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[chromium-blink-merge.git] / cc / trees / occlusion_tracker.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "ui/gfx/rect.h"
16 namespace cc {
17 class OverdrawMetrics;
18 class LayerImpl;
19 class RenderSurfaceImpl;
20 class Layer;
21 class RenderSurface;
23 // This class is used to track occlusion of layers while traversing them in a
24 // front-to-back order. As each layer is visited, one of the methods in this
25 // class is called to notify it about the current target surface. Then,
26 // occlusion in the content space of the current layer may be queried, via
27 // methods such as Occluded() and UnoccludedContentRect(). If the current layer
28 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also
29 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
30 // once finished with the layer, occlusion behind the layer should be marked by
31 // calling MarkOccludedBehindLayer().
32 template <typename LayerType, typename RenderSurfaceType>
33 class CC_EXPORT OcclusionTrackerBase {
34 public:
35 OcclusionTrackerBase(gfx::Rect screen_space_clip_rect,
36 bool record_metrics_for_frame);
37 ~OcclusionTrackerBase();
39 // Called at the beginning of each step in the LayerIterator's front-to-back
40 // traversal. If |prevent_occlusion| is true, the layer will be considered
41 // unoccluded.
42 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator,
43 bool prevent_occlusion);
44 // Called at the end of each step in the LayerIterator's front-to-back
45 // traversal.
46 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
48 // Returns true if the given rect in content space for a layer is fully
49 // occluded in either screen space or the layer's target surface.
50 // |render_target| is the contributing layer's render target, and
51 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
52 bool Occluded(const LayerType* render_target,
53 gfx::Rect content_rect,
54 const gfx::Transform& draw_transform,
55 bool impl_draw_transform_is_unknown) const;
57 // Gives an unoccluded sub-rect of |content_rect| in the content space of a
58 // layer. Used when considering occlusion for a layer that paints/draws
59 // something. |render_target| is the contributing layer's render target, and
60 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
61 gfx::Rect UnoccludedContentRect(
62 const LayerType* render_target,
63 gfx::Rect content_rect,
64 const gfx::Transform& draw_transform,
65 bool impl_draw_transform_is_unknown) const;
67 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
68 // render_target owned by the layer. Used when considering occlusion for a
69 // contributing surface that is rendering into another target.
70 gfx::Rect UnoccludedContributingSurfaceContentRect(
71 const LayerType* layer,
72 bool for_replica,
73 gfx::Rect content_rect) const;
75 // Report operations for recording overdraw metrics.
76 OverdrawMetrics* overdraw_metrics() const {
77 return overdraw_metrics_.get();
80 // Gives the region of the screen that is not occluded by something opaque.
81 Region ComputeVisibleRegionInScreen() const {
82 DCHECK(!stack_.back().target->parent());
83 return SubtractRegions(screen_space_clip_rect_,
84 stack_.back().occlusion_from_inside_target);
87 void set_minimum_tracking_size(gfx::Size size) {
88 minimum_tracking_size_ = size;
91 // The following is used for visualization purposes.
92 void set_occluding_screen_space_rects_container(
93 std::vector<gfx::Rect>* rects) {
94 occluding_screen_space_rects_ = rects;
96 void set_non_occluding_screen_space_rects_container(
97 std::vector<gfx::Rect>* rects) {
98 non_occluding_screen_space_rects_ = rects;
101 protected:
102 struct StackObject {
103 StackObject() : target(0) {}
104 explicit StackObject(const LayerType* target) : target(target) {}
105 const LayerType* target;
106 Region occlusion_from_outside_target;
107 Region occlusion_from_inside_target;
110 // The stack holds occluded regions for subtrees in the
111 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
112 // a mask to it, but not to the parts outside the subtree.
113 // - The first time we see a new subtree under a target, we add that target to
114 // the top of the stack. This can happen as a layer representing itself, or as
115 // a target surface.
116 // - When we visit a target surface, we apply its mask to its subtree, which
117 // is at the top of the stack.
118 // - When we visit a layer representing itself, we add its occlusion to the
119 // current subtree, which is at the top of the stack.
120 // - When we visit a layer representing a contributing surface, the current
121 // target will never be the top of the stack since we just came from the
122 // contributing surface.
123 // We merge the occlusion at the top of the stack with the new current
124 // subtree. This new target is pushed onto the stack if not already there.
125 std::vector<StackObject> stack_;
127 private:
128 // Called when visiting a layer representing itself. If the target was not
129 // already current, then this indicates we have entered a new surface subtree.
130 void EnterRenderTarget(const LayerType* new_target);
132 // Called when visiting a layer representing a target surface. This indicates
133 // we have visited all the layers within the surface, and we may perform any
134 // surface-wide operations.
135 void FinishedRenderTarget(const LayerType* finished_target);
137 // Called when visiting a layer representing a contributing surface. This
138 // indicates that we are leaving our current surface, and entering the new
139 // one. We then perform any operations required for merging results from the
140 // child subtree into its parent.
141 void LeaveToRenderTarget(const LayerType* new_target);
143 // Add the layer's occlusion to the tracked state.
144 void MarkOccludedBehindLayer(const LayerType* layer);
146 gfx::Rect screen_space_clip_rect_;
147 scoped_ptr<class OverdrawMetrics> overdraw_metrics_;
148 gfx::Size minimum_tracking_size_;
149 bool prevent_occlusion_;
151 // This is used for visualizing the occlusion tracking process.
152 std::vector<gfx::Rect>* occluding_screen_space_rects_;
153 std::vector<gfx::Rect>* non_occluding_screen_space_rects_;
155 DISALLOW_COPY_AND_ASSIGN(OcclusionTrackerBase);
158 typedef OcclusionTrackerBase<Layer, RenderSurface> OcclusionTracker;
159 typedef OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl> OcclusionTrackerImpl;
160 #if !defined(COMPILER_MSVC)
161 extern template class OcclusionTrackerBase<Layer, RenderSurface>;
162 extern template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>;
163 #endif
165 } // namespace cc
167 #endif // CC_TREES_OCCLUSION_TRACKER_H_