1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Audio rendering unit utilizing audio output stream provided by browser
6 // process through IPC.
8 // Relationship of classes.
10 // AudioOutputController AudioOutputDevice
14 // AudioRendererHost <---------> AudioOutputIPC (AudioMessageFilter)
16 // Transportation of audio samples from the render to the browser process
17 // is done by using shared memory in combination with a sync socket pair
18 // to generate a low latency transport. The AudioOutputDevice user registers an
19 // AudioOutputDevice::RenderCallback at construction and will be polled by the
20 // AudioOutputDevice for audio to be played out by the underlying audio layers.
24 // Task [IO thread] IPC [IO thread]
26 // Start -> CreateStreamOnIOThread -----> CreateStream ------>
27 // <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
28 // ---> PlayOnIOThread -----------> PlayStream -------->
30 // Optionally Play() / Pause() sequences may occur:
31 // Play -> PlayOnIOThread --------------> PlayStream --------->
32 // Pause -> PauseOnIOThread ------------> PauseStream -------->
33 // (note that Play() / Pause() sequences before OnStreamCreated are
34 // deferred until OnStreamCreated, with the last valid state being used)
36 // AudioOutputDevice::Render => audio transport on audio thread =>
38 // Stop --> ShutDownOnIOThread --------> CloseStream -> Close
40 // This class utilizes several threads during its lifetime, namely:
41 // 1. Creating thread.
42 // Must be the main render thread.
43 // 2. Control thread (may be the main render thread or another thread).
44 // The methods: Start(), Stop(), Play(), Pause(), SetVolume()
45 // must be called on the same thread.
46 // 3. IO thread (internal implementation detail - not exposed to public API)
47 // The thread within which this class receives all the IPC messages and
48 // IPC communications can only happen in this thread.
49 // 4. Audio transport thread (See AudioDeviceThread).
50 // Responsible for calling the AudioThreadCallback implementation that in
51 // turn calls AudioRendererSink::RenderCallback which feeds audio samples to
52 // the audio layer in the browser process using sync sockets and shared
55 // Implementation notes:
56 // - The user must call Stop() before deleting the class instance.
58 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
59 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
61 #include "base/basictypes.h"
62 #include "base/bind.h"
63 #include "base/memory/scoped_ptr.h"
64 #include "base/memory/shared_memory.h"
65 #include "media/audio/audio_device_thread.h"
66 #include "media/audio/audio_output_ipc.h"
67 #include "media/audio/audio_parameters.h"
68 #include "media/audio/scoped_task_runner_observer.h"
69 #include "media/base/audio_renderer_sink.h"
70 #include "media/base/media_export.h"
74 class MEDIA_EXPORT AudioOutputDevice
75 : NON_EXPORTED_BASE(public AudioRendererSink
),
76 NON_EXPORTED_BASE(public AudioOutputIPCDelegate
),
77 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver
) {
79 // NOTE: Clients must call Initialize() before using.
81 scoped_ptr
<AudioOutputIPC
> ipc
,
82 const scoped_refptr
<base::SingleThreadTaskRunner
>& io_task_runner
);
84 // Initialize the stream using |session_id|, which is used for the browser
85 // to select the correct input device.
86 void InitializeWithSessionId(const AudioParameters
& params
,
87 RenderCallback
* callback
,
90 // AudioRendererSink implementation.
91 void Initialize(const AudioParameters
& params
,
92 RenderCallback
* callback
) override
;
93 void Start() override
;
96 void Pause() override
;
97 bool SetVolume(double volume
) override
;
99 // Methods called on IO thread ----------------------------------------------
100 // AudioOutputIPCDelegate methods.
101 void OnStateChanged(AudioOutputIPCDelegate::State state
) override
;
102 void OnStreamCreated(base::SharedMemoryHandle handle
,
103 base::SyncSocket::Handle socket_handle
,
104 int length
) override
;
105 void OnIPCClosed() override
;
108 // Magic required by ref_counted.h to avoid any code deleting the object
109 // accidentally while there are references to it.
110 friend class base::RefCountedThreadSafe
<AudioOutputDevice
>;
111 ~AudioOutputDevice() override
;
114 // Note: The ordering of members in this enum is critical to correct behavior!
116 IPC_CLOSED
, // No more IPCs can take place.
117 IDLE
, // Not started.
118 CREATING_STREAM
, // Waiting for OnStreamCreated() to be called back.
119 PAUSED
, // Paused. OnStreamCreated() has been called. Can Play()/Stop().
120 PLAYING
, // Playing back. Can Pause()/Stop().
123 // Methods called on IO thread ----------------------------------------------
124 // The following methods are tasks posted on the IO thread that need to
125 // be executed on that thread. They use AudioOutputIPC to send IPC messages
126 // upon state changes.
127 void CreateStreamOnIOThread(const AudioParameters
& params
);
128 void PlayOnIOThread();
129 void PauseOnIOThread();
130 void ShutDownOnIOThread();
131 void SetVolumeOnIOThread(double volume
);
133 // base::MessageLoop::DestructionObserver implementation for the IO loop.
134 // If the IO loop dies before we do, we shut down the audio thread from here.
135 void WillDestroyCurrentMessageLoop() override
;
137 AudioParameters audio_parameters_
;
139 RenderCallback
* callback_
;
141 // A pointer to the IPC layer that takes care of sending requests over to
142 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only
143 // be accessed on the IO thread.
144 scoped_ptr
<AudioOutputIPC
> ipc_
;
146 // Current state (must only be accessed from the IO thread). See comments for
150 // State of Play() / Pause() calls before OnStreamCreated() is called.
153 // The media session ID used to identify which input device to be started.
154 // Only used by Unified IO.
157 // Our audio thread callback class. See source file for details.
158 class AudioThreadCallback
;
160 // In order to avoid a race between OnStreamCreated and Stop(), we use this
161 // guard to control stopping and starting the audio thread.
162 base::Lock audio_thread_lock_
;
163 AudioDeviceThread audio_thread_
;
164 scoped_ptr
<AudioOutputDevice::AudioThreadCallback
> audio_callback_
;
166 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
167 // so we don't start the audio thread pointing to a potentially freed
170 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
171 // the callback via Start(). See http://crbug.com/151051 for details.
174 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice
);
179 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_