Material PDF: Restore animated entry and exit of viewer toolbars
[chromium-blink-merge.git] / tools / gn / input_file_manager.cc
blobb90a9f1bb2f38224423dbabb57c760f6810491d0
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "tools/gn/input_file_manager.h"
7 #include "base/bind.h"
8 #include "base/stl_util.h"
9 #include "tools/gn/filesystem_utils.h"
10 #include "tools/gn/parser.h"
11 #include "tools/gn/scheduler.h"
12 #include "tools/gn/scope_per_file_provider.h"
13 #include "tools/gn/tokenizer.h"
14 #include "tools/gn/trace.h"
16 namespace {
18 void InvokeFileLoadCallback(const InputFileManager::FileLoadCallback& cb,
19 const ParseNode* node) {
20 cb.Run(node);
23 bool DoLoadFile(const LocationRange& origin,
24 const BuildSettings* build_settings,
25 const SourceFile& name,
26 InputFile* file,
27 std::vector<Token>* tokens,
28 scoped_ptr<ParseNode>* root,
29 Err* err) {
30 // Do all of this stuff outside the lock. We should not give out file
31 // pointers until the read is complete.
32 if (g_scheduler->verbose_logging()) {
33 std::string logmsg = name.value();
34 if (origin.begin().file())
35 logmsg += " (referenced from " + origin.begin().Describe(false) + ")";
36 g_scheduler->Log("Loading", logmsg);
39 // Read.
40 base::FilePath primary_path = build_settings->GetFullPath(name);
41 ScopedTrace load_trace(TraceItem::TRACE_FILE_LOAD, name.value());
42 if (!file->Load(primary_path)) {
43 if (!build_settings->secondary_source_path().empty()) {
44 // Fall back to secondary source tree.
45 base::FilePath secondary_path =
46 build_settings->GetFullPathSecondary(name);
47 if (!file->Load(secondary_path)) {
48 *err = Err(origin, "Can't load input file.",
49 "Unable to load:\n " +
50 FilePathToUTF8(primary_path) + "\n"
51 "I also checked in the secondary tree for:\n " +
52 FilePathToUTF8(secondary_path));
53 return false;
55 } else {
56 *err = Err(origin,
57 "Unable to load \"" + FilePathToUTF8(primary_path) + "\".");
58 return false;
61 load_trace.Done();
63 ScopedTrace exec_trace(TraceItem::TRACE_FILE_PARSE, name.value());
65 // Tokenize.
66 *tokens = Tokenizer::Tokenize(file, err);
67 if (err->has_error())
68 return false;
70 // Parse.
71 *root = Parser::Parse(*tokens, err);
72 if (err->has_error())
73 return false;
75 exec_trace.Done();
76 return true;
79 } // namespace
81 InputFileManager::InputFileData::InputFileData(const SourceFile& file_name)
82 : file(file_name),
83 loaded(false),
84 sync_invocation(false) {
87 InputFileManager::InputFileData::~InputFileData() {
90 InputFileManager::InputFileManager() {
93 InputFileManager::~InputFileManager() {
94 // Should be single-threaded by now.
95 STLDeleteContainerPairSecondPointers(input_files_.begin(),
96 input_files_.end());
97 STLDeleteContainerPointers(dynamic_inputs_.begin(), dynamic_inputs_.end());
100 bool InputFileManager::AsyncLoadFile(const LocationRange& origin,
101 const BuildSettings* build_settings,
102 const SourceFile& file_name,
103 const FileLoadCallback& callback,
104 Err* err) {
105 // Try not to schedule callbacks while holding the lock. All cases that don't
106 // want to schedule should return early. Otherwise, this will be scheduled
107 // after we leave the lock.
108 base::Closure schedule_this;
110 base::AutoLock lock(lock_);
112 InputFileMap::const_iterator found = input_files_.find(file_name);
113 if (found == input_files_.end()) {
114 // New file, schedule load.
115 InputFileData* data = new InputFileData(file_name);
116 data->scheduled_callbacks.push_back(callback);
117 input_files_[file_name] = data;
119 schedule_this = base::Bind(&InputFileManager::BackgroundLoadFile,
120 this,
121 origin,
122 build_settings,
123 file_name,
124 &data->file);
125 } else {
126 InputFileData* data = found->second;
128 // Prevent mixing async and sync loads. See SyncLoadFile for discussion.
129 if (data->sync_invocation) {
130 g_scheduler->FailWithError(Err(
131 origin, "Load type mismatch.",
132 "The file \"" + file_name.value() + "\" was previously loaded\n"
133 "synchronously (via an import) and now you're trying to load it "
134 "asynchronously\n(via a deps rule). This is a class 2 misdemeanor: "
135 "a single input file must\nbe loaded the same way each time to "
136 "avoid blowing my tiny, tiny mind."));
137 return false;
140 if (data->loaded) {
141 // Can just directly issue the callback on the background thread.
142 schedule_this = base::Bind(&InvokeFileLoadCallback, callback,
143 data->parsed_root.get());
144 } else {
145 // Load is pending on this file, schedule the invoke.
146 data->scheduled_callbacks.push_back(callback);
147 return true;
151 g_scheduler->pool()->PostWorkerTaskWithShutdownBehavior(
152 FROM_HERE, schedule_this,
153 base::SequencedWorkerPool::BLOCK_SHUTDOWN);
154 return true;
157 const ParseNode* InputFileManager::SyncLoadFile(
158 const LocationRange& origin,
159 const BuildSettings* build_settings,
160 const SourceFile& file_name,
161 Err* err) {
162 base::AutoLock lock(lock_);
164 InputFileData* data = nullptr;
165 InputFileMap::iterator found = input_files_.find(file_name);
166 if (found == input_files_.end()) {
167 // Haven't seen this file yet, start loading right now.
168 data = new InputFileData(file_name);
169 data->sync_invocation = true;
170 input_files_[file_name] = data;
172 base::AutoUnlock unlock(lock_);
173 if (!LoadFile(origin, build_settings, file_name, &data->file, err))
174 return nullptr;
175 } else {
176 // This file has either been loaded or is pending loading.
177 data = found->second;
179 if (!data->sync_invocation) {
180 // Don't allow mixing of sync and async loads. If an async load is
181 // scheduled and then a bunch of threads need to load it synchronously
182 // and block on it loading, it could deadlock or at least cause a lot
183 // of wasted CPU while those threads wait for the load to complete (which
184 // may be far back in the input queue).
186 // We could work around this by promoting the load to a sync load. This
187 // requires a bunch of extra code to either check flags and likely do
188 // extra locking (bad) or to just do both types of load on the file and
189 // deal with the race condition.
191 // I have no practical way to test this, and generally we should have
192 // all include files processed synchronously and all build files
193 // processed asynchronously, so it doesn't happen in practice.
194 *err = Err(
195 origin, "Load type mismatch.",
196 "The file \"" + file_name.value() + "\" was previously loaded\n"
197 "asynchronously (via a deps rule) and now you're trying to load it "
198 "synchronously.\nThis is a class 2 misdemeanor: a single input file "
199 "must be loaded the same way\neach time to avoid blowing my tiny, "
200 "tiny mind.");
201 return nullptr;
204 if (!data->loaded) {
205 // Wait for the already-pending sync load to complete.
206 if (!data->completion_event)
207 data->completion_event.reset(new base::WaitableEvent(false, false));
209 base::AutoUnlock unlock(lock_);
210 data->completion_event->Wait();
212 // If there were multiple waiters on the same event, we now need to wake
213 // up the next one.
214 data->completion_event->Signal();
218 // The other load could have failed. It is possible that this thread's error
219 // will be reported to the scheduler before the other thread's (and the first
220 // error reported "wins"). Forward the parse error from the other load for
221 // this thread so that the error message is useful.
222 if (!data->parsed_root)
223 *err = data->parse_error;
224 return data->parsed_root.get();
227 void InputFileManager::AddDynamicInput(const SourceFile& name,
228 InputFile** file,
229 std::vector<Token>** tokens,
230 scoped_ptr<ParseNode>** parse_root) {
231 InputFileData* data = new InputFileData(name);
233 base::AutoLock lock(lock_);
234 dynamic_inputs_.push_back(data);
236 *file = &data->file;
237 *tokens = &data->tokens;
238 *parse_root = &data->parsed_root;
241 int InputFileManager::GetInputFileCount() const {
242 base::AutoLock lock(lock_);
243 return static_cast<int>(input_files_.size());
246 void InputFileManager::GetAllPhysicalInputFileNames(
247 std::vector<base::FilePath>* result) const {
248 base::AutoLock lock(lock_);
249 result->reserve(input_files_.size());
250 for (const auto& file : input_files_) {
251 if (!file.second->file.physical_name().empty())
252 result->push_back(file.second->file.physical_name());
256 void InputFileManager::BackgroundLoadFile(const LocationRange& origin,
257 const BuildSettings* build_settings,
258 const SourceFile& name,
259 InputFile* file) {
260 Err err;
261 if (!LoadFile(origin, build_settings, name, file, &err))
262 g_scheduler->FailWithError(err);
265 bool InputFileManager::LoadFile(const LocationRange& origin,
266 const BuildSettings* build_settings,
267 const SourceFile& name,
268 InputFile* file,
269 Err* err) {
270 std::vector<Token> tokens;
271 scoped_ptr<ParseNode> root;
272 bool success = DoLoadFile(origin, build_settings, name, file,
273 &tokens, &root, err);
274 // Can't return early. We have to ensure that the completion event is
275 // signaled in all cases bacause another thread could be blocked on this one.
277 // Save this pointer for running the callbacks below, which happens after the
278 // scoped ptr ownership is taken away inside the lock.
279 ParseNode* unowned_root = root.get();
281 std::vector<FileLoadCallback> callbacks;
283 base::AutoLock lock(lock_);
284 DCHECK(input_files_.find(name) != input_files_.end());
286 InputFileData* data = input_files_[name];
287 data->loaded = true;
288 if (success) {
289 data->tokens.swap(tokens);
290 data->parsed_root = root.Pass();
291 } else {
292 data->parse_error = *err;
295 // Unblock waiters on this event.
297 // It's somewhat bad to signal this inside the lock. When it's used, it's
298 // lazily created inside the lock. So we need to do the check and signal
299 // inside the lock to avoid race conditions on the lazy creation of the
300 // lock.
302 // We could avoid this by creating the lock every time, but the lock is
303 // very seldom used and will generally be NULL, so my current theory is that
304 // several signals of a completion event inside a lock is better than
305 // creating about 1000 extra locks (one for each file).
306 if (data->completion_event)
307 data->completion_event->Signal();
309 callbacks.swap(data->scheduled_callbacks);
312 // Run pending invocations. Theoretically we could schedule each of these
313 // separately to get some parallelism. But normally there will only be one
314 // item in the list, so that's extra overhead and complexity for no gain.
315 if (success) {
316 for (const auto& cb : callbacks)
317 cb.Run(unowned_root);
319 return success;