1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/video_frame_provider_client_impl.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/layers/video_layer_impl.h"
10 #include "media/base/video_frame.h"
15 scoped_refptr
<VideoFrameProviderClientImpl
>
16 VideoFrameProviderClientImpl::Create(VideoFrameProvider
* provider
) {
17 return make_scoped_refptr(new VideoFrameProviderClientImpl(provider
));
20 VideoFrameProviderClientImpl::VideoFrameProviderClientImpl(
21 VideoFrameProvider
* provider
)
22 : provider_(provider
), active_video_layer_(nullptr), stopped_(false) {
23 // This only happens during a commit on the compositor thread while the main
24 // thread is blocked. That makes this a thread-safe call to set the video
25 // frame provider client that does not require a lock. The same is true of
26 // the call to Stop().
27 provider_
->SetVideoFrameProviderClient(this);
29 // This matrix is the default transformation for stream textures, and flips
31 stream_texture_matrix_
= gfx::Transform(
38 VideoFrameProviderClientImpl::~VideoFrameProviderClientImpl() {
39 DCHECK(thread_checker_
.CalledOnValidThread());
43 VideoLayerImpl
* VideoFrameProviderClientImpl::ActiveVideoLayer() const {
44 DCHECK(thread_checker_
.CalledOnValidThread());
45 return active_video_layer_
;
48 void VideoFrameProviderClientImpl::SetActiveVideoLayer(
49 VideoLayerImpl
* video_layer
) {
50 DCHECK(thread_checker_
.CalledOnValidThread());
52 active_video_layer_
= video_layer
;
55 void VideoFrameProviderClientImpl::Stop() {
56 DCHECK(thread_checker_
.CalledOnValidThread());
57 // It's called when the main thread is blocked, so lock isn't needed.
59 provider_
->SetVideoFrameProviderClient(nullptr);
62 active_video_layer_
= nullptr;
66 bool VideoFrameProviderClientImpl::Stopped() const {
67 DCHECK(thread_checker_
.CalledOnValidThread());
71 scoped_refptr
<media::VideoFrame
>
72 VideoFrameProviderClientImpl::AcquireLockAndCurrentFrame() {
73 DCHECK(thread_checker_
.CalledOnValidThread());
74 provider_lock_
.Acquire(); // Balanced by call to ReleaseLock().
78 return provider_
->GetCurrentFrame();
81 void VideoFrameProviderClientImpl::PutCurrentFrame(
82 const scoped_refptr
<media::VideoFrame
>& frame
) {
83 DCHECK(thread_checker_
.CalledOnValidThread());
84 provider_lock_
.AssertAcquired();
85 provider_
->PutCurrentFrame(frame
);
88 void VideoFrameProviderClientImpl::ReleaseLock() {
89 DCHECK(thread_checker_
.CalledOnValidThread());
90 provider_lock_
.AssertAcquired();
91 provider_lock_
.Release();
94 const gfx::Transform
& VideoFrameProviderClientImpl::StreamTextureMatrix()
96 DCHECK(thread_checker_
.CalledOnValidThread());
97 return stream_texture_matrix_
;
100 void VideoFrameProviderClientImpl::StopUsingProvider() {
101 // Block the provider from shutting down until this client is done
103 base::AutoLock
locker(provider_lock_
);
107 void VideoFrameProviderClientImpl::DidReceiveFrame() {
109 "VideoFrameProviderClientImpl::DidReceiveFrame",
110 "active_video_layer",
111 !!active_video_layer_
);
112 DCHECK(thread_checker_
.CalledOnValidThread());
113 if (active_video_layer_
)
114 active_video_layer_
->SetNeedsRedraw();
117 void VideoFrameProviderClientImpl::DidUpdateMatrix(const float* matrix
) {
118 DCHECK(thread_checker_
.CalledOnValidThread());
119 stream_texture_matrix_
= gfx::Transform(
120 matrix
[0], matrix
[4], matrix
[8], matrix
[12],
121 matrix
[1], matrix
[5], matrix
[9], matrix
[13],
122 matrix
[2], matrix
[6], matrix
[10], matrix
[14],
123 matrix
[3], matrix
[7], matrix
[11], matrix
[15]);
124 if (active_video_layer_
)
125 active_video_layer_
->SetNeedsRedraw();