Remove linux_chromium_gn_dbg from the chromium CQ.
[chromium-blink-merge.git] / tools / perf / page_sets / tough_animation_cases / balls_svg_animations.html
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1 <!--
2 Copyright (c) 2012 Cameron Adams. All rights reserved.
3 Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4 Copyright (C) 2013 Google Inc. All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions are
8 met:
9 * Redistributions of source code must retain the above copyright
10 notice, this list of conditions and the following disclaimer.
11 * Redistributions in binary form must reproduce the above
12 copyright notice, this list of conditions and the following disclaimer
13 in the documentation and/or other materials provided with the
14 distribution.
15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16 names of its contributors may be used to endorse or promote products
17 derived from this software without specific prior written permission.
19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 This test is based on code written by Cameron Adams and imported from
32 http://themaninblue.com/experiment/AnimationBenchmark/html
33 -->
35 <!doctype html>
36 <head>
37 <title>Benchmark - Balls Animation using SVG Animations</title>
38 <style>
39 html {
40 height: 100%;
43 body {
44 width: 100%;
45 height: 100%;
46 overflow: hidden;
47 margin: 0;
48 padding: 0;
51 span {
52 position: absolute;
53 width: 12px;
54 height: 12px;
55 border-radius: 6px;
57 </style>
58 <script src="resources/perf_test_helper.js"></script>
59 <script>
60 var measurementReady = false;
61 var stageWidth = 600;
62 var stageHeight = 600;
63 var maxParticles = 2500;
64 var minVelocity = 50;
65 var maxVelocity = 500;
66 var particleRadius = 6;
67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68 var animationDuration = 10;
70 var particles = [];
72 window.onload = function () {
73 svgContainer.setAttribute('width', stageWidth);
74 svgContainer.setAttribute('height', stageHeight);
76 for (var i = 0; i < maxParticles; i++)
77 addParticle();
79 measurementReady = true;
82 function addParticle()
84 var circle = document.createElementNS('http://www.w3.org/2000/svg','circle');
85 circle.setAttribute('r', particleRadius);
86 circle.setAttribute('fill', colors[Math.floor(PerfTestHelper.random() * colors.length)]);
87 addAnimation(circle);
88 svgContainer.appendChild(circle);
91 function addAnimation(target) {
92 var angle = Math.PI * 2 * PerfTestHelper.random();
93 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestHelper.random());
94 var x = stageWidth / 2 - particleRadius;
95 var y = stageHeight / 2 - particleRadius;
96 var dx = Math.cos(angle) * velocity;
97 var dy = Math.sin(angle) * velocity;
98 var prevX = x;
99 var prevY = y;
101 function detectCollision(lineX, normalX, lineY, normalY) {
102 var dtx = Infinity;
103 var dty = Infinity;
104 if (dx * normalX < 0)
105 dtx = (lineX - x) / dx;
106 if (dy * normalY < 0)
107 dty = (lineY - y) / dy;
108 var dt = Math.min(dtx, dty);
109 var hitX = (dtx < dty);
110 return {
111 dt: dt,
112 x: hitX ? lineX : x + (dx * dt),
113 y: hitX ? y + (dy * dt) : lineY,
114 dx: hitX ? -dx : dx,
115 dy: hitX ? dy : -dy,
119 var t = 0;
120 var prevT = t;
121 while (t < animationDuration) {
122 var collisionA = detectCollision(0, 1, 0, 1);
123 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
124 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
125 if (t + collision.dt > animationDuration) {
126 var dt = animationDuration - t;
127 t = animationDuration;
128 x += dx * dt;
129 y += dy * dt;
130 } else {
131 t += collision.dt;
132 x = collision.x;
133 y = collision.y;
134 dx = collision.dx;
135 dy = collision.dy;
137 target.appendChild(generateTransition(prevT, prevX, prevY, t, x, y));
138 prevX = x;
139 prevY = y;
140 prevT = t;
142 if (target.lastChild) {
143 target.lastChild.setAttribute('repeatCount', '1000');
147 function generateTransition(prevT, prevX, prevY, t, x, y) {
148 var animation = document.createElementNS('http://www.w3.org/2000/svg','animateTransform');
149 animation.setAttribute('attributeName', 'transform');
150 animation.setAttribute('attributeType', 'xml');
151 animation.setAttribute('type', 'translate' );
152 animation.setAttribute('from', prevX + ' ' + prevY);
153 animation.setAttribute('to', x + ' ' + y);
154 animation.setAttribute('begin', prevT + 's');
155 animation.setAttribute('dur', (t - prevT) + 's');
156 return animation;
158 </script>
159 </head>
160 <svg ns="http://www.w3.org/2000/svg" version="1.1" id="svgContainer"></svg>
161 </html>