1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl
* tree_impl
,
26 : LayerImpl(tree_impl
, id
),
27 have_render_passes_to_push_(false),
28 inverse_device_scale_factor_(1.0f
),
30 own_child_id_(false) {
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
41 // The root RenderPass for the layer is merged with its target
42 // RenderPass in each frame. So we only have extra RenderPasses
43 // to merge when we have a non-root RenderPass present.
44 return render_passes_in_draw_order_
.size() > 1;
47 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
48 LayerImpl::PushPropertiesTo(layer
);
50 DelegatedRendererLayerImpl
* delegated_layer
=
51 static_cast<DelegatedRendererLayerImpl
*>(layer
);
53 // If we have a new child_id to give to the active layer, it should
54 // have already deleted its old child_id.
55 DCHECK(delegated_layer
->child_id_
== 0 ||
56 delegated_layer
->child_id_
== child_id_
);
57 delegated_layer
->inverse_device_scale_factor_
= inverse_device_scale_factor_
;
58 delegated_layer
->child_id_
= child_id_
;
59 delegated_layer
->own_child_id_
= true;
60 own_child_id_
= false;
62 if (have_render_passes_to_push_
) {
64 // This passes ownership of the render passes to the active tree.
65 delegated_layer
->SetRenderPasses(&render_passes_in_draw_order_
);
66 // Once resources are on the active tree, give them to the ResourceProvider
67 // and release unused resources from the old frame.
68 delegated_layer
->TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
69 DCHECK(render_passes_in_draw_order_
.empty());
70 have_render_passes_to_push_
= false;
73 // This is just a copy for testing, since resources are added to the
74 // ResourceProvider in the pending tree.
75 delegated_layer
->resources_
= resources_
;
78 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
79 const ReturnCallback
& return_callback
) {
83 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
84 child_id_
= resource_provider
->CreateChild(return_callback
);
88 void DelegatedRendererLayerImpl::SetFrameData(
89 const DelegatedFrameData
* frame_data
,
90 const gfx::RectF
& damage_in_frame
) {
91 DCHECK(child_id_
) << "CreateChildIdIfNeeded must be called first.";
93 DCHECK(!frame_data
->render_pass_list
.empty());
94 // A frame with an empty root render pass is invalid.
95 DCHECK(!frame_data
->render_pass_list
.back()->output_rect
.IsEmpty());
97 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
98 const ResourceProvider::ResourceIdMap
& resource_map
=
99 resource_provider
->GetChildToParentMap(child_id_
);
101 resource_provider
->ReceiveFromChild(child_id_
, frame_data
->resource_list
);
103 RenderPassList render_pass_list
;
104 RenderPass::CopyAll(frame_data
->render_pass_list
, &render_pass_list
);
106 bool invalid_frame
= false;
107 ResourceProvider::ResourceIdSet resources_in_frame
;
108 size_t reserve_size
= frame_data
->resource_list
.size();
109 #if defined(COMPILER_MSVC)
110 resources_in_frame
.reserve(reserve_size
);
111 #elif defined(COMPILER_GCC)
112 // Pre-standard hash-tables only implement resize, which behaves similarly
113 // to reserve for these keys. Resizing to 0 may also be broken (particularly
115 // TODO(jbauman): Replace with reserve when C++11 is supported everywhere.
117 resources_in_frame
.resize(reserve_size
);
119 for (const auto& pass
: render_pass_list
) {
120 for (const auto& quad
: pass
->quad_list
) {
121 for (ResourceId
& resource_id
: quad
->resources
) {
122 ResourceProvider::ResourceIdMap::const_iterator it
=
123 resource_map
.find(resource_id
);
124 if (it
== resource_map
.end()) {
125 invalid_frame
= true;
129 DCHECK_EQ(it
->first
, resource_id
);
130 ResourceId remapped_id
= it
->second
;
131 resources_in_frame
.insert(resource_id
);
132 resource_id
= remapped_id
;
138 // Declare we are still using the last frame's resources. Drops ownership of
139 // any invalid resources, keeping only those in use by the active tree.
140 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
144 // Save the new frame's resources, but don't give them to the ResourceProvider
145 // until they are active, since the resources on the active tree will still be
146 // used and we don't want to return them early.
147 resources_
.swap(resources_in_frame
);
148 TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
150 inverse_device_scale_factor_
= 1.0f
/ frame_data
->device_scale_factor
;
151 // Display size is already set so we can compute what the damage rect
152 // will be in layer space. The damage may exceed the visible portion of
153 // the frame, so intersect the damage to the layer's bounds.
154 RenderPass
* new_root_pass
= render_pass_list
.back();
155 gfx::Size frame_size
= new_root_pass
->output_rect
.size();
156 gfx::RectF damage_in_layer
= damage_in_frame
;
157 damage_in_layer
.Scale(inverse_device_scale_factor_
);
158 SetUpdateRect(gfx::IntersectRects(
159 gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer
)),
160 gfx::Rect(bounds())));
162 SetRenderPasses(&render_pass_list
);
163 have_render_passes_to_push_
= true;
166 void DelegatedRendererLayerImpl::TakeOwnershipOfResourcesIfOnActiveTree(
167 const ResourceProvider::ResourceIdSet
& resources
) {
169 if (!layer_tree_impl()->IsActiveTree())
171 layer_tree_impl()->resource_provider()->DeclareUsedResourcesFromChild(
172 child_id_
, resources
);
175 void DelegatedRendererLayerImpl::SetRenderPasses(
176 RenderPassList
* render_passes_in_draw_order
) {
179 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
180 RenderPassList::iterator to_take
=
181 render_passes_in_draw_order
->begin() + i
;
182 render_passes_index_by_id_
.insert(
183 RenderPassToIndexMap::value_type((*to_take
)->id
, i
));
184 scoped_ptr
<RenderPass
> taken_render_pass
=
185 render_passes_in_draw_order
->take(to_take
);
186 render_passes_in_draw_order_
.push_back(taken_render_pass
.Pass());
189 // Give back an empty array instead of nulls.
190 render_passes_in_draw_order
->clear();
192 // The render passes given here become part of the RenderSurfaceLayerList, so
193 // changing them requires recomputing the RenderSurfaceLayerList.
194 layer_tree_impl()->set_needs_update_draw_properties();
197 void DelegatedRendererLayerImpl::ClearRenderPasses() {
198 render_passes_index_by_id_
.clear();
199 render_passes_in_draw_order_
.clear();
202 scoped_ptr
<LayerImpl
> DelegatedRendererLayerImpl::CreateLayerImpl(
203 LayerTreeImpl
* tree_impl
) {
204 return DelegatedRendererLayerImpl::Create(tree_impl
, id());
207 void DelegatedRendererLayerImpl::ReleaseResources() {
210 have_render_passes_to_push_
= false;
213 static inline size_t IndexToId(size_t index
) {
216 static inline size_t IdToIndex(size_t id
) {
221 RenderPassId
DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
222 return RenderPassId(id(), IndexToId(0));
225 RenderPassId
DelegatedRendererLayerImpl::NextContributingRenderPassId(
226 RenderPassId previous
) const {
227 return RenderPassId(previous
.layer_id
, previous
.index
+ 1);
230 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
231 RenderPassId delegated_render_pass_id
,
232 RenderPassId
* output_render_pass_id
) const {
233 RenderPassToIndexMap::const_iterator found
=
234 render_passes_index_by_id_
.find(delegated_render_pass_id
);
235 if (found
== render_passes_index_by_id_
.end()) {
236 // Be robust against a RenderPass id that isn't part of the frame.
239 size_t delegated_render_pass_index
= found
->second
;
240 *output_render_pass_id
=
241 RenderPassId(id(), IndexToId(delegated_render_pass_index
));
245 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
246 RenderPassSink
* render_pass_sink
) {
247 DCHECK(HasContributingDelegatedRenderPasses());
249 const RenderPass
* root_delegated_render_pass
=
250 render_passes_in_draw_order_
.back();
251 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
252 gfx::Transform delegated_frame_to_root_transform
= screen_space_transform();
253 delegated_frame_to_root_transform
.Scale(inverse_device_scale_factor_
,
254 inverse_device_scale_factor_
);
256 for (size_t i
= 0; i
< render_passes_in_draw_order_
.size() - 1; ++i
) {
257 RenderPassId output_render_pass_id
;
259 ConvertDelegatedRenderPassId(render_passes_in_draw_order_
[i
]->id
,
260 &output_render_pass_id
);
262 // Don't clash with the RenderPass we generate if we own a RenderSurface.
263 DCHECK(present
) << render_passes_in_draw_order_
[i
]->id
.layer_id
<< ", "
264 << render_passes_in_draw_order_
[i
]->id
.index
;
265 DCHECK_GT(output_render_pass_id
.index
, 0u);
267 scoped_ptr
<RenderPass
> copy_pass
=
268 render_passes_in_draw_order_
[i
]->Copy(output_render_pass_id
);
269 copy_pass
->transform_to_root_target
.ConcatTransform(
270 delegated_frame_to_root_transform
);
271 render_pass_sink
->AppendRenderPass(copy_pass
.Pass());
275 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode
,
276 ResourceProvider
* resource_provider
) {
277 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
279 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
282 void DelegatedRendererLayerImpl::AppendQuads(
283 RenderPass
* render_pass
,
284 AppendQuadsData
* append_quads_data
) {
285 AppendRainbowDebugBorder(render_pass
);
287 // This list will be empty after a lost context until a new frame arrives.
288 if (render_passes_in_draw_order_
.empty())
291 RenderPassId target_render_pass_id
= render_pass
->id
;
293 const RenderPass
* root_delegated_render_pass
=
294 render_passes_in_draw_order_
.back();
296 DCHECK(root_delegated_render_pass
->output_rect
.origin().IsOrigin());
297 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
299 // If the index of the RenderPassId is 0, then it is a RenderPass generated
300 // for a layer in this compositor, not the delegating renderer. Then we want
301 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
302 // some RenderPass which we added from the delegating renderer.
303 bool should_merge_root_render_pass_with_target
= !target_render_pass_id
.index
;
304 if (should_merge_root_render_pass_with_target
) {
305 // Verify that the RenderPass we are appending to is created by our
307 DCHECK(target_render_pass_id
.layer_id
== render_target()->id());
309 AppendRenderPassQuads(render_pass
,
310 root_delegated_render_pass
,
313 // Verify that the RenderPass we are appending to was created by us.
314 DCHECK(target_render_pass_id
.layer_id
== id());
316 size_t render_pass_index
= IdToIndex(target_render_pass_id
.index
);
317 const RenderPass
* delegated_render_pass
=
318 render_passes_in_draw_order_
[render_pass_index
];
319 AppendRenderPassQuads(render_pass
,
320 delegated_render_pass
,
325 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
326 RenderPass
* render_pass
) {
327 if (!ShowDebugBorders())
330 SharedQuadState
* shared_quad_state
=
331 render_pass
->CreateAndAppendSharedQuadState();
332 PopulateSharedQuadState(shared_quad_state
);
336 GetDebugBorderProperties(&color
, &border_width
);
340 0x80ffa500, // Orange.
341 0x80ffff00, // Yellow.
342 0x80008000, // Green.
344 0x80ee82ee, // Violet.
346 const int kNumColors
= arraysize(colors
);
348 const int kStripeWidth
= 300;
349 const int kStripeHeight
= 300;
351 for (int i
= 0;; ++i
) {
352 // For horizontal lines.
353 int x
= kStripeWidth
* i
;
354 int width
= std::min(kStripeWidth
, bounds().width() - x
- 1);
356 // For vertical lines.
357 int y
= kStripeHeight
* i
;
358 int height
= std::min(kStripeHeight
, bounds().height() - y
- 1);
360 gfx::Rect
top(x
, 0, width
, border_width
);
361 gfx::Rect
bottom(x
, bounds().height() - border_width
, width
, border_width
);
362 gfx::Rect
left(0, y
, border_width
, height
);
363 gfx::Rect
right(bounds().width() - border_width
, y
, border_width
, height
);
365 if (top
.IsEmpty() && left
.IsEmpty())
368 if (!top
.IsEmpty()) {
369 bool force_anti_aliasing_off
= false;
370 SolidColorDrawQuad
* top_quad
=
371 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
372 top_quad
->SetNew(shared_quad_state
, top
, top
, colors
[i
% kNumColors
],
373 force_anti_aliasing_off
);
375 SolidColorDrawQuad
* bottom_quad
=
376 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
377 bottom_quad
->SetNew(shared_quad_state
, bottom
, bottom
,
378 colors
[kNumColors
- 1 - (i
% kNumColors
)],
379 force_anti_aliasing_off
);
381 if (contents_opaque()) {
382 // Draws a stripe filling the layer vertically with the same color and
383 // width as the horizontal stipes along the layer's top border.
384 SolidColorDrawQuad
* solid_quad
=
385 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
386 // The inner fill is more transparent then the border.
387 static const float kFillOpacity
= 0.1f
;
388 SkColor fill_color
= SkColorSetA(
389 colors
[i
% kNumColors
],
390 static_cast<uint8_t>(SkColorGetA(colors
[i
% kNumColors
]) *
392 gfx::Rect
fill_rect(x
, 0, width
, bounds().height());
393 solid_quad
->SetNew(shared_quad_state
, fill_rect
, fill_rect
, fill_color
,
394 force_anti_aliasing_off
);
397 if (!left
.IsEmpty()) {
398 bool force_anti_aliasing_off
= false;
399 SolidColorDrawQuad
* left_quad
=
400 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
401 left_quad
->SetNew(shared_quad_state
, left
, left
,
402 colors
[kNumColors
- 1 - (i
% kNumColors
)],
403 force_anti_aliasing_off
);
405 SolidColorDrawQuad
* right_quad
=
406 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
407 right_quad
->SetNew(shared_quad_state
, right
, right
,
408 colors
[i
% kNumColors
], force_anti_aliasing_off
);
413 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
414 RenderPass
* render_pass
,
415 const RenderPass
* delegated_render_pass
,
416 const gfx::Size
& frame_size
) const {
417 const SharedQuadState
* delegated_shared_quad_state
= nullptr;
418 SharedQuadState
* output_shared_quad_state
= nullptr;
420 gfx::Transform delegated_frame_to_target_transform
= draw_transform();
421 delegated_frame_to_target_transform
.Scale(inverse_device_scale_factor_
,
422 inverse_device_scale_factor_
);
423 bool is_root_delegated_render_pass
=
424 delegated_render_pass
== render_passes_in_draw_order_
.back();
425 for (const auto& delegated_quad
: delegated_render_pass
->quad_list
) {
426 if (delegated_quad
->shared_quad_state
!= delegated_shared_quad_state
) {
427 delegated_shared_quad_state
= delegated_quad
->shared_quad_state
;
428 output_shared_quad_state
= render_pass
->CreateAndAppendSharedQuadState();
429 output_shared_quad_state
->CopyFrom(delegated_shared_quad_state
);
431 if (is_root_delegated_render_pass
) {
432 output_shared_quad_state
->quad_to_target_transform
.ConcatTransform(
433 delegated_frame_to_target_transform
);
435 if (render_target() == this) {
436 DCHECK(!is_clipped());
437 DCHECK(render_surface());
438 DCHECK_EQ(0u, num_unclipped_descendants());
439 output_shared_quad_state
->clip_rect
=
440 MathUtil::MapEnclosingClippedRect(
441 delegated_frame_to_target_transform
,
442 output_shared_quad_state
->clip_rect
);
444 gfx::Rect clip_rect
= drawable_content_rect();
445 if (output_shared_quad_state
->is_clipped
) {
446 clip_rect
.Intersect(MathUtil::MapEnclosingClippedRect(
447 delegated_frame_to_target_transform
,
448 output_shared_quad_state
->clip_rect
));
450 output_shared_quad_state
->clip_rect
= clip_rect
;
451 output_shared_quad_state
->is_clipped
= true;
454 output_shared_quad_state
->opacity
*= draw_opacity();
457 DCHECK(output_shared_quad_state
);
459 gfx::Transform quad_content_to_delegated_target_space
=
460 output_shared_quad_state
->quad_to_target_transform
;
461 if (!is_root_delegated_render_pass
) {
462 quad_content_to_delegated_target_space
.ConcatTransform(
463 delegated_render_pass
->transform_to_root_target
);
464 quad_content_to_delegated_target_space
.ConcatTransform(
465 delegated_frame_to_target_transform
);
468 Occlusion occlusion_in_quad_space
=
470 .occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
471 quad_content_to_delegated_target_space
);
473 gfx::Rect quad_visible_rect
=
474 occlusion_in_quad_space
.GetUnoccludedContentRect(
475 delegated_quad
->visible_rect
);
477 if (quad_visible_rect
.IsEmpty())
480 if (delegated_quad
->material
!= DrawQuad::RENDER_PASS
) {
481 DrawQuad
* output_quad
= render_pass
->CopyFromAndAppendDrawQuad(
482 delegated_quad
, output_shared_quad_state
);
483 output_quad
->visible_rect
= quad_visible_rect
;
484 ValidateQuadResources(output_quad
);
486 RenderPassId delegated_contributing_render_pass_id
=
487 RenderPassDrawQuad::MaterialCast(delegated_quad
)->render_pass_id
;
488 RenderPassId output_contributing_render_pass_id
;
491 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id
,
492 &output_contributing_render_pass_id
);
493 // |present| being false means the child compositor sent an invalid frame.
495 DCHECK(output_contributing_render_pass_id
!= render_pass
->id
);
497 RenderPassDrawQuad
* output_quad
=
498 render_pass
->CopyFromAndAppendRenderPassDrawQuad(
499 RenderPassDrawQuad::MaterialCast(delegated_quad
),
500 output_shared_quad_state
, output_contributing_render_pass_id
);
501 output_quad
->visible_rect
= quad_visible_rect
;
502 ValidateQuadResources(output_quad
);
507 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
508 return "cc::DelegatedRendererLayerImpl";
511 void DelegatedRendererLayerImpl::ClearChildId() {
516 ResourceProvider
* provider
= layer_tree_impl()->resource_provider();
517 provider
->DestroyChild(child_id_
);