Demonstrate the basic functionality of the File System
[chromium-blink-merge.git] / ui / views / controls / button / menu_button.h
blob257d2f62ea98ff1f1d5ef7d9dc4d8e6c1952bd8d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
8 #include <string>
10 #include "base/strings/string16.h"
11 #include "base/time/time.h"
12 #include "ui/views/background.h"
13 #include "ui/views/controls/button/label_button.h"
15 namespace views {
17 class MenuButtonListener;
19 ////////////////////////////////////////////////////////////////////////////////
21 // MenuButton
23 // A button that shows a menu when the left mouse button is pushed
25 ////////////////////////////////////////////////////////////////////////////////
26 class VIEWS_EXPORT MenuButton : public LabelButton {
27 public:
28 static const char kViewClassName[];
30 // How much padding to put on the left and right of the menu marker.
31 static const int kMenuMarkerPaddingLeft;
32 static const int kMenuMarkerPaddingRight;
34 // Create a Button.
35 MenuButton(ButtonListener* listener,
36 const base::string16& text,
37 MenuButtonListener* menu_button_listener,
38 bool show_menu_marker);
39 virtual ~MenuButton();
41 bool show_menu_marker() const { return show_menu_marker_; }
42 void set_menu_marker(const gfx::ImageSkia* menu_marker) {
43 menu_marker_ = menu_marker;
45 const gfx::ImageSkia* menu_marker() const { return menu_marker_; }
47 const gfx::Point& menu_offset() const { return menu_offset_; }
48 void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); }
50 // Activate the button (called when the button is pressed).
51 virtual bool Activate();
53 // Overridden from View:
54 virtual gfx::Size GetPreferredSize() const OVERRIDE;
55 virtual const char* GetClassName() const OVERRIDE;
56 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
57 virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
58 virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
59 virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
60 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
61 virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
62 virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE;
63 virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
65 protected:
66 // Paint the menu marker image.
67 void PaintMenuMarker(gfx::Canvas* canvas);
69 // Overridden from LabelButton:
70 virtual gfx::Rect GetChildAreaBounds() OVERRIDE;
72 // True if the menu is currently visible.
73 bool menu_visible_;
75 // Offset of the associated menu position.
76 gfx::Point menu_offset_;
78 private:
79 friend class TextButtonBackground;
81 // Compute the maximum X coordinate for the current screen. MenuButtons
82 // use this to make sure a menu is never shown off screen.
83 int GetMaximumScreenXCoordinate();
85 // We use a time object in order to keep track of when the menu was closed.
86 // The time is used for simulating menu behavior for the menu button; that
87 // is, if the menu is shown and the button is pressed, we need to close the
88 // menu. There is no clean way to get the second click event because the
89 // menu is displayed using a modal loop and, unlike regular menus in Windows,
90 // the button is not part of the displayed menu.
91 base::TimeTicks menu_closed_time_;
93 // Our listener. Not owned.
94 MenuButtonListener* listener_;
96 // Whether or not we're showing a drop marker.
97 bool show_menu_marker_;
99 // The down arrow used to differentiate the menu button from normal
100 // text buttons.
101 const gfx::ImageSkia* menu_marker_;
103 // If non-null the destuctor sets this to true. This is set while the menu is
104 // showing and used to detect if the menu was deleted while running.
105 bool* destroyed_flag_;
107 DISALLOW_COPY_AND_ASSIGN(MenuButton);
110 } // namespace views
112 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_