1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_MAC_COORDINATE_CONVERSION_H_
6 #define UI_GFX_MAC_COORDINATE_CONVERSION_H_
8 #import <Foundation/Foundation.h>
10 #include "ui/gfx/gfx_export.h"
17 // Convert a gfx::Rect specified with the origin at the top left of the primary
18 // display into AppKit secreen coordinates (origin at the bottom left).
19 GFX_EXPORT NSRect
ScreenRectToNSRect(const Rect
& rect
);
21 // Convert an AppKit NSRect with origin in the bottom left of the primary
22 // display into a gfx::Rect with origin at the top left of the primary display.
23 GFX_EXPORT Rect
ScreenRectFromNSRect(const NSRect
& point
);
25 // Convert a gfx::Point specified with the origin at the top left of the primary
26 // display into AppKit screen coordinates (origin at the bottom left).
27 GFX_EXPORT NSPoint
ScreenPointToNSPoint(const Point
& point
);
29 // Convert an AppKit NSPoint with origin in the bottom left of the primary
30 // display into a gfx::Point with origin at the top left of the primary display.
31 GFX_EXPORT Point
ScreenPointFromNSPoint(const NSPoint
& point
);
35 #endif // UI_GFX_MAC_COORDINATE_CONVERSION_H_