Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / cc / layers / heads_up_display_layer_impl_unittest.cc
blobab38fdd087dd3db2a28a4d54e766d52efd02c07c
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/heads_up_display_layer_impl.h"
7 #include "cc/test/fake_impl_proxy.h"
8 #include "cc/test/fake_layer_tree_host_impl.h"
9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/test_shared_bitmap_manager.h"
11 #include "testing/gtest/include/gtest/gtest.h"
13 namespace cc {
14 namespace {
16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer,
17 ResourceProvider* resource_provider,
18 DrawMode draw_mode) {
19 scoped_ptr<RenderPass> render_pass = RenderPass::Create();
20 AppendQuadsData data;
21 bool will_draw = layer->WillDraw(draw_mode, resource_provider);
22 if (will_draw)
23 layer->AppendQuads(render_pass.get(), &data);
24 layer->UpdateHudTexture(draw_mode, resource_provider);
25 if (will_draw)
26 layer->DidDraw(resource_provider);
28 size_t expected_quad_list_size = will_draw ? 1 : 0;
29 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) {
33 FakeImplProxy proxy;
34 TestSharedBitmapManager shared_bitmap_manager;
35 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager, nullptr);
36 host_impl.CreatePendingTree();
37 host_impl.InitializeRenderer(FakeOutputSurface::Create3d());
38 scoped_ptr<HeadsUpDisplayLayerImpl> layer =
39 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1);
40 layer->SetBounds(gfx::Size(100, 100));
41 layer->draw_properties().ideal_contents_scale = 1.f;
43 // Check regular hardware draw is ok.
44 CheckDrawLayer(
45 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE);
47 // Simulate a resource loss on transitioning to resourceless software mode.
48 layer->ReleaseResources();
50 // Should skip resourceless software draw and not crash in UpdateHudTexture.
51 CheckDrawLayer(layer.get(),
52 host_impl.resource_provider(),
53 DRAW_MODE_RESOURCELESS_SOFTWARE);
56 } // namespace
57 } // namespace cc