1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/input_event_tracker.h"
7 #include "base/logging.h"
8 #include "remoting/proto/event.pb.h"
13 InputEventTracker::InputEventTracker(InputStub
* input_stub
)
14 : input_stub_(input_stub
),
15 mouse_button_state_(0) {
18 InputEventTracker::~InputEventTracker() {}
20 bool InputEventTracker::IsKeyPressed(uint32 usb_keycode
) const {
21 return pressed_keys_
.find(usb_keycode
) != pressed_keys_
.end();
24 int InputEventTracker::PressedKeyCount() const {
25 return pressed_keys_
.size();
28 void InputEventTracker::ReleaseAll() {
29 // Release all pressed keys.
30 for (uint32 keycode
: pressed_keys_
) {
32 event
.set_pressed(false);
33 event
.set_usb_keycode(keycode
);
34 input_stub_
->InjectKeyEvent(event
);
36 pressed_keys_
.clear();
38 // Release all mouse buttons.
39 for (int i
= MouseEvent::BUTTON_UNDEFINED
+ 1;
40 i
< MouseEvent::BUTTON_MAX
; ++i
) {
41 if (mouse_button_state_
& (1 << (i
- 1))) {
44 // TODO(wez): EventInjectors should cope with positionless events by
45 // using the current cursor position, and we wouldn't set position here.
46 mouse
.set_x(mouse_pos_
.x());
47 mouse
.set_y(mouse_pos_
.y());
49 mouse
.set_button((MouseEvent::MouseButton
)i
);
50 mouse
.set_button_down(false);
51 input_stub_
->InjectMouseEvent(mouse
);
54 mouse_button_state_
= 0;
56 // Cancel all active touch points.
57 if (!touch_point_ids_
.empty()) {
58 TouchEvent cancel_all_touch_event
;
59 cancel_all_touch_event
.set_event_type(TouchEvent::TOUCH_POINT_CANCEL
);
60 for (uint32 touch_point_id
: touch_point_ids_
) {
61 TouchEventPoint
* point
= cancel_all_touch_event
.add_touch_points();
62 point
->set_id(touch_point_id
);
64 input_stub_
->InjectTouchEvent(cancel_all_touch_event
);
65 touch_point_ids_
.clear();
67 DCHECK(touch_point_ids_
.empty());
70 void InputEventTracker::InjectKeyEvent(const KeyEvent
& event
) {
71 // We don't need to track the keyboard lock states of key down events.
72 // Pressed keys will be released with |lock_states| set to 0.
73 // The lock states of auto generated key up events don't matter as long as
74 // we release all the pressed keys at blurring/disconnection time.
75 if (event
.has_pressed()) {
76 if (event
.has_usb_keycode()) {
77 if (event
.pressed()) {
78 pressed_keys_
.insert(event
.usb_keycode());
80 pressed_keys_
.erase(event
.usb_keycode());
84 input_stub_
->InjectKeyEvent(event
);
87 void InputEventTracker::InjectTextEvent(const TextEvent
& event
) {
88 input_stub_
->InjectTextEvent(event
);
91 void InputEventTracker::InjectMouseEvent(const MouseEvent
& event
) {
92 if (event
.has_x() && event
.has_y()) {
93 mouse_pos_
= webrtc::DesktopVector(event
.x(), event
.y());
95 if (event
.has_button() && event
.has_button_down()) {
96 // Button values are defined in remoting/proto/event.proto.
97 if (event
.button() >= 1 && event
.button() < MouseEvent::BUTTON_MAX
) {
98 uint32 button_change
= 1 << (event
.button() - 1);
99 if (event
.button_down()) {
100 mouse_button_state_
|= button_change
;
102 mouse_button_state_
&= ~button_change
;
106 input_stub_
->InjectMouseEvent(event
);
109 void InputEventTracker::InjectTouchEvent(const TouchEvent
& event
) {
110 // We only need the IDs to cancel all touch points in ReleaseAll(). Other
111 // fields do not have to be tracked here as long as the host keeps track of
113 switch (event
.event_type()) {
114 case TouchEvent::TOUCH_POINT_START
:
115 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
116 DCHECK(touch_point_ids_
.find(touch_point
.id()) ==
117 touch_point_ids_
.end());
118 touch_point_ids_
.insert(touch_point
.id());
121 case TouchEvent::TOUCH_POINT_END
:
122 case TouchEvent::TOUCH_POINT_CANCEL
:
123 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
124 DCHECK(touch_point_ids_
.find(touch_point
.id()) !=
125 touch_point_ids_
.end());
126 touch_point_ids_
.erase(touch_point
.id());
132 input_stub_
->InjectTouchEvent(event
);
135 } // namespace protocol
136 } // namespace remoting