Factor out a BluetoothChannelMac base class and a BluetoothRfcommChannelMac subclass.
[chromium-blink-merge.git] / cc / trees / layer_tree_host.h
blobef6e74fabe0d763f6e2e38678399b32484552449
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_LAYER_TREE_HOST_H_
6 #define CC_TREES_LAYER_TREE_HOST_H_
8 #include <limits>
9 #include <list>
10 #include <set>
11 #include <string>
12 #include <vector>
14 #include "base/basictypes.h"
15 #include "base/cancelable_callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/ref_counted.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/memory/weak_ptr.h"
20 #include "base/time/time.h"
21 #include "base/timer/timer.h"
22 #include "cc/animation/animation_events.h"
23 #include "cc/base/cc_export.h"
24 #include "cc/base/scoped_ptr_vector.h"
25 #include "cc/base/swap_promise.h"
26 #include "cc/base/swap_promise_monitor.h"
27 #include "cc/debug/micro_benchmark.h"
28 #include "cc/debug/micro_benchmark_controller.h"
29 #include "cc/input/input_handler.h"
30 #include "cc/input/scrollbar.h"
31 #include "cc/input/top_controls_state.h"
32 #include "cc/layers/layer_lists.h"
33 #include "cc/output/output_surface.h"
34 #include "cc/resources/resource_format.h"
35 #include "cc/resources/scoped_ui_resource.h"
36 #include "cc/trees/layer_tree_host_client.h"
37 #include "cc/trees/layer_tree_host_common.h"
38 #include "cc/trees/layer_tree_settings.h"
39 #include "cc/trees/proxy.h"
40 #include "third_party/skia/include/core/SkColor.h"
41 #include "ui/gfx/rect.h"
43 namespace cc {
45 class AnimationRegistrar;
46 class HeadsUpDisplayLayer;
47 class Layer;
48 class LayerTreeHostImpl;
49 class LayerTreeHostImplClient;
50 class LayerTreeHostSingleThreadClient;
51 class PrioritizedResource;
52 class PrioritizedResourceManager;
53 class Region;
54 class RenderingStatsInstrumentation;
55 class ResourceProvider;
56 class ResourceUpdateQueue;
57 class SharedBitmapManager;
58 class TopControlsManager;
59 class UIResourceRequest;
60 struct RenderingStats;
61 struct ScrollAndScaleSet;
63 // Provides information on an Impl's rendering capabilities back to the
64 // LayerTreeHost.
65 struct CC_EXPORT RendererCapabilities {
66 RendererCapabilities(ResourceFormat best_texture_format,
67 bool allow_partial_texture_updates,
68 int max_texture_size,
69 bool using_shared_memory_resources);
71 RendererCapabilities();
72 ~RendererCapabilities();
74 // Duplicate any modification to this list to RendererCapabilitiesImpl.
75 ResourceFormat best_texture_format;
76 bool allow_partial_texture_updates;
77 int max_texture_size;
78 bool using_shared_memory_resources;
81 class CC_EXPORT LayerTreeHost {
82 public:
83 // The SharedBitmapManager will be used on the compositor thread.
84 static scoped_ptr<LayerTreeHost> CreateThreaded(
85 LayerTreeHostClient* client,
86 SharedBitmapManager* manager,
87 const LayerTreeSettings& settings,
88 scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
90 static scoped_ptr<LayerTreeHost> CreateSingleThreaded(
91 LayerTreeHostClient* client,
92 LayerTreeHostSingleThreadClient* single_thread_client,
93 SharedBitmapManager* manager,
94 const LayerTreeSettings& settings);
95 virtual ~LayerTreeHost();
97 void SetLayerTreeHostClientReady();
99 // LayerTreeHost interface to Proxy.
100 void WillBeginMainFrame() {
101 client_->WillBeginMainFrame(source_frame_number_);
103 void DidBeginMainFrame();
104 void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time);
105 void AnimateLayers(base::TimeTicks monotonic_frame_begin_time);
106 void DidStopFlinging();
107 void Layout();
108 void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl);
109 void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl);
110 void WillCommit();
111 void CommitComplete();
112 scoped_ptr<OutputSurface> CreateOutputSurface();
113 virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl(
114 LayerTreeHostImplClient* client);
115 void DidLoseOutputSurface();
116 bool output_surface_lost() const { return output_surface_lost_; }
117 virtual void OnCreateAndInitializeOutputSurfaceAttempted(bool success);
118 void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); }
119 void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); }
120 void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider);
121 bool UpdateLayers(ResourceUpdateQueue* queue);
123 LayerTreeHostClient* client() { return client_; }
124 const base::WeakPtr<InputHandler>& GetInputHandler() {
125 return input_handler_weak_ptr_;
128 void NotifyInputThrottledUntilCommit();
130 void Composite(base::TimeTicks frame_begin_time);
132 void FinishAllRendering();
134 void SetDeferCommits(bool defer_commits);
136 // Test only hook
137 virtual void DidDeferCommit();
139 int source_frame_number() const { return source_frame_number_; }
141 void SetNeedsDisplayOnAllLayers();
143 void CollectRenderingStats(RenderingStats* stats) const;
145 RenderingStatsInstrumentation* rendering_stats_instrumentation() const {
146 return rendering_stats_instrumentation_.get();
149 const RendererCapabilities& GetRendererCapabilities() const;
151 void SetNeedsAnimate();
152 virtual void SetNeedsUpdateLayers();
153 virtual void SetNeedsCommit();
154 virtual void SetNeedsFullTreeSync();
155 void SetNeedsRedraw();
156 void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
157 bool CommitRequested() const;
158 bool BeginMainFrameRequested() const;
160 void SetNextCommitWaitsForActivation();
162 void SetNextCommitForcesRedraw();
164 void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events);
166 void SetRootLayer(scoped_refptr<Layer> root_layer);
167 Layer* root_layer() { return root_layer_.get(); }
168 const Layer* root_layer() const { return root_layer_.get(); }
169 const Layer* page_scale_layer() const { return page_scale_layer_.get(); }
170 void RegisterViewportLayers(
171 scoped_refptr<Layer> page_scale_layer,
172 scoped_refptr<Layer> inner_viewport_scroll_layer,
173 scoped_refptr<Layer> outer_viewport_scroll_layer);
174 Layer* inner_viewport_scroll_layer() const {
175 return inner_viewport_scroll_layer_.get();
177 Layer* outer_viewport_scroll_layer() const {
178 return outer_viewport_scroll_layer_.get();
181 const LayerTreeSettings& settings() const { return settings_; }
183 void SetDebugState(const LayerTreeDebugState& debug_state);
184 const LayerTreeDebugState& debug_state() const { return debug_state_; }
186 bool has_gpu_rasterization_trigger() const {
187 return has_gpu_rasterization_trigger_;
189 void SetHasGpuRasterizationTrigger(bool has_trigger);
190 bool UseGpuRasterization() const;
192 void SetViewportSize(const gfx::Size& device_viewport_size);
193 void SetOverdrawBottomHeight(float overdraw_bottom_height);
195 gfx::Size device_viewport_size() const { return device_viewport_size_; }
196 float overdraw_bottom_height() const { return overdraw_bottom_height_; }
198 void ApplyPageScaleDeltaFromImplSide(float page_scale_delta);
199 void SetPageScaleFactorAndLimits(float page_scale_factor,
200 float min_page_scale_factor,
201 float max_page_scale_factor);
202 float page_scale_factor() const { return page_scale_factor_; }
204 SkColor background_color() const { return background_color_; }
205 void set_background_color(SkColor color) { background_color_ = color; }
207 void set_has_transparent_background(bool transparent) {
208 has_transparent_background_ = transparent;
211 void SetOverhangBitmap(const SkBitmap& bitmap);
213 PrioritizedResourceManager* contents_texture_manager() const {
214 return contents_texture_manager_.get();
217 void SetVisible(bool visible);
218 bool visible() const { return visible_; }
220 void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
221 bool use_anchor,
222 float scale,
223 base::TimeDelta duration);
225 void ApplyScrollAndScale(const ScrollAndScaleSet& info);
226 void SetImplTransform(const gfx::Transform& transform);
228 // Virtual for tests.
229 virtual void StartRateLimiter();
230 virtual void StopRateLimiter();
232 void RateLimit();
234 bool AlwaysUsePartialTextureUpdates();
235 size_t MaxPartialTextureUpdates() const;
236 bool RequestPartialTextureUpdate();
238 void SetDeviceScaleFactor(float device_scale_factor);
239 float device_scale_factor() const { return device_scale_factor_; }
241 void UpdateTopControlsState(TopControlsState constraints,
242 TopControlsState current,
243 bool animate);
245 HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); }
247 Proxy* proxy() const { return proxy_.get(); }
249 AnimationRegistrar* animation_registrar() const {
250 return animation_registrar_.get();
253 // Obtains a thorough dump of the LayerTreeHost as a value.
254 scoped_ptr<base::Value> AsValue() const;
256 bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
258 // CreateUIResource creates a resource given a bitmap. The bitmap is
259 // generated via an interface function, which is called when initializing the
260 // resource and when the resource has been lost (due to lost context). The
261 // parameter of the interface is a single boolean, which indicates whether the
262 // resource has been lost or not. CreateUIResource returns an Id of the
263 // resource, which is always positive.
264 virtual UIResourceId CreateUIResource(UIResourceClient* client);
265 // Deletes a UI resource. May safely be called more than once.
266 virtual void DeleteUIResource(UIResourceId id);
267 // Put the recreation of all UI resources into the resource queue after they
268 // were evicted on the impl thread.
269 void RecreateUIResources();
271 virtual gfx::Size GetUIResourceSize(UIResourceId id) const;
273 bool UsingSharedMemoryResources();
274 int id() const { return id_; }
276 // Returns the id of the benchmark on success, 0 otherwise.
277 int ScheduleMicroBenchmark(const std::string& benchmark_name,
278 scoped_ptr<base::Value> value,
279 const MicroBenchmark::DoneCallback& callback);
280 // Returns true if the message was successfully delivered and handled.
281 bool SendMessageToMicroBenchmark(int id, scoped_ptr<base::Value> value);
283 // When a SwapPromiseMonitor is created on the main thread, it calls
284 // InsertSwapPromiseMonitor() to register itself with LayerTreeHost.
285 // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor()
286 // to unregister itself.
287 void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor);
288 void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor);
290 // Call this function when you expect there to be a swap buffer.
291 // See swap_promise.h for how to use SwapPromise.
292 void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
294 void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
296 protected:
297 LayerTreeHost(LayerTreeHostClient* client,
298 SharedBitmapManager* manager,
299 const LayerTreeSettings& settings);
300 void InitializeThreaded(
301 scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
302 void InitializeSingleThreaded(
303 LayerTreeHostSingleThreadClient* single_thread_client);
304 void InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing);
305 void SetOutputSurfaceLostForTesting(bool is_lost) {
306 output_surface_lost_ = is_lost;
309 MicroBenchmarkController micro_benchmark_controller_;
311 private:
312 void InitializeProxy(scoped_ptr<Proxy> proxy);
314 void PaintLayerContents(
315 const RenderSurfaceLayerList& render_surface_layer_list,
316 ResourceUpdateQueue* queue,
317 bool* did_paint_content,
318 bool* need_more_updates);
319 void PaintMasksForRenderSurface(Layer* render_surface_layer,
320 ResourceUpdateQueue* queue,
321 bool* did_paint_content,
322 bool* need_more_updates);
323 bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue);
324 void UpdateHudLayer();
325 void TriggerPrepaint();
327 void ReduceMemoryUsage();
329 void PrioritizeTextures(
330 const RenderSurfaceLayerList& render_surface_layer_list);
331 void SetPrioritiesForSurfaces(size_t surface_memory_bytes);
332 void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list);
333 size_t CalculateMemoryForRenderSurfaces(
334 const RenderSurfaceLayerList& update_list);
336 bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
338 struct UIResourceClientData {
339 UIResourceClient* client;
340 gfx::Size size;
343 typedef base::hash_map<UIResourceId, UIResourceClientData>
344 UIResourceClientMap;
345 UIResourceClientMap ui_resource_client_map_;
346 int next_ui_resource_id_;
348 typedef std::list<UIResourceRequest> UIResourceRequestQueue;
349 UIResourceRequestQueue ui_resource_request_queue_;
351 void RecordGpuRasterizationHistogram();
352 void CalculateLCDTextMetricsCallback(Layer* layer);
354 void NotifySwapPromiseMonitorsOfSetNeedsCommit();
356 bool animating_;
357 bool needs_full_tree_sync_;
359 base::CancelableClosure prepaint_callback_;
361 LayerTreeHostClient* client_;
362 scoped_ptr<Proxy> proxy_;
364 int source_frame_number_;
365 scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
367 bool output_surface_lost_;
368 int num_failed_recreate_attempts_;
370 scoped_refptr<Layer> root_layer_;
371 scoped_refptr<HeadsUpDisplayLayer> hud_layer_;
373 scoped_ptr<PrioritizedResourceManager> contents_texture_manager_;
374 scoped_ptr<PrioritizedResource> surface_memory_placeholder_;
376 base::WeakPtr<InputHandler> input_handler_weak_ptr_;
377 base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_;
379 const LayerTreeSettings settings_;
380 LayerTreeDebugState debug_state_;
382 gfx::Size device_viewport_size_;
383 float overdraw_bottom_height_;
384 float device_scale_factor_;
386 bool visible_;
388 base::OneShotTimer<LayerTreeHost> rate_limit_timer_;
390 float page_scale_factor_;
391 float min_page_scale_factor_;
392 float max_page_scale_factor_;
393 gfx::Transform impl_transform_;
394 bool trigger_idle_updates_;
395 bool has_gpu_rasterization_trigger_;
396 bool content_is_suitable_for_gpu_rasterization_;
397 bool gpu_rasterization_histogram_recorded_;
399 SkColor background_color_;
400 bool has_transparent_background_;
402 // If set, this texture is used to fill in the parts of the screen not
403 // covered by layers.
404 scoped_ptr<ScopedUIResource> overhang_ui_resource_;
406 typedef ScopedPtrVector<PrioritizedResource> TextureList;
407 size_t partial_texture_update_requests_;
409 scoped_ptr<AnimationRegistrar> animation_registrar_;
411 struct PendingPageScaleAnimation {
412 gfx::Vector2d target_offset;
413 bool use_anchor;
414 float scale;
415 base::TimeDelta duration;
417 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_;
419 bool in_paint_layer_contents_;
421 static const int kTotalFramesToUseForLCDTextMetrics = 50;
422 int total_frames_used_for_lcd_text_metrics_;
424 struct LCDTextMetrics {
425 LCDTextMetrics()
426 : total_num_cc_layers(0),
427 total_num_cc_layers_can_use_lcd_text(0),
428 total_num_cc_layers_will_use_lcd_text(0) {}
430 int64 total_num_cc_layers;
431 int64 total_num_cc_layers_can_use_lcd_text;
432 int64 total_num_cc_layers_will_use_lcd_text;
434 LCDTextMetrics lcd_text_metrics_;
435 int id_;
436 bool next_commit_forces_redraw_;
438 scoped_refptr<Layer> page_scale_layer_;
439 scoped_refptr<Layer> inner_viewport_scroll_layer_;
440 scoped_refptr<Layer> outer_viewport_scroll_layer_;
442 SharedBitmapManager* shared_bitmap_manager_;
444 ScopedPtrVector<SwapPromise> swap_promise_list_;
445 std::set<SwapPromiseMonitor*> swap_promise_monitor_;
447 DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
450 } // namespace cc
452 #endif // CC_TREES_LAYER_TREE_HOST_H_