_rect.Inset(0, 0, -1, -1);
71 canvas->clipRect(gfx::RectToSkRect(inflated_content_rect),
72 SkRegion::kReplace_Op);
73 canvas->clipRect(gfx::RectToSkRect(deflated_content_rect),
74 SkRegion::kDifference_Op);
75 canvas->drawColor(background_color, SkXfermode::kSrc_Mode);
76 canvas->restore();
81 } // namespace cc