1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_layout_manager.h"
13 #include "ash/accelerators/accelerator_commands.h"
14 #include "ash/ash_switches.h"
15 #include "ash/root_window_controller.h"
16 #include "ash/screen_util.h"
17 #include "ash/session/session_state_delegate.h"
18 #include "ash/shelf/shelf.h"
19 #include "ash/shelf/shelf_bezel_event_filter.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_layout_manager_observer.h"
22 #include "ash/shelf/shelf_widget.h"
23 #include "ash/shell.h"
24 #include "ash/shell_window_ids.h"
25 #include "ash/system/status_area_widget.h"
26 #include "ash/wm/gestures/shelf_gesture_handler.h"
27 #include "ash/wm/lock_state_controller.h"
28 #include "ash/wm/mru_window_tracker.h"
29 #include "ash/wm/window_animations.h"
30 #include "ash/wm/window_state.h"
31 #include "ash/wm/window_util.h"
32 #include "ash/wm/workspace_controller.h"
33 #include "base/auto_reset.h"
34 #include "base/command_line.h"
35 #include "base/command_line.h"
36 #include "base/i18n/rtl.h"
37 #include "base/strings/string_number_conversions.h"
38 #include "base/strings/string_util.h"
39 #include "ui/aura/client/cursor_client.h"
40 #include "ui/aura/window_event_dispatcher.h"
41 #include "ui/base/ui_base_switches.h"
42 #include "ui/compositor/layer.h"
43 #include "ui/compositor/layer_animation_observer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_layer_animation_settings.h"
46 #include "ui/events/event.h"
47 #include "ui/events/event_handler.h"
48 #include "ui/gfx/screen.h"
49 #include "ui/keyboard/keyboard_util.h"
50 #include "ui/views/widget/widget.h"
51 #include "ui/wm/public/activation_client.h"
56 // Delay before showing the shelf. This is after the mouse stops moving.
57 const int kAutoHideDelayMS
= 200;
59 // To avoid hiding the shelf when the mouse transitions from a message bubble
60 // into the shelf, the hit test area is enlarged by this amount of pixels to
61 // keep the shelf from hiding.
62 const int kNotificationBubbleGapHeight
= 6;
64 // The maximum size of the region on the display opposing the shelf managed by
65 // this ShelfLayoutManager which can trigger showing the shelf.
67 // - Primary display is left of secondary display.
68 // - Shelf is left aligned
69 // - This ShelfLayoutManager manages the shelf for the secondary display.
70 // |kMaxAutoHideShowShelfRegionSize| refers to the maximum size of the region
71 // from the right edge of the primary display which can trigger showing the
72 // auto hidden shelf. The region is used to make it easier to trigger showing
73 // the auto hidden shelf when the shelf is on the boundary between displays.
74 const int kMaxAutoHideShowShelfRegionSize
= 10;
76 ui::Layer
* GetLayer(views::Widget
* widget
) {
77 return widget
->GetNativeView()->layer();
83 const int ShelfLayoutManager::kWorkspaceAreaVisibleInset
= 2;
86 const int ShelfLayoutManager::kWorkspaceAreaAutoHideInset
= 5;
89 const int ShelfLayoutManager::kAutoHideSize
= 3;
92 const int ShelfLayoutManager::kShelfItemInset
= 3;
94 // ShelfLayoutManager::AutoHideEventFilter -------------------------------------
96 // Notifies ShelfLayoutManager any time the mouse moves.
97 class ShelfLayoutManager::AutoHideEventFilter
: public ui::EventHandler
{
99 explicit AutoHideEventFilter(ShelfLayoutManager
* shelf
);
100 ~AutoHideEventFilter() override
;
102 // Returns true if the last mouse event was a mouse drag.
103 bool in_mouse_drag() const { return in_mouse_drag_
; }
105 // Overridden from ui::EventHandler:
106 void OnMouseEvent(ui::MouseEvent
* event
) override
;
107 void OnGestureEvent(ui::GestureEvent
* event
) override
;
110 ShelfLayoutManager
* shelf_
;
112 ShelfGestureHandler gesture_handler_
;
113 DISALLOW_COPY_AND_ASSIGN(AutoHideEventFilter
);
116 ShelfLayoutManager::AutoHideEventFilter::AutoHideEventFilter(
117 ShelfLayoutManager
* shelf
)
119 in_mouse_drag_(false) {
120 Shell::GetInstance()->AddPreTargetHandler(this);
123 ShelfLayoutManager::AutoHideEventFilter::~AutoHideEventFilter() {
124 Shell::GetInstance()->RemovePreTargetHandler(this);
127 void ShelfLayoutManager::AutoHideEventFilter::OnMouseEvent(
128 ui::MouseEvent
* event
) {
129 // This also checks IsShelfWindow() to make sure we don't attempt to hide the
130 // shelf if the mouse down occurs on the shelf.
131 in_mouse_drag_
= (event
->type() == ui::ET_MOUSE_DRAGGED
||
132 (in_mouse_drag_
&& event
->type() != ui::ET_MOUSE_RELEASED
&&
133 event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
)) &&
134 !shelf_
->IsShelfWindow(static_cast<aura::Window
*>(event
->target()));
135 if (event
->type() == ui::ET_MOUSE_MOVED
)
136 shelf_
->UpdateAutoHideState();
140 void ShelfLayoutManager::AutoHideEventFilter::OnGestureEvent(
141 ui::GestureEvent
* event
) {
142 if (shelf_
->IsShelfWindow(static_cast<aura::Window
*>(event
->target()))) {
143 if (gesture_handler_
.ProcessGestureEvent(*event
))
144 event
->StopPropagation();
148 // ShelfLayoutManager:UpdateShelfObserver --------------------------------------
150 // UpdateShelfObserver is used to delay updating the background until the
151 // animation completes.
152 class ShelfLayoutManager::UpdateShelfObserver
153 : public ui::ImplicitAnimationObserver
{
155 explicit UpdateShelfObserver(ShelfLayoutManager
* shelf
) : shelf_(shelf
) {
156 shelf_
->update_shelf_observer_
= this;
163 void OnImplicitAnimationsCompleted() override
{
165 shelf_
->UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE
);
170 ~UpdateShelfObserver() override
{
172 shelf_
->update_shelf_observer_
= NULL
;
175 // Shelf we're in. NULL if deleted before we're deleted.
176 ShelfLayoutManager
* shelf_
;
178 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver
);
181 // ShelfLayoutManager ----------------------------------------------------------
183 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget
* shelf
)
184 : SnapToPixelLayoutManager(shelf
->GetNativeView()->parent()),
185 root_window_(shelf
->GetNativeView()->GetRootWindow()),
186 updating_bounds_(false),
187 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
),
188 alignment_(SHELF_ALIGNMENT_BOTTOM
),
190 workspace_controller_(NULL
),
191 window_overlaps_shelf_(false),
192 mouse_over_shelf_when_auto_hide_timer_started_(false),
193 bezel_event_filter_(new ShelfBezelEventFilter(this)),
194 gesture_drag_status_(GESTURE_DRAG_NONE
),
195 gesture_drag_amount_(0.f
),
196 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN
),
197 update_shelf_observer_(NULL
),
198 duration_override_in_ms_(0) {
199 Shell::GetInstance()->AddShellObserver(this);
200 Shell::GetInstance()->lock_state_controller()->AddObserver(this);
201 aura::client::GetActivationClient(root_window_
)->AddObserver(this);
202 Shell::GetInstance()->session_state_delegate()->AddSessionStateObserver(this);
205 ShelfLayoutManager::~ShelfLayoutManager() {
206 if (update_shelf_observer_
)
207 update_shelf_observer_
->Detach();
209 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver
, observers_
, WillDeleteShelf());
210 Shell::GetInstance()->RemoveShellObserver(this);
211 Shell::GetInstance()->lock_state_controller()->RemoveObserver(this);
212 Shell::GetInstance()->
213 session_state_delegate()->RemoveSessionStateObserver(this);
216 void ShelfLayoutManager::SetAutoHideBehavior(ShelfAutoHideBehavior behavior
) {
217 if (auto_hide_behavior_
== behavior
)
219 auto_hide_behavior_
= behavior
;
220 UpdateVisibilityState();
221 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver
, observers_
,
222 OnAutoHideBehaviorChanged(root_window_
,
223 auto_hide_behavior_
));
226 void ShelfLayoutManager::PrepareForShutdown() {
227 // Clear all event filters, otherwise sometimes those filters may catch
228 // synthesized mouse event and cause crashes during the shutdown.
229 set_workspace_controller(NULL
);
230 auto_hide_event_filter_
.reset();
231 bezel_event_filter_
.reset();
232 // Stop observing window change, otherwise we can attempt to update a
233 // partially destructed shelf.
234 aura::client::GetActivationClient(root_window_
)->RemoveObserver(this);
237 bool ShelfLayoutManager::IsVisible() const {
238 // status_area_widget() may be NULL during the shutdown.
239 return shelf_
->status_area_widget() &&
240 shelf_
->status_area_widget()->IsVisible() &&
241 (state_
.visibility_state
== SHELF_VISIBLE
||
242 (state_
.visibility_state
== SHELF_AUTO_HIDE
&&
243 state_
.auto_hide_state
== SHELF_AUTO_HIDE_SHOWN
));
246 bool ShelfLayoutManager::SetAlignment(ShelfAlignment alignment
) {
247 if (alignment_
== alignment
)
250 alignment_
= alignment
;
251 // The shelf will itself move to the bottom while locked or obscured by user
252 // login. If a request is sent to move while being obscured, we postpone the
253 // move until the user session is resumed.
254 if (IsAlignmentLocked())
257 // This should not be called during the lock screen transitions.
258 shelf_
->SetAlignment(alignment
);
263 ShelfAlignment
ShelfLayoutManager::GetAlignment() const {
264 // When the screen is locked or a user gets added, the shelf is forced into
266 if (IsAlignmentLocked())
267 return SHELF_ALIGNMENT_BOTTOM
;
271 gfx::Rect
ShelfLayoutManager::GetIdealBounds() {
273 ScreenUtil::GetDisplayBoundsInParent(shelf_
->GetNativeView()));
274 int width
= 0, height
= 0;
275 GetShelfSize(&width
, &height
);
276 return SelectValueForShelfAlignment(
277 gfx::Rect(bounds
.x(), bounds
.bottom() - height
, bounds
.width(), height
),
278 gfx::Rect(bounds
.x(), bounds
.y(), width
, bounds
.height()),
279 gfx::Rect(bounds
.right() - width
, bounds
.y(), width
, bounds
.height()),
280 gfx::Rect(bounds
.x(), bounds
.y(), bounds
.width(), height
));
283 void ShelfLayoutManager::LayoutShelf() {
284 TargetBounds target_bounds
;
285 CalculateTargetBounds(state_
, &target_bounds
);
286 UpdateBoundsAndOpacity(target_bounds
, false, NULL
);
288 if (shelf_
->shelf()) {
289 // This is not part of UpdateBoundsAndOpacity() because
290 // SetShelfViewBounds() sets the bounds immediately and does not animate.
291 // The height of the ShelfView for a horizontal shelf and the width of
292 // the ShelfView for a vertical shelf are set when |shelf_|'s bounds
293 // are changed via UpdateBoundsAndOpacity(). This sets the origin and the
294 // dimension in the other direction.
295 shelf_
->shelf()->SetShelfViewBounds(
296 target_bounds
.shelf_bounds_in_shelf
);
300 ShelfVisibilityState
ShelfLayoutManager::CalculateShelfVisibility() {
301 switch(auto_hide_behavior_
) {
302 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
:
303 return SHELF_AUTO_HIDE
;
304 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER
:
305 return SHELF_VISIBLE
;
306 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN
:
309 return SHELF_VISIBLE
;
312 void ShelfLayoutManager::UpdateVisibilityState() {
313 // Bail out early when there is no |workspace_controller_|, which happens
314 // during shutdown after PrepareForShutdown.
315 if (!workspace_controller_
)
318 if (state_
.is_screen_locked
|| state_
.is_adding_user_screen
) {
319 SetState(SHELF_VISIBLE
);
321 // TODO(zelidrag): Verify shelf drag animation still shows on the device
322 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN.
323 WorkspaceWindowState
window_state(workspace_controller_
->GetWindowState());
324 switch (window_state
) {
325 case WORKSPACE_WINDOW_STATE_FULL_SCREEN
: {
326 const aura::Window
* fullscreen_window
= GetRootWindowController(
327 root_window_
)->GetWindowForFullscreenMode();
328 if (fullscreen_window
&& wm::GetWindowState(fullscreen_window
)->
329 hide_shelf_when_fullscreen()) {
330 SetState(SHELF_HIDDEN
);
332 // The shelf is sometimes not hidden when in immersive fullscreen.
333 // Force the shelf to be auto hidden in this case.
334 SetState(SHELF_AUTO_HIDE
);
339 case WORKSPACE_WINDOW_STATE_MAXIMIZED
:
340 SetState(CalculateShelfVisibility());
343 case WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF
:
344 case WORKSPACE_WINDOW_STATE_DEFAULT
:
345 SetState(CalculateShelfVisibility());
346 SetWindowOverlapsShelf(window_state
==
347 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF
);
353 void ShelfLayoutManager::UpdateAutoHideState() {
354 ShelfAutoHideState auto_hide_state
=
355 CalculateAutoHideState(state_
.visibility_state
);
356 if (auto_hide_state
!= state_
.auto_hide_state
) {
357 if (auto_hide_state
== SHELF_AUTO_HIDE_HIDDEN
) {
358 // Hides happen immediately.
359 SetState(state_
.visibility_state
);
361 if (!auto_hide_timer_
.IsRunning()) {
362 mouse_over_shelf_when_auto_hide_timer_started_
=
363 shelf_
->GetWindowBoundsInScreen().Contains(
364 Shell::GetScreen()->GetCursorScreenPoint());
366 auto_hide_timer_
.Start(
368 base::TimeDelta::FromMilliseconds(kAutoHideDelayMS
),
369 this, &ShelfLayoutManager::UpdateAutoHideStateNow
);
376 void ShelfLayoutManager::SetWindowOverlapsShelf(bool value
) {
377 window_overlaps_shelf_
= value
;
378 UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE
);
381 void ShelfLayoutManager::AddObserver(ShelfLayoutManagerObserver
* observer
) {
382 observers_
.AddObserver(observer
);
385 void ShelfLayoutManager::RemoveObserver(ShelfLayoutManagerObserver
* observer
) {
386 observers_
.RemoveObserver(observer
);
389 ////////////////////////////////////////////////////////////////////////////////
390 // ShelfLayoutManager, Gesture functions:
392 void ShelfLayoutManager::OnGestureEdgeSwipe(const ui::GestureEvent
& gesture
) {
393 if (visibility_state() == SHELF_AUTO_HIDE
) {
394 gesture_drag_auto_hide_state_
= SHELF_AUTO_HIDE_SHOWN
;
395 gesture_drag_status_
= GESTURE_DRAG_COMPLETE_IN_PROGRESS
;
396 UpdateVisibilityState();
397 gesture_drag_status_
= GESTURE_DRAG_NONE
;
401 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent
& gesture
) {
402 gesture_drag_status_
= GESTURE_DRAG_IN_PROGRESS
;
403 gesture_drag_amount_
= 0.f
;
404 gesture_drag_auto_hide_state_
= visibility_state() == SHELF_AUTO_HIDE
?
405 auto_hide_state() : SHELF_AUTO_HIDE_SHOWN
;
406 UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE
);
409 void ShelfLayoutManager::UpdateGestureDrag(
410 const ui::GestureEvent
& gesture
) {
411 bool horizontal
= IsHorizontalAlignment();
412 gesture_drag_amount_
+= horizontal
? gesture
.details().scroll_y() :
413 gesture
.details().scroll_x();
417 void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent
& gesture
) {
418 bool horizontal
= IsHorizontalAlignment();
419 bool should_change
= false;
420 if (gesture
.type() == ui::ET_GESTURE_SCROLL_END
) {
421 // The visibility of the shelf changes only if the shelf was dragged X%
422 // along the correct axis. If the shelf was already visible, then the
423 // direction of the drag does not matter.
424 const float kDragHideThreshold
= 0.4f
;
425 gfx::Rect bounds
= GetIdealBounds();
426 float drag_ratio
= fabs(gesture_drag_amount_
) /
427 (horizontal
? bounds
.height() : bounds
.width());
428 if (gesture_drag_auto_hide_state_
== SHELF_AUTO_HIDE_SHOWN
) {
429 should_change
= drag_ratio
> kDragHideThreshold
;
431 bool correct_direction
= false;
432 switch (GetAlignment()) {
433 case SHELF_ALIGNMENT_BOTTOM
:
434 case SHELF_ALIGNMENT_RIGHT
:
435 correct_direction
= gesture_drag_amount_
< 0;
437 case SHELF_ALIGNMENT_LEFT
:
438 case SHELF_ALIGNMENT_TOP
:
439 correct_direction
= gesture_drag_amount_
> 0;
442 should_change
= correct_direction
&& drag_ratio
> kDragHideThreshold
;
444 } else if (gesture
.type() == ui::ET_SCROLL_FLING_START
) {
445 if (gesture_drag_auto_hide_state_
== SHELF_AUTO_HIDE_SHOWN
) {
446 should_change
= horizontal
? fabs(gesture
.details().velocity_y()) > 0 :
447 fabs(gesture
.details().velocity_x()) > 0;
449 should_change
= SelectValueForShelfAlignment(
450 gesture
.details().velocity_y() < 0,
451 gesture
.details().velocity_x() > 0,
452 gesture
.details().velocity_x() < 0,
453 gesture
.details().velocity_y() > 0);
459 if (!should_change
) {
464 shelf_
->Deactivate();
465 shelf_
->status_area_widget()->Deactivate();
467 gesture_drag_auto_hide_state_
=
468 gesture_drag_auto_hide_state_
== SHELF_AUTO_HIDE_SHOWN
?
469 SHELF_AUTO_HIDE_HIDDEN
: SHELF_AUTO_HIDE_SHOWN
;
470 ShelfAutoHideBehavior new_auto_hide_behavior
=
471 gesture_drag_auto_hide_state_
== SHELF_AUTO_HIDE_SHOWN
?
472 SHELF_AUTO_HIDE_BEHAVIOR_NEVER
: SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
;
474 // When in fullscreen and the shelf is forced to be auto hidden, the auto hide
475 // behavior affects neither the visibility state nor the auto hide state. Set
476 // |gesture_drag_status_| to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto
477 // hide state to |gesture_drag_auto_hide_state_|.
478 gesture_drag_status_
= GESTURE_DRAG_COMPLETE_IN_PROGRESS
;
479 if (auto_hide_behavior_
!= new_auto_hide_behavior
)
480 SetAutoHideBehavior(new_auto_hide_behavior
);
482 UpdateVisibilityState();
483 gesture_drag_status_
= GESTURE_DRAG_NONE
;
486 void ShelfLayoutManager::CancelGestureDrag() {
487 gesture_drag_status_
= GESTURE_DRAG_CANCEL_IN_PROGRESS
;
488 UpdateVisibilityState();
489 gesture_drag_status_
= GESTURE_DRAG_NONE
;
492 void ShelfLayoutManager::SetAnimationDurationOverride(
493 int duration_override_in_ms
) {
494 duration_override_in_ms_
= duration_override_in_ms
;
497 ////////////////////////////////////////////////////////////////////////////////
498 // ShelfLayoutManager, aura::LayoutManager implementation:
500 void ShelfLayoutManager::OnWindowResized() {
504 void ShelfLayoutManager::SetChildBounds(aura::Window
* child
,
505 const gfx::Rect
& requested_bounds
) {
506 SnapToPixelLayoutManager::SetChildBounds(child
, requested_bounds
);
507 // We may contain other widgets (such as frame maximize bubble) but they don't
508 // effect the layout in anyway.
509 if (!updating_bounds_
&&
510 ((shelf_
->GetNativeView() == child
) ||
511 (shelf_
->status_area_widget()->GetNativeView() == child
))) {
516 void ShelfLayoutManager::OnLockStateChanged(bool locked
) {
517 // Force the shelf to layout for alignment (bottom if locked, restore
518 // the previous alignment otherwise).
519 state_
.is_screen_locked
= locked
;
520 UpdateShelfVisibilityAfterLoginUIChange();
523 void ShelfLayoutManager::OnWindowActivated(aura::Window
* gained_active
,
524 aura::Window
* lost_active
) {
525 UpdateAutoHideStateNow();
528 bool ShelfLayoutManager::IsHorizontalAlignment() const {
529 return GetAlignment() == SHELF_ALIGNMENT_BOTTOM
||
530 GetAlignment() == SHELF_ALIGNMENT_TOP
;
534 ShelfLayoutManager
* ShelfLayoutManager::ForShelf(aura::Window
* window
) {
535 ShelfWidget
* shelf
= RootWindowController::ForShelf(window
)->shelf();
536 return shelf
? shelf
->shelf_layout_manager() : NULL
;
539 ////////////////////////////////////////////////////////////////////////////////
540 // ShelfLayoutManager, private:
542 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f
) {}
543 ShelfLayoutManager::TargetBounds::~TargetBounds() {}
545 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state
) {
546 if (!shelf_
->GetNativeView())
550 state
.visibility_state
= visibility_state
;
551 state
.auto_hide_state
= CalculateAutoHideState(visibility_state
);
552 state
.window_state
= workspace_controller_
?
553 workspace_controller_
->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT
;
554 // Preserve the log in screen states.
555 state
.is_adding_user_screen
= state_
.is_adding_user_screen
;
556 state
.is_screen_locked
= state_
.is_screen_locked
;
558 // Force an update because gesture drags affect the shelf bounds and we
559 // should animate back to the normal bounds at the end of a gesture.
561 (gesture_drag_status_
== GESTURE_DRAG_CANCEL_IN_PROGRESS
||
562 gesture_drag_status_
== GESTURE_DRAG_COMPLETE_IN_PROGRESS
);
564 if (!force_update
&& state_
.Equals(state
))
565 return; // Nothing changed.
567 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver
, observers_
,
568 WillChangeVisibilityState(visibility_state
));
570 if (state
.visibility_state
== SHELF_AUTO_HIDE
) {
571 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the
572 // shelf to unhide it. AutoHideEventFilter does that for us.
573 if (!auto_hide_event_filter_
)
574 auto_hide_event_filter_
.reset(new AutoHideEventFilter(this));
576 auto_hide_event_filter_
.reset(NULL
);
581 State old_state
= state_
;
584 BackgroundAnimatorChangeType change_type
= BACKGROUND_CHANGE_ANIMATE
;
585 bool delay_background_change
= false;
587 // Do not animate the background when:
588 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf
589 // in maximized mode.
590 // - Going from an auto hidden shelf in maximized mode to a visible shelf in
592 if (state
.visibility_state
== SHELF_VISIBLE
&&
593 state
.window_state
== WORKSPACE_WINDOW_STATE_MAXIMIZED
&&
594 old_state
.visibility_state
!= SHELF_VISIBLE
) {
595 change_type
= BACKGROUND_CHANGE_IMMEDIATE
;
597 // Delay the animation when the shelf was hidden, and has just been made
598 // visible (e.g. using a gesture-drag).
599 if (state
.visibility_state
== SHELF_VISIBLE
&&
600 old_state
.visibility_state
== SHELF_AUTO_HIDE
&&
601 old_state
.auto_hide_state
== SHELF_AUTO_HIDE_HIDDEN
) {
602 delay_background_change
= true;
606 if (delay_background_change
) {
607 if (update_shelf_observer_
)
608 update_shelf_observer_
->Detach();
609 // UpdateShelfBackground deletes itself when the animation is done.
610 update_shelf_observer_
= new UpdateShelfObserver(this);
612 UpdateShelfBackground(change_type
);
615 shelf_
->SetDimsShelf(
616 state
.visibility_state
== SHELF_VISIBLE
&&
617 state
.window_state
== WORKSPACE_WINDOW_STATE_MAXIMIZED
);
619 TargetBounds target_bounds
;
620 CalculateTargetBounds(state_
, &target_bounds
);
621 UpdateBoundsAndOpacity(target_bounds
, true,
622 delay_background_change
? update_shelf_observer_
: NULL
);
624 // OnAutoHideStateChanged Should be emitted when:
625 // - firstly state changed to auto-hide from other state
626 // - or, auto_hide_state has changed
627 if ((old_state
.visibility_state
!= state_
.visibility_state
&&
628 state_
.visibility_state
== SHELF_AUTO_HIDE
) ||
629 old_state
.auto_hide_state
!= state_
.auto_hide_state
) {
630 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver
, observers_
,
631 OnAutoHideStateChanged(state_
.auto_hide_state
));
635 void ShelfLayoutManager::UpdateBoundsAndOpacity(
636 const TargetBounds
& target_bounds
,
638 ui::ImplicitAnimationObserver
* observer
) {
639 base::AutoReset
<bool> auto_reset_updating_bounds(&updating_bounds_
, true);
641 ui::ScopedLayerAnimationSettings
shelf_animation_setter(
642 GetLayer(shelf_
)->GetAnimator());
643 ui::ScopedLayerAnimationSettings
status_animation_setter(
644 GetLayer(shelf_
->status_area_widget())->GetAnimator());
646 int duration
= duration_override_in_ms_
? duration_override_in_ms_
:
647 kCrossFadeDurationMS
;
648 shelf_animation_setter
.SetTransitionDuration(
649 base::TimeDelta::FromMilliseconds(duration
));
650 shelf_animation_setter
.SetTweenType(gfx::Tween::EASE_OUT
);
651 shelf_animation_setter
.SetPreemptionStrategy(
652 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
653 status_animation_setter
.SetTransitionDuration(
654 base::TimeDelta::FromMilliseconds(duration
));
655 status_animation_setter
.SetTweenType(gfx::Tween::EASE_OUT
);
656 status_animation_setter
.SetPreemptionStrategy(
657 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
660 shelf_animation_setter
.SetTransitionDuration(base::TimeDelta());
661 status_animation_setter
.SetTransitionDuration(base::TimeDelta());
664 status_animation_setter
.AddObserver(observer
);
666 GetLayer(shelf_
)->SetOpacity(target_bounds
.opacity
);
667 shelf_
->SetBounds(ScreenUtil::ConvertRectToScreen(
668 shelf_
->GetNativeView()->parent(),
669 target_bounds
.shelf_bounds_in_root
));
671 GetLayer(shelf_
->status_area_widget())->SetOpacity(
672 target_bounds
.status_opacity
);
674 // Having a window which is visible but does not have an opacity is an
675 // illegal state. We therefore hide the shelf here if required.
676 if (!target_bounds
.status_opacity
)
677 shelf_
->status_area_widget()->Hide();
678 // Setting visibility during an animation causes the visibility property to
679 // animate. Override the animation settings to immediately set the
680 // visibility property. Opacity will still animate.
682 // TODO(harrym): Once status area widget is a child view of shelf
683 // this can be simplified.
684 gfx::Rect status_bounds
= target_bounds
.status_bounds_in_shelf
;
685 status_bounds
.set_x(status_bounds
.x() +
686 target_bounds
.shelf_bounds_in_root
.x());
687 status_bounds
.set_y(status_bounds
.y() +
688 target_bounds
.shelf_bounds_in_root
.y());
689 shelf_
->status_area_widget()->SetBounds(
690 ScreenUtil::ConvertRectToScreen(
691 shelf_
->status_area_widget()->GetNativeView()->parent(),
693 if (!state_
.is_screen_locked
) {
695 // If user session is blocked (login to new user session or add user to
696 // the existing session - multi-profile) then give 100% of work area only
697 // if keyboard is not shown.
698 if (!state_
.is_adding_user_screen
|| !keyboard_bounds_
.IsEmpty()) {
699 insets
= target_bounds
.work_area_insets
;
701 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_
, insets
);
705 // Setting visibility during an animation causes the visibility property to
706 // animate. Set the visibility property without an animation.
707 if (target_bounds
.status_opacity
)
708 shelf_
->status_area_widget()->Show();
711 void ShelfLayoutManager::StopAnimating() {
712 GetLayer(shelf_
)->GetAnimator()->StopAnimating();
713 GetLayer(shelf_
->status_area_widget())->GetAnimator()->StopAnimating();
716 void ShelfLayoutManager::GetShelfSize(int* width
, int* height
) {
717 *width
= *height
= 0;
718 gfx::Size
status_size(
719 shelf_
->status_area_widget()->GetWindowBoundsInScreen().size());
720 if (IsHorizontalAlignment())
721 *height
= kShelfSize
;
726 void ShelfLayoutManager::AdjustBoundsBasedOnAlignment(int inset
,
727 gfx::Rect
* bounds
) const {
728 bounds
->Inset(SelectValueForShelfAlignment(
729 gfx::Insets(0, 0, inset
, 0),
730 gfx::Insets(0, inset
, 0, 0),
731 gfx::Insets(0, 0, 0, inset
),
732 gfx::Insets(inset
, 0, 0, 0)));
735 void ShelfLayoutManager::CalculateTargetBounds(
737 TargetBounds
* target_bounds
) {
738 const gfx::Rect
available_bounds(root_window_
->bounds());
739 gfx::Rect
status_size(
740 shelf_
->status_area_widget()->GetWindowBoundsInScreen().size());
741 int shelf_width
= 0, shelf_height
= 0;
742 GetShelfSize(&shelf_width
, &shelf_height
);
743 if (IsHorizontalAlignment())
744 shelf_width
= available_bounds
.width();
746 shelf_height
= available_bounds
.height();
748 if (state
.visibility_state
== SHELF_AUTO_HIDE
&&
749 state
.auto_hide_state
== SHELF_AUTO_HIDE_HIDDEN
) {
750 // Auto-hidden shelf always starts with the default size. If a gesture-drag
751 // is in progress, then the call to UpdateTargetBoundsForGesture() below
752 // takes care of setting the height properly.
753 if (IsHorizontalAlignment())
754 shelf_height
= kAutoHideSize
;
756 shelf_width
= kAutoHideSize
;
757 } else if (state
.visibility_state
== SHELF_HIDDEN
||
758 (!keyboard_bounds_
.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled()))
760 if (IsHorizontalAlignment())
766 int bottom_shelf_vertical_offset
= available_bounds
.bottom();
767 if (keyboard_bounds_
.IsEmpty())
768 bottom_shelf_vertical_offset
-= shelf_height
;
770 bottom_shelf_vertical_offset
-= keyboard_bounds_
.height();
772 target_bounds
->shelf_bounds_in_root
= SelectValueForShelfAlignment(
773 gfx::Rect(available_bounds
.x(), bottom_shelf_vertical_offset
,
774 available_bounds
.width(), shelf_height
),
775 gfx::Rect(available_bounds
.x(), available_bounds
.y(),
776 shelf_width
, available_bounds
.height()),
777 gfx::Rect(available_bounds
.right() - shelf_width
, available_bounds
.y(),
778 shelf_width
, available_bounds
.height()),
779 gfx::Rect(available_bounds
.x(), available_bounds
.y(),
780 available_bounds
.width(), shelf_height
));
782 if (IsHorizontalAlignment())
783 status_size
.set_height(kShelfSize
);
785 status_size
.set_width(kShelfSize
);
787 target_bounds
->status_bounds_in_shelf
= SelectValueForShelfAlignment(
788 gfx::Rect(base::i18n::IsRTL() ? 0 : shelf_width
- status_size
.width(),
789 0, status_size
.width(), status_size
.height()),
790 gfx::Rect(shelf_width
- status_size
.width(),
791 shelf_height
- status_size
.height(), status_size
.width(),
792 status_size
.height()),
793 gfx::Rect(0, shelf_height
- status_size
.height(),
794 status_size
.width(), status_size
.height()),
795 gfx::Rect(base::i18n::IsRTL() ? 0 : shelf_width
- status_size
.width(),
796 shelf_height
- status_size
.height(),
797 status_size
.width(), status_size
.height()));
799 target_bounds
->work_area_insets
= SelectValueForShelfAlignment(
800 gfx::Insets(0, 0, GetWorkAreaSize(state
, shelf_height
), 0),
801 gfx::Insets(0, GetWorkAreaSize(state
, shelf_width
), 0, 0),
802 gfx::Insets(0, 0, 0, GetWorkAreaSize(state
, shelf_width
)),
803 gfx::Insets(GetWorkAreaSize(state
, shelf_height
), 0, 0, 0));
805 // TODO(varkha): The functionality of managing insets for display areas
806 // should probably be pushed to a separate component. This would simplify or
807 // remove entirely the dependency on keyboard and dock.
809 if (!keyboard_bounds_
.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled()) {
810 // Also push in the work area inset for the keyboard if it is visible.
811 gfx::Insets
keyboard_insets(0, 0, keyboard_bounds_
.height(), 0);
812 target_bounds
->work_area_insets
+= keyboard_insets
;
815 // Also push in the work area inset for the dock if it is visible.
816 if (!dock_bounds_
.IsEmpty()) {
817 gfx::Insets
dock_insets(
818 0, (dock_bounds_
.x() > 0 ? 0 : dock_bounds_
.width()),
819 0, (dock_bounds_
.x() > 0 ? dock_bounds_
.width() : 0));
820 target_bounds
->work_area_insets
+= dock_insets
;
823 target_bounds
->opacity
=
824 (gesture_drag_status_
== GESTURE_DRAG_IN_PROGRESS
||
825 state
.visibility_state
== SHELF_VISIBLE
||
826 state
.visibility_state
== SHELF_AUTO_HIDE
) ? 1.0f
: 0.0f
;
827 target_bounds
->status_opacity
=
828 (state
.visibility_state
== SHELF_AUTO_HIDE
&&
829 state
.auto_hide_state
== SHELF_AUTO_HIDE_HIDDEN
&&
830 gesture_drag_status_
!= GESTURE_DRAG_IN_PROGRESS
) ?
831 0.0f
: target_bounds
->opacity
;
833 if (gesture_drag_status_
== GESTURE_DRAG_IN_PROGRESS
)
834 UpdateTargetBoundsForGesture(target_bounds
);
836 // This needs to happen after calling UpdateTargetBoundsForGesture(), because
837 // that can change the size of the shelf.
838 target_bounds
->shelf_bounds_in_shelf
= SelectValueForShelfAlignment(
840 shelf_width
- status_size
.width(),
841 target_bounds
->shelf_bounds_in_root
.height()),
842 gfx::Rect(0, 0, target_bounds
->shelf_bounds_in_root
.width(),
843 shelf_height
- status_size
.height()),
844 gfx::Rect(0, 0, target_bounds
->shelf_bounds_in_root
.width(),
845 shelf_height
- status_size
.height()),
847 shelf_width
- status_size
.width(),
848 target_bounds
->shelf_bounds_in_root
.height()));
851 void ShelfLayoutManager::UpdateTargetBoundsForGesture(
852 TargetBounds
* target_bounds
) const {
853 CHECK_EQ(GESTURE_DRAG_IN_PROGRESS
, gesture_drag_status_
);
854 bool horizontal
= IsHorizontalAlignment();
855 const gfx::Rect
& available_bounds(root_window_
->bounds());
856 int resistance_free_region
= 0;
858 if (gesture_drag_auto_hide_state_
== SHELF_AUTO_HIDE_HIDDEN
&&
859 visibility_state() == SHELF_AUTO_HIDE
&&
860 auto_hide_state() != SHELF_AUTO_HIDE_SHOWN
) {
861 // If the shelf was hidden when the drag started (and the state hasn't
862 // changed since then, e.g. because the tray-menu was shown because of the
863 // drag), then allow the drag some resistance-free region at first to make
864 // sure the shelf sticks with the finger until the shelf is visible.
865 resistance_free_region
= kShelfSize
- kAutoHideSize
;
868 bool resist
= SelectValueForShelfAlignment(
869 gesture_drag_amount_
< -resistance_free_region
,
870 gesture_drag_amount_
> resistance_free_region
,
871 gesture_drag_amount_
< -resistance_free_region
,
872 gesture_drag_amount_
> resistance_free_region
);
874 float translate
= 0.f
;
876 float diff
= fabsf(gesture_drag_amount_
) - resistance_free_region
;
877 diff
= std::min(diff
, sqrtf(diff
));
878 if (gesture_drag_amount_
< 0)
879 translate
= -resistance_free_region
- diff
;
881 translate
= resistance_free_region
+ diff
;
883 translate
= gesture_drag_amount_
;
887 // Move and size the shelf with the gesture.
888 int shelf_height
= target_bounds
->shelf_bounds_in_root
.height() - translate
;
889 shelf_height
= std::max(shelf_height
, kAutoHideSize
);
890 target_bounds
->shelf_bounds_in_root
.set_height(shelf_height
);
891 if (GetAlignment() == SHELF_ALIGNMENT_BOTTOM
) {
892 target_bounds
->shelf_bounds_in_root
.set_y(
893 available_bounds
.bottom() - shelf_height
);
896 target_bounds
->status_bounds_in_shelf
.set_y(0);
898 // Move and size the shelf with the gesture.
899 int shelf_width
= target_bounds
->shelf_bounds_in_root
.width();
900 bool right_aligned
= GetAlignment() == SHELF_ALIGNMENT_RIGHT
;
902 shelf_width
-= translate
;
904 shelf_width
+= translate
;
905 shelf_width
= std::max(shelf_width
, kAutoHideSize
);
906 target_bounds
->shelf_bounds_in_root
.set_width(shelf_width
);
908 target_bounds
->shelf_bounds_in_root
.set_x(
909 available_bounds
.right() - shelf_width
);
913 target_bounds
->status_bounds_in_shelf
.set_x(0);
915 target_bounds
->status_bounds_in_shelf
.set_x(
916 target_bounds
->shelf_bounds_in_root
.width() -
921 void ShelfLayoutManager::UpdateShelfBackground(
922 BackgroundAnimatorChangeType type
) {
923 const ShelfBackgroundType
background_type(GetShelfBackgroundType());
924 shelf_
->SetPaintsBackground(background_type
, type
);
925 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver
, observers_
,
926 OnBackgroundUpdated(background_type
, type
));
929 ShelfBackgroundType
ShelfLayoutManager::GetShelfBackgroundType() const {
930 if (state_
.visibility_state
!= SHELF_AUTO_HIDE
&&
931 state_
.window_state
== WORKSPACE_WINDOW_STATE_MAXIMIZED
) {
932 return SHELF_BACKGROUND_MAXIMIZED
;
935 if (gesture_drag_status_
== GESTURE_DRAG_IN_PROGRESS
||
936 (!state_
.is_screen_locked
&& !state_
.is_adding_user_screen
&&
937 window_overlaps_shelf_
) ||
938 (state_
.visibility_state
== SHELF_AUTO_HIDE
)) {
939 return SHELF_BACKGROUND_OVERLAP
;
942 return SHELF_BACKGROUND_DEFAULT
;
945 void ShelfLayoutManager::UpdateAutoHideStateNow() {
946 SetState(state_
.visibility_state
);
948 // If the state did not change, the auto hide timer may still be running.
952 void ShelfLayoutManager::StopAutoHideTimer() {
953 auto_hide_timer_
.Stop();
954 mouse_over_shelf_when_auto_hide_timer_started_
= false;
957 gfx::Rect
ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
958 gfx::Rect shelf_bounds_in_screen
= shelf_
->GetWindowBoundsInScreen();
959 gfx::Vector2d offset
= SelectValueForShelfAlignment(
960 gfx::Vector2d(0, shelf_bounds_in_screen
.height()),
961 gfx::Vector2d(-kMaxAutoHideShowShelfRegionSize
, 0),
962 gfx::Vector2d(shelf_bounds_in_screen
.width(), 0),
963 gfx::Vector2d(0, -kMaxAutoHideShowShelfRegionSize
));
965 gfx::Rect show_shelf_region_in_screen
= shelf_bounds_in_screen
;
966 show_shelf_region_in_screen
+= offset
;
967 if (IsHorizontalAlignment())
968 show_shelf_region_in_screen
.set_height(kMaxAutoHideShowShelfRegionSize
);
970 show_shelf_region_in_screen
.set_width(kMaxAutoHideShowShelfRegionSize
);
972 // TODO: Figure out if we need any special handling when the keyboard is
974 return show_shelf_region_in_screen
;
977 ShelfAutoHideState
ShelfLayoutManager::CalculateAutoHideState(
978 ShelfVisibilityState visibility_state
) const {
979 if (visibility_state
!= SHELF_AUTO_HIDE
|| !shelf_
)
980 return SHELF_AUTO_HIDE_HIDDEN
;
982 Shell
* shell
= Shell::GetInstance();
983 // Unhide the shelf only on the active screen when the AppList is shown
984 // (crbug.com/312445).
985 if (shell
->GetAppListTargetVisibility()) {
986 aura::Window
* active_window
= wm::GetActiveWindow();
987 aura::Window
* shelf_window
= shelf_
->GetNativeWindow();
988 if (active_window
&& shelf_window
&&
989 active_window
->GetRootWindow() == shelf_window
->GetRootWindow()) {
990 return SHELF_AUTO_HIDE_SHOWN
;
994 if (shelf_
->status_area_widget() &&
995 shelf_
->status_area_widget()->ShouldShowShelf())
996 return SHELF_AUTO_HIDE_SHOWN
;
998 if (shelf_
->shelf() && shelf_
->shelf()->IsShowingMenu())
999 return SHELF_AUTO_HIDE_SHOWN
;
1001 if (shelf_
->shelf() && shelf_
->shelf()->IsShowingOverflowBubble())
1002 return SHELF_AUTO_HIDE_SHOWN
;
1004 if (shelf_
->IsActive() ||
1005 (shelf_
->status_area_widget() &&
1006 shelf_
->status_area_widget()->IsActive()))
1007 return SHELF_AUTO_HIDE_SHOWN
;
1009 const std::vector
<aura::Window
*> windows
=
1010 shell
->mru_window_tracker()->BuildWindowListIgnoreModal();
1012 // Process the window list and check if there are any visible windows.
1013 bool visible_window
= false;
1014 for (size_t i
= 0; i
< windows
.size(); ++i
) {
1015 if (windows
[i
] && windows
[i
]->IsVisible() &&
1016 !wm::GetWindowState(windows
[i
])->IsMinimized() &&
1017 root_window_
== windows
[i
]->GetRootWindow()) {
1018 visible_window
= true;
1022 // If there are no visible windows do not hide the shelf.
1023 if (!visible_window
)
1024 return SHELF_AUTO_HIDE_SHOWN
;
1026 if (gesture_drag_status_
== GESTURE_DRAG_COMPLETE_IN_PROGRESS
)
1027 return gesture_drag_auto_hide_state_
;
1029 // Don't show if the user is dragging the mouse.
1030 if (auto_hide_event_filter_
.get() && auto_hide_event_filter_
->in_mouse_drag())
1031 return SHELF_AUTO_HIDE_HIDDEN
;
1033 // Ignore the mouse position if mouse events are disabled.
1034 aura::client::CursorClient
* cursor_client
= aura::client::GetCursorClient(
1035 shelf_
->GetNativeWindow()->GetRootWindow());
1036 if (!cursor_client
->IsMouseEventsEnabled())
1037 return SHELF_AUTO_HIDE_HIDDEN
;
1039 gfx::Rect shelf_region
= shelf_
->GetWindowBoundsInScreen();
1040 if (shelf_
->status_area_widget() &&
1041 shelf_
->status_area_widget()->IsMessageBubbleShown() &&
1043 // Increase the the hit test area to prevent the shelf from disappearing
1044 // when the mouse is over the bubble gap.
1045 ShelfAlignment alignment
= GetAlignment();
1046 shelf_region
.Inset(alignment
== SHELF_ALIGNMENT_RIGHT
?
1047 -kNotificationBubbleGapHeight
: 0,
1048 alignment
== SHELF_ALIGNMENT_BOTTOM
?
1049 -kNotificationBubbleGapHeight
: 0,
1050 alignment
== SHELF_ALIGNMENT_LEFT
?
1051 -kNotificationBubbleGapHeight
: 0,
1052 alignment
== SHELF_ALIGNMENT_TOP
?
1053 -kNotificationBubbleGapHeight
: 0);
1056 gfx::Point cursor_position_in_screen
=
1057 Shell::GetScreen()->GetCursorScreenPoint();
1058 if (shelf_region
.Contains(cursor_position_in_screen
))
1059 return SHELF_AUTO_HIDE_SHOWN
;
1061 // When the shelf is auto hidden and the shelf is on the boundary between two
1062 // displays, it is hard to trigger showing the shelf. For instance, if a
1063 // user's primary display is left of their secondary display, it is hard to
1064 // unautohide a left aligned shelf on the secondary display.
1065 // It is hard because:
1066 // - It is hard to stop the cursor in the shelf "light bar" and not overshoot.
1067 // - The cursor is warped to the other display if the cursor gets to the edge
1069 // Show the shelf if the cursor started on the shelf and the user overshot the
1070 // shelf slightly to make it easier to show the shelf in this situation. We
1071 // do not check |auto_hide_timer_|.IsRunning() because it returns false when
1072 // the timer's task is running.
1073 if ((state_
.auto_hide_state
== SHELF_AUTO_HIDE_SHOWN
||
1074 mouse_over_shelf_when_auto_hide_timer_started_
) &&
1075 GetAutoHideShowShelfRegionInScreen().Contains(
1076 cursor_position_in_screen
)) {
1077 return SHELF_AUTO_HIDE_SHOWN
;
1080 return SHELF_AUTO_HIDE_HIDDEN
;
1083 bool ShelfLayoutManager::IsShelfWindow(aura::Window
* window
) {
1086 return (shelf_
&& shelf_
->GetNativeWindow()->Contains(window
)) ||
1087 (shelf_
->status_area_widget() &&
1088 shelf_
->status_area_widget()->GetNativeWindow()->Contains(window
));
1091 int ShelfLayoutManager::GetWorkAreaSize(const State
& state
, int size
) const {
1092 if (state
.visibility_state
== SHELF_VISIBLE
)
1094 if (state
.visibility_state
== SHELF_AUTO_HIDE
)
1095 return kAutoHideSize
;
1099 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect
& new_bounds
) {
1100 bool keyboard_is_about_to_hide
= false;
1101 if (new_bounds
.IsEmpty() && !keyboard_bounds_
.IsEmpty())
1102 keyboard_is_about_to_hide
= true;
1104 keyboard_bounds_
= new_bounds
;
1107 SessionStateDelegate
* session_state_delegate
=
1108 Shell::GetInstance()->session_state_delegate();
1110 // On login screen if keyboard has been just hidden, update bounds just once
1111 // but ignore target_bounds.work_area_insets since shelf overlaps with login
1113 if (session_state_delegate
->IsUserSessionBlocked() &&
1114 keyboard_is_about_to_hide
) {
1115 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_
, gfx::Insets());
1119 void ShelfLayoutManager::OnDockBoundsChanging(
1120 const gfx::Rect
& dock_bounds
,
1121 DockedWindowLayoutManagerObserver::Reason reason
) {
1122 // Skip shelf layout in case docked notification originates from this class.
1123 if (reason
== DISPLAY_INSETS_CHANGED
)
1125 if (dock_bounds_
!= dock_bounds
) {
1126 dock_bounds_
= dock_bounds
;
1128 UpdateVisibilityState();
1129 UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE
);
1133 void ShelfLayoutManager::OnLockStateEvent(LockStateObserver::EventType event
) {
1134 if (event
== EVENT_LOCK_ANIMATION_STARTED
) {
1135 // Enter the screen locked state and update the visibility to avoid an odd
1136 // animation when transitioning the orientation from L/R to bottom.
1137 state_
.is_screen_locked
= true;
1138 UpdateShelfVisibilityAfterLoginUIChange();
1142 void ShelfLayoutManager::SessionStateChanged(
1143 SessionStateDelegate::SessionState state
) {
1144 // Check transition changes to/from the add user to session and change the
1145 // shelf alignment accordingly
1146 bool add_user
= state
== SessionStateDelegate::SESSION_STATE_LOGIN_SECONDARY
;
1147 if (add_user
!= state_
.is_adding_user_screen
) {
1148 state_
.is_adding_user_screen
= add_user
;
1149 UpdateShelfVisibilityAfterLoginUIChange();
1152 TargetBounds target_bounds
;
1153 CalculateTargetBounds(state_
, &target_bounds
);
1154 UpdateBoundsAndOpacity(target_bounds
, true, NULL
);
1155 UpdateVisibilityState();
1158 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() {
1159 shelf_
->SetAlignment(GetAlignment());
1160 UpdateVisibilityState();
1164 bool ShelfLayoutManager::IsAlignmentLocked() const {
1165 SessionStateDelegate
* session_state_delegate
=
1166 Shell::GetInstance()->session_state_delegate();
1167 if (state_
.is_screen_locked
)
1169 // The session state becomes active at the start of transitioning to a user
1170 // session, however the session is considered blocked until the full UI is
1171 // ready. Exit early to allow for proper layout.
1172 if (session_state_delegate
->GetSessionState() ==
1173 SessionStateDelegate::SESSION_STATE_ACTIVE
) {
1176 if (session_state_delegate
->IsUserSessionBlocked() ||
1177 state_
.is_adding_user_screen
) {