Update V8 to version 4.7.56.
[chromium-blink-merge.git] / media / base / channel_mixing_matrix_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // MSVC++ requires this to be set before any other includes to get M_SQRT1_2.
6 #define _USE_MATH_DEFINES
8 #include "media/base/channel_mixing_matrix.h"
10 #include <cmath>
12 #include "base/strings/stringprintf.h"
13 #include "testing/gtest/include/gtest/gtest.h"
15 namespace media {
17 // Test all possible layout conversions can be constructed and mixed.
18 TEST(ChannelMixingMatrixTest, ConstructAllPossibleLayouts) {
19 for (ChannelLayout input_layout = CHANNEL_LAYOUT_MONO;
20 input_layout <= CHANNEL_LAYOUT_MAX;
21 input_layout = static_cast<ChannelLayout>(input_layout + 1)) {
22 for (ChannelLayout output_layout = CHANNEL_LAYOUT_MONO;
23 output_layout <= CHANNEL_LAYOUT_MAX;
24 output_layout = static_cast<ChannelLayout>(output_layout + 1)) {
25 // DISCRETE can't be tested here based on the current approach.
26 // CHANNEL_LAYOUT_STEREO_AND_KEYBOARD_MIC is not mixable.
27 // Stereo down mix should never be the output layout.
28 if (input_layout == CHANNEL_LAYOUT_DISCRETE ||
29 input_layout == CHANNEL_LAYOUT_STEREO_AND_KEYBOARD_MIC ||
30 output_layout == CHANNEL_LAYOUT_DISCRETE ||
31 output_layout == CHANNEL_LAYOUT_STEREO_AND_KEYBOARD_MIC ||
32 output_layout == CHANNEL_LAYOUT_STEREO_DOWNMIX) {
33 continue;
36 SCOPED_TRACE(base::StringPrintf(
37 "Input Layout: %d, Output Layout: %d", input_layout, output_layout));
38 ChannelMixingMatrix matrix_builder(
39 input_layout,
40 ChannelLayoutToChannelCount(input_layout),
41 output_layout,
42 ChannelLayoutToChannelCount(output_layout));
43 std::vector<std::vector<float>> matrix;
44 matrix_builder.CreateTransformationMatrix(&matrix);
49 // Verify channels are mixed and scaled correctly.
50 TEST(ChannelMixingMatrixTest, StereoToMono) {
51 ChannelLayout input_layout = CHANNEL_LAYOUT_STEREO;
52 ChannelLayout output_layout = CHANNEL_LAYOUT_MONO;
53 ChannelMixingMatrix matrix_builder(
54 input_layout,
55 ChannelLayoutToChannelCount(input_layout),
56 output_layout,
57 ChannelLayoutToChannelCount(output_layout));
58 std::vector<std::vector<float>> matrix;
59 bool remapping = matrix_builder.CreateTransformationMatrix(&matrix);
61 // Input: stereo
62 // LEFT RIGHT
63 // Output: mono CENTER 0.5 0.5
65 EXPECT_FALSE(remapping);
66 EXPECT_EQ(1u, matrix.size());
67 EXPECT_EQ(2u, matrix[0].size());
68 EXPECT_EQ(0.5f, matrix[0][0]);
69 EXPECT_EQ(0.5f, matrix[0][1]);
72 TEST(ChannelMixingMatrixTest, MonoToStereo) {
73 ChannelLayout input_layout = CHANNEL_LAYOUT_MONO;
74 ChannelLayout output_layout = CHANNEL_LAYOUT_STEREO;
75 ChannelMixingMatrix matrix_builder(
76 input_layout,
77 ChannelLayoutToChannelCount(input_layout),
78 output_layout,
79 ChannelLayoutToChannelCount(output_layout));
80 std::vector<std::vector<float>> matrix;
81 bool remapping = matrix_builder.CreateTransformationMatrix(&matrix);
83 // Input: mono
84 // CENTER
85 // Output: stereo LEFT 1
86 // RIGHT 1
88 EXPECT_TRUE(remapping);
89 EXPECT_EQ(2u, matrix.size());
90 EXPECT_EQ(1u, matrix[0].size());
91 EXPECT_EQ(1.0f, matrix[0][0]);
92 EXPECT_EQ(1u, matrix[1].size());
93 EXPECT_EQ(1.0f, matrix[1][0]);
96 TEST(ChannelMixingMatrixTest, FiveOneToMono) {
97 ChannelLayout input_layout = CHANNEL_LAYOUT_5_1;
98 ChannelLayout output_layout = CHANNEL_LAYOUT_MONO;
99 ChannelMixingMatrix matrix_builder(
100 input_layout,
101 ChannelLayoutToChannelCount(input_layout),
102 output_layout,
103 ChannelLayoutToChannelCount(output_layout));
104 std::vector<std::vector<float>> matrix;
105 bool remapping = matrix_builder.CreateTransformationMatrix(&matrix);
107 // Note: 1/sqrt(2) is shown as 0.707.
109 // Input: 5.1
110 // LEFT RIGHT CENTER LFE SIDE_LEFT SIDE_RIGHT
111 // Output: mono CENTER 0.707 0.707 1 0.707 0.707 0.707
113 EXPECT_FALSE(remapping);
114 EXPECT_EQ(1u, matrix.size());
115 EXPECT_EQ(6u, matrix[0].size());
116 EXPECT_FLOAT_EQ(static_cast<float>(M_SQRT1_2), matrix[0][0]);
117 EXPECT_FLOAT_EQ(static_cast<float>(M_SQRT1_2), matrix[0][1]);
118 // The center channel will be mixed at scale 1.
119 EXPECT_EQ(1.0f, matrix[0][2]);
120 EXPECT_FLOAT_EQ(static_cast<float>(M_SQRT1_2), matrix[0][3]);
121 EXPECT_FLOAT_EQ(static_cast<float>(M_SQRT1_2), matrix[0][4]);
122 EXPECT_FLOAT_EQ(static_cast<float>(M_SQRT1_2), matrix[0][5]);
125 TEST(ChannelMixingMatrixTest, DiscreteToDiscrete) {
126 const struct {
127 int input_channels;
128 int output_channels;
129 } test_case[] = {
130 {2, 2}, {2, 5}, {5, 2},
133 for (size_t n = 0; n < arraysize(test_case); n++) {
134 int input_channels = test_case[n].input_channels;
135 int output_channels = test_case[n].output_channels;
136 ChannelMixingMatrix matrix_builder(CHANNEL_LAYOUT_DISCRETE,
137 input_channels,
138 CHANNEL_LAYOUT_DISCRETE,
139 output_channels);
140 std::vector<std::vector<float>> matrix;
141 bool remapping = matrix_builder.CreateTransformationMatrix(&matrix);
142 EXPECT_TRUE(remapping);
143 EXPECT_EQ(static_cast<size_t>(output_channels), matrix.size());
144 for (int i = 0; i < output_channels; i++) {
145 EXPECT_EQ(static_cast<size_t>(input_channels), matrix[i].size());
146 for (int j = 0; j < input_channels; j++) {
147 if (i == j) {
148 EXPECT_EQ(1.0f, matrix[i][j]);
149 } else {
150 EXPECT_EQ(0.0f, matrix[i][j]);
157 } // namespace media