1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "ui/gfx/geometry/rect_f.h"
13 #include "ui/gfx/geometry/scroll_offset.h"
14 #include "ui/gfx/transform.h"
19 struct CC_EXPORT TreeNode
{
20 TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {}
27 struct CC_EXPORT TransformNodeData
{
31 // The local transform information is combined to form to_parent (ignoring
32 // snapping) as follows:
34 // to_parent = M_post_local * T_scroll * M_local * M_pre_local.
36 // The pre/post may seem odd when read LTR, but we multiply our points from
37 // the right, so the pre_local matrix affects the result "first". This lines
38 // up with the notions of pre/post used in skia and gfx::Transform.
40 // TODO(vollick): The values labeled with "will be moved..." take up a lot of
41 // space, but are only necessary for animated or scrolled nodes (otherwise
42 // we'll just use the baked to_parent). These values will be ultimately stored
43 // directly on the transform/scroll display list items when that's possible,
44 // or potentially in a scroll tree.
46 // TODO(vollick): will be moved when accelerated effects are implemented.
47 gfx::Transform pre_local
;
49 gfx::Transform post_local
;
51 gfx::Transform to_parent
;
53 gfx::Transform to_target
;
54 gfx::Transform from_target
;
56 gfx::Transform to_screen
;
57 gfx::Transform from_screen
;
60 // This id is used for all content that draws into a render surface associated
61 // with this transform node.
62 int content_target_id
;
64 // This is the node with respect to which source_offset is defined. This will
65 // not be needed once layerization moves to cc, but is needed in order to
66 // efficiently update the transform tree for changes to position in the layer
70 // TODO(vollick): will be moved when accelerated effects are implemented.
71 bool needs_local_transform_update
: 1;
73 bool is_invertible
: 1;
74 bool ancestors_are_invertible
: 1;
77 bool to_screen_is_animated
: 1;
78 bool has_only_translation_animations
: 1;
79 bool to_screen_has_scale_animation
: 1;
81 // Flattening, when needed, is only applied to a node's inherited transform,
82 // never to its local transform.
83 bool flattens_inherited_transform
: 1;
85 // This is true if the to_parent transform at every node on the path to the
87 bool node_and_ancestors_are_flat
: 1;
89 // This is needed to know if a layer can use lcd text.
90 bool node_and_ancestors_have_only_integer_translation
: 1;
94 bool needs_sublayer_scale
: 1;
96 // These are used to position nodes wrt the right or bottom of the inner or
98 bool affected_by_inner_viewport_bounds_delta_x
: 1;
99 bool affected_by_inner_viewport_bounds_delta_y
: 1;
100 bool affected_by_outer_viewport_bounds_delta_x
: 1;
101 bool affected_by_outer_viewport_bounds_delta_y
: 1;
103 // This is used as a fallback when we either cannot adjust raster scale or if
104 // the raster scale cannot be extracted from the screen space transform.
105 float layer_scale_factor
;
107 // TODO(vollick): will be moved when accelerated effects are implemented.
108 float post_local_scale_factor
;
110 // The maximum scale that that node's |local| transform will have during
111 // current animations, considering only scales at keyframes not including the
112 // starting keyframe of each animation.
113 float local_maximum_animation_target_scale
;
115 // The maximum scale that this node's |local| transform will have during
116 // current animatons, considering only the starting scale of each animation.
117 float local_starting_animation_scale
;
119 // The maximum scale that this node's |to_target| transform will have during
120 // current animations, considering only scales at keyframes not incuding the
121 // starting keyframe of each animation.
122 float combined_maximum_animation_target_scale
;
124 // The maximum scale that this node's |to_target| transform will have during
125 // current animations, considering only the starting scale of each animation.
126 float combined_starting_animation_scale
;
128 gfx::Vector2dF sublayer_scale
;
130 // TODO(vollick): will be moved when accelerated effects are implemented.
131 gfx::ScrollOffset scroll_offset
;
133 // We scroll snap where possible, but this has an effect on scroll
134 // compensation: the snap is yet more scrolling that must be compensated for.
135 // This value stores the snapped amount for this purpose.
136 gfx::Vector2dF scroll_snap
;
138 // TODO(vollick): will be moved when accelerated effects are implemented.
139 gfx::Vector2dF source_offset
;
140 gfx::Vector2dF source_to_parent
;
142 void set_to_parent(const gfx::Transform
& transform
) {
143 to_parent
= transform
;
144 is_invertible
= to_parent
.IsInvertible();
147 void update_pre_local_transform(const gfx::Point3F
& transform_origin
);
149 void update_post_local_transform(const gfx::PointF
& position
,
150 const gfx::Point3F
& transform_origin
);
153 typedef TreeNode
<TransformNodeData
> TransformNode
;
155 struct CC_EXPORT ClipNodeData
{
159 gfx::RectF combined_clip
;
160 gfx::RectF clip_in_target_space
;
163 // This value is true for clip nodes created by layers that do not apply any
164 // clip themselves, but own a render surface that inherits the parent
165 // target space clip.
166 bool inherit_parent_target_space_clip
;
167 bool requires_tight_clip_rect
;
168 bool render_surface_is_clipped
;
171 typedef TreeNode
<ClipNodeData
> ClipNode
;
173 struct CC_EXPORT EffectNodeData
{
177 float screen_space_opacity
;
179 bool has_render_surface
;
184 typedef TreeNode
<EffectNodeData
> EffectNode
;
186 template <typename T
>
187 class CC_EXPORT PropertyTree
{
190 virtual ~PropertyTree();
192 int Insert(const T
& tree_node
, int parent_id
);
195 // TODO(vollick): remove this.
196 CHECK(i
< static_cast<int>(nodes_
.size()));
197 return i
> -1 ? &nodes_
[i
] : nullptr;
199 const T
* Node(int i
) const {
200 // TODO(vollick): remove this.
201 CHECK(i
< static_cast<int>(nodes_
.size()));
202 return i
> -1 ? &nodes_
[i
] : nullptr;
205 T
* parent(const T
* t
) { return Node(t
->parent_id
); }
206 const T
* parent(const T
* t
) const { return Node(t
->parent_id
); }
208 T
* back() { return size() ? &nodes_
[nodes_
.size() - 1] : nullptr; }
209 const T
* back() const {
210 return size() ? &nodes_
[nodes_
.size() - 1] : nullptr;
213 virtual void clear();
214 size_t size() const { return nodes_
.size(); }
216 void set_needs_update(bool needs_update
) { needs_update_
= needs_update
; }
217 bool needs_update() const { return needs_update_
; }
219 int next_available_id() const { return static_cast<int>(size()); }
222 // Copy and assign are permitted. This is how we do tree sync.
223 std::vector
<T
> nodes_
;
228 class CC_EXPORT TransformTree final
: public PropertyTree
<TransformNode
> {
231 ~TransformTree() override
;
233 void clear() override
;
235 // Computes the change of basis transform from node |source_id| to |dest_id|.
236 // The function returns false iff the inverse of a singular transform was
237 // used (and the result should, therefore, not be trusted). Transforms may
238 // be computed between any pair of nodes that have an ancestor/descendant
239 // relationship. Transforms between other pairs of nodes may only be computed
240 // if the following condition holds: let id1 the larger id and let id2 be the
241 // other id; then the nearest ancestor of node id1 whose id is smaller than
242 // id2 is the lowest common ancestor of the pair of nodes, and the transform
243 // from this lowest common ancestor to node id2 is only a 2d translation.
244 bool ComputeTransform(int source_id
,
246 gfx::Transform
* transform
) const;
248 // Computes the change of basis transform from node |source_id| to |dest_id|,
249 // including any sublayer scale at |dest_id|. The function returns false iff
250 // the inverse of a singular transform was used (and the result should,
251 // therefore, not be trusted).
252 bool ComputeTransformWithDestinationSublayerScale(
255 gfx::Transform
* transform
) const;
257 // Computes the change of basis transform from node |source_id| to |dest_id|,
258 // including any sublayer scale at |source_id|. The function returns false
259 // iff the inverse of a singular transform was used (and the result should,
260 // therefore, not be trusted).
261 bool ComputeTransformWithSourceSublayerScale(int source_id
,
263 gfx::Transform
* transform
) const;
265 // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
266 // aligned with respect to one another.
267 bool Are2DAxisAligned(int source_id
, int dest_id
) const;
269 // Updates the parent, target, and screen space transforms and snapping.
270 void UpdateTransforms(int id
);
272 // A TransformNode's source_to_parent value is used to account for the fact
273 // that fixed-position layers are positioned by Blink wrt to their layer tree
274 // parent (their "source"), but are parented in the transform tree by their
275 // fixed-position container. This value needs to be updated on main-thread
276 // property trees (for position changes initiated by Blink), but not on the
277 // compositor thread (since the offset from a node corresponding to a
278 // fixed-position layer to its fixed-position container is unaffected by
279 // compositor-driven effects).
280 void set_source_to_parent_updates_allowed(bool allowed
) {
281 source_to_parent_updates_allowed_
= allowed
;
283 bool source_to_parent_updates_allowed() const {
284 return source_to_parent_updates_allowed_
;
287 void SetInnerViewportBoundsDelta(gfx::Vector2dF bounds_delta
);
288 gfx::Vector2dF
inner_viewport_bounds_delta() const {
289 return inner_viewport_bounds_delta_
;
292 void SetOuterViewportBoundsDelta(gfx::Vector2dF bounds_delta
);
293 gfx::Vector2dF
outer_viewport_bounds_delta() const {
294 return outer_viewport_bounds_delta_
;
297 void AddNodeAffectedByInnerViewportBoundsDelta(int node_id
);
298 void AddNodeAffectedByOuterViewportBoundsDelta(int node_id
);
300 bool HasNodesAffectedByInnerViewportBoundsDelta() const;
301 bool HasNodesAffectedByOuterViewportBoundsDelta() const;
304 // Returns true iff the node at |desc_id| is a descendant of the node at
306 bool IsDescendant(int desc_id
, int anc_id
) const;
308 // Computes the combined transform between |source_id| and |dest_id| and
309 // returns false if the inverse of a singular transform was used. These two
310 // nodes must be on the same ancestor chain.
311 bool CombineTransformsBetween(int source_id
,
313 gfx::Transform
* transform
) const;
315 // Computes the combined inverse transform between |source_id| and |dest_id|
316 // and returns false if the inverse of a singular transform was used. These
317 // two nodes must be on the same ancestor chain.
318 bool CombineInversesBetween(int source_id
,
320 gfx::Transform
* transform
) const;
322 void UpdateLocalTransform(TransformNode
* node
);
323 void UpdateScreenSpaceTransform(TransformNode
* node
,
324 TransformNode
* parent_node
,
325 TransformNode
* target_node
);
326 void UpdateSublayerScale(TransformNode
* node
);
327 void UpdateTargetSpaceTransform(TransformNode
* node
,
328 TransformNode
* target_node
);
329 void UpdateAnimationProperties(TransformNode
* node
,
330 TransformNode
* parent_node
);
331 void UndoSnapping(TransformNode
* node
);
332 void UpdateSnapping(TransformNode
* node
);
333 void UpdateNodeAndAncestorsHaveIntegerTranslations(
335 TransformNode
* parent_node
);
336 bool NeedsSourceToParentUpdate(TransformNode
* node
);
338 bool source_to_parent_updates_allowed_
;
339 gfx::Vector2dF inner_viewport_bounds_delta_
;
340 gfx::Vector2dF outer_viewport_bounds_delta_
;
341 std::vector
<int> nodes_affected_by_inner_viewport_bounds_delta_
;
342 std::vector
<int> nodes_affected_by_outer_viewport_bounds_delta_
;
345 class CC_EXPORT ClipTree final
: public PropertyTree
<ClipNode
> {
347 void SetViewportClip(gfx::RectF viewport_rect
);
348 gfx::RectF
ViewportClip();
351 class CC_EXPORT EffectTree final
: public PropertyTree
<EffectNode
> {
353 void UpdateOpacities(int id
);
356 class CC_EXPORT PropertyTrees final
{
360 TransformTree transform_tree
;
361 EffectTree effect_tree
;
369 #endif // CC_TREES_PROPERTY_TREE_H_