Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / base / threading / platform_thread.h
blob69a2b0d63895d84a09460f585db7439414f730cb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // WARNING: You should *NOT* be using this class directly. PlatformThread is
6 // the low-level platform-specific abstraction to the OS's threading interface.
7 // You should instead be using a message-loop driven Thread, see thread.h.
9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_
10 #define BASE_THREADING_PLATFORM_THREAD_H_
12 #include "base/base_export.h"
13 #include "base/basictypes.h"
14 #include "base/time/time.h"
15 #include "build/build_config.h"
17 #if defined(OS_WIN)
18 #include <windows.h>
19 #elif defined(OS_POSIX)
20 #include <pthread.h>
21 #include <unistd.h>
22 #endif
24 namespace base {
26 // Used for logging. Always an integer value.
27 #if defined(OS_WIN)
28 typedef DWORD PlatformThreadId;
29 #elif defined(OS_POSIX)
30 typedef pid_t PlatformThreadId;
31 #endif
33 // Used for thread checking and debugging.
34 // Meant to be as fast as possible.
35 // These are produced by PlatformThread::CurrentRef(), and used to later
36 // check if we are on the same thread or not by using ==. These are safe
37 // to copy between threads, but can't be copied to another process as they
38 // have no meaning there. Also, the internal identifier can be re-used
39 // after a thread dies, so a PlatformThreadRef cannot be reliably used
40 // to distinguish a new thread from an old, dead thread.
41 class PlatformThreadRef {
42 public:
43 #if defined(OS_WIN)
44 typedef DWORD RefType;
45 #elif defined(OS_POSIX)
46 typedef pthread_t RefType;
47 #endif
48 PlatformThreadRef()
49 : id_(0) {
52 explicit PlatformThreadRef(RefType id)
53 : id_(id) {
56 bool operator==(PlatformThreadRef other) const {
57 return id_ == other.id_;
60 bool is_null() const {
61 return id_ == 0;
63 private:
64 RefType id_;
67 // Used to operate on threads.
68 class PlatformThreadHandle {
69 public:
70 #if defined(OS_WIN)
71 typedef void* Handle;
72 #elif defined(OS_POSIX)
73 typedef pthread_t Handle;
74 #endif
76 PlatformThreadHandle()
77 : handle_(0),
78 id_(0) {
81 explicit PlatformThreadHandle(Handle handle)
82 : handle_(handle),
83 id_(0) {
86 PlatformThreadHandle(Handle handle,
87 PlatformThreadId id)
88 : handle_(handle),
89 id_(id) {
92 PlatformThreadId id() const {
93 return id_;
96 bool is_equal(const PlatformThreadHandle& other) const {
97 return handle_ == other.handle_;
100 bool is_null() const {
101 return !handle_;
104 Handle platform_handle() const {
105 return handle_;
108 private:
109 friend class PlatformThread;
111 Handle handle_;
112 PlatformThreadId id_;
115 const PlatformThreadId kInvalidThreadId(0);
117 // Valid values for SetThreadPriority(), listed in increasing order of
118 // importance.
119 enum class ThreadPriority {
120 // Suitable for threads that shouldn't disrupt high priority work.
121 BACKGROUND,
122 // Default priority level.
123 NORMAL,
124 // Suitable for threads which generate data for the display (at ~60Hz).
125 DISPLAY,
126 // Suitable for low-latency, glitch-resistant audio.
127 REALTIME_AUDIO,
130 // A namespace for low-level thread functions.
131 class BASE_EXPORT PlatformThread {
132 public:
133 // Implement this interface to run code on a background thread. Your
134 // ThreadMain method will be called on the newly created thread.
135 class BASE_EXPORT Delegate {
136 public:
137 virtual void ThreadMain() = 0;
139 protected:
140 virtual ~Delegate() {}
143 // Gets the current thread id, which may be useful for logging purposes.
144 static PlatformThreadId CurrentId();
146 // Gets the current thread reference, which can be used to check if
147 // we're on the right thread quickly.
148 static PlatformThreadRef CurrentRef();
150 // Get the handle representing the current thread. On Windows, this is a
151 // pseudo handle constant which will always represent the thread using it and
152 // hence should not be shared with other threads nor be used to differentiate
153 // the current thread from another.
154 static PlatformThreadHandle CurrentHandle();
156 // Yield the current thread so another thread can be scheduled.
157 static void YieldCurrentThread();
159 // Sleeps for the specified duration.
160 static void Sleep(base::TimeDelta duration);
162 // Sets the thread name visible to debuggers/tools. This has no effect
163 // otherwise.
164 static void SetName(const std::string& name);
166 // Gets the thread name, if previously set by SetName.
167 static const char* GetName();
169 // Creates a new thread. The |stack_size| parameter can be 0 to indicate
170 // that the default stack size should be used. Upon success,
171 // |*thread_handle| will be assigned a handle to the newly created thread,
172 // and |delegate|'s ThreadMain method will be executed on the newly created
173 // thread.
174 // NOTE: When you are done with the thread handle, you must call Join to
175 // release system resources associated with the thread. You must ensure that
176 // the Delegate object outlives the thread.
177 static bool Create(size_t stack_size, Delegate* delegate,
178 PlatformThreadHandle* thread_handle);
180 // CreateWithPriority() does the same thing as Create() except the priority of
181 // the thread is set based on |priority|. Can be used in place of Create()
182 // followed by SetThreadPriority().
183 static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
184 PlatformThreadHandle* thread_handle,
185 ThreadPriority priority);
187 // CreateNonJoinable() does the same thing as Create() except the thread
188 // cannot be Join()'d. Therefore, it also does not output a
189 // PlatformThreadHandle.
190 static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
192 // Joins with a thread created via the Create function. This function blocks
193 // the caller until the designated thread exits. This will invalidate
194 // |thread_handle|.
195 static void Join(PlatformThreadHandle thread_handle);
197 static void SetThreadPriority(PlatformThreadHandle handle,
198 ThreadPriority priority);
200 static ThreadPriority GetThreadPriority(PlatformThreadHandle handle);
202 private:
203 DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
206 } // namespace base
208 #endif // BASE_THREADING_PLATFORM_THREAD_H_