MediaCodecPlayer implementation - stage 6 (respect audio permission)
[chromium-blink-merge.git] / cc / trees / property_tree.h
blob32b4e2113b6deba914f609323a1625a3681682c5
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "ui/gfx/geometry/rect_f.h"
13 #include "ui/gfx/geometry/scroll_offset.h"
14 #include "ui/gfx/transform.h"
16 namespace cc {
18 template <typename T>
19 struct CC_EXPORT TreeNode {
20 TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {}
21 int id;
22 int parent_id;
23 int owner_id;
24 T data;
27 struct CC_EXPORT TransformNodeData {
28 TransformNodeData();
29 ~TransformNodeData();
31 // The local transform information is combined to form to_parent (ignoring
32 // snapping) as follows:
34 // to_parent = M_post_local * T_scroll * M_local * M_pre_local.
36 // The pre/post may seem odd when read LTR, but we multiply our points from
37 // the right, so the pre_local matrix affects the result "first". This lines
38 // up with the notions of pre/post used in skia and gfx::Transform.
40 // TODO(vollick): The values labeled with "will be moved..." take up a lot of
41 // space, but are only necessary for animated or scrolled nodes (otherwise
42 // we'll just use the baked to_parent). These values will be ultimately stored
43 // directly on the transform/scroll display list items when that's possible,
44 // or potentially in a scroll tree.
46 // TODO(vollick): will be moved when accelerated effects are implemented.
47 gfx::Transform pre_local;
48 gfx::Transform local;
49 gfx::Transform post_local;
51 gfx::Transform to_parent;
53 gfx::Transform to_target;
54 gfx::Transform from_target;
56 gfx::Transform to_screen;
57 gfx::Transform from_screen;
59 int target_id;
60 // This id is used for all content that draws into a render surface associated
61 // with this transform node.
62 int content_target_id;
64 // This is the node with respect to which source_offset is defined. This will
65 // not be needed once layerization moves to cc, but is needed in order to
66 // efficiently update the transform tree for changes to position in the layer
67 // tree.
68 int source_node_id;
70 // TODO(vollick): will be moved when accelerated effects are implemented.
71 bool needs_local_transform_update : 1;
73 bool is_invertible : 1;
74 bool ancestors_are_invertible : 1;
76 bool is_animated : 1;
77 bool to_screen_is_animated : 1;
78 bool has_only_translation_animations : 1;
79 bool to_screen_has_scale_animation : 1;
81 // Flattening, when needed, is only applied to a node's inherited transform,
82 // never to its local transform.
83 bool flattens_inherited_transform : 1;
85 // This is true if the to_parent transform at every node on the path to the
86 // root is flat.
87 bool node_and_ancestors_are_flat : 1;
89 // This is needed to know if a layer can use lcd text.
90 bool node_and_ancestors_have_only_integer_translation : 1;
92 bool scrolls : 1;
94 bool needs_sublayer_scale : 1;
96 // These are used to position nodes wrt the right or bottom of the inner or
97 // outer viewport.
98 bool affected_by_inner_viewport_bounds_delta_x : 1;
99 bool affected_by_inner_viewport_bounds_delta_y : 1;
100 bool affected_by_outer_viewport_bounds_delta_x : 1;
101 bool affected_by_outer_viewport_bounds_delta_y : 1;
103 // This is used as a fallback when we either cannot adjust raster scale or if
104 // the raster scale cannot be extracted from the screen space transform.
105 float layer_scale_factor;
107 // TODO(vollick): will be moved when accelerated effects are implemented.
108 float post_local_scale_factor;
110 // The maximum scale that that node's |local| transform will have during
111 // current animations, considering only scales at keyframes not including the
112 // starting keyframe of each animation.
113 float local_maximum_animation_target_scale;
115 // The maximum scale that this node's |local| transform will have during
116 // current animatons, considering only the starting scale of each animation.
117 float local_starting_animation_scale;
119 // The maximum scale that this node's |to_target| transform will have during
120 // current animations, considering only scales at keyframes not incuding the
121 // starting keyframe of each animation.
122 float combined_maximum_animation_target_scale;
124 // The maximum scale that this node's |to_target| transform will have during
125 // current animations, considering only the starting scale of each animation.
126 float combined_starting_animation_scale;
128 gfx::Vector2dF sublayer_scale;
130 // TODO(vollick): will be moved when accelerated effects are implemented.
131 gfx::ScrollOffset scroll_offset;
133 // We scroll snap where possible, but this has an effect on scroll
134 // compensation: the snap is yet more scrolling that must be compensated for.
135 // This value stores the snapped amount for this purpose.
136 gfx::Vector2dF scroll_snap;
138 // TODO(vollick): will be moved when accelerated effects are implemented.
139 gfx::Vector2dF source_offset;
140 gfx::Vector2dF source_to_parent;
142 void set_to_parent(const gfx::Transform& transform) {
143 to_parent = transform;
144 is_invertible = to_parent.IsInvertible();
147 void update_pre_local_transform(const gfx::Point3F& transform_origin);
149 void update_post_local_transform(const gfx::PointF& position,
150 const gfx::Point3F& transform_origin);
153 typedef TreeNode<TransformNodeData> TransformNode;
155 struct CC_EXPORT ClipNodeData {
156 ClipNodeData();
158 gfx::RectF clip;
159 gfx::RectF combined_clip;
160 gfx::RectF clip_in_target_space;
161 int transform_id;
162 int target_id;
163 // This value is true for clip nodes created by layers that do not apply any
164 // clip themselves, but own a render surface that inherits the parent
165 // target space clip.
166 bool inherit_parent_target_space_clip;
167 bool requires_tight_clip_rect;
168 bool render_surface_is_clipped;
171 typedef TreeNode<ClipNodeData> ClipNode;
173 struct CC_EXPORT EffectNodeData {
174 EffectNodeData();
176 float opacity;
177 float screen_space_opacity;
179 bool has_render_surface;
180 int transform_id;
181 int clip_id;
184 typedef TreeNode<EffectNodeData> EffectNode;
186 template <typename T>
187 class CC_EXPORT PropertyTree {
188 public:
189 PropertyTree();
190 virtual ~PropertyTree();
192 int Insert(const T& tree_node, int parent_id);
194 T* Node(int i) {
195 // TODO(vollick): remove this.
196 CHECK(i < static_cast<int>(nodes_.size()));
197 return i > -1 ? &nodes_[i] : nullptr;
199 const T* Node(int i) const {
200 // TODO(vollick): remove this.
201 CHECK(i < static_cast<int>(nodes_.size()));
202 return i > -1 ? &nodes_[i] : nullptr;
205 T* parent(const T* t) { return Node(t->parent_id); }
206 const T* parent(const T* t) const { return Node(t->parent_id); }
208 T* back() { return size() ? &nodes_[nodes_.size() - 1] : nullptr; }
209 const T* back() const {
210 return size() ? &nodes_[nodes_.size() - 1] : nullptr;
213 virtual void clear();
214 size_t size() const { return nodes_.size(); }
216 void set_needs_update(bool needs_update) { needs_update_ = needs_update; }
217 bool needs_update() const { return needs_update_; }
219 int next_available_id() const { return static_cast<int>(size()); }
221 private:
222 // Copy and assign are permitted. This is how we do tree sync.
223 std::vector<T> nodes_;
225 bool needs_update_;
228 class CC_EXPORT TransformTree final : public PropertyTree<TransformNode> {
229 public:
230 TransformTree();
231 ~TransformTree() override;
233 void clear() override;
235 // Computes the change of basis transform from node |source_id| to |dest_id|.
236 // The function returns false iff the inverse of a singular transform was
237 // used (and the result should, therefore, not be trusted). Transforms may
238 // be computed between any pair of nodes that have an ancestor/descendant
239 // relationship. Transforms between other pairs of nodes may only be computed
240 // if the following condition holds: let id1 the larger id and let id2 be the
241 // other id; then the nearest ancestor of node id1 whose id is smaller than
242 // id2 is the lowest common ancestor of the pair of nodes, and the transform
243 // from this lowest common ancestor to node id2 is only a 2d translation.
244 bool ComputeTransform(int source_id,
245 int dest_id,
246 gfx::Transform* transform) const;
248 // Computes the change of basis transform from node |source_id| to |dest_id|,
249 // including any sublayer scale at |dest_id|. The function returns false iff
250 // the inverse of a singular transform was used (and the result should,
251 // therefore, not be trusted).
252 bool ComputeTransformWithDestinationSublayerScale(
253 int source_id,
254 int dest_id,
255 gfx::Transform* transform) const;
257 // Computes the change of basis transform from node |source_id| to |dest_id|,
258 // including any sublayer scale at |source_id|. The function returns false
259 // iff the inverse of a singular transform was used (and the result should,
260 // therefore, not be trusted).
261 bool ComputeTransformWithSourceSublayerScale(int source_id,
262 int dest_id,
263 gfx::Transform* transform) const;
265 // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
266 // aligned with respect to one another.
267 bool Are2DAxisAligned(int source_id, int dest_id) const;
269 // Updates the parent, target, and screen space transforms and snapping.
270 void UpdateTransforms(int id);
272 // A TransformNode's source_to_parent value is used to account for the fact
273 // that fixed-position layers are positioned by Blink wrt to their layer tree
274 // parent (their "source"), but are parented in the transform tree by their
275 // fixed-position container. This value needs to be updated on main-thread
276 // property trees (for position changes initiated by Blink), but not on the
277 // compositor thread (since the offset from a node corresponding to a
278 // fixed-position layer to its fixed-position container is unaffected by
279 // compositor-driven effects).
280 void set_source_to_parent_updates_allowed(bool allowed) {
281 source_to_parent_updates_allowed_ = allowed;
283 bool source_to_parent_updates_allowed() const {
284 return source_to_parent_updates_allowed_;
287 void SetInnerViewportBoundsDelta(gfx::Vector2dF bounds_delta);
288 gfx::Vector2dF inner_viewport_bounds_delta() const {
289 return inner_viewport_bounds_delta_;
292 void SetOuterViewportBoundsDelta(gfx::Vector2dF bounds_delta);
293 gfx::Vector2dF outer_viewport_bounds_delta() const {
294 return outer_viewport_bounds_delta_;
297 void AddNodeAffectedByInnerViewportBoundsDelta(int node_id);
298 void AddNodeAffectedByOuterViewportBoundsDelta(int node_id);
300 bool HasNodesAffectedByInnerViewportBoundsDelta() const;
301 bool HasNodesAffectedByOuterViewportBoundsDelta() const;
303 private:
304 // Returns true iff the node at |desc_id| is a descendant of the node at
305 // |anc_id|.
306 bool IsDescendant(int desc_id, int anc_id) const;
308 // Computes the combined transform between |source_id| and |dest_id| and
309 // returns false if the inverse of a singular transform was used. These two
310 // nodes must be on the same ancestor chain.
311 bool CombineTransformsBetween(int source_id,
312 int dest_id,
313 gfx::Transform* transform) const;
315 // Computes the combined inverse transform between |source_id| and |dest_id|
316 // and returns false if the inverse of a singular transform was used. These
317 // two nodes must be on the same ancestor chain.
318 bool CombineInversesBetween(int source_id,
319 int dest_id,
320 gfx::Transform* transform) const;
322 void UpdateLocalTransform(TransformNode* node);
323 void UpdateScreenSpaceTransform(TransformNode* node,
324 TransformNode* parent_node,
325 TransformNode* target_node);
326 void UpdateSublayerScale(TransformNode* node);
327 void UpdateTargetSpaceTransform(TransformNode* node,
328 TransformNode* target_node);
329 void UpdateAnimationProperties(TransformNode* node,
330 TransformNode* parent_node);
331 void UndoSnapping(TransformNode* node);
332 void UpdateSnapping(TransformNode* node);
333 void UpdateNodeAndAncestorsHaveIntegerTranslations(
334 TransformNode* node,
335 TransformNode* parent_node);
336 bool NeedsSourceToParentUpdate(TransformNode* node);
338 bool source_to_parent_updates_allowed_;
339 gfx::Vector2dF inner_viewport_bounds_delta_;
340 gfx::Vector2dF outer_viewport_bounds_delta_;
341 std::vector<int> nodes_affected_by_inner_viewport_bounds_delta_;
342 std::vector<int> nodes_affected_by_outer_viewport_bounds_delta_;
345 class CC_EXPORT ClipTree final : public PropertyTree<ClipNode> {
346 public:
347 void SetViewportClip(gfx::RectF viewport_rect);
348 gfx::RectF ViewportClip();
351 class CC_EXPORT EffectTree final : public PropertyTree<EffectNode> {
352 public:
353 void UpdateOpacities(int id);
356 class CC_EXPORT PropertyTrees final {
357 public:
358 PropertyTrees();
360 TransformTree transform_tree;
361 EffectTree effect_tree;
362 ClipTree clip_tree;
363 bool needs_rebuild;
364 int sequence_number;
367 } // namespace cc
369 #endif // CC_TREES_PROPERTY_TREE_H_