Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / cc / animation / scrollbar_animation_controller_thinning_unittest.cc
blob04f81d369a4fbce53cdbb5f3449aca54db004bd9
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scrollbar_animation_controller_thinning.h"
7 #include "cc/layers/solid_color_scrollbar_layer_impl.h"
8 #include "cc/test/fake_impl_proxy.h"
9 #include "cc/test/fake_layer_tree_host_impl.h"
10 #include "cc/test/geometry_test_utils.h"
11 #include "cc/test/test_shared_bitmap_manager.h"
12 #include "cc/test/test_task_graph_runner.h"
13 #include "cc/trees/layer_tree_impl.h"
14 #include "testing/gtest/include/gtest/gtest.h"
16 namespace cc {
17 namespace {
19 class ScrollbarAnimationControllerThinningTest
20 : public testing::Test,
21 public ScrollbarAnimationControllerClient {
22 public:
23 ScrollbarAnimationControllerThinningTest()
24 : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {}
26 void StartAnimatingScrollbarAnimationController(
27 ScrollbarAnimationController* controller) override {
28 is_animating_ = true;
30 void StopAnimatingScrollbarAnimationController(
31 ScrollbarAnimationController* controller) override {
32 is_animating_ = false;
34 void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
35 base::TimeDelta delay) override {
36 start_fade_ = start_fade;
37 delay_ = delay;
39 void SetNeedsRedrawForScrollbarAnimation() override {
40 did_request_redraw_ = true;
43 protected:
44 void SetUp() override {
45 scoped_ptr<LayerImpl> scroll_layer =
46 LayerImpl::Create(host_impl_.active_tree(), 1);
47 clip_layer_ = LayerImpl::Create(host_impl_.active_tree(), 3);
48 scroll_layer->SetScrollClipLayer(clip_layer_->id());
49 LayerImpl* scroll_layer_ptr = scroll_layer.get();
50 clip_layer_->AddChild(scroll_layer.Pass());
52 const int kId = 2;
53 const int kThumbThickness = 10;
54 const int kTrackStart = 0;
55 const bool kIsLeftSideVerticalScrollbar = false;
56 const bool kIsOverlayScrollbar = true;
57 scrollbar_layer_ =
58 SolidColorScrollbarLayerImpl::Create(host_impl_.active_tree(),
59 kId,
60 HORIZONTAL,
61 kThumbThickness,
62 kTrackStart,
63 kIsLeftSideVerticalScrollbar,
64 kIsOverlayScrollbar);
66 scrollbar_layer_->SetScrollLayerAndClipLayerByIds(scroll_layer_ptr->id(),
67 clip_layer_->id());
68 clip_layer_->SetBounds(gfx::Size(100, 100));
69 scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
71 scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
72 scroll_layer_ptr, this, base::TimeDelta::FromSeconds(2),
73 base::TimeDelta::FromSeconds(5), base::TimeDelta::FromSeconds(3));
76 FakeImplProxy proxy_;
77 TestSharedBitmapManager shared_bitmap_manager_;
78 TestTaskGraphRunner task_graph_runner_;
79 FakeLayerTreeHostImpl host_impl_;
80 scoped_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
81 scoped_ptr<LayerImpl> clip_layer_;
82 scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
84 base::Closure start_fade_;
85 base::TimeDelta delay_;
86 bool is_animating_;
87 bool did_request_redraw_;
90 // Check initialization of scrollbar.
91 TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
92 scrollbar_controller_->Animate(base::TimeTicks());
93 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
94 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
97 // Check that scrollbar disappears when the layer becomes non-scrollable.
98 TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
99 LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
100 ASSERT_TRUE(scroll_layer);
101 EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
103 EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
105 // Shrink along X axis, horizontal scrollbar should appear.
106 clip_layer_->SetBounds(gfx::Size(100, 200));
107 EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
109 scrollbar_controller_->DidScrollBegin();
111 scrollbar_controller_->DidScrollUpdate(false);
112 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
114 scrollbar_controller_->DidScrollEnd();
116 // Shrink along Y axis and expand along X, horizontal scrollbar
117 // should disappear.
118 clip_layer_->SetBounds(gfx::Size(200, 100));
119 EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
121 scrollbar_controller_->DidScrollBegin();
123 scrollbar_controller_->DidScrollUpdate(false);
124 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
126 scrollbar_controller_->DidScrollEnd();
129 // Scroll content. Confirm the scrollbar gets dark and then becomes light
130 // after stopping.
131 TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
132 base::TimeTicks time;
133 time += base::TimeDelta::FromSeconds(1);
134 scrollbar_controller_->DidScrollUpdate(false);
135 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
136 // Scrollbar doesn't change size if triggered by scroll.
137 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
139 start_fade_.Run();
141 time += base::TimeDelta::FromSeconds(1);
142 scrollbar_controller_->Animate(time);
143 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
144 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
146 // Subsequent scroll restarts animation.
147 scrollbar_controller_->DidScrollUpdate(false);
149 start_fade_.Run();
151 time += base::TimeDelta::FromSeconds(2);
152 scrollbar_controller_->Animate(time);
153 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
154 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
156 time += base::TimeDelta::FromSeconds(1);
157 scrollbar_controller_->Animate(time);
158 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
159 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
161 time += base::TimeDelta::FromSeconds(1);
162 scrollbar_controller_->Animate(time);
163 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
164 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
166 time += base::TimeDelta::FromSeconds(1);
167 scrollbar_controller_->Animate(time);
168 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
169 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
172 // Initiate a scroll when the pointer is already near the scrollbar. It should
173 // remain thick.
174 TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
175 base::TimeTicks time;
176 time += base::TimeDelta::FromSeconds(1);
178 scrollbar_controller_->DidMouseMoveNear(1);
179 scrollbar_controller_->Animate(time);
180 time += base::TimeDelta::FromSeconds(3);
182 scrollbar_controller_->Animate(time);
183 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
185 scrollbar_controller_->DidScrollUpdate(false);
186 start_fade_.Run();
187 scrollbar_controller_->Animate(time);
188 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
189 // Scrollbar should still be thick.
190 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
192 time += base::TimeDelta::FromSeconds(5);
193 scrollbar_controller_->Animate(time);
194 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
195 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
198 // Move the pointer near the scrollbar. Confirm it gets thick and narrow when
199 // moved away.
200 TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
201 base::TimeTicks time;
202 time += base::TimeDelta::FromSeconds(1);
203 scrollbar_controller_->DidMouseMoveNear(1);
204 scrollbar_controller_->Animate(time);
205 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
206 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
208 // Should animate to thickened but not darken.
209 time += base::TimeDelta::FromSeconds(1);
210 scrollbar_controller_->Animate(time);
211 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
212 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
214 time += base::TimeDelta::FromSeconds(1);
215 scrollbar_controller_->Animate(time);
216 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
217 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
219 time += base::TimeDelta::FromSeconds(1);
220 scrollbar_controller_->Animate(time);
221 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
222 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
224 // Subsequent moves should not change anything.
225 scrollbar_controller_->DidMouseMoveNear(1);
226 scrollbar_controller_->Animate(time);
227 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
228 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
230 // Now move away from bar.
231 time += base::TimeDelta::FromSeconds(1);
232 scrollbar_controller_->DidMouseMoveNear(26);
233 scrollbar_controller_->Animate(time);
234 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
235 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
237 // Animate to narrow.
238 time += base::TimeDelta::FromSeconds(1);
239 scrollbar_controller_->Animate(time);
240 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
241 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
243 time += base::TimeDelta::FromSeconds(1);
244 scrollbar_controller_->Animate(time);
245 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
246 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
248 time += base::TimeDelta::FromSeconds(1);
249 scrollbar_controller_->Animate(time);
250 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
251 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
254 // Move the pointer over the scrollbar. Make sure it gets thick and dark
255 // and that it gets thin and light when moved away.
256 TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
257 base::TimeTicks time;
258 time += base::TimeDelta::FromSeconds(1);
259 scrollbar_controller_->DidMouseMoveNear(0);
260 scrollbar_controller_->Animate(time);
261 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
262 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
264 // Should animate to thickened and darkened.
265 time += base::TimeDelta::FromSeconds(1);
266 scrollbar_controller_->Animate(time);
267 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
268 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
270 time += base::TimeDelta::FromSeconds(1);
271 scrollbar_controller_->Animate(time);
272 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
273 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
275 time += base::TimeDelta::FromSeconds(1);
276 scrollbar_controller_->Animate(time);
277 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
278 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
280 // Subsequent moves should not change anything.
281 scrollbar_controller_->DidMouseMoveNear(0);
282 scrollbar_controller_->Animate(time);
283 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
284 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
286 // Now move away from bar.
287 time += base::TimeDelta::FromSeconds(1);
288 scrollbar_controller_->DidMouseMoveNear(26);
289 scrollbar_controller_->Animate(time);
290 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
291 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
293 // Animate to narrow.
294 time += base::TimeDelta::FromSeconds(1);
295 scrollbar_controller_->Animate(time);
296 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
297 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
299 time += base::TimeDelta::FromSeconds(1);
300 scrollbar_controller_->Animate(time);
301 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
302 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
304 time += base::TimeDelta::FromSeconds(1);
305 scrollbar_controller_->Animate(time);
306 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
307 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
310 // First move the pointer near the scrollbar, then over it, then back near
311 // then far away. Confirm that first the bar gets thick, then dark, then light,
312 // then narrow.
313 TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
314 base::TimeTicks time;
315 time += base::TimeDelta::FromSeconds(1);
316 scrollbar_controller_->DidMouseMoveNear(1);
317 scrollbar_controller_->Animate(time);
318 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
319 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
321 // Should animate to thickened but not darken.
322 time += base::TimeDelta::FromSeconds(3);
323 scrollbar_controller_->Animate(time);
324 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
325 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
327 // Now move over.
328 scrollbar_controller_->DidMouseMoveNear(0);
329 scrollbar_controller_->Animate(time);
331 // Should animate to darkened.
332 time += base::TimeDelta::FromSeconds(1);
333 scrollbar_controller_->Animate(time);
334 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
335 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
337 time += base::TimeDelta::FromSeconds(1);
338 scrollbar_controller_->Animate(time);
339 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
340 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
342 time += base::TimeDelta::FromSeconds(1);
343 scrollbar_controller_->Animate(time);
344 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
345 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
347 // This is tricky. The DidMouseMoveOffScrollbar() is sent before the
348 // subsequent DidMouseMoveNear(), if the mouse moves in that direction.
349 // This results in the thumb thinning. We want to make sure that when the
350 // thumb starts expanding it doesn't first narrow to the idle thinness.
351 time += base::TimeDelta::FromSeconds(1);
352 scrollbar_controller_->DidMouseMoveOffScrollbar();
353 scrollbar_controller_->Animate(time);
355 time += base::TimeDelta::FromSeconds(1);
356 scrollbar_controller_->Animate(time);
357 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
358 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
360 scrollbar_controller_->DidMouseMoveNear(1);
361 scrollbar_controller_->Animate(time);
362 // A new animation is kicked off.
364 time += base::TimeDelta::FromSeconds(1);
365 scrollbar_controller_->Animate(time);
366 // We will initiate the narrowing again, but it won't get decremented until
367 // the new animation catches up to it.
368 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
369 // Now the thickness should be increasing, but it shouldn't happen until the
370 // animation catches up.
371 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
373 time += base::TimeDelta::FromSeconds(1);
374 scrollbar_controller_->Animate(time);
375 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
376 // The thickness now gets big again.
377 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
379 time += base::TimeDelta::FromSeconds(1);
380 scrollbar_controller_->Animate(time);
381 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
382 // The thickness now gets big again.
383 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
386 } // namespace
387 } // namespace cc