1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/base/audio_buffer_queue.h"
9 #include "base/logging.h"
10 #include "media/base/audio_bus.h"
14 AudioBufferQueue::AudioBufferQueue() { Clear(); }
15 AudioBufferQueue::~AudioBufferQueue() {}
17 void AudioBufferQueue::Clear() {
19 current_buffer_
= buffers_
.begin();
20 current_buffer_offset_
= 0;
24 void AudioBufferQueue::Append(const scoped_refptr
<AudioBuffer
>& buffer_in
) {
25 // Add the buffer to the queue. Inserting into deque invalidates all
26 // iterators, so point to the first buffer.
27 buffers_
.push_back(buffer_in
);
28 current_buffer_
= buffers_
.begin();
30 // Update the |frames_| counter since we have added frames.
31 frames_
+= buffer_in
->frame_count();
32 CHECK_GT(frames_
, 0); // make sure it doesn't overflow.
35 int AudioBufferQueue::ReadFrames(int frames
,
36 int dest_frame_offset
,
38 DCHECK_GE(dest
->frames(), frames
+ dest_frame_offset
);
39 return InternalRead(frames
, true, 0, dest_frame_offset
, dest
);
42 int AudioBufferQueue::PeekFrames(int frames
,
43 int source_frame_offset
,
44 int dest_frame_offset
,
46 DCHECK_GE(dest
->frames(), frames
);
48 frames
, false, source_frame_offset
, dest_frame_offset
, dest
);
51 void AudioBufferQueue::SeekFrames(int frames
) {
52 // Perform seek only if we have enough bytes in the queue.
53 CHECK_LE(frames
, frames_
);
54 int taken
= InternalRead(frames
, true, 0, 0, NULL
);
55 DCHECK_EQ(taken
, frames
);
58 int AudioBufferQueue::InternalRead(int frames
,
59 bool advance_position
,
60 int source_frame_offset
,
61 int dest_frame_offset
,
63 // Counts how many frames are actually read from the buffer queue.
65 BufferQueue::iterator current_buffer
= current_buffer_
;
66 int current_buffer_offset
= current_buffer_offset_
;
68 int frames_to_skip
= source_frame_offset
;
69 while (taken
< frames
) {
70 // |current_buffer| is valid since the first time this buffer is appended
71 // with data. Make sure there is data to be processed.
72 if (current_buffer
== buffers_
.end())
75 scoped_refptr
<AudioBuffer
> buffer
= *current_buffer
;
77 int remaining_frames_in_buffer
=
78 buffer
->frame_count() - current_buffer_offset
;
80 if (frames_to_skip
> 0) {
81 // If there are frames to skip, do it first. May need to skip into
82 // subsequent buffers.
83 int skipped
= std::min(remaining_frames_in_buffer
, frames_to_skip
);
84 current_buffer_offset
+= skipped
;
85 frames_to_skip
-= skipped
;
87 // Find the right amount to copy from the current buffer. We shall copy no
88 // more than |frames| frames in total and each single step copies no more
89 // than the current buffer size.
90 int copied
= std::min(frames
- taken
, remaining_frames_in_buffer
);
92 // if |dest| is NULL, there's no need to copy.
95 copied
, current_buffer_offset
, dest_frame_offset
+ taken
, dest
);
98 // Increase total number of frames copied, which regulates when to end
102 // We have read |copied| frames from the current buffer. Advance the
104 current_buffer_offset
+= copied
;
107 // Has the buffer has been consumed?
108 if (current_buffer_offset
== buffer
->frame_count()) {
109 // If we are at the last buffer, no more data to be copied, so stop.
110 BufferQueue::iterator next
= current_buffer
+ 1;
111 if (next
== buffers_
.end())
114 // Advances the iterator.
115 current_buffer
= next
;
116 current_buffer_offset
= 0;
120 if (advance_position
) {
121 // Update the appropriate values since |taken| frames have been copied out.
123 DCHECK_GE(frames_
, 0);
124 DCHECK(current_buffer_
!= buffers_
.end() || frames_
== 0);
126 // Remove any buffers before the current buffer as there is no going
128 buffers_
.erase(buffers_
.begin(), current_buffer
);
129 current_buffer_
= buffers_
.begin();
130 current_buffer_offset_
= current_buffer_offset
;