1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TILES_TILING_SET_EVICTION_QUEUE_H_
6 #define CC_TILES_TILING_SET_EVICTION_QUEUE_H_
10 #include "cc/base/cc_export.h"
11 #include "cc/tiles/picture_layer_tiling_set.h"
12 #include "cc/tiles/prioritized_tile.h"
16 // This eviction queue returned tiles from all tilings in a tiling set in
17 // the order in which the tiles should be evicted. It can be thought of as the
20 // for all ordered tilings:
21 // yield the next tile for the given phase from the given tiling
23 // Phases are the following (in order in which they are processed):
24 // EVENTUALLY_RECT - Tiles in the eventually region of the tiling.
25 // SOON_BORDER_RECT - Tiles in the prepainting skirt of the tiling.
26 // SKEWPORT_RECT - Tiles in the skewport of the tiling.
27 // PENDING_VISIBLE_RECT - Tiles that will be visible upon activation, not
28 // required for activation.
29 // PENDING_VISIBLE_RECT_REQUIRED_FOR_ACTIVATION - Tiles that will be visible
30 // upon activation, required for activation.
31 // VISIBLE_RECT_OCCLUDED - Occluded, not required for activation, visible tiles.
32 // VISIBLE_RECT_UNOCCLUDED - Unoccluded, not required for activation, visible
34 // VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_OCCLUDED - Occluded, but required for
35 // activation, visible tiles. This can happen when an active tree tile is
36 // occluded, but is not occluded on the pending tree (and is required for
38 // VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_UNOCCLUDED - Unoccluded, required for
41 // The tilings are ordered as follows. Suppose we have tilings with the scales
43 // 2.0 1.5 1.0(HR) 0.8 0.5 0.25(LR) 0.2 0.1
44 // With HR referring to high res tiling and LR referring to low res tiling,
45 // then tilings are processed in this order:
46 // 2.0 1.5 0.1 0.2 0.5 0.8 0.25(LR) 1.0(HR).
48 // To put it differently:
49 // 1. Process the highest scale tiling down to, but not including, high res
51 // 2. Process the lowest scale tiling up to, but not including, the low res
52 // tiling. In cases without a low res tiling, this is an empty set.
53 // 3. Process low res tiling up to high res tiling, including neither high
54 // nor low res tilings. In cases without a low res tiling, this set
55 // includes all tilings with a lower scale than the high res tiling.
56 // 4. Process the low res tiling.
57 // 5. Process the high res tiling.
60 // Since eventually the tiles are considered to have the priority which is the
61 // higher of the two trees, we might visit a tile that should actually be
62 // returned by its twin. In those situations, the tiles are not returned. That
63 // is, since the twin has higher priority, it should return it when it gets to
64 // it. This ensures that we don't block raster because we've returned a tile
65 // with low priority on one tree, but high combined priority.
66 class CC_EXPORT TilingSetEvictionQueue
{
68 explicit TilingSetEvictionQueue(PictureLayerTilingSet
* tiling_set
);
69 ~TilingSetEvictionQueue();
71 const PrioritizedTile
& Top() const;
81 PENDING_VISIBLE_RECT_REQUIRED_FOR_ACTIVATION
,
82 VISIBLE_RECT_OCCLUDED
,
83 VISIBLE_RECT_UNOCCLUDED
,
84 VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_OCCLUDED
,
85 VISIBLE_RECT_REQUIRED_FOR_ACTIVATION_UNOCCLUDED
88 void GenerateTilingOrder(PictureLayerTilingSet
* tiling_set
);
90 // Helper base class for individual region iterators.
91 class EvictionRectIterator
{
93 EvictionRectIterator();
95 std::vector
<PictureLayerTiling
*>* tilings
,
97 PictureLayerTiling::PriorityRectType priority_rect_type
);
99 bool done() const { return !prioritized_tile_
.tile(); }
100 const PrioritizedTile
& operator*() const { return prioritized_tile_
; }
103 ~EvictionRectIterator() = default;
105 template <typename TilingIteratorType
>
106 bool AdvanceToNextTile(TilingIteratorType
* iterator
);
107 template <typename TilingIteratorType
>
108 bool GetFirstTileAndCheckIfValid(TilingIteratorType
* iterator
);
110 PrioritizedTile prioritized_tile_
;
111 std::vector
<PictureLayerTiling
*>* tilings_
;
113 PictureLayerTiling::PriorityRectType priority_rect_type_
;
114 size_t tiling_index_
;
117 class PendingVisibleTilingIterator
: public EvictionRectIterator
{
119 PendingVisibleTilingIterator() = default;
120 PendingVisibleTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
122 bool return_required_for_activation_tiles
);
124 PendingVisibleTilingIterator
& operator++();
127 bool TileMatchesRequiredFlags(const PrioritizedTile
& tile
) const;
129 TilingData::DifferenceIterator iterator_
;
130 bool return_required_for_activation_tiles_
;
133 class VisibleTilingIterator
: public EvictionRectIterator
{
135 VisibleTilingIterator() = default;
136 VisibleTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
138 bool return_occluded_tiles
,
139 bool return_required_for_activation_tiles
);
141 VisibleTilingIterator
& operator++();
144 bool TileMatchesRequiredFlags(const PrioritizedTile
& tile
) const;
146 TilingData::Iterator iterator_
;
147 bool return_occluded_tiles_
;
148 bool return_required_for_activation_tiles_
;
151 class SkewportTilingIterator
: public EvictionRectIterator
{
153 SkewportTilingIterator() = default;
154 SkewportTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
157 SkewportTilingIterator
& operator++();
160 TilingData::ReverseSpiralDifferenceIterator iterator_
;
163 class SoonBorderTilingIterator
: public EvictionRectIterator
{
165 SoonBorderTilingIterator() = default;
166 SoonBorderTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
169 SoonBorderTilingIterator
& operator++();
172 TilingData::ReverseSpiralDifferenceIterator iterator_
;
175 class EventuallyTilingIterator
: public EvictionRectIterator
{
177 EventuallyTilingIterator() = default;
178 EventuallyTilingIterator(std::vector
<PictureLayerTiling
*>* tilings
,
181 EventuallyTilingIterator
& operator++();
184 TilingData::ReverseSpiralDifferenceIterator iterator_
;
191 PrioritizedTile current_tile_
;
192 std::vector
<PictureLayerTiling
*> tilings_
;
194 EventuallyTilingIterator eventually_iterator_
;
195 SoonBorderTilingIterator soon_iterator_
;
196 SkewportTilingIterator skewport_iterator_
;
197 PendingVisibleTilingIterator pending_visible_iterator_
;
198 VisibleTilingIterator visible_iterator_
;
203 #endif // CC_TILES_TILING_SET_EVICTION_QUEUE_H_