Demonstrate the basic functionality of the File System
[chromium-blink-merge.git] / ui / views / bubble / bubble_border.h
blob15f0f85f60ddcae2a44a1f373ecc4dbb1320866f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "ui/views/background.h"
11 #include "ui/views/border.h"
13 namespace gfx {
14 class ImageSkia;
15 class Rect;
18 namespace views {
20 namespace internal {
21 struct BorderImages;
24 // Renders a border, with optional arrow, and a custom dropshadow.
25 // This can be used to produce floating "bubble" objects with rounded corners.
26 class VIEWS_EXPORT BubbleBorder : public Border {
27 public:
28 // Possible locations for the (optional) arrow.
29 // 0 bit specifies left or right.
30 // 1 bit specifies top or bottom.
31 // 2 bit specifies horizontal or vertical.
32 // 3 bit specifies whether the arrow at the center of its residing edge.
33 enum ArrowMask {
34 RIGHT = 0x01,
35 BOTTOM = 0x02,
36 VERTICAL = 0x04,
37 CENTER = 0x08,
40 enum Arrow {
41 TOP_LEFT = 0,
42 TOP_RIGHT = RIGHT,
43 BOTTOM_LEFT = BOTTOM,
44 BOTTOM_RIGHT = BOTTOM | RIGHT,
45 LEFT_TOP = VERTICAL,
46 RIGHT_TOP = VERTICAL | RIGHT,
47 LEFT_BOTTOM = VERTICAL | BOTTOM,
48 RIGHT_BOTTOM = VERTICAL | BOTTOM | RIGHT,
49 TOP_CENTER = CENTER,
50 BOTTOM_CENTER = CENTER | BOTTOM,
51 LEFT_CENTER = CENTER | VERTICAL,
52 RIGHT_CENTER = CENTER | VERTICAL | RIGHT,
53 NONE = 16, // No arrow. Positioned under the supplied rect.
54 FLOAT = 17, // No arrow. Centered over the supplied rect.
57 enum Shadow {
58 NO_SHADOW = 0,
59 NO_SHADOW_OPAQUE_BORDER,
60 BIG_SHADOW,
61 SMALL_SHADOW,
62 SHADOW_COUNT,
65 // The position of the bubble in relation to the anchor.
66 enum BubbleAlignment {
67 // The tip of the arrow points to the middle of the anchor.
68 ALIGN_ARROW_TO_MID_ANCHOR,
69 // The edge nearest to the arrow is lined up with the edge of the anchor.
70 ALIGN_EDGE_TO_ANCHOR_EDGE,
73 // The way the arrow should be painted.
74 enum ArrowPaintType {
75 // Fully render the arrow.
76 PAINT_NORMAL,
77 // Leave space for the arrow, but do not paint it.
78 PAINT_TRANSPARENT,
79 // Neither paint nor leave space for the arrow.
80 PAINT_NONE,
83 BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
84 virtual ~BubbleBorder();
86 // Returns the radius of the corner of the border.
87 // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
88 static int GetCornerRadius() {
89 // We can't safely calculate a border radius by comparing the sizes of the
90 // side and corner images, because either may have been extended in various
91 // directions in order to do more subtle dropshadow fading or other effects.
92 // So we hardcode the most accurate value.
93 return 4;
96 static bool has_arrow(Arrow a) { return a < NONE; }
98 static bool is_arrow_on_left(Arrow a) {
99 return has_arrow(a) && (a == LEFT_CENTER || !(a & (RIGHT | CENTER)));
102 static bool is_arrow_on_top(Arrow a) {
103 return has_arrow(a) && (a == TOP_CENTER || !(a & (BOTTOM | CENTER)));
106 static bool is_arrow_on_horizontal(Arrow a) {
107 return a >= NONE ? false : !(a & VERTICAL);
110 static bool is_arrow_at_center(Arrow a) {
111 return has_arrow(a) && !!(a & CENTER);
114 static Arrow horizontal_mirror(Arrow a) {
115 return (a == TOP_CENTER || a == BOTTOM_CENTER || a >= NONE) ?
116 a : static_cast<Arrow>(a ^ RIGHT);
119 static Arrow vertical_mirror(Arrow a) {
120 return (a == LEFT_CENTER || a == RIGHT_CENTER || a >= NONE) ?
121 a : static_cast<Arrow>(a ^ BOTTOM);
124 // Get or set the arrow type.
125 void set_arrow(Arrow arrow) { arrow_ = arrow; }
126 Arrow arrow() const { return arrow_; }
128 // Get or set the bubble alignment.
129 void set_alignment(BubbleAlignment alignment) { alignment_ = alignment; }
130 BubbleAlignment alignment() const { return alignment_; }
132 // Get the shadow type.
133 Shadow shadow() const { return shadow_; }
135 // Get or set the background color for the bubble and arrow body.
136 void set_background_color(SkColor color) { background_color_ = color; }
137 SkColor background_color() const { return background_color_; }
139 // If true, the background color should be determined by the host's
140 // NativeTheme.
141 void set_use_theme_background_color(bool use_theme_background_color) {
142 use_theme_background_color_ = use_theme_background_color;
144 bool use_theme_background_color() { return use_theme_background_color_; }
146 // Sets a desired pixel distance between the arrow tip and the outside edge of
147 // the neighboring border image. For example: |----offset----|
148 // '(' represents shadow around the '{' edge: ((({ ^ })))
149 // The arrow will still anchor to the same location but the bubble will shift
150 // location to place the arrow |offset| pixels from the perpendicular edge.
151 void set_arrow_offset(int offset) { arrow_offset_ = offset; }
153 // Sets the way the arrow is actually painted. Default is PAINT_NORMAL.
154 void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; }
156 // Get the desired widget bounds (in screen coordinates) given the anchor rect
157 // and bubble content size; calculated from shadow and arrow image dimensions.
158 virtual gfx::Rect GetBounds(const gfx::Rect& anchor_rect,
159 const gfx::Size& contents_size) const;
161 // Get the border exterior thickness, including stroke and shadow, in pixels.
162 int GetBorderThickness() const;
164 // Returns the corner radius of the current image set.
165 int GetBorderCornerRadius() const;
167 // Gets the arrow offset to use.
168 int GetArrowOffset(const gfx::Size& border_size) const;
170 // Overridden from Border:
171 virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
172 virtual gfx::Insets GetInsets() const OVERRIDE;
173 virtual gfx::Size GetMinimumSize() const OVERRIDE;
175 private:
176 gfx::Size GetSizeForContentsSize(const gfx::Size& contents_size) const;
177 gfx::ImageSkia* GetArrowImage() const;
178 gfx::Rect GetArrowRect(const gfx::Rect& bounds) const;
179 void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const;
181 Arrow arrow_;
182 int arrow_offset_;
183 ArrowPaintType arrow_paint_type_;
184 BubbleAlignment alignment_;
185 Shadow shadow_;
186 internal::BorderImages* images_;
187 SkColor background_color_;
188 bool use_theme_background_color_;
190 DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
193 // A Background that clips itself to the specified BubbleBorder and uses
194 // the background color of the BubbleBorder.
195 class VIEWS_EXPORT BubbleBackground : public Background {
196 public:
197 explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
199 // Overridden from Background:
200 virtual void Paint(gfx::Canvas* canvas, View* view) const OVERRIDE;
202 private:
203 BubbleBorder* border_;
205 DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
208 } // namespace views
210 #endif // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_