[Android] Add ps_ext tool for tools-friendly cpu/mem/proc stats.
[chromium-blink-merge.git] / media / audio / win / waveout_output_win.h
blob5c7009d0971de2110d8f7ee0b2b8c31b01f410f9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_
6 #define MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_
8 #include <windows.h>
9 #include <mmsystem.h>
10 #include <mmreg.h>
12 #include "base/basictypes.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/lock.h"
15 #include "base/win/scoped_handle.h"
16 #include "media/audio/audio_io.h"
17 #include "media/audio/audio_parameters.h"
19 namespace media {
21 class AudioManagerWin;
23 // Implements PCM audio output support for Windows using the WaveXXX API.
24 // While not as nice as the DirectSound-based API, it should work in all target
25 // operating systems regardless or DirectX version installed. It is known that
26 // in some machines WaveXXX based audio is better while in others DirectSound
27 // is better.
29 // Important: the OnXXXX functions in AudioSourceCallback are called by more
30 // than one thread so it is important to have some form of synchronization if
31 // you are keeping state in it.
32 class PCMWaveOutAudioOutputStream : public AudioOutputStream {
33 public:
34 // The ctor takes all the usual parameters, plus |manager| which is the the
35 // audio manager who is creating this object and |device_id| which is provided
36 // by the operating system.
37 PCMWaveOutAudioOutputStream(AudioManagerWin* manager,
38 const AudioParameters& params,
39 int num_buffers,
40 UINT device_id);
41 virtual ~PCMWaveOutAudioOutputStream();
43 // Implementation of AudioOutputStream.
44 virtual bool Open();
45 virtual void Close();
46 virtual void Start(AudioSourceCallback* callback);
47 virtual void Stop();
48 virtual void SetVolume(double volume);
49 virtual void GetVolume(double* volume);
51 // Sends a buffer to the audio driver for playback.
52 void QueueNextPacket(WAVEHDR* buffer);
54 private:
55 enum State {
56 PCMA_BRAND_NEW, // Initial state.
57 PCMA_READY, // Device obtained and ready to play.
58 PCMA_PLAYING, // Playing audio.
59 PCMA_STOPPING, // Audio is stopping, do not "feed" data to Windows.
60 PCMA_CLOSED // Device has been released.
63 // Returns pointer to the n-th buffer.
64 inline WAVEHDR* GetBuffer(int n) const;
66 // Size of one buffer in bytes, rounded up if necessary.
67 inline size_t BufferSize() const;
69 // Windows calls us back asking for more data when buffer_event_ signalled.
70 // See MSDN for help on RegisterWaitForSingleObject() and waveOutOpen().
71 static void NTAPI BufferCallback(PVOID lpParameter, BOOLEAN timer_fired);
73 // If windows reports an error this function handles it and passes it to
74 // the attached AudioSourceCallback::OnError().
75 void HandleError(MMRESULT error);
77 // Allocates and prepares the memory that will be used for playback.
78 void SetupBuffers();
80 // Deallocates the memory allocated in SetupBuffers.
81 void FreeBuffers();
83 // Reader beware. Visual C has stronger guarantees on volatile vars than
84 // most people expect. In fact, it has release semantics on write and
85 // acquire semantics on reads. See the msdn documentation.
86 volatile State state_;
88 // The audio manager that created this output stream. We notify it when
89 // we close so it can release its own resources.
90 AudioManagerWin* manager_;
92 // We use the callback mostly to periodically request more audio data.
93 AudioSourceCallback* callback_;
95 // The number of buffers of size |buffer_size_| each to use.
96 const int num_buffers_;
98 // The size in bytes of each audio buffer, we usually have two of these.
99 uint32 buffer_size_;
101 // Volume level from 0 to 1.
102 float volume_;
104 // Channels from 0 to 8.
105 const int channels_;
107 // Number of bytes yet to be played in the hardware buffer.
108 uint32 pending_bytes_;
110 // The id assigned by the operating system to the selected wave output
111 // hardware device. Usually this is just -1 which means 'default device'.
112 UINT device_id_;
114 // Windows native structure to encode the format parameters.
115 WAVEFORMATPCMEX format_;
117 // Handle to the instance of the wave device.
118 HWAVEOUT waveout_;
120 // Handle to the buffer event.
121 base::win::ScopedHandle buffer_event_;
123 // Handle returned by RegisterWaitForSingleObject().
124 HANDLE waiting_handle_;
126 // Pointer to the allocated audio buffers, we allocate all buffers in one big
127 // chunk. This object owns them.
128 scoped_ptr<char[]> buffers_;
130 // Lock used to avoid the conflict when callbacks are called simultaneously.
131 base::Lock lock_;
133 // Container for retrieving data from AudioSourceCallback::OnMoreData().
134 scoped_ptr<AudioBus> audio_bus_;
136 DISALLOW_COPY_AND_ASSIGN(PCMWaveOutAudioOutputStream);
139 } // namespace media
141 #endif // MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_