Get GenericScopedHandle::Set to preserve LastError code
[chromium-blink-merge.git] / ash / rotator / screen_rotation_animation.cc
blobeaabe2efdca545596edeec7e2ffd352e52c11182
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/rotator/screen_rotation_animation.h"
7 #include "base/time/time.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/compositor/layer_animation_delegate.h"
10 #include "ui/gfx/animation/tween.h"
11 #include "ui/gfx/geometry/point.h"
12 #include "ui/gfx/interpolated_transform.h"
13 #include "ui/gfx/transform.h"
15 namespace ash {
17 ScreenRotationAnimation::ScreenRotationAnimation(
18 ui::Layer* layer,
19 int start_degrees,
20 int end_degrees,
21 float initial_opacity,
22 float target_opacity,
23 gfx::Point pivot,
24 base::TimeDelta duration,
25 gfx::Tween::Type tween_type)
26 : ui::LayerAnimationElement(
27 LayerAnimationElement::TRANSFORM | LayerAnimationElement::OPACITY,
28 duration),
29 tween_type_(tween_type),
30 initial_opacity_(initial_opacity),
31 target_opacity_(target_opacity) {
32 scoped_ptr<ui::InterpolatedTransform> rotation(
33 new ui::InterpolatedTransformAboutPivot(
34 pivot, new ui::InterpolatedRotation(start_degrees, end_degrees)));
36 // Use the target transform/bounds in case the layer is already animating.
37 gfx::Transform current_transform = layer->GetTargetTransform();
38 interpolated_transform_.reset(
39 new ui::InterpolatedConstantTransform(current_transform));
40 interpolated_transform_->SetChild(rotation.release());
43 ScreenRotationAnimation::~ScreenRotationAnimation() {
46 void ScreenRotationAnimation::OnStart(ui::LayerAnimationDelegate* delegate) {
49 bool ScreenRotationAnimation::OnProgress(double current,
50 ui::LayerAnimationDelegate* delegate) {
51 const double tweened = gfx::Tween::CalculateValue(tween_type_, current);
52 delegate->SetTransformFromAnimation(
53 interpolated_transform_->Interpolate(tweened));
54 delegate->SetOpacityFromAnimation(gfx::Tween::FloatValueBetween(
55 tweened, initial_opacity_, target_opacity_));
56 return true;
59 void ScreenRotationAnimation::OnGetTarget(TargetValue* target) const {
60 target->transform = interpolated_transform_->Interpolate(1.0);
63 void ScreenRotationAnimation::OnAbort(ui::LayerAnimationDelegate* delegate) {
66 } // namespace ash