1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/tiled_layer.h"
10 #include "base/auto_reset.h"
11 #include "base/basictypes.h"
12 #include "build/build_config.h"
13 #include "cc/base/simple_enclosed_region.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/tiled_layer_impl.h"
16 #include "cc/resources/layer_updater.h"
17 #include "cc/resources/prioritized_resource.h"
18 #include "cc/resources/priority_calculator.h"
19 #include "cc/trees/layer_tree_host.h"
20 #include "cc/trees/occlusion_tracker.h"
21 #include "ui/gfx/geometry/rect_conversions.h"
25 // Maximum predictive expansion of the visible area.
26 static const int kMaxPredictiveTilesCount
= 2;
28 // Number of rows/columns of tiles to pre-paint.
29 // We should increase these further as all textures are
30 // prioritized and we insure performance doesn't suffer.
31 static const int kPrepaintRows
= 4;
32 static const int kPrepaintColumns
= 2;
34 class UpdatableTile
: public LayerTilingData::Tile
{
36 static scoped_ptr
<UpdatableTile
> Create(
37 scoped_ptr
<LayerUpdater::Resource
> updater_resource
) {
38 return make_scoped_ptr(new UpdatableTile(updater_resource
.Pass()));
41 LayerUpdater::Resource
* updater_resource() { return updater_resource_
.get(); }
42 PrioritizedResource
* managed_resource() {
43 return updater_resource_
->texture();
46 bool is_dirty() const { return !dirty_rect
.IsEmpty(); }
48 // Reset update state for the current frame. This should occur before painting
49 // for all layers. Since painting one layer can invalidate another layer after
50 // it has already painted, mark all non-dirty tiles as valid before painting
51 // such that invalidations during painting won't prevent them from being
53 void ResetUpdateState() {
54 update_rect
= gfx::Rect();
56 partial_update
= false;
57 valid_for_frame
= !is_dirty();
60 // This promises to update the tile and therefore also guarantees the tile
61 // will be valid for this frame. dirty_rect is copied into update_rect so we
62 // can continue to track re-entrant invalidations that occur during painting.
63 void MarkForUpdate() {
64 valid_for_frame
= true;
65 update_rect
= dirty_rect
;
66 dirty_rect
= gfx::Rect();
70 gfx::Rect update_rect
;
76 explicit UpdatableTile(scoped_ptr
<LayerUpdater::Resource
> updater_resource
)
77 : partial_update(false),
78 valid_for_frame(false),
80 updater_resource_(updater_resource
.Pass()) {}
82 scoped_ptr
<LayerUpdater::Resource
> updater_resource_
;
84 DISALLOW_COPY_AND_ASSIGN(UpdatableTile
);
87 TiledLayer::TiledLayer()
88 : ContentsScalingLayer(),
89 texture_format_(RGBA_8888
),
91 failed_update_(false),
92 tiling_option_(AUTO_TILE
) {
94 LayerTilingData::Create(gfx::Size(), LayerTilingData::HAS_BORDER_TEXELS
);
97 TiledLayer::~TiledLayer() {}
99 scoped_ptr
<LayerImpl
> TiledLayer::CreateLayerImpl(LayerTreeImpl
* tree_impl
) {
100 return TiledLayerImpl::Create(tree_impl
, id());
103 void TiledLayer::UpdateTileSizeAndTilingOption() {
104 DCHECK(layer_tree_host());
106 gfx::Size default_tile_size
= layer_tree_host()->settings().default_tile_size
;
107 gfx::Size max_untiled_layer_size
=
108 layer_tree_host()->settings().max_untiled_layer_size
;
109 int layer_width
= content_bounds().width();
110 int layer_height
= content_bounds().height();
112 gfx::Size
tile_size(std::min(default_tile_size
.width(), layer_width
),
113 std::min(default_tile_size
.height(), layer_height
));
115 // Tile if both dimensions large, or any one dimension large and the other
116 // extends into a second tile but the total layer area isn't larger than that
117 // of the largest possible untiled layer. This heuristic allows for long
118 // skinny layers (e.g. scrollbars) that are Nx1 tiles to minimize wasted
119 // texture space but still avoids creating very large tiles.
120 bool any_dimension_large
= layer_width
> max_untiled_layer_size
.width() ||
121 layer_height
> max_untiled_layer_size
.height();
122 bool any_dimension_one_tile
=
123 (layer_width
<= default_tile_size
.width() ||
124 layer_height
<= default_tile_size
.height()) &&
125 (layer_width
* layer_height
) <= (max_untiled_layer_size
.width() *
126 max_untiled_layer_size
.height());
127 bool auto_tiled
= any_dimension_large
&& !any_dimension_one_tile
;
130 if (tiling_option_
== ALWAYS_TILE
)
132 else if (tiling_option_
== NEVER_TILE
)
135 is_tiled
= auto_tiled
;
137 gfx::Size requested_size
= is_tiled
? tile_size
: content_bounds();
139 layer_tree_host()->GetRendererCapabilities().max_texture_size
;
140 requested_size
.SetToMin(gfx::Size(max_size
, max_size
));
141 SetTileSize(requested_size
);
144 void TiledLayer::UpdateBounds() {
145 gfx::Size old_tiling_size
= tiler_
->tiling_size();
146 gfx::Size new_tiling_size
= content_bounds();
147 if (old_tiling_size
== new_tiling_size
)
149 tiler_
->SetTilingSize(new_tiling_size
);
151 // Invalidate any areas that the new bounds exposes.
153 SubtractRegions(gfx::Rect(new_tiling_size
), gfx::Rect(old_tiling_size
));
154 for (Region::Iterator
new_rects(new_region
); new_rects
.has_rect();
156 InvalidateContentRect(new_rects
.rect());
157 UpdateDrawsContent(HasDrawableContent());
160 void TiledLayer::SetTileSize(const gfx::Size
& size
) {
161 tiler_
->SetTileSize(size
);
162 UpdateDrawsContent(HasDrawableContent());
165 void TiledLayer::SetBorderTexelOption(
166 LayerTilingData::BorderTexelOption border_texel_option
) {
167 tiler_
->SetBorderTexelOption(border_texel_option
);
168 UpdateDrawsContent(HasDrawableContent());
171 bool TiledLayer::HasDrawableContent() const {
172 bool has_more_than_one_tile
=
173 (tiler_
->num_tiles_x() > 1) || (tiler_
->num_tiles_y() > 1);
175 return !(tiling_option_
== NEVER_TILE
&& has_more_than_one_tile
) &&
176 ContentsScalingLayer::HasDrawableContent();
179 void TiledLayer::ReduceMemoryUsage() {
181 Updater()->ReduceMemoryUsage();
184 void TiledLayer::SetIsMask(bool is_mask
) {
185 set_tiling_option(is_mask
? NEVER_TILE
: AUTO_TILE
);
188 void TiledLayer::PushPropertiesTo(LayerImpl
* layer
) {
189 ContentsScalingLayer::PushPropertiesTo(layer
);
191 TiledLayerImpl
* tiled_layer
= static_cast<TiledLayerImpl
*>(layer
);
193 tiled_layer
->set_skips_draw(skips_draw_
);
194 tiled_layer
->SetTilingData(*tiler_
);
195 std::vector
<UpdatableTile
*> invalid_tiles
;
197 for (LayerTilingData::TileMap::const_iterator iter
= tiler_
->tiles().begin();
198 iter
!= tiler_
->tiles().end();
200 int i
= iter
->first
.first
;
201 int j
= iter
->first
.second
;
202 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
203 // TODO(enne): This should not ever be null.
207 if (!tile
->managed_resource()->have_backing_texture()) {
208 // Evicted tiles get deleted from both layers
209 invalid_tiles
.push_back(tile
);
213 if (!tile
->valid_for_frame
) {
214 // Invalidated tiles are set so they can get different debug colors.
215 tiled_layer
->PushInvalidTile(i
, j
);
219 tiled_layer
->PushTileProperties(
222 tile
->managed_resource()->resource_id(),
223 tile
->managed_resource()->contents_swizzled());
225 for (std::vector
<UpdatableTile
*>::const_iterator iter
= invalid_tiles
.begin();
226 iter
!= invalid_tiles
.end();
228 tiler_
->TakeTile((*iter
)->i(), (*iter
)->j());
230 // TiledLayer must push properties every frame, since viewport state and
231 // occlusion from anywhere in the tree can change what the layer decides to
232 // push to the impl tree.
233 needs_push_properties_
= true;
236 PrioritizedResourceManager
* TiledLayer::ResourceManager() {
237 if (!layer_tree_host())
239 return layer_tree_host()->contents_texture_manager();
242 const PrioritizedResource
* TiledLayer::ResourceAtForTesting(int i
,
244 UpdatableTile
* tile
= TileAt(i
, j
);
247 return tile
->managed_resource();
250 void TiledLayer::SetLayerTreeHost(LayerTreeHost
* host
) {
251 if (host
&& host
!= layer_tree_host()) {
252 for (LayerTilingData::TileMap::const_iterator
253 iter
= tiler_
->tiles().begin();
254 iter
!= tiler_
->tiles().end();
256 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
257 // TODO(enne): This should not ever be null.
260 tile
->managed_resource()->SetTextureManager(
261 host
->contents_texture_manager());
264 ContentsScalingLayer::SetLayerTreeHost(host
);
267 UpdatableTile
* TiledLayer::TileAt(int i
, int j
) const {
268 return static_cast<UpdatableTile
*>(tiler_
->TileAt(i
, j
));
271 UpdatableTile
* TiledLayer::CreateTile(int i
, int j
) {
272 CreateUpdaterIfNeeded();
274 scoped_ptr
<UpdatableTile
> tile(
275 UpdatableTile::Create(Updater()->CreateResource(ResourceManager())));
276 tile
->managed_resource()->SetDimensions(tiler_
->tile_size(), texture_format_
);
278 UpdatableTile
* added_tile
= tile
.get();
279 tiler_
->AddTile(tile
.Pass(), i
, j
);
281 added_tile
->dirty_rect
= tiler_
->TileRect(added_tile
);
283 // Temporary diagnostic crash.
290 void TiledLayer::SetNeedsDisplayRect(const gfx::Rect
& dirty_rect
) {
291 InvalidateContentRect(LayerRectToContentRect(dirty_rect
));
292 ContentsScalingLayer::SetNeedsDisplayRect(dirty_rect
);
295 void TiledLayer::InvalidateContentRect(const gfx::Rect
& content_rect
) {
297 if (tiler_
->is_empty() || content_rect
.IsEmpty() || skips_draw_
)
300 for (LayerTilingData::TileMap::const_iterator iter
= tiler_
->tiles().begin();
301 iter
!= tiler_
->tiles().end();
303 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
305 // TODO(enne): This should not ever be null.
308 gfx::Rect bound
= tiler_
->TileRect(tile
);
309 bound
.Intersect(content_rect
);
310 tile
->dirty_rect
.Union(bound
);
314 // Returns true if tile is dirty and only part of it needs to be updated.
315 bool TiledLayer::TileOnlyNeedsPartialUpdate(UpdatableTile
* tile
) {
316 return !tile
->dirty_rect
.Contains(tiler_
->TileRect(tile
)) &&
317 tile
->managed_resource()->have_backing_texture();
320 bool TiledLayer::UpdateTiles(int left
,
324 ResourceUpdateQueue
* queue
,
325 const OcclusionTracker
<Layer
>* occlusion
,
327 CreateUpdaterIfNeeded();
329 bool ignore_occlusions
= !occlusion
;
330 if (!HaveTexturesForTiles(left
, top
, right
, bottom
, ignore_occlusions
)) {
331 failed_update_
= true;
335 gfx::Rect update_rect
;
336 gfx::Rect paint_rect
;
338 &update_rect
, &paint_rect
, left
, top
, right
, bottom
, ignore_occlusions
);
340 if (paint_rect
.IsEmpty())
345 update_rect
, paint_rect
, left
, top
, right
, bottom
, queue
, occlusion
);
349 void TiledLayer::MarkOcclusionsAndRequestTextures(
354 const OcclusionTracker
<Layer
>* occlusion
) {
355 int occluded_tile_count
= 0;
356 bool succeeded
= true;
357 for (int j
= top
; j
<= bottom
; ++j
) {
358 for (int i
= left
; i
<= right
; ++i
) {
359 UpdatableTile
* tile
= TileAt(i
, j
);
360 DCHECK(tile
); // Did SetTexturePriorities get skipped?
361 // TODO(enne): This should not ever be null.
364 // Did ResetUpdateState get skipped? Are we doing more than one occlusion
366 DCHECK(!tile
->occluded
);
367 gfx::Rect visible_tile_rect
= gfx::IntersectRects(
368 tiler_
->tile_bounds(i
, j
), visible_content_rect());
369 if (!draw_transform_is_animating() && occlusion
&&
370 occlusion
->GetCurrentOcclusionForLayer(draw_transform())
371 .IsOccluded(visible_tile_rect
)) {
372 tile
->occluded
= true;
373 occluded_tile_count
++;
375 succeeded
&= tile
->managed_resource()->RequestLate();
381 bool TiledLayer::HaveTexturesForTiles(int left
,
385 bool ignore_occlusions
) {
386 for (int j
= top
; j
<= bottom
; ++j
) {
387 for (int i
= left
; i
<= right
; ++i
) {
388 UpdatableTile
* tile
= TileAt(i
, j
);
389 DCHECK(tile
); // Did SetTexturePriorites get skipped?
390 // TODO(enne): This should not ever be null.
394 // Ensure the entire tile is dirty if we don't have the texture.
395 if (!tile
->managed_resource()->have_backing_texture())
396 tile
->dirty_rect
= tiler_
->TileRect(tile
);
398 // If using occlusion and the visible region of the tile is occluded,
399 // don't reserve a texture or update the tile.
400 if (tile
->occluded
&& !ignore_occlusions
)
403 if (!tile
->managed_resource()->can_acquire_backing_texture())
410 void TiledLayer::MarkTilesForUpdate(gfx::Rect
* update_rect
,
411 gfx::Rect
* paint_rect
,
416 bool ignore_occlusions
) {
417 for (int j
= top
; j
<= bottom
; ++j
) {
418 for (int i
= left
; i
<= right
; ++i
) {
419 UpdatableTile
* tile
= TileAt(i
, j
);
420 DCHECK(tile
); // Did SetTexturePriorites get skipped?
421 // TODO(enne): This should not ever be null.
424 if (tile
->occluded
&& !ignore_occlusions
)
427 // Prepare update rect from original dirty rects.
428 update_rect
->Union(tile
->dirty_rect
);
430 // TODO(reveman): Decide if partial update should be allowed based on cost
431 // of update. https://bugs.webkit.org/show_bug.cgi?id=77376
432 if (tile
->is_dirty() &&
433 !layer_tree_host()->AlwaysUsePartialTextureUpdates()) {
434 // If we get a partial update, we use the same texture, otherwise return
435 // the current texture backing, so we don't update visible textures
436 // non-atomically. If the current backing is in-use, it won't be
437 // deleted until after the commit as the texture manager will not allow
438 // deletion or recycling of in-use textures.
439 if (TileOnlyNeedsPartialUpdate(tile
) &&
440 layer_tree_host()->RequestPartialTextureUpdate()) {
441 tile
->partial_update
= true;
443 tile
->dirty_rect
= tiler_
->TileRect(tile
);
444 tile
->managed_resource()->ReturnBackingTexture();
448 paint_rect
->Union(tile
->dirty_rect
);
449 tile
->MarkForUpdate();
454 void TiledLayer::UpdateTileTextures(const gfx::Rect
& update_rect
,
455 const gfx::Rect
& paint_rect
,
460 ResourceUpdateQueue
* queue
,
461 const OcclusionTracker
<Layer
>* occlusion
) {
462 // The update_rect should be in layer space. So we have to convert the
463 // paint_rect from content space to layer space.
464 float width_scale
= 1 / draw_properties().contents_scale_x
;
465 float height_scale
= 1 / draw_properties().contents_scale_y
;
467 gfx::ScaleToEnclosingRect(update_rect
, width_scale
, height_scale
);
469 // Calling PrepareToUpdate() calls into WebKit to paint, which may have the
470 // side effect of disabling compositing, which causes our reference to the
471 // texture updater to be deleted. However, we can't free the memory backing
472 // the SkCanvas until the paint finishes, so we grab a local reference here to
473 // hold the updater alive until the paint completes.
474 scoped_refptr
<LayerUpdater
> protector(Updater());
475 Updater()->PrepareToUpdate(content_bounds(),
481 for (int j
= top
; j
<= bottom
; ++j
) {
482 for (int i
= left
; i
<= right
; ++i
) {
483 UpdatableTile
* tile
= TileAt(i
, j
);
484 DCHECK(tile
); // Did SetTexturePriorites get skipped?
485 // TODO(enne): This should not ever be null.
489 gfx::Rect tile_rect
= tiler_
->tile_bounds(i
, j
);
491 // Use update_rect as the above loop copied the dirty rect for this frame
493 gfx::Rect dirty_rect
= tile
->update_rect
;
494 if (dirty_rect
.IsEmpty())
497 // source_rect starts as a full-sized tile with border texels included.
498 gfx::Rect source_rect
= tiler_
->TileRect(tile
);
499 source_rect
.Intersect(dirty_rect
);
500 // Paint rect not guaranteed to line up on tile boundaries, so
501 // make sure that source_rect doesn't extend outside of it.
502 source_rect
.Intersect(paint_rect
);
504 tile
->update_rect
= source_rect
;
506 if (source_rect
.IsEmpty())
509 const gfx::Point anchor
= tiler_
->TileRect(tile
).origin();
511 // Calculate tile-space rectangle to upload into.
512 gfx::Vector2d dest_offset
= source_rect
.origin() - anchor
;
513 CHECK_GE(dest_offset
.x(), 0);
514 CHECK_GE(dest_offset
.y(), 0);
516 // Offset from paint rectangle to this tile's dirty rectangle.
517 gfx::Vector2d paint_offset
= source_rect
.origin() - paint_rect
.origin();
518 CHECK_GE(paint_offset
.x(), 0);
519 CHECK_GE(paint_offset
.y(), 0);
520 CHECK_LE(paint_offset
.x() + source_rect
.width(), paint_rect
.width());
521 CHECK_LE(paint_offset
.y() + source_rect
.height(), paint_rect
.height());
523 tile
->updater_resource()->Update(
524 queue
, source_rect
, dest_offset
, tile
->partial_update
);
529 // This picks a small animated layer to be anything less than one viewport. This
530 // is specifically for page transitions which are viewport-sized layers. The
531 // extra tile of padding is due to these layers being slightly larger than the
532 // viewport in some cases.
533 bool TiledLayer::IsSmallAnimatedLayer() const {
534 if (!draw_transform_is_animating() && !screen_space_transform_is_animating())
536 gfx::Size viewport_size
=
537 layer_tree_host() ? layer_tree_host()->device_viewport_size()
539 gfx::Rect
content_rect(content_bounds());
540 return content_rect
.width() <=
541 viewport_size
.width() + tiler_
->tile_size().width() &&
542 content_rect
.height() <=
543 viewport_size
.height() + tiler_
->tile_size().height();
547 // TODO(epenner): Remove this and make this based on distance once distance can
548 // be calculated for offscreen layers. For now, prioritize all small animated
549 // layers after 512 pixels of pre-painting.
550 void SetPriorityForTexture(const gfx::Rect
& visible_rect
,
551 const gfx::Rect
& tile_rect
,
553 bool is_small_animated_layer
,
554 PrioritizedResource
* texture
) {
555 int priority
= PriorityCalculator::LowestPriority();
556 if (!visible_rect
.IsEmpty()) {
557 priority
= PriorityCalculator::PriorityFromDistance(
558 visible_rect
, tile_rect
, draws_to_root
);
561 if (is_small_animated_layer
) {
562 priority
= PriorityCalculator::max_priority(
563 priority
, PriorityCalculator::SmallAnimatedLayerMinPriority());
566 if (priority
!= PriorityCalculator::LowestPriority())
567 texture
->set_request_priority(priority
);
571 void TiledLayer::SetTexturePriorities(const PriorityCalculator
& priority_calc
) {
574 UpdateScrollPrediction();
576 if (tiler_
->has_empty_bounds())
579 bool draws_to_root
= !render_target()->parent();
580 bool small_animated_layer
= IsSmallAnimatedLayer();
582 // Minimally create the tiles in the desired pre-paint rect.
583 gfx::Rect create_tiles_rect
= IdlePaintRect();
584 if (small_animated_layer
)
585 create_tiles_rect
= gfx::Rect(content_bounds());
586 if (!create_tiles_rect
.IsEmpty()) {
587 int left
, top
, right
, bottom
;
588 tiler_
->ContentRectToTileIndices(
589 create_tiles_rect
, &left
, &top
, &right
, &bottom
);
590 for (int j
= top
; j
<= bottom
; ++j
) {
591 for (int i
= left
; i
<= right
; ++i
) {
598 // Now update priorities on all tiles we have in the layer, no matter where
600 for (LayerTilingData::TileMap::const_iterator iter
= tiler_
->tiles().begin();
601 iter
!= tiler_
->tiles().end();
603 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
604 // TODO(enne): This should not ever be null.
607 gfx::Rect tile_rect
= tiler_
->TileRect(tile
);
608 SetPriorityForTexture(predicted_visible_rect_
,
611 small_animated_layer
,
612 tile
->managed_resource());
616 SimpleEnclosedRegion
TiledLayer::VisibleContentOpaqueRegion() const {
618 return SimpleEnclosedRegion();
619 return Layer::VisibleContentOpaqueRegion();
622 void TiledLayer::ResetUpdateState() {
624 failed_update_
= false;
626 LayerTilingData::TileMap::const_iterator end
= tiler_
->tiles().end();
627 for (LayerTilingData::TileMap::const_iterator iter
= tiler_
->tiles().begin();
630 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
631 // TODO(enne): This should not ever be null.
634 tile
->ResetUpdateState();
639 gfx::Rect
ExpandRectByDelta(const gfx::Rect
& rect
, const gfx::Vector2d
& delta
) {
640 int width
= rect
.width() + std::abs(delta
.x());
641 int height
= rect
.height() + std::abs(delta
.y());
642 int x
= rect
.x() + ((delta
.x() < 0) ? delta
.x() : 0);
643 int y
= rect
.y() + ((delta
.y() < 0) ? delta
.y() : 0);
644 return gfx::Rect(x
, y
, width
, height
);
648 void TiledLayer::UpdateScrollPrediction() {
649 // This scroll prediction is very primitive and should be replaced by a
650 // a recursive calculation on all layers which uses actual scroll/animation
651 // velocities. To insure this doesn't miss-predict, we only use it to predict
652 // the visible_rect if:
653 // - content_bounds() hasn't changed.
654 // - visible_rect.size() hasn't changed.
655 // These two conditions prevent rotations, scales, pinch-zooms etc. where
656 // the prediction would be incorrect.
657 gfx::Vector2d delta
= visible_content_rect().CenterPoint() -
658 previous_visible_rect_
.CenterPoint();
659 predicted_scroll_
= -delta
;
660 predicted_visible_rect_
= visible_content_rect();
661 if (previous_content_bounds_
== content_bounds() &&
662 previous_visible_rect_
.size() == visible_content_rect().size()) {
663 // Only expand the visible rect in the major scroll direction, to prevent
664 // massive paints due to diagonal scrolls.
665 gfx::Vector2d major_scroll_delta
=
666 (std::abs(delta
.x()) > std::abs(delta
.y())) ?
667 gfx::Vector2d(delta
.x(), 0) :
668 gfx::Vector2d(0, delta
.y());
669 predicted_visible_rect_
=
670 ExpandRectByDelta(visible_content_rect(), major_scroll_delta
);
672 // Bound the prediction to prevent unbounded paints, and clamp to content
674 gfx::Rect bound
= visible_content_rect();
675 bound
.Inset(-tiler_
->tile_size().width() * kMaxPredictiveTilesCount
,
676 -tiler_
->tile_size().height() * kMaxPredictiveTilesCount
);
677 bound
.Intersect(gfx::Rect(content_bounds()));
678 predicted_visible_rect_
.Intersect(bound
);
680 previous_content_bounds_
= content_bounds();
681 previous_visible_rect_
= visible_content_rect();
684 bool TiledLayer::Update(ResourceUpdateQueue
* queue
,
685 const OcclusionTracker
<Layer
>* occlusion
) {
686 DCHECK(!skips_draw_
&& !failed_update_
); // Did ResetUpdateState get skipped?
688 // Tiled layer always causes commits to wait for activation, as it does
689 // not support pending trees.
690 SetNextCommitWaitsForActivation();
692 bool updated
= false;
695 base::AutoReset
<bool> ignore_set_needs_commit(&ignore_set_needs_commit_
,
698 updated
|= ContentsScalingLayer::Update(queue
, occlusion
);
702 if (tiler_
->has_empty_bounds() || !DrawsContent())
705 // Animation pre-paint. If the layer is small, try to paint it all
706 // immediately whether or not it is occluded, to avoid paint/upload
707 // hiccups while it is animating.
708 if (IsSmallAnimatedLayer()) {
709 int left
, top
, right
, bottom
;
710 tiler_
->ContentRectToTileIndices(gfx::Rect(content_bounds()),
715 UpdateTiles(left
, top
, right
, bottom
, queue
, nullptr, &updated
);
718 // This was an attempt to paint the entire layer so if we fail it's okay,
719 // just fallback on painting visible etc. below.
720 failed_update_
= false;
723 if (predicted_visible_rect_
.IsEmpty())
726 // Visible painting. First occlude visible tiles and paint the non-occluded
728 int left
, top
, right
, bottom
;
729 tiler_
->ContentRectToTileIndices(
730 predicted_visible_rect_
, &left
, &top
, &right
, &bottom
);
731 MarkOcclusionsAndRequestTextures(left
, top
, right
, bottom
, occlusion
);
732 skips_draw_
= !UpdateTiles(
733 left
, top
, right
, bottom
, queue
, occlusion
, &updated
);
736 if (skips_draw_
|| updated
)
739 // If we have already painting everything visible. Do some pre-painting while
741 gfx::Rect idle_paint_content_rect
= IdlePaintRect();
742 if (idle_paint_content_rect
.IsEmpty())
745 // Prepaint anything that was occluded but inside the layer's visible region.
746 if (!UpdateTiles(left
, top
, right
, bottom
, queue
, nullptr, &updated
) ||
750 int prepaint_left
, prepaint_top
, prepaint_right
, prepaint_bottom
;
751 tiler_
->ContentRectToTileIndices(idle_paint_content_rect
,
757 // Then expand outwards one row/column at a time until we find a dirty
758 // row/column to update. Increment along the major and minor scroll directions
760 gfx::Vector2d delta
= -predicted_scroll_
;
761 delta
= gfx::Vector2d(delta
.x() == 0 ? 1 : delta
.x(),
762 delta
.y() == 0 ? 1 : delta
.y());
763 gfx::Vector2d major_delta
=
764 (std::abs(delta
.x()) > std::abs(delta
.y())) ? gfx::Vector2d(delta
.x(), 0)
765 : gfx::Vector2d(0, delta
.y());
766 gfx::Vector2d minor_delta
=
767 (std::abs(delta
.x()) <= std::abs(delta
.y())) ? gfx::Vector2d(delta
.x(), 0)
768 : gfx::Vector2d(0, delta
.y());
769 gfx::Vector2d deltas
[4] = { major_delta
, minor_delta
, -major_delta
,
771 for (int i
= 0; i
< 4; i
++) {
772 if (deltas
[i
].y() > 0) {
773 while (bottom
< prepaint_bottom
) {
776 left
, bottom
, right
, bottom
, queue
, nullptr, &updated
) ||
781 if (deltas
[i
].y() < 0) {
782 while (top
> prepaint_top
) {
784 if (!UpdateTiles(left
, top
, right
, top
, queue
, nullptr, &updated
) ||
789 if (deltas
[i
].x() < 0) {
790 while (left
> prepaint_left
) {
792 if (!UpdateTiles(left
, top
, left
, bottom
, queue
, nullptr, &updated
) ||
797 if (deltas
[i
].x() > 0) {
798 while (right
< prepaint_right
) {
800 if (!UpdateTiles(right
, top
, right
, bottom
, queue
, nullptr, &updated
) ||
809 void TiledLayer::OnOutputSurfaceCreated() {
810 // Ensure that all textures are of the right format.
811 for (LayerTilingData::TileMap::const_iterator iter
= tiler_
->tiles().begin();
812 iter
!= tiler_
->tiles().end();
814 UpdatableTile
* tile
= static_cast<UpdatableTile
*>(iter
->second
);
817 PrioritizedResource
* resource
= tile
->managed_resource();
818 resource
->SetDimensions(resource
->size(), texture_format_
);
822 bool TiledLayer::NeedsIdlePaint() {
823 // Don't trigger more paints if we failed (as we'll just fail again).
824 if (failed_update_
|| visible_content_rect().IsEmpty() ||
825 tiler_
->has_empty_bounds() || !DrawsContent())
828 gfx::Rect idle_paint_content_rect
= IdlePaintRect();
829 if (idle_paint_content_rect
.IsEmpty())
832 int left
, top
, right
, bottom
;
833 tiler_
->ContentRectToTileIndices(
834 idle_paint_content_rect
, &left
, &top
, &right
, &bottom
);
836 for (int j
= top
; j
<= bottom
; ++j
) {
837 for (int i
= left
; i
<= right
; ++i
) {
838 UpdatableTile
* tile
= TileAt(i
, j
);
839 DCHECK(tile
); // Did SetTexturePriorities get skipped?
843 bool updated
= !tile
->update_rect
.IsEmpty();
845 tile
->managed_resource()->can_acquire_backing_texture();
847 tile
->is_dirty() || !tile
->managed_resource()->have_backing_texture();
848 if (!updated
&& can_acquire
&& dirty
)
855 gfx::Rect
TiledLayer::IdlePaintRect() {
856 // Don't inflate an empty rect.
857 if (visible_content_rect().IsEmpty())
860 gfx::Rect prepaint_rect
= visible_content_rect();
861 prepaint_rect
.Inset(-tiler_
->tile_size().width() * kPrepaintColumns
,
862 -tiler_
->tile_size().height() * kPrepaintRows
);
863 gfx::Rect
content_rect(content_bounds());
864 prepaint_rect
.Intersect(content_rect
);
866 return prepaint_rect
;