Use multiline attribute to check for IA2_STATE_MULTILINE.
[chromium-blink-merge.git] / content / browser / frame_host / frame_tree_node.cc
blobdaf4a71255d6b8a9c6f30493364f25644dd18620
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/frame_host/frame_tree_node.h"
7 #include <queue>
9 #include "base/command_line.h"
10 #include "base/stl_util.h"
11 #include "content/browser/frame_host/frame_tree.h"
12 #include "content/browser/frame_host/navigator.h"
13 #include "content/browser/frame_host/render_frame_host_impl.h"
14 #include "content/browser/renderer_host/render_view_host_impl.h"
15 #include "content/public/browser/browser_thread.h"
16 #include "content/public/common/content_switches.h"
18 namespace content {
20 namespace {
22 // This is a global map between frame_tree_node_ids and pointers to
23 // FrameTreeNodes.
24 typedef base::hash_map<int64, FrameTreeNode*> FrameTreeNodeIDMap;
26 base::LazyInstance<FrameTreeNodeIDMap> g_frame_tree_node_id_map =
27 LAZY_INSTANCE_INITIALIZER;
29 } // namespace
31 const double FrameTreeNode::kLoadingProgressNotStarted = 0.0;
32 const double FrameTreeNode::kLoadingProgressMinimum = 0.1;
33 const double FrameTreeNode::kLoadingProgressDone = 1.0;
35 int64 FrameTreeNode::next_frame_tree_node_id_ = 1;
37 // static
38 FrameTreeNode* FrameTreeNode::GloballyFindByID(int64 frame_tree_node_id) {
39 DCHECK_CURRENTLY_ON(BrowserThread::UI);
40 FrameTreeNodeIDMap* nodes = g_frame_tree_node_id_map.Pointer();
41 FrameTreeNodeIDMap::iterator it = nodes->find(frame_tree_node_id);
42 return it == nodes->end() ? nullptr : it->second;
45 FrameTreeNode::FrameTreeNode(FrameTree* frame_tree,
46 Navigator* navigator,
47 RenderFrameHostDelegate* render_frame_delegate,
48 RenderViewHostDelegate* render_view_delegate,
49 RenderWidgetHostDelegate* render_widget_delegate,
50 RenderFrameHostManager::Delegate* manager_delegate,
51 const std::string& name)
52 : frame_tree_(frame_tree),
53 navigator_(navigator),
54 render_manager_(this,
55 render_frame_delegate,
56 render_view_delegate,
57 render_widget_delegate,
58 manager_delegate),
59 frame_tree_node_id_(next_frame_tree_node_id_++),
60 parent_(NULL),
61 replication_state_(name),
62 effective_sandbox_flags_(SandboxFlags::NONE),
63 loading_progress_(kLoadingProgressNotStarted) {
64 std::pair<FrameTreeNodeIDMap::iterator, bool> result =
65 g_frame_tree_node_id_map.Get().insert(
66 std::make_pair(frame_tree_node_id_, this));
67 CHECK(result.second);
70 FrameTreeNode::~FrameTreeNode() {
71 frame_tree_->FrameRemoved(this);
73 g_frame_tree_node_id_map.Get().erase(frame_tree_node_id_);
74 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
75 switches::kEnableBrowserSideNavigation)) {
76 navigator_->CancelNavigation(this);
80 bool FrameTreeNode::IsMainFrame() const {
81 return frame_tree_->root() == this;
84 void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child,
85 int process_id,
86 int frame_routing_id) {
87 // Child frame must always be created in the same process as the parent.
88 CHECK_EQ(process_id, render_manager_.current_host()->GetProcess()->GetID());
90 // Initialize the RenderFrameHost for the new node. We always create child
91 // frames in the same SiteInstance as the current frame, and they can swap to
92 // a different one if they navigate away.
93 child->render_manager()->Init(
94 render_manager_.current_host()->GetSiteInstance()->GetBrowserContext(),
95 render_manager_.current_host()->GetSiteInstance(),
96 render_manager_.current_host()->GetRoutingID(),
97 frame_routing_id);
98 child->set_parent(this);
100 // Other renderer processes in this BrowsingInstance may need to find out
101 // about the new frame. Create a proxy for the child frame in all
102 // SiteInstances that have a proxy for the frame's parent, since all frames
103 // in a frame tree should have the same set of proxies.
104 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
105 switches::kSitePerProcess))
106 render_manager_.CreateProxiesForChildFrame(child.get());
108 children_.push_back(child.release());
111 void FrameTreeNode::RemoveChild(FrameTreeNode* child) {
112 std::vector<FrameTreeNode*>::iterator iter;
113 for (iter = children_.begin(); iter != children_.end(); ++iter) {
114 if ((*iter) == child)
115 break;
118 if (iter != children_.end()) {
119 // Subtle: we need to make sure the node is gone from the tree before
120 // observers are notified of its deletion.
121 scoped_ptr<FrameTreeNode> node_to_delete(*iter);
122 children_.weak_erase(iter);
123 node_to_delete.reset();
127 void FrameTreeNode::ResetForNewProcess() {
128 current_url_ = GURL();
130 // The children may not have been cleared if a cross-process navigation
131 // commits before the old process cleans everything up. Make sure the child
132 // nodes get deleted before swapping to a new process.
133 ScopedVector<FrameTreeNode> old_children = children_.Pass();
134 old_children.clear(); // May notify observers.
137 void FrameTreeNode::SetFrameName(const std::string& name) {
138 replication_state_.name = name;
140 // Notify this frame's proxies about the updated name.
141 render_manager_.OnDidUpdateName(name);
144 bool FrameTreeNode::IsDescendantOf(FrameTreeNode* other) const {
145 if (!other || !other->child_count())
146 return false;
148 for (FrameTreeNode* node = parent(); node; node = node->parent()) {
149 if (node == other)
150 return true;
153 return false;
156 bool FrameTreeNode::IsLoading() const {
157 RenderFrameHostImpl* current_frame_host =
158 render_manager_.current_frame_host();
159 RenderFrameHostImpl* pending_frame_host =
160 render_manager_.pending_frame_host();
162 DCHECK(current_frame_host);
163 // TODO(fdegans): Change the implementation logic for PlzNavigate once
164 // DidStartLoading and DidStopLoading are properly called.
165 if (pending_frame_host && pending_frame_host->is_loading())
166 return true;
167 return current_frame_host->is_loading();
170 bool FrameTreeNode::CommitPendingSandboxFlags() {
171 bool did_change_flags =
172 effective_sandbox_flags_ != replication_state_.sandbox_flags;
173 effective_sandbox_flags_ = replication_state_.sandbox_flags;
174 return did_change_flags;
177 } // namespace content