[Android] Implement 3-way sensor fallback for Device Orientation.
[chromium-blink-merge.git] / content / common / gamepad_user_gesture.cc
blob649b5ca90fc4b2c7bc3b061e1749286655448a62
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gamepad_user_gesture.h"
7 #include <algorithm>
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
11 namespace content {
13 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
14 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) {
15 const blink::WebGamepad& pad = gamepads.items[i];
17 // If the device is physically connected, then check the primary 4 buttons
18 // to see if there is currently an intentional user action.
19 if (pad.connected) {
20 const unsigned kPrimaryInteractionButtons = 4;
21 unsigned buttons_to_check = std::min(pad.buttonsLength,
22 kPrimaryInteractionButtons);
23 for (unsigned button_index = 0; button_index < buttons_to_check;
24 button_index++) {
25 if (pad.buttons[button_index].pressed)
26 return true;
30 return false;
33 } // namespace content